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LoL takes #1 E-sport spot in Korea - Page 55

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Rorance
Profile Joined January 2011
Canada41 Posts
March 14 2012 22:22 GMT
#1081
Updated the main post with this....




Thanks to rotinegg for the translation!


With the establishment of an official league, LoL looks to challenge [BW] for the e-sports throne.

Many are speculating that esports affiliated entities are shifting focus to LoL from SC2 as well. For the first time in Korean e-sports history, a European media company is the official sponsor for the league, and with that it seems e-sports is branching out towards the foreign scene. According to the numbers, on the March 14th GameTricks, a PC-bang analytics provider, said LoL now occupies 12.45% of total playtime, close behind Aion which holds the title at 15.35%. LoL surpassed games such as Sudden Attack, BW and Fifa Online2, which have kept pace with Aion, over the course of four months.

Public opinion is that LoL is the most successful foreign game since Blizzard's WoW, and is now threatening BW for the throne of e-sports. According to reports from the end of 2011, Starcraft 2, which was once ranked at 12th in total playtime, is now down to 18th.

On the 14th, OGN held an announcement for the commencement of the official LoL league, and introduced its sponsor. Azubu, its sponsor, is a media group based in Germany, and has signed a joint-partnership with OGN on January 27th. The partnership plans to provide live streaming in both Korean and English, and VoD service.

Robert Sheik [No idea how it's actually spelled lol], representing Azubu, said "We hope to provide high quality e-sports content with this sponsorship and develop a solid infrastructure for the global gaming industry.

Starting on March 21, the league plans to cast matches biweekly, in which 16 teams from not just Korea, but NA and Europe will participate. The total prizepool will be 0.2 billion won (~$180,000) and starting from this fall, four seasons of tournaments are planned to be held.

Currently whether LoL will usurp BW for the e-sports throne is a hot topic of discussion. LoL has been registered as Kespa's 42nd official progaming title, and the producer of LoL has also shown great support in e-sports-ifying LoL. In the midst of events such as MBC game shutting down and the general decline in interest in the e-sports scene, LoL has garnered popularity from both native and foreign fans, and the question of whether it will succeed as an e-sports is gathering much attention.


and the TL;DR version from OpticalShot

Uh, I'm going to put away any personal reactions to this news and stick to translating the article linked in the OP (the original Korean source).

Some of the key points are:

- First line in the article: LoL is contending for the #1 spot in the gaming industry. (and the article is about why)

- LoL is the 2nd most played game in the PC Cafe (doesn't say whether it's based on time or person/game count) at 12.45%, beaten only by Aion which is holding the top spot at 15.35%.

- SC2 was 12th on the PC Cafe rankings late 2011, and it's down to 18th as of the most recent survey.

- OGN will broadcast the LoL tournament live twice a week, starting on the 21st (presumably March). 16 teams from all over the world will participate. Total tournament prizes add up to ~$177000 USD. 4 LoL tournaments are planned for this year.
Better red than dead!
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
March 14 2012 22:22 GMT
#1082
I don't think LoL's success is due to the skill required to play. Heck, anybody who played LoL could tell you that at a high enough level, it's actually quite hard. High level LoL require a team, with a good chemistry, something that is really hard to achieve aside from any kind of individual skill you would need to play SC2 at the highest level.

Now SC2 is, in my own opinion, a failure, not as a game but as a community. The game interface just failed to keep people into the game while LoL is all community - a shitty one yes, but a community nonetheless.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
gbooo
Profile Joined March 2012
39 Posts
March 14 2012 22:23 GMT
#1083
On March 15 2012 07:19 Payo wrote:
Basically, every nub can play LoL and win gamez when for Sc2 yu need some actuall skill&knowledge if yu want to be atleast decent. The end.

You do realize you play against other people right? Its not against bots not against an environment. Do you not realize that if its easy for its easy for your opponents? And that's what makes it harder. Geez too hard of a concept too grasp for some?

Please do start playing and see how easy it really is to win. I'm sure you'll get have a 100% winrate
sh4w
Profile Blog Joined August 2010
United States713 Posts
March 14 2012 22:25 GMT
#1084
LoL is the next big competitive game.
And has brought people into competetive gaming like no other.
It's sad that BW's successor couldn't take te spot, but LoL is deserved.
I used to think SC2 was big and bringing more people into pro gaming, and then I saw the LoL numbers XD
I want to go back to being weird. I like being weird. Weird is all I've got. That and my sweet style.
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2012-03-14 22:28:33
March 14 2012 22:25 GMT
#1085
One thing that makes LoL less appealing to me at the pro level is the number of strategies. In LoL the meta-game is stale and while there are a lot of champions, the champions all play the same set roles in a game. In Dota there is variety - you can push all-in, you can roam gank without laning, you can run global teleport strategies, you can turtle farm, you can run tri-lanes and empty lanes, there doesn't have to be a jungler, there doesn't have to be a carry, etc.

Another thing is the range of skills. There are long range skills in LoL as there are in Dota, but in Dota skills have longer range on average, and this leads to less clumping, which makes the game easier to watch.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
March 14 2012 22:27 GMT
#1086
Too little people actually still play sc2. The fans that at first played and folowed the game are moving on. The game just doesnt live up to the legend that was/is SC:BW. The connection to the community is lost.

LoL however has a very strong playerbase that occasionaly watches matches. And with 11 mil people playing the game that is enough to create very high viewer numbers. SC2 had its chance. But Bnet2 is just not suited for a social community and the custom games never got started cause of crappy design.
wunsun
Profile Joined October 2010
Canada622 Posts
March 14 2012 22:29 GMT
#1087
+ Show Spoiler +
On March 15 2012 07:22 Rorance wrote:
Updated the main post with this....




Thanks to rotinegg for the translation!


Show nested quote +
With the establishment of an official league, LoL looks to challenge [BW] for the e-sports throne.

Many are speculating that esports affiliated entities are shifting focus to LoL from SC2 as well. For the first time in Korean e-sports history, a European media company is the official sponsor for the league, and with that it seems e-sports is branching out towards the foreign scene. According to the numbers, on the March 14th GameTricks, a PC-bang analytics provider, said LoL now occupies 12.45% of total playtime, close behind Aion which holds the title at 15.35%. LoL surpassed games such as Sudden Attack, BW and Fifa Online2, which have kept pace with Aion, over the course of four months.

Public opinion is that LoL is the most successful foreign game since Blizzard's WoW, and is now threatening BW for the throne of e-sports. According to reports from the end of 2011, Starcraft 2, which was once ranked at 12th in total playtime, is now down to 18th.

On the 14th, OGN held an announcement for the commencement of the official LoL league, and introduced its sponsor. Azubu, its sponsor, is a media group based in Germany, and has signed a joint-partnership with OGN on January 27th. The partnership plans to provide live streaming in both Korean and English, and VoD service.

Robert Sheik [No idea how it's actually spelled lol], representing Azubu, said "We hope to provide high quality e-sports content with this sponsorship and develop a solid infrastructure for the global gaming industry.

Starting on March 21, the league plans to cast matches biweekly, in which 16 teams from not just Korea, but NA and Europe will participate. The total prizepool will be 0.2 billion won (~$180,000) and starting from this fall, four seasons of tournaments are planned to be held.

Currently whether LoL will usurp BW for the e-sports throne is a hot topic of discussion. LoL has been registered as Kespa's 42nd official progaming title, and the producer of LoL has also shown great support in e-sports-ifying LoL. In the midst of events such as MBC game shutting down and the general decline in interest in the e-sports scene, LoL has garnered popularity from both native and foreign fans, and the question of whether it will succeed as an e-sports is gathering much attention.


and the TL;DR version from OpticalShot

Show nested quote +
Uh, I'm going to put away any personal reactions to this news and stick to translating the article linked in the OP (the original Korean source).

Some of the key points are:

- First line in the article: LoL is contending for the #1 spot in the gaming industry. (and the article is about why)

- LoL is the 2nd most played game in the PC Cafe (doesn't say whether it's based on time or person/game count) at 12.45%, beaten only by Aion which is holding the top spot at 15.35%.

- SC2 was 12th on the PC Cafe rankings late 2011, and it's down to 18th as of the most recent survey.

- OGN will broadcast the LoL tournament live twice a week, starting on the 21st (presumably March). 16 teams from all over the world will participate. Total tournament prizes add up to ~$177000 USD. 4 LoL tournaments are planned for this year.



Added spoiler cause of huge post. You might want to take off the original information, as the number is 10x smaller. May be confusing to someone just joining this thread.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
March 14 2012 22:31 GMT
#1088
do people actually find that game fun to watch? It has no spectator value IMO.
133 221 333 123 111
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
Last Edited: 2012-03-14 22:33:41
March 14 2012 22:32 GMT
#1089
On March 15 2012 07:27 Marradron wrote:
Too little people actually still play sc2. The fans that at first played and folowed the game are moving on. The game just doesnt live up to the legend that was/is SC:BW. The connection to the community is lost.

LoL however has a very strong playerbase that occasionaly watches matches. And with 11 mil people playing the game that is enough to create very high viewer numbers. SC2 had its chance. But Bnet2 is just not suited for a social community and the custom games never got started cause of crappy design.


i dont understand you LoL has crappy design too... everyone keeps repeating this bnet2 crap but LoL is the same i dont see anything LoL has more in the UI than sc2 the main difference is Riot is actually putting the game out there and the game is free and easy to play and all that crap
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
superstartran
Profile Joined March 2010
United States4013 Posts
March 14 2012 22:33 GMT
#1090
On March 15 2012 07:32 GizmoPT wrote:
Show nested quote +
On March 15 2012 07:27 Marradron wrote:
Too little people actually still play sc2. The fans that at first played and folowed the game are moving on. The game just doesnt live up to the legend that was/is SC:BW. The connection to the community is lost.

LoL however has a very strong playerbase that occasionaly watches matches. And with 11 mil people playing the game that is enough to create very high viewer numbers. SC2 had its chance. But Bnet2 is just not suited for a social community and the custom games never got started cause of crappy design.


i dont understand you LoL has crappy design too...




SC2 fanbois will be mad. League of Legends is a more popular game for a reason. It's not just because it is a casual game either. For it to sustain itself with a high population, the game has to have some sort of quality to it. SC2 population dropped like a rock after the first initial 5-6 months.
EienShinwa
Profile Joined May 2010
United States655 Posts
March 14 2012 22:34 GMT
#1091
I can say without a doubt, Blizzard fucked it up huge with trying to monopolize Battle.net 2.0 and its greed. No LAN support, shitty as fuck UI, a system that doesn't even encourage a community to exist, and poor response to these complaints... If TL didn't exist, I bet SCII wouldn't even have a community.
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
Payo
Profile Joined June 2011
Slovenia15 Posts
March 14 2012 22:34 GMT
#1092
On March 15 2012 07:23 gbooo wrote:
Show nested quote +
On March 15 2012 07:19 Payo wrote:
Basically, every nub can play LoL and win gamez when for Sc2 yu need some actuall skill&knowledge if yu want to be atleast decent. The end.

You do realize you play against other people right? Its not against bots not against an environment. Do you not realize that if its easy for its easy for your opponents? And that's what makes it harder. Geez too hard of a concept too grasp for some?

Please do start playing and see how easy it really is to win. I'm sure you'll get have a 100% winrate

I've played LoL. After 20games in total, i won 17 of them and it was like taking candy from a baby. After that i stopped b'cuz it was just too much of a joke.+It's not even close to being balanced.
Sc2 1v1 ladder :D
Minzy
Profile Joined May 2010
Australia387 Posts
March 14 2012 22:35 GMT
#1093
Not surprising, LoL is a very accessible game for a wide demographic of gamers, from casuals to the hardcore. the game is lacking in many ways, but this doesnt matter with its player base being so large already. and just stylistically, LoL already fits in amongst all the other asian f2p games, while at the same time having its own unique look.
Huh...
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
March 14 2012 22:35 GMT
#1094
On March 15 2012 07:34 EienShinwa wrote:
I can say without a doubt, Blizzard fucked it up huge with trying to monopolize Battle.net 2.0 and its greed. No LAN support, shitty as fuck UI, a system that doesn't even encourage a community to exist, and poor response to these complaints... If TL didn't exist, I bet SCII wouldn't even have a community.


LoL has LAN ? LoL as good UI ? etc etc stop making excuses xp
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
March 14 2012 22:35 GMT
#1095
On March 15 2012 07:31 GenesisX wrote:
do people actually find that game fun to watch? It has no spectator value IMO.

It's actually really nice to watch. You just need the basic knowledge of heroes to do it.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 14 2012 22:36 GMT
#1096
On March 15 2012 07:34 Payo wrote:
Show nested quote +
On March 15 2012 07:23 gbooo wrote:
On March 15 2012 07:19 Payo wrote:
Basically, every nub can play LoL and win gamez when for Sc2 yu need some actuall skill&knowledge if yu want to be atleast decent. The end.

You do realize you play against other people right? Its not against bots not against an environment. Do you not realize that if its easy for its easy for your opponents? And that's what makes it harder. Geez too hard of a concept too grasp for some?

Please do start playing and see how easy it really is to win. I'm sure you'll get have a 100% winrate

I've played LoL. After 20games in total, i won 17 of them and it was like taking candy from a baby. After that i stopped b'cuz it was just too much of a joke.+It's not even close to being balanced.

Hey that's funny, I can win at the bottom of the bronze league using just my mouse as well. And even win 20 out of 20 instead of just 17.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
March 14 2012 22:37 GMT
#1097
I see League of Legends very much like I see WoW.

It's very rewarding by playing a lot of games. It doesn't matter if you win or lose because you still get IP and EXP. Heroes and Runes + Skill Trees and lvl system makes it very easy lure players to grind games. I remember some of my friends grinding "vs bots" games to get fast IP.

They also have a YouTube Channel. I feel that Blizzard needs to engage more with the community, it's the age of CASUALS. Time to get some DLC, skins, portraits etc. for a currency. Get the casual market back. But if people don't want this to happen, then just let League of Legends be #1. It doesn't matter, more people do enjoy the "easier" game, for example my 14 year old sister is lvl 30 and have like ELO 1,6k.
ლ(ಠ益ಠლ) APM, Why u make me spam?
archonOOid
Profile Blog Joined March 2011
1983 Posts
March 14 2012 22:38 GMT
#1098
the difference between dota, lol is that lol lacks some very intrinsic aspects of the original. Denying of creeps makes the early game experience totally different as opposed to no denying. It's favors the faster player and the more strategic players. The gold reduction when you are dead leads to interesting risk vs reward strategies that Lol lacks. Lol also lacks the heritage, history and lore around the heroes and competition that dota has accumulated since it's inception which lol never will be able to reach.
I'm Quotable (IQ)
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
March 14 2012 22:38 GMT
#1099
SC2 was never going to replace BW so I guess something had to come along and take its place.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Payo
Profile Joined June 2011
Slovenia15 Posts
March 14 2012 22:39 GMT
#1100
On March 15 2012 07:36 Shikyo wrote:
Show nested quote +
On March 15 2012 07:34 Payo wrote:
On March 15 2012 07:23 gbooo wrote:
On March 15 2012 07:19 Payo wrote:
Basically, every nub can play LoL and win gamez when for Sc2 yu need some actuall skill&knowledge if yu want to be atleast decent. The end.

You do realize you play against other people right? Its not against bots not against an environment. Do you not realize that if its easy for its easy for your opponents? And that's what makes it harder. Geez too hard of a concept too grasp for some?

Please do start playing and see how easy it really is to win. I'm sure you'll get have a 100% winrate

I've played LoL. After 20games in total, i won 17 of them and it was like taking candy from a baby. After that i stopped b'cuz it was just too much of a joke.+It's not even close to being balanced.

Hey that's funny, I can win at the bottom of the bronze league using just my mouse as well. And even win 20 out of 20 instead of just 17.

If you would've never played any RTS game and only played FPS games before Sc2, you'd NEVER ever win 20games in a row, not even from bottom bronze(when i came in Sc2 from CoD stuff, i had maybe 40apm). Well, i've never played any game that would be even close to being similiar to LoL, yet still i managed to win that many games.
Sc2 1v1 ladder :D
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