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On March 15 2012 06:07 Cattivik wrote: LoL knows how to handle balance.
Release a balance change/add a champion every patch so noone can tell if the game is actually balanced (actually it never is and never will be).
I've played that game a lot, and it gets really frustrating, also i started long before the tribunal, and the player base was just horrific. You can't compare that bm to sc2s.
Gotta say that it is also very intruiging and addicting and more fun for people with low self-esteem cause they can still blame the team and praise themselves. Dissing the opponent in a chorus makes it rewarding hehe.
clap clap
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Damned kotaku and their inaccurate sensationalism...
But I don't see why people are actually upset with this. I don't play LoL, and I'd rather have the resurgence of BW/rise of SC2 instead of LoL but if it's LoL that brings esports to the mainstream then so be it.
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On March 15 2012 05:44 L3gendary wrote:Show nested quote +On March 15 2012 05:25 Juicyfruit wrote: People just have such difficulty understanding that competition is driven by the players, and that any seemingly easy task can be made challenging when you are trying to outplay another human being.
As I previously posted, if being intrinsically "harder" makes for better sports, then soccer would you be your "casual" and free climbing would be your 400APM hardcore games, and that we should all be trashing soccer for being an illegitimate sports because kicking a ball is so damn simple.
Are you kidding? Have you ever played sports before? I don't even like soccer that much but I recognize the skill you need to be good at it. It takes incredible footwork and stamina. There's nothing like that in games so they have to be either about extreme precision or speed and lol has none of that. It only has teamwork which any game with team play has.
In case it's not obvious, I wasn't seriously suggesting that competitive soccer is anything less than challenging. My point, though, is that the challenge is driven by the competition between the players, despite the task of kicking the ball into a net being so simple that a child could execute. In contrast, the entry for free climbing is much more difficult, and yet you can't begin to claim that free climbing is more competitive.
But to talk about the other point. You say that you recognize the skill required to be good at soccer, but I think it's mostly because soccer as a competition is legitimized. If the industry standard for sports were all extreme sports where there's a significant risk of mortality, then we'd be having the same conversation with the elitists claiming that soccer is too casual, despite the fact that soccer requires a ton of skills to perfect.
Honestly, the theoretical precision required in LoL is immense. It's just that the competition hasn't driven the need for players to develop that kind of precision yet. When you consider that it's a game where the timing/position/damage distrubution/crowd control distribution can all be deliberate and determines a specific outcome, there's a tons of precision needed.
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Yeah, this needs a title change. Or once this hits reddit all my LoL playing friends are going to try and rub this in my face :/
In seriousness, if the world of esports is big enough for both communities, then good for them. If it's not, then this looks like another tragic instance of the accessibility of the game determining the popularity of the esport before and after any conversation about the actual competitive qualities of the game. This is where I shut my mouth before I say something offensive...
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On March 15 2012 06:25 leperphilliac wrote: Damned kotaku and their inaccurate sensationalism...
But I don't see why people are actually upset with this. I don't play LoL, and I'd rather have the resurgence of BW/rise of SC2 instead of LoL but if it's LoL that brings esports to the mainstream then so be it.
Some actually translated what the daum news article said, and even that points to LoL growing rapidly in korea. A lot of people are just butthurt claiming that that should've been SC2.
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LoL is like the new commercial music: EZ to learn, boring to watch, free (music that u can hear alot on the radio). It is soo sad that after almost 13-14 years of Starcraft a f2p game takes over the esports in Koreea. These kind of games (im talking about Dota HoN and LoL) dont deserve that hype and they are really overrated. I am no saying that Sc2 is the best game after Bw but it really deserves more hype then Dota games. Just saying ...
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Fruitdealer knew what's up
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i think a reason why it's so popular is because the length of one game can be long... more drama entertainment. Sc2 matches can be as short as 7 minutes and on rare occasions 50 minutes long. Also, Sc2 comes down to 1-3 major engagements and the game ends. In Lol, just like read in an above post, "it's more forgiving". Anything can happen, if a team makes a mistake,even if they were leading. Finally, it is an easy game versus sc2.
Edit: I enjoy playing lol, but i would never watch "pros" play this game. i'll stick to sc2 replays etc.
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On March 15 2012 03:42 Cel.erity wrote:Show nested quote +On March 15 2012 03:29 Bladeorade wrote:On March 15 2012 03:22 Cel.erity wrote:On March 15 2012 01:18 Josh111 wrote:On March 14 2012 20:21 darkscream wrote: The problem with free games like LoL is that they can lose popularity just as fast as they gained it. And while it's great that Riot puts so much money back into the tournament scene, they do that because they need to buy loyalty from their players - otherwise they will just switch to the next good free game, or even the next MOBA game. They know they need to build a strong foundation because DOTA2 and Blizz DOTA will hit them like an earthquake.
edit: not to mention, kotaku is gawker so their opinion on ESPORTS is about as valuable dirt. LoL is very different then other free games before lol. LoL is not a game that can lose popularity fast, mostly because its so dam addicting and everchanging. I got the game in closed beta, have played over 2 thousand games over almost 3 years now and still play leagues on a somewhat regularly basis. On March 14 2012 21:38 Mikey wrote:On March 14 2012 21:17 Shikyo wrote:On March 14 2012 21:13 Mikey wrote: LOL, what. How does a casual game that has no competitive aspect become to the most competitive game in the most competitive country? If this is warn worthy so be it, but I just don't see how the lackluster title called LoL is at the top of eSports. I guess DotA2 will easily become the biggest eSport at this rate. Like exactly this kind of comments make no sense. How does it have no competitive aspect? Of course it does, it even has multiple different ranked ladders, where you can actually see your position in comparison to the entire game population(not just a single league). Just because a game is fun to play doesn't mean that it isn't competitive. And again I'd like to point out that SC2 actually casualizes itself far more than LoL. Ranked ladders? I have friends who played DotA/HoN who played LoL for 2 weeks and hit top 10 on the LoL 'competitive rankings' just to prove how big of a joke it is. The game is completely dumbed down for casual play and almost every competitive aspect of DotA was removed for the making of LoL. When are YOU and the rest of the LoL fan base going to realize Riot games is simply sucking up all the profits they can. Mikey that is a complete lie. To even be able to get on the ranked ladder you have to be level 30 which takes far more then 2 weeks and then when you have reached level 30 your looking at atleast a 100 games (if you win more then twice as much as you lose) to get to a high place in the ladder.. lets say your friend never loses, or loses very rarely cause *lol is so easy* you are looking at 200 games (to get to 30 then to get to top 10), and lets say each game is 35 min (now im bad at math) but thats what 120 hours of gaming? Your friend can play for 120 hours in 2 weeks? I really don't think it takes that long to get to 30, I have seen people get smurfs there in under a week. It's like what, 100 games? That's 60 hours, less than most hardcore DotA players play per week. Some weeks I'll play a game for over 100 hours. It's not really far-fetched. Anyway, it should be obvious to everybody that LoL is a less deep game than DotA. I am a DotA player but I do enjoy LoL, but every time I play it I find myself trying to do things that are not possible like deny and juke, and I need to remind myself to play far less actively since active play is not rewarded in LoL. Meanwhile, when I play LoL for awhile and switch back to DotA, I find myself forgetting how to do these simple things, and my last hitting suffers. Riot is a great company and I wish them the best, I see this as a good sign for DotA since eventually DotA2 will overtake LoL in competitive popularity, and we'll be the ones getting all that $$$.  (Edit: misphrased, of course DotA is already far more popular competitively. I meant from a spectator standpoint.) It takes that long to get to 30...if you don't even know you must not be 30 in LoL so when you are playing you are playing normals. Playing actively in LoL is rewarded, harrassing and pushing lanes roaming and ganking especially from mid lane is all rewarded. You not even being 30 are just another hater who doesn't really play but plays a couple games and thinks they understand. You're an idiot. I was in LoL since the original beta and have played two accounts to 30 with 1200 games played. Sorry for not knowing the exact number of games required to hit 30, since I last did it over two years ago. Must mean I know nothing about the game. Sorry for not know the exact number of games required nor in what ways you are rewarded for being active in your lane which made it seems as though you had no clue what you are talking about. Which I still believe to be true
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http://www.gametrics.com/
LoL #2 most played game in Korea pc bangs
Wheres SC2 on that list? Oh wait its so dead in Korea that people dont even play it
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On March 15 2012 06:16 daemir wrote:Show nested quote +On March 15 2012 06:12 Kazeyonoma wrote:On March 15 2012 06:06 shrinkmaster wrote:On March 15 2012 06:01 tetsuosc wrote: i dont want to live on this planet anymore. really? thats your first post on tl.net? i mean really? @topic great to hear lol getting bigger in korea. can absolutely see why the koreans with their pc bangs could really like league of legends. riot is doing a great job promoting their game. they should be an example for any game developer who wants to grow the competitive community. pour money into it to inflate the artificial 'competitive' scene, and once you stop, wait and 'hope' that the grassroots will pick up where you cut it off? Or you mean, attach the stream client to the game itself, to artificially inflate the stream views? people talk about the 'huge viewership' at tournaments, but that doesn't matter to advertisers, if a) the viewers aren't paying attention to the stream/ad and b) if the average actual viewership time is tiny. Like it's tuned in for a few minutes, then tuned off. Sundance has stated more real numbers in that he's gotten 200k+ concurrent viewers during live events, millions of consumed vod hours, and the average viewership of sc2 is ~3 hours. 3 MOFO'ing hours AVG a day. THAT you can advertise behind. 3 minute A.D.D. viewer fluctuations are NOT marketable. But lets follow in Riot's footsteps! Sigh The link to the stream in the client is just that, LINK. It is not an embedded stream, it does not count to viewercount, no idea where people get this idea in their heads. Must be hard to check for facts on a free game download. 252k concurrent viewers for last IEM tourney on LoL was announced by Carmac, wanna go argue with him? The stream was also up here on TL sidebar whole day, when LoL games were on you could see 80k+ from the first day all the time, so I don't know how you get it to 3 minute viewings.
My apologies then for the misinformation, I haven't played in a long time, but the 3 minute viewings is exactly due to this "link" business, if people click on the link (because there are LOTS of LoL players around the world, this i know), see a few minutes of it then go, eh, and leave, and this happens continually during the event, you can get 'short viewership time' but still get lots of 'views'.
I'm curious to ask Carmac to publish the numbers on LoL the way Sundance did, because it would debunk a lot of myths I think that are circulating in the community. I'm not shy to say I'm a DotA 2 fan more than LoL, and while I enjoy playing MobA's in general, i can't spectate them the way I do sc2, and I can't exactly say why, just that I enjoy sc2 more than LoL at least from a viewing standpoint.
On March 15 2012 06:33 1sz2sz3sz wrote:http://www.gametrics.com/LoL #2 most played game in Korea pc bangs Wheres SC2 on that list? Oh wait its so dead in Korea that people dont even play it
Wow, i guess Aion is the true #1 esports in korea then right? what?
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On March 15 2012 06:25 leperphilliac wrote: Damned kotaku and their inaccurate sensationalism...
But I don't see why people are actually upset with this. I don't play LoL, and I'd rather have the resurgence of BW/rise of SC2 instead of LoL but if it's LoL that brings esports to the mainstream then so be it.
I'd like e-sport to stay underground if it's LoL that take it to mainstream to be honest.
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On March 15 2012 06:12 Kazeyonoma wrote:Show nested quote +On March 15 2012 06:06 shrinkmaster wrote:On March 15 2012 06:01 tetsuosc wrote: i dont want to live on this planet anymore. really? thats your first post on tl.net? i mean really? @topic great to hear lol getting bigger in korea. can absolutely see why the koreans with their pc bangs could really like league of legends. riot is doing a great job promoting their game. they should be an example for any game developer who wants to grow the competitive community. pour money into it to inflate the artificial 'competitive' scene, and once you stop, wait and 'hope' that the grassroots will pick up where you cut it off? Or you mean, attach the stream client to the game itself, to artificially inflate the stream views? people talk about the 'huge viewership' at tournaments, but that doesn't matter to advertisers, if a) the viewers aren't paying attention to the stream/ad and b) if the average actual viewership time is tiny. Like it's tuned in for a few minutes, then tuned off. Sundance has stated more real numbers in that he's gotten 200k+ concurrent viewers during live events, millions of consumed vod hours, and the average viewership of sc2 is ~3 hours. 3 MOFO'ing hours AVG a day. THAT you can advertise behind. 3 minute A.D.D. viewer fluctuations are NOT marketable. But lets follow in Riot's footsteps! I love people like you that make asinine comments without knowing the facts. The stream isn't embedded into the client, its just a link. The viewer numbers ain't "artificially" inflated. Going beyond that look at the stream views for LoL pro players compared to SC2 pro players. You can see 5+ streams with 5k viewers at most times and that's being conservative. I don't remember those viewer numbers for SC2 players ever. Lets be honest LoL has more viewers and is the faster growing game. Whether LoL is actually a good game or not doesn't matter, you can't deny the interest.
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I don't get how so many people can be attacked personally by a game. It doesn't matter which forum you visit ( HoN, DotA or apperently even Sc2 ), when there is a topic about LoL, at least half of the people will try to make it look bad :D
I believe half of the guys trashtalking are somewhere under 1600 ELO and hating the game because even though it takes "zero skill" they can't improve.
Some should be happy that LoL as a game which is indeed casual compared to RTS games is making video games in general as progaming more popular and socially accepted.
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strange, given that koreans are not dominating the lol scene, or at least i didn't see korean faces at iem?! (I am not following the lol scene, just see some players from time to time when a sc2 stream starts/ends)
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On March 14 2012 20:22 oGoZenob wrote:Word. This is like stopping competitive chess to support competitve connect 4 I think that was the most brilliant accurate analogy I have ever heard! that was beautiful.
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LoL......L O L....
i will never take a game seriously with such a name.
nor one that is complete shit to watch.
i expect the viewer numbers to soar. then plumit like theres no tommorrow.
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On March 15 2012 06:51 Goldbullet wrote:Show nested quote +On March 14 2012 20:22 oGoZenob wrote:On March 14 2012 20:09 MethodSC wrote: It truly is the age of casuals... =/ Word. This is like stopping competitive chess to support competitve connect 4 I think that was the most brilliant accurate analogy I have ever heard! that was beautiful.
AHAHAHAAHAH SC2 players complaining about games being too casual is soooo funny.
LoL isn't the best game but it is a fun game and it is quite suited to competitive play. As much as people are going to bitch about it on forums, it's quite obvious that the haters are in the minority here.
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League of Legends is such a joke. The mechanics are too limited compared to games like Starcraft or even DotA...
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Can someone please tell me how LoL is less skillful than Dota2. All I've seen so far is "denying makes the game so HARDCORE", while no one seems to care to look at everything LoL has that Dota2 does not. Couple that with the fact that denying is not exactly all that hard to do, and what are you left with? Dota2 fans, come forth now and tell me, without using any insults, what makes Dota2 such a hardcore game while LoL is casual, easy game.
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