LoL takes #1 E-sport spot in Korea - Page 52
Forum Index > General Forum |
koreasilver
9109 Posts
| ||
Vivax
21773 Posts
Release a balance change/add a champion every patch so noone can tell if the game is actually balanced (actually it never is and never will be). I've played that game a lot, and it gets really frustrating, also i started long before the tribunal, and the player base was just horrific. You can't compare that bm to sc2s. Gotta say that it is also very intruiging and addicting and more fun for people with low self-esteem cause they can still blame the team and praise themselves. Dissing the opponent in a chorus makes it rewarding hehe. | ||
Danyl
Canada90 Posts
| ||
Irave
United States9965 Posts
| ||
Cedstick
Canada3336 Posts
On March 15 2012 06:06 koreasilver wrote: On a more fundamental matter, why are we even reading anything from Kotaku on the first place? That is a really, really good point. As soon as I saw Kotaku, I just shook my head. | ||
naux
Canada738 Posts
| ||
ShatterStar
United States40 Posts
| ||
Juicyfruit
Canada5484 Posts
On March 15 2012 05:45 Barrin wrote: But how did we get to that universally acknowledge solution? Because the game thoroughly lacks complexity. Tic tac toe may be on an extreme end of the spectrum, but it is a spectrum nonetheless. You are not seriously claiming that every game that doesn't have a 'universally acknowledge solution' has precisely the same skill floors and ceilings? I don't think we're really disagreeing with each other. More a matter of word choice / semantics. You said "any seemingly easy task...", you should have said "almost any seemingly easy task". The way you said is misleading. I agree, there's a skill ceiling for pretty much any game as there's always going to be that one optimal response to every situation. I guess my point was more than since these solutions are not humanly possible to figure out (as a result of far too many factors), your primary challenge is most likely your challenger rather than the game you are playing. | ||
LoLAdriankat
United States4307 Posts
On March 15 2012 06:07 Cattivik wrote: LoL knows how to handle balance. Release a balance change/add a champion every patch so noone can't tell if the game is actually balanced (actually it never is and never will be). + Show Spoiler + I've played that game a lot, and it gets really frustrating, also i started long before the tribunal, and the player base was just horrific. You can't compare that bm to sc2s. Gotta say that it is also very intruiging and addicting and more fun for people with low self-esteem cause they can still blame the team and praise themselves. Dissing the opponent in a chorus makes it rewarding hehe. You forgot one thing. When you nerf a champion, you make sure to nerf it into uselessness. Then buff him so he's stronger than he's ever before. Mordekaiser huehue | ||
Kazeyonoma
United States2912 Posts
On March 15 2012 06:06 shrinkmaster wrote: really? thats your first post on tl.net? i mean really? @topic great to hear lol getting bigger in korea. can absolutely see why the koreans with their pc bangs could really like league of legends. riot is doing a great job promoting their game. they should be an example for any game developer who wants to grow the competitive community. pour money into it to inflate the artificial 'competitive' scene, and once you stop, wait and 'hope' that the grassroots will pick up where you cut it off? Or you mean, attach the stream client to the game itself, to artificially inflate the stream views? people talk about the 'huge viewership' at tournaments, but that doesn't matter to advertisers, if a) the viewers aren't paying attention to the stream/ad and b) if the average actual viewership time is tiny. Like it's tuned in for a few minutes, then tuned off. Sundance has stated more real numbers in that he's gotten 200k+ concurrent viewers during live events, millions of consumed vod hours, and the average viewership of sc2 is ~3 hours. 3 MOFO'ing hours AVG a day. THAT you can advertise behind. 3 minute A.D.D. viewer fluctuations are NOT marketable. But lets follow in Riot's footsteps! | ||
1sz2sz3sz
Andorra173 Posts
On March 15 2012 06:12 Kazeyonoma wrote: pour money into it to inflate the artificial 'competitive' scene, and once you stop, wait and 'hope' that the grassroots will pick up where you cut it off? Or you mean, attach the stream client to the game itself, to artificially inflate the stream views? people talk about the 'huge viewership' at tournaments, but that doesn't matter to advertisers, if a) the viewers aren't paying attention to the stream/ad and b) if the average actual viewership time is tiny. Like it's tuned in for a few minutes, then tuned off. Sundance has stated more real numbers in that he's gotten 200k+ concurrent viewers during live events, millions of consumed vod hours, and the average viewership of sc2 is ~3 hours. 3 MOFO'ing hours AVG a day. THAT you can advertise behind. 3 minute A.D.D. viewer fluctuations are NOT marketable. But lets follow in Riot's footsteps! It doesnt attach the stream into the client. People keep saying it but it isnt true. They just tell you when you load up the client that a tournament going on and "CLICK HERE TO WATCH" that opens up your internet browser to the twitch page | ||
LightRailCoyote
United States982 Posts
On March 15 2012 06:02 iCanada wrote: I know, that just not true though. If you think pro hockey players average shift time is a minute because they have less stamina than Pro soccer players you just wrong. + Show Spoiler + top end pro Hockey player: ![]() Top end pro soccer player: ![]() I was agreeing with you here, there's a reason that they're quite literally dripping sweat after like 20 minutes of ice time in a game. | ||
daemir
Finland8662 Posts
On March 15 2012 06:12 Kazeyonoma wrote: pour money into it to inflate the artificial 'competitive' scene, and once you stop, wait and 'hope' that the grassroots will pick up where you cut it off? Or you mean, attach the stream client to the game itself, to artificially inflate the stream views? people talk about the 'huge viewership' at tournaments, but that doesn't matter to advertisers, if a) the viewers aren't paying attention to the stream/ad and b) if the average actual viewership time is tiny. Like it's tuned in for a few minutes, then tuned off. Sundance has stated more real numbers in that he's gotten 200k+ concurrent viewers during live events, millions of consumed vod hours, and the average viewership of sc2 is ~3 hours. 3 MOFO'ing hours AVG a day. THAT you can advertise behind. 3 minute A.D.D. viewer fluctuations are NOT marketable. But lets follow in Riot's footsteps! Sigh The link to the stream in the client is just that, LINK. It is not an embedded stream, it does not count to viewercount, no idea where people get this idea in their heads. Must be hard to check for facts on a free game download. 252k concurrent viewers for last IEM tourney on LoL was announced by Carmac, wanna go argue with him? The stream was also up here on TL sidebar whole day, when LoL games were on you could see 80k+ from the first day all the time, so I don't know how you get it to 3 minute viewings. | ||
ampson
United States2355 Posts
| ||
rabidch
United States20288 Posts
On March 15 2012 06:08 Danyl wrote: Could the title please be changed to something not ridiculously sensationalist and not opinion presented as fact? well, this IS general discussion ![]() | ||
prOxi.swAMi
Australia3091 Posts
| ||
Fubi
2228 Posts
| ||
CeriseCherries
6170 Posts
On March 15 2012 06:10 LoLAdriankat wrote: You forgot one thing. When you nerf a champion, you make sure to nerf it into uselessness. Then buff him so he's stronger than he's ever before. Mordekaiser huehue and every time you nerf a champion, be sure to also nerf irelia... -_- yah title is really pretty damn sensationalist... its not even apples to apples | ||
Ettick
United States2434 Posts
| ||
iCanada
Canada10660 Posts
On March 15 2012 06:03 Amui wrote: I think where that comes from is that people don't actually realize that you still have to put in energy to accelerate, decelerate and change directions while skating. Also, soccer players are on the pitch for ~48 minutes at a time, but the thing is, they are standing, walking, or slow jog for probably 80% of that time. Average first liners in hockey get 25-30% icetime, but they are expected to be going damn near 100% for their icetime. Exactly I played both growing up and I could play soccer for fifteen minutes before feeling fatigued. When you play hockey for two minutes you completely utterly gassed... Your legs sore, your arms sore and you NEED to rest. | ||
| ||