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LoL takes #1 E-sport spot in Korea - Page 52

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koreasilver
Profile Blog Joined June 2008
9109 Posts
March 14 2012 21:06 GMT
#1021
On a more fundamental matter, why are we even reading anything from Kotaku on the first place?
Vivax
Profile Blog Joined April 2011
22410 Posts
Last Edited: 2012-03-14 21:12:57
March 14 2012 21:07 GMT
#1022
LoL knows how to handle balance.

Release a balance change/add a champion every patch so noone can tell if the game is actually balanced (actually it never is and never will be).

I've played that game a lot, and it gets really frustrating, also i started long before the tribunal, and the player base was just horrific. You can't compare that bm to sc2s.

Gotta say that it is also very intruiging and addicting and more fun for people with low self-esteem cause they can still blame the team and praise themselves.
Dissing the opponent in a chorus makes it rewarding hehe.
Danyl
Profile Joined October 2010
Canada90 Posts
March 14 2012 21:08 GMT
#1023
Could the title please be changed to something not ridiculously sensationalist and not opinion presented as fact?
Taeja | ForGG | Jjakji
Irave
Profile Joined October 2010
United States9965 Posts
March 14 2012 21:08 GMT
#1024
This would have to be thought of as good news for MLG. Sure they would want it to really do well there, but inspiration for their want of a premier league.
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
March 14 2012 21:08 GMT
#1025
On March 15 2012 06:06 koreasilver wrote:
On a more fundamental matter, why are we even reading anything from Kotaku on the first place?

That is a really, really good point. As soon as I saw Kotaku, I just shook my head.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
naux
Profile Joined May 2011
Canada738 Posts
March 14 2012 21:08 GMT
#1026
this game is a casual game .. when i play LoL its so easy.. but i dont like teamgames so i try not to play it as much i think sc2 takes ten times more skill then LoL
ShatterStar
Profile Joined December 2010
United States40 Posts
March 14 2012 21:09 GMT
#1027
Some of the most popular sports in the world, soccer, football, basketball, are sports that are relatively casual friendly. They have simple rules, and are easy to play. Of course anything when mastered becomes more interesting. Nearly anything can be played at a high level, and it's that spirit of drive and competition that makes things fun for fans, it's not a casual-hardcore distinction.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
March 14 2012 21:10 GMT
#1028
On March 15 2012 05:45 Barrin wrote:
Show nested quote +
On March 15 2012 05:37 Juicyfruit wrote:
On March 15 2012 05:33 Barrin wrote:
any seemingly easy task can be made challenging when you are trying to outplay another human being

Have you ever played tic-tac-toe?

More complexity (either depth or breadth) = broader and higher skill "ceilings" (almost all skill ceilings are soft).


Of course it doesn't count once there's a universally acknowledged "solution", since at that point you can no longer compete.

But how did we get to that universally acknowledge solution? Because the game thoroughly lacks complexity. Tic tac toe may be on an extreme end of the spectrum, but it is a spectrum nonetheless. You are not seriously claiming that every game that doesn't have a 'universally acknowledge solution' has precisely the same skill floors and ceilings?

I don't think we're really disagreeing with each other. More a matter of word choice / semantics. You said "any seemingly easy task...", you should have said "almost any seemingly easy task". The way you said is misleading.


I agree, there's a skill ceiling for pretty much any game as there's always going to be that one optimal response to every situation. I guess my point was more than since these solutions are not humanly possible to figure out (as a result of far too many factors), your primary challenge is most likely your challenger rather than the game you are playing.

LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
March 14 2012 21:10 GMT
#1029
On March 15 2012 06:07 Cattivik wrote:
LoL knows how to handle balance.

Release a balance change/add a champion every patch so noone can't tell if the game is actually balanced (actually it never is and never will be).

+ Show Spoiler +
I've played that game a lot, and it gets really frustrating, also i started long before the tribunal, and the player base was just horrific. You can't compare that bm to sc2s.

Gotta say that it is also very intruiging and addicting and more fun for people with low self-esteem cause they can still blame the team and praise themselves.
Dissing the opponent in a chorus makes it rewarding hehe.

You forgot one thing. When you nerf a champion, you make sure to nerf it into uselessness. Then buff him so he's stronger than he's ever before. Mordekaiser huehue
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
Last Edited: 2012-03-14 21:12:59
March 14 2012 21:12 GMT
#1030
On March 15 2012 06:06 shrinkmaster wrote:
Show nested quote +
On March 15 2012 06:01 tetsuosc wrote:
i dont want to live on this planet anymore.

really? thats your first post on tl.net? i mean really?

@topic
great to hear lol getting bigger in korea. can absolutely see why the koreans with their pc bangs could really like league of legends.
riot is doing a great job promoting their game. they should be an example for any game developer who wants to grow the competitive community.

pour money into it to inflate the artificial 'competitive' scene, and once you stop, wait and 'hope' that the grassroots will pick up where you cut it off?

Or you mean, attach the stream client to the game itself, to artificially inflate the stream views? people talk about the 'huge viewership' at tournaments, but that doesn't matter to advertisers, if a) the viewers aren't paying attention to the stream/ad and b) if the average actual viewership time is tiny. Like it's tuned in for a few minutes, then tuned off. Sundance has stated more real numbers in that he's gotten 200k+ concurrent viewers during live events, millions of consumed vod hours, and the average viewership of sc2 is ~3 hours. 3 MOFO'ing hours AVG a day. THAT you can advertise behind. 3 minute A.D.D. viewer fluctuations are NOT marketable.

But lets follow in Riot's footsteps!
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
1sz2sz3sz
Profile Joined January 2012
Andorra173 Posts
March 14 2012 21:15 GMT
#1031
On March 15 2012 06:12 Kazeyonoma wrote:
Show nested quote +
On March 15 2012 06:06 shrinkmaster wrote:
On March 15 2012 06:01 tetsuosc wrote:
i dont want to live on this planet anymore.

really? thats your first post on tl.net? i mean really?

@topic
great to hear lol getting bigger in korea. can absolutely see why the koreans with their pc bangs could really like league of legends.
riot is doing a great job promoting their game. they should be an example for any game developer who wants to grow the competitive community.

pour money into it to inflate the artificial 'competitive' scene, and once you stop, wait and 'hope' that the grassroots will pick up where you cut it off?

Or you mean, attach the stream client to the game itself, to artificially inflate the stream views? people talk about the 'huge viewership' at tournaments, but that doesn't matter to advertisers, if a) the viewers aren't paying attention to the stream/ad and b) if the average actual viewership time is tiny. Like it's tuned in for a few minutes, then tuned off. Sundance has stated more real numbers in that he's gotten 200k+ concurrent viewers during live events, millions of consumed vod hours, and the average viewership of sc2 is ~3 hours. 3 MOFO'ing hours AVG a day. THAT you can advertise behind. 3 minute A.D.D. viewer fluctuations are NOT marketable.

But lets follow in Riot's footsteps!


It doesnt attach the stream into the client. People keep saying it but it isnt true. They just tell you when you load up the client that a tournament going on and "CLICK HERE TO WATCH" that opens up your internet browser to the twitch page
LightRailCoyote
Profile Blog Joined January 2008
United States982 Posts
March 14 2012 21:15 GMT
#1032
On March 15 2012 06:02 iCanada wrote:
Show nested quote +
On March 15 2012 05:57 LightRailCoyote wrote:
On March 15 2012 05:52 iCanada wrote:
On March 15 2012 05:50 [UoN]Sentinel wrote:
On March 15 2012 05:49 iCanada wrote:
On March 15 2012 05:44 L3gendary wrote:
On March 15 2012 05:25 Juicyfruit wrote:
People just have such difficulty understanding that competition is driven by the players, and that any seemingly easy task can be made challenging when you are trying to outplay another human being.

As I previously posted, if being intrinsically "harder" makes for better sports, then soccer would you be your "casual" and free climbing would be your 400APM hardcore games, and that we should all be trashing soccer for being an illegitimate sports because kicking a ball is so damn simple.



Are you kidding? Have you ever played sports before? I don't even like soccer that much but I recognize the skill you need to be good at it. It takes incredible footwork and stamina. There's nothing like that in games so they have to be either about extreme precision or speed and lol has none of that. It only has teamwork which any game with team play has.


I used Soccer Vs Hockey earlier in the thread...

It the same thing really. What is harder running and controlling a ball or skating and controlling a small object with a stick?

Switch out free climbing with Hockey and his arguement is legitimately awesome.


Well hockey you need more coordination/agility, soccer you need more stamina since you're actually running places instead of skidding.

So IDK you can make an argument that either game takes different skill or something


I'm going to assume you have never skated before... much less skated at a hard pace while trying to backcheck/race for a puck if you think Hockey doesn't require stamina.


I read this and then proceeded to slam my head against the desk really hard.

"Soccer you need more stamina"...


I know, that just not true though. If you think pro hockey players average shift time is a minute because they have less stamina than Pro soccer players you just wrong.

+ Show Spoiler +
top end pro Hockey player:
[image loading]


Top end pro soccer player:
[image loading]

I was agreeing with you here, there's a reason that they're quite literally dripping sweat after like 20 minutes of ice time in a game.
AKA SurfSolar ----- This is the product of a DIY inadequate home
daemir
Profile Joined September 2010
Finland8662 Posts
March 14 2012 21:16 GMT
#1033
On March 15 2012 06:12 Kazeyonoma wrote:
Show nested quote +
On March 15 2012 06:06 shrinkmaster wrote:
On March 15 2012 06:01 tetsuosc wrote:
i dont want to live on this planet anymore.

really? thats your first post on tl.net? i mean really?

@topic
great to hear lol getting bigger in korea. can absolutely see why the koreans with their pc bangs could really like league of legends.
riot is doing a great job promoting their game. they should be an example for any game developer who wants to grow the competitive community.

pour money into it to inflate the artificial 'competitive' scene, and once you stop, wait and 'hope' that the grassroots will pick up where you cut it off?

Or you mean, attach the stream client to the game itself, to artificially inflate the stream views? people talk about the 'huge viewership' at tournaments, but that doesn't matter to advertisers, if a) the viewers aren't paying attention to the stream/ad and b) if the average actual viewership time is tiny. Like it's tuned in for a few minutes, then tuned off. Sundance has stated more real numbers in that he's gotten 200k+ concurrent viewers during live events, millions of consumed vod hours, and the average viewership of sc2 is ~3 hours. 3 MOFO'ing hours AVG a day. THAT you can advertise behind. 3 minute A.D.D. viewer fluctuations are NOT marketable.

But lets follow in Riot's footsteps!


Sigh

The link to the stream in the client is just that, LINK. It is not an embedded stream, it does not count to viewercount, no idea where people get this idea in their heads. Must be hard to check for facts on a free game download.

252k concurrent viewers for last IEM tourney on LoL was announced by Carmac, wanna go argue with him? The stream was also up here on TL sidebar whole day, when LoL games were on you could see 80k+ from the first day all the time, so I don't know how you get it to 3 minute viewings.
ampson
Profile Blog Joined January 2011
United States2355 Posts
March 14 2012 21:17 GMT
#1034
I like esports I don't give a fuck if koreans are watching competitive battletoads, as long as videogames are being broadcasted and paid for money, I'm happy. ANY esport opens doors for others, so this actually helps starcraft. People should really stop shitting on LoL in this thread. If you don't like it, don't play it.
rabidch
Profile Joined January 2010
United States20289 Posts
March 14 2012 21:17 GMT
#1035
On March 15 2012 06:08 Danyl wrote:
Could the title please be changed to something not ridiculously sensationalist and not opinion presented as fact?

well, this IS general discussion
LiquidDota StaffOnly a true king can play the King.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
March 14 2012 21:20 GMT
#1036
I dot get it. I love playing league but it's sooo awful as a spectator sport >_<
Oh no
Fubi
Profile Joined March 2011
2228 Posts
March 14 2012 21:20 GMT
#1037
Cool, I clicked on the topic thinking there is some solid facts with proofs to back it up, and all I find is some dude's opinion.
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
March 14 2012 21:20 GMT
#1038
On March 15 2012 06:10 LoLAdriankat wrote:
Show nested quote +
On March 15 2012 06:07 Cattivik wrote:
LoL knows how to handle balance.

Release a balance change/add a champion every patch so noone can't tell if the game is actually balanced (actually it never is and never will be).

+ Show Spoiler +
I've played that game a lot, and it gets really frustrating, also i started long before the tribunal, and the player base was just horrific. You can't compare that bm to sc2s.

Gotta say that it is also very intruiging and addicting and more fun for people with low self-esteem cause they can still blame the team and praise themselves.
Dissing the opponent in a chorus makes it rewarding hehe.

You forgot one thing. When you nerf a champion, you make sure to nerf it into uselessness. Then buff him so he's stronger than he's ever before. Mordekaiser huehue

and every time you nerf a champion, be sure to also nerf irelia...

-_- yah title is really pretty damn sensationalist... its not even apples to apples
Remember, no matter where you go, there you are.
Ettick
Profile Blog Joined June 2011
United States2434 Posts
March 14 2012 21:21 GMT
#1039
Haters gonna hate, I think this is pretty cool.
iCanada
Profile Joined August 2010
Canada10660 Posts
March 14 2012 21:22 GMT
#1040
On March 15 2012 06:03 Amui wrote:
Show nested quote +
On March 15 2012 05:57 LightRailCoyote wrote:
On March 15 2012 05:52 iCanada wrote:
On March 15 2012 05:50 [UoN]Sentinel wrote:
On March 15 2012 05:49 iCanada wrote:
On March 15 2012 05:44 L3gendary wrote:
On March 15 2012 05:25 Juicyfruit wrote:
People just have such difficulty understanding that competition is driven by the players, and that any seemingly easy task can be made challenging when you are trying to outplay another human being.

As I previously posted, if being intrinsically "harder" makes for better sports, then soccer would you be your "casual" and free climbing would be your 400APM hardcore games, and that we should all be trashing soccer for being an illegitimate sports because kicking a ball is so damn simple.



Are you kidding? Have you ever played sports before? I don't even like soccer that much but I recognize the skill you need to be good at it. It takes incredible footwork and stamina. There's nothing like that in games so they have to be either about extreme precision or speed and lol has none of that. It only has teamwork which any game with team play has.


I used Soccer Vs Hockey earlier in the thread...

It the same thing really. What is harder running and controlling a ball or skating and controlling a small object with a stick?

Switch out free climbing with Hockey and his arguement is legitimately awesome.


Well hockey you need more coordination/agility, soccer you need more stamina since you're actually running places instead of skidding.

So IDK you can make an argument that either game takes different skill or something


I'm going to assume you have never skated before... much less skated at a hard pace while trying to backcheck/race for a puck if you think Hockey doesn't require stamina.


I read this and then proceeded to slam my head against the desk really hard.

"Soccer you need more stamina"...


I think where that comes from is that people don't actually realize that you still have to put in energy to accelerate, decelerate and change directions while skating. Also, soccer players are on the pitch for ~48 minutes at a time, but the thing is, they are standing, walking, or slow jog for probably 80% of that time. Average first liners in hockey get 25-30% icetime, but they are expected to be going damn near 100% for their icetime.

Exactly I played both growing up and I could play soccer for fifteen minutes before feeling fatigued. When you play hockey for two minutes you completely utterly gassed... Your legs sore, your arms sore and you NEED to rest.

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