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LoL takes #1 E-sport spot in Korea - Page 57
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Sandro
897 Posts
User was banned for this post. | ||
Fatze
Germany1342 Posts
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xmaine
United States30 Posts
I feel sorry for them if they believe their own logic. | ||
sc14s
United States5052 Posts
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radscorpion9
Canada2252 Posts
I for one am happy for League of Legends. It doesn't matter what game becomes more popular, in general its the prospect of e-sports becoming more and more visible that can pave the way for an industry to grow, and in turn, invest their capital in exciting new possibilities (long term, but I'm looking forward to virtual reality games! :D). I don't know if you can do that if you just have, what appears to me, a very limited and myopic focus on supporting just one game, or only the games you like. Starcraft 2 isn't the only game out there, and there are going to be plenty of RTS games coming up in the future, along with other genres or course. Also I read some people's comments saying this is a bad representative for e-sports, I really don't think that's the case. First of all, when millions of people are watching this game and really love playing it, it shows that its a good representative of what a game can achieve in market value as an e-sport. Secondly it would be extremely illogical to say that this game will determine the quality and type of games that will henceforth only be accepted as an e-sport. I mean yes the general public is kind of dumb and generalizes a lot, but I think even that would be silly for them to accept. Each game will rise or fall based on its own merits; but the success of any game will only help other games to succeed. Edit: for grammar | ||
1sz2sz3sz
Andorra173 Posts
On March 15 2012 08:04 Kazeyonoma wrote: no not mad, because i don't feel the company who invested money into making the game needs to be the only reason why it's surviving as a 'competitive game', sponsors, and the community fund sc2 because that's the way it worked in bw, and because it's sustainable that way. and while i'm spreading misinformation about LoL's numbers (and admitted i'm wrong), would you care to prove to me about this 50% ad revenue thing other than speculation? "This is what I know. Yes, you can go over $5k with special dispensation from Blizzard. However, it is policy for them to then require 50% of your ad revenue. I know of several large tournaments that have had to do this. If SHOUTcraft Invitational were to do this, it would mean less money getting into the hands of players, which is completely against what the tournament is all about. It makes no sense for SCI to do this, rather than just run more than one event." - TotalBiscuit | ||
IMoperator
4476 Posts
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Kazeyonoma
United States2912 Posts
On March 15 2012 08:13 1sz2sz3sz wrote: "This is what I know. Yes, you can go over $5k with special dispensation from Blizzard. However, it is policy for them to then require 50% of your ad revenue. I know of several large tournaments that have had to do this. If SHOUTcraft Invitational were to do this, it would mean less money getting into the hands of players, which is completely against what the tournament is all about. It makes no sense for SCI to do this, rather than just run more than one event." - TotalBiscuit So 1 person, who admits that special dispensation occurs. but then claims it's 'policy'. I still don't see this as a 'guarantee' seeing as he neither represents the 'other organizations', nor blizzard. | ||
Laids
United Kingdom596 Posts
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MaV_gGSC
Canada1345 Posts
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Manex
Australia156 Posts
On March 15 2012 08:07 Sandro wrote: Haha I love how butthurt the bw fans are ITT. Enjoy a game even worse than SC2 taking over Korean Esports. haha i love how butthurt ALL the fanboys are, BW, SC2, HoN, Dota/2, its honestly sickening. | ||
IMoperator
4476 Posts
On March 15 2012 08:19 MaV_gGSC wrote: So much hate in this thread! Remember we are fighting for esports, not just sc2 alone But all I want is SC2 lol, or even BW. | ||
Juicyfruit
Canada5484 Posts
On March 15 2012 08:06 taintmachine wrote: dota is not superficially harder than lol. i would argue that it is harder. you even say that it is harder in the post im quoting. there's more infromation to absorb, the map's design requires mastery of it (many, many more side paths along with the ability to exploit terrain differences), the neutral runes are harder to control, characters vary much more in terms of range, attack animations, attack speeds, etc (which are all more important because of last hitting and denying). bad decisions are punished more immediately in dota than lol. it is easy to use your mana poorly and that can push you out of a lane by itself. teleporting and buying back offer important choices to players that don't really exist in lol. i could go on with things that i feel make dota/dota 2 the harder game. you don't think difficulty makes for a more competitive game, but i do. i think largely we view competitive activities because of how good a small % of the population can be at something that is otherwise difficult for us. im not saying lol is not competitive enough to be appreciated, but i cannot see how competition and difficulty are separate. Because for every mechanic that you take away, it just requires more mastery of the mechanics that's left. Being able to do something, and doing it better than someone else are different concepts. Again, I bring you back to the soccer vs free climbing argument. It's considerably harder to be able to climb at all, vs kicking a ball, but that doesn't mean mastery of soccer is any more attainable than mastery of climbing (both essentially impossible to perform at perfection). | ||
Dark_Chill
Canada3353 Posts
On March 15 2012 07:20 XiGua wrote: Easy. I have played both games a lot and can give you some comparisons. In League of Legends we have heroes who don't need mana at all. I feel that this is stupid as shit since it makes the game very hard to balance around items. This leads to making spells the core aspect of a hero (or Champion) which DotA does not have. In DotA, items is so important and not only to get AD/AP or HP. Active items such as blink dagger, force staff, ghost scepter, sheepstick etc. makes it so much more diverse. A normal hero can have up to 10 spells which all will be very useful. In LoL I rarely see spells being used other than the 4 main spells and the two summoner spells. Juking. In LoL we juke by walking into a bush and then out again. Seriously? In DotA 2 we have trees EVERYWHERE and high ground vision, night/day + cliffs. Juking becomes a very important part of the game. Just check any "highlight video" for DotA and you'll see juking and one single hero killing 5 others by using utility items and not Lee Sin spamming Q and E to kill everyone. You don't have that in LoL. Death. Dying is such a big thing in DotA. You lose so much gold that you can lose up to 10 minutes of farm. In League of Legends you keep all the gold, much more forgiving. Courier and secret shops. To only be able to buy items in base is the cause to the gold and death issue. But with courier and secret shops you can buy items while on lane and save yourself with clutch moves. Ex. run into secret shop with 5 hp buy a blink dagger + tp and blink away into the trees right when SK comes in with a stun and tp away. These are only a few things in DotA that differs from LoL which makes DotA such a more diverse game. Another example is that almost every hero can carry in LoL by buying 6 Rabadons. LoL... Ok, these are the kinds of arguments which seem to support why Dota2 is harder, giving not only statement but an explanation behind said statement. I asked this question because I used to play Dota and I had the feeling that they were both pretty much the same skill-wise at high levels. However, I do have some problems with some of your arguments. -I don't see the problem with champions who don't have mana. There are a large choice of items which will still fit with champs with no mana. You won't see someone like Kennen complaining that he can't get an archangel's, because there are plenty of other items he can get. -Dota has many heroes who are solely based on their spells. I'm not really sure I even have to argue that. I'm actually not 100% sure what you mean by that. -With the addition of ap, apen, mpen... getting the right items is incredibly important in LoL. Learning what you need to counter certain heroes, to maximize your damage, help your team... is very important. Active items are indeed less numerous in LoL, but it doesn't mean that people don't use them. I'll be hard-pressed to find a game where people don't Shurelya's. You also pointed out the summoner spells, making it so that the average LoL hero will have 6, while the average Dota hero will have 4-5. -The decreased juking aspect of LoL is something I can agree on with you (for the most part). With the addition of flash and certain hero abilities, juking is brought to a completely new level in some situations. Fiora was recently released, and her lunge make for some very interesting scenarios, jumping out of the bush onto a champion and them jumping onto a creep or other champion to make an awesome escape. But for the most part, juking in Dota did have much more options than juking in LoL. -The argument about dying is another one I see a lot, and I have to say: it does not have anything to do with my question. Dying is applied to both people involved, same as losing gold. It does make the game any more skill-orientated, it just makes it more set in stone (do bad early, no chance of recovering later). -The points about secret shops and courriers are good. These do increase the skill potential in Dota, adding in elements which gives players more options. | ||
Amui
Canada10567 Posts
On March 15 2012 08:19 Laids wrote: I'm happy another game is becoming a big e-sport, but as a spectator E-sport I have to LoL is one of the worst. Right up there with CS and WoW. I enjoy playing it now and again and it obviously requires a lot of team work at the top, but it's just too much of a mess of shit on a screen for me to enjoy watching it. Depends on the commentators really. ATM I watch both SCII and LoL competitively, and SCII right now has far better. I would much rather listen to the korean commentary than the English though for LoL because they could make paint drying exciting, especially when I already know what's going on. Especially since in terms of strategic depth, none of the current LoL casters match the knowledge of artosis and day9, among others. | ||
LayZRR
Germany449 Posts
i like to think of korea as the broodwar country. LoL didnt grow cuz of itself...riot paid for that. | ||
Dark_Chill
Canada3353 Posts
On March 15 2012 07:25 Azarkon wrote: One thing that makes LoL less appealing to me at the pro level is the number of strategies. In LoL the meta-game is stale and while there are a lot of champions, the champions all play the same set roles in a game. In Dota there is variety - you can push all-in, you can roam gank without laning, you can run global teleport strategies, you can turtle farm, you can run tri-lanes and empty lanes, there doesn't have to be a jungler, there doesn't have to be a carry, etc. Another thing is the range of skills. There are long range skills in LoL as there are in Dota, but in Dota skills have longer range on average, and this leads to less clumping, which makes the game easier to watch. Meta-game, as far as I know, does not mean that it is the only thing to do. It is simply the most common and popular style in the current time. There is nothing stopping a team from going all top and taking down the tower early. There are a few roles, and all of the champions fall into these roles (carry, tank, etc), but how they do this is varied among the champions. | ||
JackDino
Gabon6219 Posts
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gbooo
39 Posts
On March 15 2012 07:34 Payo wrote: I've played LoL. After 20games in total, i won 17 of them and it was like taking candy from a baby. After that i stopped b'cuz it was just too much of a joke.+It's not even close to being balanced. On March 15 2012 07:39 Payo wrote: If you would've never played any RTS game and only played FPS games before Sc2, you'd NEVER ever win 20games in a row, not even from bottom bronze(when i came in Sc2 from CoD stuff, i had maybe 40apm). Well, i've never played any game that would be even close to being similiar to LoL, yet still i managed to win that many games. Thats funny. You know Destiny? The semi-pro/GM player. He's complete trash at LoL, only 1k elo. The very low end of the ladder. You must be ten times the player Destiny is at SC2 since LoL is so easy to you. Being easy to pickup and actually being good are two different things. Being easy isn't a bad thing | ||
Juicyfruit
Canada5484 Posts
One might say that dying is more punitive in dota compared to LoL, but one can also easily flip it around to say that the reward for getting a kill in LoL is a smaller advantage, and it takes more finess to translate that into a bigger advantage. Courriers and secret shops give more options, but the lack of them also forces LoL players to be extremely scrutinizing about when they shop, or when to gank (ganks before an enemy player gets enough gold for a big item more rewarding than ganking them after they get 1650g or w/e for their big item). Having a lot of item actives is fun. I'm not sure that it makes the game BETTER, because for one, it just means that every hero has access to like the same additional 10 extremely powerful skill that they can pay for. Also, you have to realize that having powerful actives can limit the number of options just as much as it creates, if not for you then for the enemy team. | ||
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