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[Game] Osu! - Page 245

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Teliko
Profile Joined January 2011
Ireland1044 Posts
February 21 2014 15:42 GMT
#4881
People prefer hitsounds? I've had them disabled since before I can remember, I couldn't stand them.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
maru~
Profile Joined February 2013
2345 Posts
February 21 2014 18:01 GMT
#4882
Osu is super fun but I suck so hard.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2014-02-22 00:39:32
February 21 2014 22:58 GMT
#4883
On February 22 2014 00:42 Teliko wrote:
People prefer hitsounds? I've had them disabled since before I can remember, I couldn't stand them.
When i started playing, i had them on, only to be confused by them, because i didnt realise how bad my timing was. It wasnt until maybe 8 months ago that i turned hitsounds on again. I noticed it's great for hearing offset, for maintaining general rythmic stability and analysing patterns. Elaborating on the last point; some pattern are (to me) somewhat counterintuitive. The hitsounds are a way of getting a feel for certain patterns. As examples, take this or this map. Both maps are brilliant, but i probably wouldnt have been able to play them without hitsounds.

I'm not saying hitsounds are good, or anyone not playing with hitsounds has bad timing. This is just my personal experience regarding them.

OMFG, i'm so happy right now + Show Spoiler +
[image loading]
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2014-02-22 06:34:34
February 22 2014 06:33 GMT
#4884
On February 22 2014 00:42 Teliko wrote:
People prefer hitsounds? I've had them disabled since before I can remember, I couldn't stand them.


I didn't used to use them, i read some tips from people like Kriers (who is one of the closer-to-top players) and my rhythmic skill went through the roof compared to before with both short term and long term practice

On February 22 2014 03:01 maru~ wrote:
Osu is super fun but I suck so hard.


So practice! :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
MegaManEXE
Profile Joined September 2010
United States845 Posts
February 22 2014 07:08 GMT
#4885
i've always needed hitsounds on, i need feedback when i hit something

since i use earphones when i play i can't really hear my tapping on my keyboard so i need something in-game to indicate when i'm tapping, it also helps keep me on rhythm or figure out when i'm hitting irregularly or too early/late
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2014-02-22 15:44:07
February 22 2014 10:12 GMT
#4886


so so sexy

Also one of my videos deathed in remuxing, looks hilarious:



^These are more my idea of fun in Osu!!

Dem hitsounds! <3 <3
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
maru~
Profile Joined February 2013
2345 Posts
February 22 2014 17:51 GMT
#4887
On February 22 2014 15:33 Cyro wrote:
Show nested quote +
On February 22 2014 03:01 maru~ wrote:
Osu is super fun but I suck so hard.


So practice! :D

Doesn't feel like I'm improving.
Teliko
Profile Joined January 2011
Ireland1044 Posts
February 22 2014 18:04 GMT
#4888
On February 22 2014 16:08 MegaManEXE wrote:
i've always needed hitsounds on, i need feedback when i hit something

since i use earphones when i play i can't really hear my tapping on my keyboard so i need something in-game to indicate when i'm tapping, it also helps keep me on rhythm or figure out when i'm hitting irregularly or too early/late

I see. I use headphones and blue cherries, so I could always hear feedback pretty perfectly.

Tried them out again anyway after what people were saying and I guess they're more helpful than I remember. All I remember them being was hitsound feedback and nothing more which I just found confusing getting feedback when I was getting 50's or 100's, but the metronome-style beat that sometimes happens definitely helps.

On February 23 2014 02:51 maru~ wrote:
Show nested quote +
On February 22 2014 15:33 Cyro wrote:
On February 22 2014 03:01 maru~ wrote:
Osu is super fun but I suck so hard.


So practice! :D

Doesn't feel like I'm improving.

Not that I'm encouraging you to stop playing, just an observation, I've noticed whenever I play in huge quantities, I improve the most when I take a break and come back a few months later, it's always mindboggled me. I'll never notice my improvement while I'm still practising, but when I come back I'll be able to dominate any of my old scores.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
Last Edited: 2014-02-22 19:50:49
February 22 2014 19:35 GMT
#4889
On February 23 2014 02:51 maru~ wrote:
Show nested quote +
On February 22 2014 15:33 Cyro wrote:
On February 22 2014 03:01 maru~ wrote:
Osu is super fun but I suck so hard.


So practice! :D

Doesn't feel like I'm improving.



For you, I think the rhythm and reading would be the most important. And the part about always doing sliders as fully as you can.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=94258&currentpage=236#4709

This is also great, but it's mainly a lack of practice thing. People's playcount are usually measured in the thousands. Also, if you are making it your goal to play a certain beatmap, you may not be able to judge its true difficulty you get close. Play for fun and download lots of beatmaps. Also no spamming/ mashing keys allowed.
http://osu.ppy.sh/forum/t/187364&start=0

If you really want to make improving your center goal, there's this.
http://expertenough.com/1423/deliberate-practice
People plateau in skill level because of bad habits or not practicing correctly to advance their skills, or from not pushing their physical limits (if those are in the way). But to be honest, you can make it quite a ways in osu, even holding bad habits. Just the simple "don't spam on songs you can't play at all" is sufficient, no need to be paranoid.
Tenox
Profile Joined January 2007
Sweden128 Posts
February 22 2014 21:36 GMT
#4890
I have to agree with Teliko, whenever you play in huge quantities you kind of need a break for the brain to like let it all sink in. For me when I played osu and Stepmania(working my way to what became a 2nd first world pass on a particular song) this was usually 2-3 days and I'd feel a slight boost in skill.

Feels kind of counter-intuitive at first to do this but I kind of see it like going to the gym and building muscle and strength. If you train too much without enough recovery you end up over training and get diminishing returns and if you keep going far enough your strength(in this case skill) will start to go down instead of up. I think the analogy applies to osu as well because it is fairly physical with mouse accuracy and in some cases stamina.
Please check out my gallery at: 10ox.deviantart.com
MegaManEXE
Profile Joined September 2010
United States845 Posts
February 22 2014 21:43 GMT
#4891
On February 23 2014 03:04 Teliko wrote:
Show nested quote +
On February 22 2014 16:08 MegaManEXE wrote:
i've always needed hitsounds on, i need feedback when i hit something

since i use earphones when i play i can't really hear my tapping on my keyboard so i need something in-game to indicate when i'm tapping, it also helps keep me on rhythm or figure out when i'm hitting irregularly or too early/late

I see. I use headphones and blue cherries, so I could always hear feedback pretty perfectly.

Tried them out again anyway after what people were saying and I guess they're more helpful than I remember. All I remember them being was hitsound feedback and nothing more which I just found confusing getting feedback when I was getting 50's or 100's, but the metronome-style beat that sometimes happens definitely helps.


ah, yeah, i play with chiclet keys on a laptop keyboard so i don't have loud keytaps

even if i use earbuds instead of my headset i still can't really hear the tapping :/

maybe it would be different if i had a mechanical keyboard

also another thing i like about hitsounds is that when they're well done, they can really enhance the map. first one that came to mind was http://osu.ppy.sh/s/13019 but there's a bunch of them out there that go beyond just the simple formula of "clap on every other white tick, whistles on sliders, finishes on heavy beats" that most mappers use because its the lazy way out but it usually works decently enough most of the time.
maru~
Profile Joined February 2013
2345 Posts
Last Edited: 2014-02-23 01:19:26
February 23 2014 00:32 GMT
#4892
Thanks for the advice.

On February 23 2014 03:04 Teliko wrote:
Show nested quote +
On February 23 2014 02:51 maru~ wrote:
On February 22 2014 15:33 Cyro wrote:
On February 22 2014 03:01 maru~ wrote:
Osu is super fun but I suck so hard.


So practice! :D

Doesn't feel like I'm improving.

Not that I'm encouraging you to stop playing, just an observation, I've noticed whenever I play in huge quantities, I improve the most when I take a break and come back a few months later, it's always mindboggled me. I'll never notice my improvement while I'm still practising, but when I come back I'll be able to dominate any of my old scores.

I don't feel like taking a month+ long break for now, but I will keep it in mind.

On February 23 2014 04:35 Chronopolis wrote:
Show nested quote +
On February 23 2014 02:51 maru~ wrote:
On February 22 2014 15:33 Cyro wrote:
On February 22 2014 03:01 maru~ wrote:
Osu is super fun but I suck so hard.


So practice! :D

Doesn't feel like I'm improving.


For you, I think the rhythm and reading would be the most important. And the part about always doing sliders as fully as you can.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=94258&currentpage=236#4709

This is also great, but it's mainly a lack of practice thing. People's playcount are usually measured in the thousands. Also, if you are making it your goal to play a certain beatmap, you may not be able to judge its true difficulty you get close. Play for fun and download lots of beatmaps. Also no spamming/ mashing keys allowed.
http://osu.ppy.sh/forum/t/187364&start=0

If you really want to make improving your center goal, there's this.
http://expertenough.com/1423/deliberate-practice
People plateau in skill level because of bad habits or not practicing correctly to advance their skills, or from not pushing their physical limits (if those are in the way). But to be honest, you can make it quite a ways in osu, even holding bad habits. Just the simple "don't spam on songs you can't play at all" is sufficient, no need to be paranoid.

Yeah I noticed the sliders thingy. I don't mash or play maps that are too hard for me, but I do tend to play the same map until I get a satisfying result which is a bad way to go about it I guess. I'll try playing more maps.
I don't have that many plays so far, but I played osu before.

On February 23 2014 06:36 Tenox wrote:
I have to agree with Teliko, whenever you play in huge quantities you kind of need a break for the brain to like let it all sink in. For me when I played osu and Stepmania(working my way to what became a 2nd first world pass on a particular song) this was usually 2-3 days and I'd feel a slight boost in skill.

Feels kind of counter-intuitive at first to do this but I kind of see it like going to the gym and building muscle and strength. If you train too much without enough recovery you end up over training and get diminishing returns and if you keep going far enough your strength(in this case skill) will start to go down instead of up. I think the analogy applies to osu as well because it is fairly physical with mouse accuracy and in some cases stamina.

Well, it's not like I'm osuing 24/7. But yeah I noticed the same effect with Dota.


Another thing is that my sometimes my mouse slips and becomes hard to control which makes me fail easy parts and is really frustrating. Not sure what the issue is, my guess is the cable is bumping into stuff.
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2014-02-23 00:57:51
February 23 2014 00:53 GMT
#4893
On February 23 2014 09:32 maru~ wrote:
Another thing is that my sometimes my mouse slips and becomes hard to control which makes me fail easy parts and is really frustrating. Not sure what the issue is, my guess is the cable is bumping into stuff.

If the cable is hanging off the side of the table, then the weight is probably pulling on the mouse. People buy these mouse bungee things, but they're silly. Just get some tape, pull up some slack from the cord and tape it to the desk.

This is my "mouse bungee".

+ Show Spoiler +
[image loading]
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
maru~
Profile Joined February 2013
2345 Posts
February 23 2014 01:20 GMT
#4894
Yeah I'll do that, thanks.
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2014-02-23 04:37:10
February 23 2014 04:33 GMT
#4895
Rest, you need at least good nights sleep etc sometimes and i occasionally get massive bursts of skill after not really playing for 2-3 days. Thinking about playing during that time helps too

You still need a solid practice base, 1k plays/month does a lot for me (0 skill to my current in about 5 months i'd guess if i did that)

+1 for taping part of the mouse cord down

Also it's pretty important to have basic settings down. If you're having trouble with mouse at all, 1:1 sens and a good DPI level helps a lot for improving. I'm using 810dpi on 1920x1080 ATM
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2014-02-23 09:31:07
February 23 2014 09:18 GMT
#4896
[image loading]

Any way to get rid of these stars being thrown everywhere on ?kai?? time

Hahaha easily frustrated when playing challenging stuff and just makes me want to slam hand into desk like "these f***ing stars!!!!" :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Xafnia
Profile Joined July 2010
Canada874 Posts
February 23 2014 12:09 GMT
#4897
On February 23 2014 18:18 Cyro wrote:
[image loading]

Any way to get rid of these stars being thrown everywhere on ?kai?? time

Hahaha easily frustrated when playing challenging stuff and just makes me want to slam hand into desk like "these f***ing stars!!!!" :D


From memory didn't verify:
star.png or star2.png ?
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
February 23 2014 14:09 GMT
#4898
On February 23 2014 18:18 Cyro wrote:
[image loading]

Any way to get rid of these stars being thrown everywhere on ?kai?? time

Hahaha easily frustrated when playing challenging stuff and just makes me want to slam hand into desk like "these f***ing stars!!!!" :D
I also had a lot of trouble removing them. I eventually got a skin where there were no stars, individually overwrote files certainly not related to stars, and kept it that way. It worked, but it's quite annoying. As Xafnia says, there should be some related files. I'm not sure anymore how they were called; i do remember that finding them and replacing them didnt work for me, but i probably did something wrong.
FakeYou
Profile Joined April 2013
Germany3 Posts
February 23 2014 20:05 GMT
#4899
star.png = map difficulty stars
star2.png = what you're looking for
maru~
Profile Joined February 2013
2345 Posts
February 24 2014 00:21 GMT
#4900
Taping the cable has helped.

On February 23 2014 13:33 Cyro wrote:
Also it's pretty important to have basic settings down. If you're having trouble with mouse at all, 1:1 sens and a good DPI level helps a lot for improving. I'm using 810dpi on 1920x1080 ATM

How do I check my dpi?
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