[Game] Osu! - Page 236
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monomo
Germany150 Posts
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Mafab
Germany458 Posts
On October 31 2013 20:28 monomo wrote: When I use mouse, i actually use d,x (quasi left handed), it was just making this game possible for me, due to the position of my arms i cant even reach the z key when using zx The standard is x/z because of the usual keyboard layout being zxcvbnm, however for us Germans it's yxcvbnm so the german version of that would be y/x. | ||
NeThZOR
South Africa7387 Posts
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Mafab
Germany458 Posts
On November 06 2013 23:52 NeThZOR wrote: The game looks so tempting. Each time I saw the game's name I thought aboiut giving it a go but never put my thoughts into action. Today I shall give it a go. It's really fun. Too bad I suck D=. Can only really beat hards consistently. | ||
nooboon
2602 Posts
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Volskies
Australia41 Posts
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Abenson
Canada4122 Posts
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prototype.
Canada4190 Posts
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Cyro
United Kingdom20278 Posts
It seems to me that many people actually use the approach circles as their main visual timing cue. IMO that is a mistake, since you can get the same timing information by a combination of the approach rate and the time a circle first appears. I think you should use timing sense for most stuff. You only need to know the timing that the first circle is on, and then every other circle is 1, 2, 3, or 4 beats etc after it. If you train yourself to know how long a beat is at 100bpm, 150bpm, 180bpm, 200bpm etc - you can just subconsciously count the number of beats between taps Most maps will have a tap on every second beat during a pattern - or something like that - and if it's 180bpm for example, it'll just put a tap on every single beat (3 per second, 0.33 sec between) for a stream or stack A surprising amount of players don't realize that the gap between beats is exactly the same, always. If a map is 60bpm (one beat per second) then map can be processed entirely like this: Is there a circle to hit at 1 second in? yes/no? Is there a circle to hit at 2 seconds in? yes/no? Is there a circle to hit at 3 seconds in? yes/no? Is there a circle to hit at 4 seconds in? yes/no? Is there a circle to hit at 5 seconds in? yes/no? At 120bpm it would look like - 1 second, 1.5, 2.0, 2.5, 3.0, 3.5 etc. At 240bpm it would be 1 second in, 1.25, 1.5, 1.75, 2.0, 2.25, etc. It would be impossible for a circle to be 2.1 seconds in, for example. You don't have to look at hitcircles to know when the circles come, because they can only come at a very specific time. If a song is mapped at 180bpm, then every circle is exactly 0.33 or 0.67 or 1.0 or 1.33 seconds apart - period, as far as i know. If somebody had told me this earlier, i would have become a far superior osu player much much sooner. I'm not absolutely certain that it works to this principle at least all the time (never checked) but it seems that way to me. With some practice i've thrown scores of 98+% on maps at ~165-190bpm that i've never seen before, on my first attempt, and i was lucky to have 85% before coming to understand timing and flow more. It was Cookiezi's ability to play ridiculous bpm's with hidden and >98% accuracy that made me think about it a bit more, actually, and a few forum comments from Kriers In particular, there's a recording of him streaming when doing this score: He goes into the editor a couple times to check timings, and i don't think there's any way to get anywhere near this good without training on bpm's and the amount of time between each beat, which beats of the bpm you have to tap on etc. If you train to hit a specific map and do good, you can do ok, but it takes lots of practice on each map. If you train timing, bpm and then how to map certain patterns onto your fingers, you should in theory have an easy time doing whatever, because every map is just made up of bpm's and tap patterns that you have already practiced. There's a newish option in menu that adds a timing bar to the bottom of the screen, showing if you hit too early or too late. That's one of the most important things in osu IMO, as well as HITSOUNDS quite loud ^just some random thoughts. I'm not that great an osu player, yet anyways | ||
Xafnia
Canada874 Posts
Also, I'm pretty sure everyone that plays osu! and has good acc is just pressing notes at a constant rhythm :l | ||
Cyro
United Kingdom20278 Posts
On November 09 2013 16:59 Xafnia wrote: The bar thing one the bottom is amazing for adjusting offsets, that's for sure. Also, I'm pretty sure everyone that plays osu! and has good acc is just pressing notes at a constant rhythm :l Almost everyone i talk to has never heard of the idea and uses some method like trying to time with hitcircles or the sound of the music D: | ||
JSH
United States4109 Posts
http://www.twitch.tv/osulive How does it work? Looks like loser chooses map+mod? First to five and all scores added up How does substitution work? Is it required to sub every round? also are mods required? | ||
onlyRox
Germany26 Posts
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Yorbon
Netherlands4272 Posts
On November 09 2013 18:41 Cyro wrote: I can't find the bar thing TT Help!Almost everyone i talk to has never heard of the idea and uses some method like trying to time with hitcircles or the sound of the music D: But as for how to approach timing, i always play along with the music. For me, there wouldn't be any point in playing osu if i wouldn't do that. It would feel like i'd be randomly clicking circles. That's what happens anyway, but still.. There is no rational reason. But well, when i tap along with the music, my acc rises with a few percent, i fail less at streams and i time my cursor better. Maybe that's because i'm used to it now, but still... Whenever i try for example (the map where this has about the strongest effect) mendes (by yeahyeahyeahhh) with hr, I just cannot get a B without feeling the music during the stream. My acc rises like 10% at that map when i feel music. Sometimes it does get my acc down though. My acc goes down with songs i really like. Automatically, i vary my timing as a means of expression. Fun to do, but not when you're trying to get the highest scores. I don't really notice it much nomod, but it becomes a pain with hr (for me at least). | ||
ZzZBored
Australia368 Posts
On November 10 2013 11:35 Yorbon wrote: I can't find the bar thing TT Help! But as for how to approach timing, i always play along with the music. For me, there wouldn't be any point in playing osu if i wouldn't do that. It would feel like i'd be randomly clicking circles. That's what happens anyway, but still.. There is no rational reason. But well, when i tap along with the music, my acc rises with a few percent, i fail less at streams and i time my cursor better. Maybe that's because i'm used to it now, but still... Whenever i try for example (the map where this has about the strongest effect) mendes (by yeahyeahyeahhh) with hr, I just cannot get a B without feeling the music during the stream. My acc rises like 10% at that map when i feel music. Sometimes it does get my acc down though. My acc goes down with songs i really like. Automatically, i vary my timing as a means of expression. Fun to do, but not when you're trying to get the highest scores. I don't really notice it much nomod, but it becomes a pain with hr (for me at least). Options-->Graphics-->Score meter type-->Hit error | ||
Yorbon
Netherlands4272 Posts
On November 10 2013 12:40 ZzZBored wrote: Thanks! Options-->Graphics-->Score meter type-->Hit error ![]() I'll play with it somewhat and see | ||
Xafnia
Canada874 Posts
This game :l | ||
Cyro
United Kingdom20278 Posts
But as for how to approach timing, i always play along with the music. For me, there wouldn't be any point in playing osu if i wouldn't do that. IMO, A good beatmap almost always has bpm right and is mapped tightly to the music, so this isn't much of a question in the first place - many are far from perfect though and you have to map slightly differently to make things entirely true to music so you gotta keep it in mind i think | ||
Yorbon
Netherlands4272 Posts
On November 11 2013 12:32 Cyro wrote: Hm, i think i agree.^Haha! I'll give that map a shot, yummy 170bpm IMO, A good beatmap almost always has bpm right and is mapped tightly to the music, so this isn't much of a question in the first place - many are far from perfect though and you have to map slightly differently to make things entirely true to music so you gotta keep it in mind i think I don't think perfect maps exist, meaning that different interpretations of the same songs can be equally well mapped. (Like how i feel both maps of Cres-end time by maddy and soulfear have their strong and weak points) In my perception, a good map is fairly consistent and 'makes sense' with regard to the music. Where it's not consistent, it should convince me that consistency adds less to the map then the rythm items the mapper chose. (I feel Lks is a mapper who often uses this quite well) On the other hand, very straightforwardly mapped music (imagine for example, but not limited to, every melody note having a circle and nothing else) feels very bad often, because, to me, it disregards musical phrasing. ztrot, i feel, makes very bad maps for this reason. Also, a lot of stream-heavy maps are 'not very interesting' at best because of it. So when i say i play along with the music, i don't really do that, but try to connect beatmap and music. Okay, and i kind of lost the goal of my post by now >.> I apologise for any lost time because of it. Oh, and i tried the timing bar at the bottom, but didn't see any direct use for it. When i am accurate, or near accurate, i can't really see it during play without being distracted because the stripes (which my guess is represent timing of notes?) are too close together. When i am not accurate, it's most of the times so obvious what i did wrong i didn't need the bar. Do you guys use it for replays or something? (I almost never look at replays) | ||
Xafnia
Canada874 Posts
On November 11 2013 19:46 Yorbon wrote: Oh, and i tried the timing bar at the bottom, but didn't see any direct use for it. When i am accurate, or near accurate, i can't really see it during play without being distracted because the stripes (which my guess is represent timing of notes?) are too close together. When i am not accurate, it's most of the times so obvious what i did wrong i didn't need the bar. Do you guys use it for replays or something? (I almost never look at replays) If the bars are clumped before/after the exact center of the bar, you adjust the offset. If I feel I need to adjust it I just check after the first bunch of 1/2 notes and then set the offset. I'd say about 1/5th of maps I play can use ±5ms, most of the time I use a -3 or a -5ms but it varies. It's not a lot but it can be the difference between 98,5% or 99,5% Patterns like these on stream timings are impossible :< | ||
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