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The Altitude League - Page 14

Forum Index > General Games
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Kuja900
Profile Blog Joined October 2007
United States3564 Posts
Last Edited: 2009-04-22 05:41:39
April 22 2009 05:38 GMT
#261
On April 22 2009 14:37 Falcynn wrote:
Yeah, the reflectors are useless in ffa's or pub TBDs, but when used correctly in organized matches they're fucking awesome T.T

Also the key to mirandas I think, is keeping them together. With them being able to constantly 180 and protect each other, it takes a shitload of skill/luck to take them both down.


Lol omg i just kept grabbing reflector and raping when you all went into that topside choke on asteroids with the bomb and posse was so fun
OMG you nasty gurl
Misrah
Profile Blog Joined February 2008
United States1695 Posts
April 22 2009 05:39 GMT
#262
Really a team of mirandas can 1 hit ko any plane in the air (when both shots hit) Couple that with both of them having upgrades, and you have a bit of a nightmare on your hands.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
April 22 2009 05:40 GMT
#263
On April 22 2009 14:39 Misrah wrote:
Really a team of mirandas can 1 hit ko any plane in the air (when both shots hit) Couple that with both of them having upgrades, and you have a bit of a nightmare on your hands.
Yeah, as we proved on Asteroids, when faced against two Mirandas, you're better off just trying to ignore them and run right through as fast as you can hoping they miss.

Throwing a few random grenades/missiles doesn't hurt either
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
April 22 2009 05:40 GMT
#264
On April 22 2009 14:39 Misrah wrote:
Really a team of mirandas can 1 hit ko any plane in the air (when both shots hit) Couple that with both of them having upgrades, and you have a bit of a nightmare on your hands.


Yeah that and a team of explodets are why the 2 plane rule being considered
OMG you nasty gurl
Misrah
Profile Blog Joined February 2008
United States1695 Posts
April 22 2009 05:45 GMT
#265
eplodets are useless imo. Bomber are faster and more powerful, not to mention the fact that expo's are SO SLOW. They cannot bomb run, can't shoot turrets, and really in a team game no one is going to be running around aimlessly into mines. in my most humble opinion teams that sport an explo are simply dropping a plane.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
nihil2501
Profile Joined October 2008
United States142 Posts
April 22 2009 05:48 GMT
#266
you can add [TL]Curious to TL pilots (thats me)
Toxic
Profile Blog Joined September 2008
Canada233 Posts
Last Edited: 2009-04-22 07:02:33
April 22 2009 07:00 GMT
#267
On April 22 2009 14:45 Misrah wrote:
eplodets are useless imo. Bomber are faster and more powerful, not to mention the fact that expo's are SO SLOW. They cannot bomb run, can't shoot turrets, and really in a team game no one is going to be running around aimlessly into mines. in my most humble opinion teams that sport an explo are simply dropping a plane.


I very much disagree, explodets with the vacuum/stall thingy are very good on maps like asteroids as most of the time people end up crashing into walls because they can't recover, their mines are also a pretty strong asset as it well help secure map control.

You could tell me those mine are useless against skilled players, but in reality it's quite the opposite, it adds pressure and will capitalize on their slight normaly forgivable control mistake

edit: grammar
Yes.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
April 22 2009 07:09 GMT
#268
explodets are not that bad for bomb runs.. they cover the bomb bringer pretty well

if the turrets are cleaned already, that is
And all is illuminated.
NfoMonkey
Profile Joined April 2009
Estonia22 Posts
April 22 2009 07:44 GMT
#269
explodet on defence is priceless. but for a bomb run they are bad (unless they are protecting the bomb carrier with their massive size and tanklike armor).

also i would like to extend a friendly challenging medieval style gauntlet to face challenge to one of the teams for a "friendly" match some time.
ShloobeR
Profile Blog Joined April 2008
Korea (South)3850 Posts
April 22 2009 07:52 GMT
#270
On April 22 2009 14:09 Kuja900 wrote:
In game 2 for half the game we kinda just kill farmed for a bit mindlessly, the k/d ratios in the game were dominantly in our favor. We however forgot about the bomb and they ninjaed several runs and got us down to a sliver. We then buckled down and played smart and strategically and got them from half to 0 without another bomb coming close to touching our base.

GGs guys


I missed by a haaaaaaaaaaaaaair : (

hehe
: o )
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
Last Edited: 2009-04-22 08:09:32
April 22 2009 08:04 GMT
#271
On April 22 2009 16:52 ShloobeR wrote:
Show nested quote +
On April 22 2009 14:09 Kuja900 wrote:
In game 2 for half the game we kinda just kill farmed for a bit mindlessly, the k/d ratios in the game were dominantly in our favor. We however forgot about the bomb and they ninjaed several runs and got us down to a sliver. We then buckled down and played smart and strategically and got them from half to 0 without another bomb coming close to touching our base.

GGs guys


I missed by a haaaaaaaaaaaaaair : (

hehe


Evolv3 missed twice to dont forget
OMG you nasty gurl
jeppew
Profile Joined April 2009
Sweden471 Posts
April 22 2009 09:35 GMT
#272
so when can we expect some match videos to be up?
Scaramanga
Profile Blog Joined March 2008
Australia8093 Posts
April 22 2009 11:22 GMT
#273
oh dear, i missed the scrim, sorry guys
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
April 22 2009 12:01 GMT
#274
On April 22 2009 18:35 jeppew wrote:
so when can we expect some match videos to be up?

We didn't get any videos unfortunately kuja got a few clips of us in some pregame practicing while we waited for more guys to show up, but that's about it. He says he's editing both a pro-fLb and an anti-SnM propaganda video.
pachi
Profile Joined October 2006
Melbourne5338 Posts
April 22 2009 12:15 GMT
#275
theres no need to specially edit stuff to be anti-SnM.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
April 22 2009 12:35 GMT
#276
hey, about how long did the match take once it got underway?
:O
Misrah
Profile Blog Joined February 2008
United States1695 Posts
April 22 2009 13:52 GMT
#277
On April 22 2009 21:35 choboPEon wrote:
hey, about how long did the match take once it got underway?


I would say no longer than 10 minuets ish
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
April 22 2009 13:57 GMT
#278
the entire thing took 10 minutes? really? :O
:O
armed_
Profile Joined November 2008
Canada443 Posts
April 22 2009 14:23 GMT
#279
On April 22 2009 16:00 Evolv3 wrote:
You could tell me those mine are useless against skilled players, but in reality it's quite the opposite, it adds pressure and will capitalize on their slight normaly forgivable control mistake

Yeah, this. Especially considering that with the game's netcode, the amount of you have to avoid a mine by to be safe increases along with the Explodet's ping.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2009-04-22 14:34:17
April 22 2009 14:31 GMT
#280
a clarification: team sign ups end 12:00am april 25. i'm clarifying on the short end so i can get the schedules out ASAP.
:O
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