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On April 22 2009 14:37 Falcynn wrote: Yeah, the reflectors are useless in ffa's or pub TBDs, but when used correctly in organized matches they're fucking awesome T.T
Also the key to mirandas I think, is keeping them together. With them being able to constantly 180 and protect each other, it takes a shitload of skill/luck to take them both down.
Lol omg i just kept grabbing reflector and raping when you all went into that topside choke on asteroids with the bomb and posse was so fun
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Really a team of mirandas can 1 hit ko any plane in the air (when both shots hit) Couple that with both of them having upgrades, and you have a bit of a nightmare on your hands.
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On April 22 2009 14:39 Misrah wrote: Really a team of mirandas can 1 hit ko any plane in the air (when both shots hit) Couple that with both of them having upgrades, and you have a bit of a nightmare on your hands. Yeah, as we proved on Asteroids, when faced against two Mirandas, you're better off just trying to ignore them and run right through as fast as you can hoping they miss.
Throwing a few random grenades/missiles doesn't hurt either
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On April 22 2009 14:39 Misrah wrote: Really a team of mirandas can 1 hit ko any plane in the air (when both shots hit) Couple that with both of them having upgrades, and you have a bit of a nightmare on your hands.
Yeah that and a team of explodets are why the 2 plane rule being considered
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eplodets are useless imo. Bomber are faster and more powerful, not to mention the fact that expo's are SO SLOW. They cannot bomb run, can't shoot turrets, and really in a team game no one is going to be running around aimlessly into mines. in my most humble opinion teams that sport an explo are simply dropping a plane.
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you can add [TL]Curious to TL pilots (thats me)
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On April 22 2009 14:45 Misrah wrote: eplodets are useless imo. Bomber are faster and more powerful, not to mention the fact that expo's are SO SLOW. They cannot bomb run, can't shoot turrets, and really in a team game no one is going to be running around aimlessly into mines. in my most humble opinion teams that sport an explo are simply dropping a plane.
I very much disagree, explodets with the vacuum/stall thingy are very good on maps like asteroids as most of the time people end up crashing into walls because they can't recover, their mines are also a pretty strong asset as it well help secure map control.
You could tell me those mine are useless against skilled players, but in reality it's quite the opposite, it adds pressure and will capitalize on their slight normaly forgivable control mistake edit: grammar
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explodets are not that bad for bomb runs.. they cover the bomb bringer pretty well
if the turrets are cleaned already, that is
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explodet on defence is priceless. but for a bomb run they are bad (unless they are protecting the bomb carrier with their massive size and tanklike armor).
also i would like to extend a friendly challenging medieval style gauntlet to face challenge to one of the teams for a "friendly" match some time.
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On April 22 2009 14:09 Kuja900 wrote: In game 2 for half the game we kinda just kill farmed for a bit mindlessly, the k/d ratios in the game were dominantly in our favor. We however forgot about the bomb and they ninjaed several runs and got us down to a sliver. We then buckled down and played smart and strategically and got them from half to 0 without another bomb coming close to touching our base.
GGs guys
I missed by a haaaaaaaaaaaaaair : (
hehe
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On April 22 2009 16:52 ShloobeR wrote:Show nested quote +On April 22 2009 14:09 Kuja900 wrote: In game 2 for half the game we kinda just kill farmed for a bit mindlessly, the k/d ratios in the game were dominantly in our favor. We however forgot about the bomb and they ninjaed several runs and got us down to a sliver. We then buckled down and played smart and strategically and got them from half to 0 without another bomb coming close to touching our base.
GGs guys I missed by a haaaaaaaaaaaaaair : ( hehe
Evolv3 missed twice to dont forget
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so when can we expect some match videos to be up?
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oh dear, i missed the scrim, sorry guys
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On April 22 2009 18:35 jeppew wrote: so when can we expect some match videos to be up? We didn't get any videos unfortunately kuja got a few clips of us in some pregame practicing while we waited for more guys to show up, but that's about it. He says he's editing both a pro-fLb and an anti-SnM propaganda video.
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Melbourne5338 Posts
theres no need to specially edit stuff to be anti-SnM.
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hey, about how long did the match take once it got underway?
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On April 22 2009 21:35 choboPEon wrote: hey, about how long did the match take once it got underway?
I would say no longer than 10 minuets ish
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the entire thing took 10 minutes? really? :O
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On April 22 2009 16:00 Evolv3 wrote: You could tell me those mine are useless against skilled players, but in reality it's quite the opposite, it adds pressure and will capitalize on their slight normaly forgivable control mistake Yeah, this. Especially considering that with the game's netcode, the amount of you have to avoid a mine by to be safe increases along with the Explodet's ping.
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a clarification: team sign ups end 12:00am april 25. i'm clarifying on the short end so i can get the schedules out ASAP.
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