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The Altitude League - Page 13

Forum Index > General Games
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Athos
Profile Blog Joined February 2008
United States2484 Posts
Last Edited: 2009-04-24 02:46:02
April 21 2009 21:02 GMT
#241
Ok, my good friend Sance (he joined here to play in this) and I are going to be making a team, so currently we need at least 3 more people. If you are having any trouble joining a team, Please PM me, Athos and I Will accept anybody.

Edit, we have a full working lineup now! I'll still accept a possible two alternates though
Team We Suck Dick
Tag: WSD.

Current lineup:
1. Athos: Captain
2. Sance
3. JimTudor
4. Nihii
5. Exess1ve

Alternates:
1.
2.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
April 21 2009 21:25 GMT
#242
good to see even more teams

i think 12 teams is out of reach but we might have 10. that'd be very, very cool.
:O
Devils
Profile Joined April 2009
United States11 Posts
April 22 2009 01:54 GMT
#243
so am i to understand that only 5 ppl from each team play at a time?
tyr
Profile Blog Joined February 2008
France1686 Posts
April 22 2009 02:06 GMT
#244
Yes. This is a 5v5 TBD league.
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
April 22 2009 03:47 GMT
#245
If anyone wants to join my team for the night for this scrim, put on an [SnM] tag and join the "fLb vs SnM" server. Password is lollerwaffles
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
April 22 2009 04:46 GMT
#246
SnM and fLb just had a preseason bo3: 2-0 fLb pics soon to be posted, also got some footage of the pregame warmup going to make highlight vid.
OMG you nasty gurl
Misrah
Profile Blog Joined February 2008
United States1695 Posts
April 22 2009 04:49 GMT
#247
Hey a little tip for the miranda players.

When you are playing on the mario level, there is something really cool you can do, to save yourself, and get out of hairy situations. You needc to make sure that your miranda has the 180 perk on.

Notice all of the green tubes. (so far i have only been successful at going through the lower one) If you 'land' your miranda on top of the bottom tube, hold direction and then 180 continually you can slip through the tube and to safety, in about 3/4 180's It is really really useful, and has saved my hide in a pickle or two.\

basically you will know it is working, when the Miranda slowly begins to sink lower and lower into the tube, after each 180 you accomplish. Good luck!

Hope this turns out useful.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
Last Edited: 2009-04-22 05:02:52
April 22 2009 04:56 GMT
#248
I suck at writing battlereports, but here it goes for the scrim between fLb and SnM

First game was on The Core. Nothing much to note here really, fLb played the whole game with two mirandas in their lineup at all times, which were just owning shit left and right with their bounce balls. SnM tried desperately to figure out a good counter (only one of us is half way decent at miranda) but to no avail. We managed to take out their front turret, but with their two mirandas working together to cut all of our bomb runs short, we were completely stalled, while fLb slowly but surely got in enough bombs to secure the win.

Second game was on Asteroids. SnM was pretty downtrodden from their complete loss in the previous game, but we quickly tried to pull our shit together and figure out a proper strategy. It seems that while the mirandas were still owning up shit together, they weren't as effective in the slightly more open areas of Asteroids. CSheep was able to get past them enough times with his bomber in order to destroy all but one of fLb's turrets. By the time CSheep managed to destroy the turrets both teams had only managed to take off a sliver of damage from the other teams base. At this point one of our biplanes took up the role as bomb runner and we all began covering him. We went through the middle taking out all of fLb, but unfortunately the bomb was a complete miss despite all enemies and turrets being dead. However keeping our spirits up we took the top route and managed to deliver a bomb for full damage on their base.

Taking a much needed morale boost from this SnM sneaked in a few more bombs reducing fLb's base to just a hair of hp left, before fLb got their strategy together and figured out how to stop us. Then after a long series of failed bomb runs from both sides (but a few successful ones from fLb), fLb managed to score one last bomb and defeat us 2-0

gg guys, you proved that you're not so faggy after all we were originally going to play bo5...but proleague's on...
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
Last Edited: 2009-04-22 05:26:12
April 22 2009 05:09 GMT
#249
In game 2 for half the game we kinda just kill farmed for a bit mindlessly, the k/d ratios in the game were dominantly in our favor. We however forgot about the bomb and they ninjaed several runs and got us down to a sliver. We then buckled down and played smart and strategically and got them from half to 0 without another bomb coming close to touching our base.

GGs guys
OMG you nasty gurl
sixghost
Profile Blog Joined November 2007
United States2096 Posts
April 22 2009 05:20 GMT
#250
You guys were so close on asteroids, that last bomb barely drifted past the base.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Misrah
Profile Blog Joined February 2008
United States1695 Posts
April 22 2009 05:21 GMT
#251
Sixghost & Misrah = DEATH!!!!!!
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
April 22 2009 05:23 GMT
#252
Game 1 Core:
[image loading]

Game 2 Asteroids:
[image loading]
OMG you nasty gurl
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
April 22 2009 05:24 GMT
#253
Some of them dropped during match and had to come back, they only gone like 3 sec didnt affect the match at all, but thats why their kills/deaths so low.
OMG you nasty gurl
Misrah
Profile Blog Joined February 2008
United States1695 Posts
April 22 2009 05:26 GMT
#254
In that respect kuja no, but i have to say that lag was a big overall factor. (for me at least.) I don't know if anyone else was having problems....
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
April 22 2009 05:27 GMT
#255
On April 22 2009 14:26 Misrah wrote:
In that respect kuja no, but i have to say that lag was a big overall factor. (for me at least.) I don't know if anyone else was having problems....


I personally didnt experience all that much lag maby a patch here and there.
OMG you nasty gurl
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
Last Edited: 2009-04-22 05:28:09
April 22 2009 05:28 GMT
#256
Oh btw [30] FML is pachi
OMG you nasty gurl
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
April 22 2009 05:29 GMT
#257
Ach looking at the pings looks like 2 members on each team had above average pings, well evolv3 came back to normal levels in game 2.
OMG you nasty gurl
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
Last Edited: 2009-04-22 05:30:29
April 22 2009 05:29 GMT
#258
On April 22 2009 14:21 Misrah wrote:
Sixghost & Misrah = DEATH!!!!!!
Amen to that

After our game on the core I was starting to think that two mirandas might end up being required for organized team play. After asteroids though, I realize that they're not really required...but they still help a damn lot (obviously if the miranda pilots know what they're doing )

Edit: btw on that picture, in sheep's defense he got most of those deaths from hunting down turrets.
Misrah
Profile Blog Joined February 2008
United States1695 Posts
April 22 2009 05:35 GMT
#259
I think that for a 5v5 team, the best layout would be:

2 mirands: Simply to slay, keep the other team item less, and of course map control
2 bombers: Kill those turrets and to help clear bomb run packs (if they don't have reflectors)
1 Bi plane: Bomb runner. Really that is what the bi plane is made for imo. Ideally the bomber has the long range cannon, and ace upgrades. That way when they are not running bomb, they are trying to steal kills- get upgrades, for a faster and more juiced up plane, to make the run.

I think that items are really under rated in that game. I know that i try and control the items, (i think that some one even complained about it in a game or something lol.) The reflector is imo the essential tool for getting a bomb run in. Simply have the lead bomber / miranda have that thing out plowing through the field and gg.

If the mirands do there job correctly, the bombers should be able to get in some good runs on the turrets. then after that, get the bombers to get reflectors, and lead the charge with the bi plane following.

GG NO RE
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
Last Edited: 2009-04-22 05:38:09
April 22 2009 05:37 GMT
#260
Yeah, the reflectors are useless in ffa's or pub TBDs, but when used correctly in organized matches they're fucking awesome T.T

Also the key to mirandas I think, is keeping them together. With them being able to constantly 180 and protect each other, it takes a shitload of skill/luck to take them both down.
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