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Altitude the game - Page 18

Forum Index > General Games
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pachi
Profile Joined October 2006
Melbourne5338 Posts
April 14 2009 03:22 GMT
#341
On April 14 2009 10:42 Not_Computer wrote:
I can't believe I'm not on that list of TL people. I joined when you could count the # of TL people there with one hand.
Though I guess I haven't been playing much since I'm only level 24 lol..... And I suck. So difficult to not suicide. Walls! Walls!!! Argh


Not[TL]_Computer, I thought you were called Computer and not from TL.




People should idle more on IRC and maybe we can get a scrim going or something as a step towards the league.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
tec27
Profile Blog Joined June 2004
United States3696 Posts
April 14 2009 03:28 GMT
#342
Yeah, everyone that can should definitely get in IRC.
Can you jam with the console cowboys in cyberspace?
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
April 14 2009 03:49 GMT
#343
the TL irc? or is there an altitude irc set up?
tec27
Profile Blog Joined June 2004
United States3696 Posts
April 14 2009 03:50 GMT
#344
There's an altitude IRC. Same server (quakenet), channel is #TL.altitude
Can you jam with the console cowboys in cyberspace?
triangle
Profile Blog Joined October 2007
United States3803 Posts
April 14 2009 03:54 GMT
#345
...It's midnight and I have not started my homework.

This game is like crack.
Also known as waterfall / w4terfall
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
April 14 2009 05:38 GMT
#346
Dev and I posted back and forth:

Sound like fun

We will definitely consider features designed for league play. Server configuration options are typically fairly easy to implement so we'll add those if concrete needs are identified. I'm not sure why you'd need an inactivity kick option though -- the 5 minute kick applies only if you do not touch the keyboard for 5 minutes. I'm assuming an observer/broadcaster would constantly be zipping around the map, cycling chase targets, etc, to try to keep the best view of the action.

I don't have any experience with showmatches/game broadcasting in general, so I'm very open to suggestions from those who've spent a lot of time in that arena. I'm guessing several TL people have a lot of experience with the various 1st and 3rd party tools for games like CS and SC, so I'm curious to hear which 1st-party tools are helpful/necessary, overall best practices, etc.

Demo recording makes sense, but it will probably take some work so it's not a top priority for initial release.
:O
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2009-04-14 05:59:13
April 14 2009 05:42 GMT
#347
just kiddin lolololol
:O
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2009-04-14 07:29:33
April 14 2009 07:21 GMT
#348
yoyo league update:

[image loading]

teamliquid.net's Altitude League
Dates: April 26 to May 24, 2009
Entry Fee: May cost your social life

Alright, the ball is officially rolling. Below, there is information on starting a team, signing up for the league and playing in the super-exclusive, super-extravagant show match. You should use this thread and the IRC channel (#tl.altitude on quakenet) to find a team. It should be noted that the rules may change as we become more experienced with how the game plays during organized matches.

Here are the rules. They are extremely simple. If/when you have any questions, please feel free to ask them in the thread. I will answer you and update the rules with the appropriate clarification.
+ Show Spoiler [Rules] +


The league's first season will run for a full 4 weeks: April 26 to May 24.

A team will have 2 matches scheduled per week. The default playdate is Sunday. It is up to the captains to agree to a separate date if it is required. If a date cannot be agreed on, then the match must be played on Sunday. Time depends on preferred time-zones of teams.

Schedules will be sent out via PM and posted in this OP. The top teams will be placed in a playoff bracket, the size of which depends on how many teams participate in the regular season.

A regular season match will be a best of 3 map series. The first map will be designated by the league administrators and the losing team will be able to choose the map from a limited map pool thereafter. Screenshots of the post-game screen must be captured after every game and should be submitted to ME (chobopeon) via TL.NET PM immediately following the game along with a scoring summary in text. A game which lacks screen shots from either side will result in a loss and 1 game suspension for both teams.

Before the season begins, I will further clarify to captains exactly how to report the results of a match.

A playoff match will be a best of 3 maps. Each map will be a best of 5 series and will be played exactly like a regular season match. The first map will be designated by the league administrators and the losing team will be able to choose the map from a limited map pool thereafter.

The championship will be a best of 3 maps with a best of 7 series. All regular season rules apply.

A team must have at least 5 total pilots including a designated captain. There is no maximum limit on the number of pilots a team can have.

A captain is the de facto leader of a team. Only a captain can add or remove players from the roster. A captain must be easy to reach for the league and other captains. We will be using the TL PM system and so a captain must check his TL PMs regularly.


Here is the team sign up. It is also extremely simple. I've got a brief how-to, a blank form and an example form. Again, feel free to ask questions if you've got them. I will answer them and clarify the instructions.
+ Show Spoiler [Team Sign Up] +


Only the captain can send this in. Only a team with at least 5 players should be sending in an application. We won't accept a 3 player team "looking for more" - find more and then sign up!

Sign ups will continue until April 25.

Team Name:
Tag:
Captain (TL/Altitude names):
Pilots, IPs, Account ID:
Preferred Time Zone:
Show match info:

We need your team name and tag simply for identification. We'd appreciate it if you could wear a tag during all league games. It'd make sorting through everything much simpler.

We need both the team captain's TL and Altitude names for ease of contact and for when if/when we need to review names.

We need all pilots (captain included) handles, IPs and accounts. You can find your ip at http://www.whatismyip.com/ . We need this to verify player identity in the player screen shots and server logs.

We need your preferred Time Zone so we can assign matches which are easier for all teams to complete. I will provide a unique "default play time" (on Sunday) for each game based on the the team's preferred time zone. There is no requirement to only play with people near you, but each time should be able to play at roughly the same time - for practice's sake and for official games.

The last line ("show match info") is totally optional. If you'd like to play in the show match within the next week or so, let me know. This is your chance to pitch that your team will give a good game to the audience. Tell us how long your pilots have been playing and when you'd be available.

Example:
Team Name: The Pony Factory
Tag: [PEWPEWPONY]name
Captain (TL/Altitude names): choboPEon / chobopeon
Pilots, IPs, Account ID: chobopeon 43.23.554.123 doobiedoo@gmail.com
reddude 65.43.234.456 doobiedoo@gmail.com
greenlady 48.43.123.346 doobiedoo@gmail.com
blackpower 41.43.789.543 doobiedoo@gmail.com
whitemale 43.28.444.120 doobiedoo@gmail.com
Preferred Time Zone: EST Eastern United States
Show match info: My team is full of veterans that have been playing since before you were born. chobopeon is the OP, and all the rest have been playing since the 80's. We can play anytime on the weekends and most weekday nights, EST, of course.


GL HF

:O
iccup.BeasTy
Profile Joined March 2009
United States39 Posts
April 14 2009 08:16 GMT
#349
[TL]demonwar beastttttt@gmail.com 216.139.113.182 want a team
;o
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
April 14 2009 08:44 GMT
#350
I was wondering if we could make a rule to perhaps limit miranda usage to 1 per team or something because on mayhem for example those things are dreadfully overpowered so their the defacto choice for competitive play but their boring noone wants to see 10 mirandas.
OMG you nasty gurl
pachi
Profile Joined October 2006
Melbourne5338 Posts
April 14 2009 08:57 GMT
#351
On April 14 2009 14:38 choboPEon wrote:
Dev and I posted back and forth:

Show nested quote +
Sound like fun

We will definitely consider features designed for league play. Server configuration options are typically fairly easy to implement so we'll add those if concrete needs are identified. I'm not sure why you'd need an inactivity kick option though -- the 5 minute kick applies only if you do not touch the keyboard for 5 minutes. I'm assuming an observer/broadcaster would constantly be zipping around the map, cycling chase targets, etc, to try to keep the best view of the action.

I don't have any experience with showmatches/game broadcasting in general, so I'm very open to suggestions from those who've spent a lot of time in that arena. I'm guessing several TL people have a lot of experience with the various 1st and 3rd party tools for games like CS and SC, so I'm curious to hear which 1st-party tools are helpful/necessary, overall best practices, etc.

Demo recording makes sense, but it will probably take some work so it's not a top priority for initial release.


Dreams:
- Warm Up time / Ready Command
- Pause match
- Server stats output
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
April 14 2009 09:05 GMT
#352
Do you think we should extend an invitation to the people on their forums to compete as well or we keeping this inhouse
OMG you nasty gurl
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
April 14 2009 09:07 GMT
#353
On April 14 2009 18:05 Kuja900 wrote:
Do you think we should extend an invitation to the people on their forums to compete as well or we keeping this inhouse


if someone wants to make a post over there i would have no problem with that. the thing is, it would be extremely convenient if we could run this through the TL PM system. if we do bring them in, we're going to need to use e-mails. just throwing that out there.
:O
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
April 14 2009 09:24 GMT
#354
Should we limit each type of plane to two at a time? Only two miranadas maximum, only 2 explodets maximum, etc etc. Up to you guys. Poll will close when the show match is scheduled.

[image loading]

Poll: 2 planes per team?
(Vote): Yes
(Vote): No

:O
pachi
Profile Joined October 2006
Melbourne5338 Posts
April 14 2009 09:32 GMT
#355
also make a new thread, less messy
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
April 14 2009 09:35 GMT
#356
yessir
:O
Fishball
Profile Joined December 2005
Canada4788 Posts
April 14 2009 13:28 GMT
#357
On April 14 2009 11:29 RaiZ wrote:
Show nested quote +
On April 14 2009 03:38 Fishball wrote:
I want to know who is [TL]Raiz.
He cracks me up every time.

Not hard to find me eh ?
Glad i've a fan ! j/k
How did ur office go btw ? ~

So far this game is really fun. It gets even funnier as you level up.
Guys i want to avoid in a dog fight : Fishball and his goddam explodets'secondary weapon. Pisses me off so much :p
Special mentions to : Pillars and his mines around big bomb... Kuja and his fukin biplane or loopy going everywhere. IntoTheWow and his babo 6 pool rush (running through everything just to BIGBOMB our bases no matter how much planes he mets). Damn every LP are annoying actually :p FUUUUUUUUUU.


I managed to survive. It was a busy day so that helped as well.
After I got home I just slept till this morning.

PS. Seems like I'm not on the TL List too.
[TL]Fishball
靈魂交響曲
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
April 14 2009 15:14 GMT
#358
On April 14 2009 18:07 choboPEon wrote:
Show nested quote +
On April 14 2009 18:05 Kuja900 wrote:
Do you think we should extend an invitation to the people on their forums to compete as well or we keeping this inhouse


if someone wants to make a post over there i would have no problem with that. the thing is, it would be extremely convenient if we could run this through the TL PM system. if we do bring them in, we're going to need to use e-mails. just throwing that out there.
Well, we could always make it a requirement that they have to become a registered TL member to compete.
Kaolla
Profile Joined January 2003
China2999 Posts
Last Edited: 2009-04-14 18:14:31
April 14 2009 18:12 GMT
#359
Smorrie and Kaolla would like to join a team or start one with decent people.. We are quite ok at this game both lvl 56 or somethng like that and we would rly love to play in this league... If anyone wants to join us in a team or would like us to join his/her team plz send a PM ! thx

Smorrie: All rounder, good with all planes, especially with explodet and loopy.. not the best big bomb dropper...

Kaolla: Horrible with miranda, best with biplane (or loopy)... quite all round for the rest... biggest weakness is probably being a bit inconsistent (can play horrible 1 game and quite well the next >_< ) and too agressive at times...
its me
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
April 14 2009 22:05 GMT
#360
I think I'm finally getting the hang of the explodet. Lately I've been managing a 2:1 kd ratio, although my kills are usually on the low side. For example if the top score is 35 kills, I'll usually be something like 15-7.
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