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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
KwarK
Profile Blog Joined July 2006
United States44271 Posts
June 27 2011 20:39 GMT
#13221
There is a vibrant investment market on the forums but it's difficult to break into. It's all about reputation, collateral, vouches etc. There are individuals such as Chribba who are regularly trusted with tens of billions.
ModeratorThe angels have the phone box
Froadac
Profile Blog Joined July 2009
United States6733 Posts
June 28 2011 01:44 GMT
#13222
Could Chribba just run with it at one point? Damn this game is awesome >.>
KwarK
Profile Blog Joined July 2006
United States44271 Posts
June 28 2011 01:48 GMT
#13223
Yes but he's balls deep in the eve community and has such a history of being "the guy" for these things that 50b here or there means nothing to him. I'm trusted with about 30b of teamliquid isk from time to time but my tl mod status gives me something to lose. It's the same thing.
ModeratorThe angels have the phone box
Froadac
Profile Blog Joined July 2009
United States6733 Posts
June 28 2011 02:01 GMT
#13224
Basically he only has the money because of the reputation ^^ Still a cool concept,.
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
June 28 2011 02:11 GMT
#13225
Null Sec roam successful roam
So, five-card stud, nothing wild... and the sky's the limit
Warri
Profile Joined May 2010
Germany3208 Posts
June 28 2011 02:18 GMT
#13226
He has a reputation because he is running multiple 3rd party sites such as eve-agents.com eveboard.com and eve-files.com.
I reckon a good amount of money comes from donations for these sites, the other part being the fee on acting as a mediator in big trades.
s0Li
Profile Joined September 2010
United States406 Posts
June 28 2011 03:06 GMT
#13227
On June 28 2011 11:11 Body_Shield wrote:
Null Sec roam successful roam



Our rifters will clog the drones guns!
I don't wanna hear excuses, I wanna hear solutions...
Viceorvirtue
Profile Joined July 2010
United States273 Posts
June 28 2011 03:31 GMT
#13228
So while the rest of the Hatchery went on a roam to nullsec, I decided to mess around on my alt. After probing down 3 anzac academy guys and having WP in a sleipnir drop on them only to immediately see it dc and have the sliep and all 3 of the bcs warp off I was feeling kinda bummed.

So I decided to ninjasalvage.

I probed down a faction/deadspace fit navy domi and coaxed it into shooting my tristan. Thankfully mwd, shipscanner, cargoscanner and 3 nanos makes for a very good ninja salvage frigate. I was back immediately in a somewhat questionably fit drake complete with an ab, 3 bcs and an adaptive nano plating. (It has nano therefor it makes me faster )

I had to extend aggro by popping one of his wrecks but 20mins from him shooting at my tristan he warps back into his mission and I get point. What fallows is about 6 or so minutes of shooting him and slowly breaking his tank while microing my t1 hobgoblin drones. Eventually he dies.

http://eve.battleclinic.com/killboard/killmail.php?id=13661193#submitMail

Battleclinic is pretty bad at the pricing but I got about 350mil worth of loot. If you include the price of the hull, the kill was worth approx 750-800mil or so. It took nearly 3 full reloads of ammo to bring him down.
Misanthrope
Profile Blog Joined May 2010
United States924 Posts
Last Edited: 2011-06-28 04:21:12
June 28 2011 04:04 GMT
#13229
I'm downloading the client right now and plan on getting involved with the Hatchery. Curious what to expect as a new player and interested in the most efficient money making opportunities. It absolutely fascinates me that if I'm successful enough at various aspects of the game it can result in free play time.

My mentor within the Hatchery will be able to provide answers to these questions, but I'm sure there are some of you at work or just bored that are willing to answer. Also varying sources of information can be quite helpful in my experience, especially when dealing with a system as complex as EVE. I'm sure these questions have many subtleties you don't have the time to convey, and I'm guessing they have been covered elsewhere, just a point in right direction would be appreciated!

How should I start my road to putting myself in a similarly profitable position as a new player? I will say I'm looking to focus on PvP as per the Hatchery's interests, but it'd be nice to know where to start earning that proverbial fat cash as well.
Resolve to perform what you ought. Perform without fail what you resolve. - Benjamin Franklin
Viceorvirtue
Profile Joined July 2010
United States273 Posts
June 28 2011 04:32 GMT
#13230
Well to be honest, most of us have pve alts and more than enough sp to be able to pvp while still having the oppertunity to make isk wether its by trading, exploration, contract pvp, or mission running. For a new player the most profitable things you could do would be salvaging after someone who runs level 4s, or probing radars in hisec. I actually made enough isk for a plex on my alt in 6 days just by probing radars in hisec with it however that does get a bit tedious and you do need to know where to look.

At any rate, between all the possible revinues of income im sure you can find something to suit your tastes.
MalVortex
Profile Joined May 2010
United States119 Posts
June 28 2011 05:48 GMT
#13231
On June 28 2011 13:04 Misanthrope wrote:
I'm downloading the client right now and plan on getting involved with the Hatchery. Curious what to expect as a new player and interested in the most efficient money making opportunities. It absolutely fascinates me that if I'm successful enough at various aspects of the game it can result in free play time.

My mentor within the Hatchery will be able to provide answers to these questions, but I'm sure there are some of you at work or just bored that are willing to answer. Also varying sources of information can be quite helpful in my experience, especially when dealing with a system as complex as EVE. I'm sure these questions have many subtleties you don't have the time to convey, and I'm guessing they have been covered elsewhere, just a point in right direction would be appreciated!

How should I start my road to putting myself in a similarly profitable position as a new player? I will say I'm looking to focus on PvP as per the Hatchery's interests, but it'd be nice to know where to start earning that proverbial fat cash as well.


I don't fly with the Hatchery, so I don't know what they want for new pilots to go for, but I can offer some generic useful advice. First, do all the tutorial missions, and pay attention to them. They offer you a lot of free equipment and skills, and generally show off a lot of different areas of the game in a short time span. Its very much worth your time to do these.

ISK making is all over the map, and it really comes down to what you as a pilot want to do and what level of effort you want to commit. Many aspects of the game are made easier with an alt dedicated to do something (whether that be invention, or missioning, or probing, etc), but assume for the moment your not going to be dual boxing or running a second account. If you want to actually shoot ships, combat skills are just as relevant in PVE content as PVP, and you can start running missions (level 1 and level 2s) to get some isk flow going.

Missioning is not the best isk/hr in the game, and it gets tedious for many players before too long. You could branch off into exploration if you get some probing skills, and there is some real money to be made there if you are lucky and get the right sites with the right drops. You can start exploration content early, but to be good at probing requires a dedicated ship with good astrometrics skills.

Trading - buying, selling, and sometimes moving goods - is a very good way to make isk if you have the patience to track everything. Trading tends to give you % returns, so your initial investment will grow nominally for a while, but once your playing with a billion isk the returns can become substantial. There isn't too many skillpoints needed to invest in this until you start really playing with a number of market slots.

Manufacturing or invention can also be a very steady source of income, but it requires a number of specialized skills that have no bearing on a combat pilot to have any form of return. Much like trading, you really need to break out excel and make some spreadsheets to find the items you want to be making.

In terms of what to go for as a new pilot, there are a couple good options. Rifters - a minmatar frigate - are basically the AK-47 of EVE, offering good performance for their low skillpoint and isk cost. Minmatar ships down the line would primarily revolve around the Hurricane, which is a very versatile battlecruiser that can basically do anything you'd ever ask it to, in both PVP and PVE.

Caldari is another good starting option, as they offer a number of useful gang ships right from the get-go. Caldari has a number of dedicated ECM hulls, such as the griffin and blackbird, that are easy and cheap to get into and can assist pretty much any gang out there (fair warning: ECM ships are the first ships the enemy gang will be shooting at!). The caracal is a good T1 cruiser for PVE, but the real ship you'd be after is the Drake - a workhorse of a ship if ever there was one. Drakes are T1 battlecruisers that you can get into very easily, and you can basically fly them forever.

Amarr is a rough race to start with, as all of their T1 frigates and cuisers suck, with the exception of the Arbitrator, and that ship doesn't even use the lasers that you'll want to be training for all the other amarrian ships! If you want to fly with lasers and the golden fleet, be prepared to spec into tech 2 weapons quickly, as Scorch (an ammo that can only be used in T2 pulse lasers), is what takes Amarr from :meh: to :awesome:. The Harbinger battlecruiser, along with all their battleships, are good, as are most of their Tech 2 ships.

Gallente ships are all over the map presently, and many are in need of a modest boost in strength. I would only recommend going for Gallente ships to start with if you end up enjoying drone combat, as Gallente ships have a number of dedicated drone control ships that are still quite good. Hybrids, their other weapon system, are generally considered weak.


The final thing to mention, is to specialize. This is difficult to do as a new player because you have so many options to chose from, but specialization is what takes you from "ok" to "perfect". The nature of the skill point system means that only a certain number of your skillpoints can be used at any given time, and most of those are in low-rank generic skills such as engineering. A 3 month old interceptor pilot can be just as deadly as a 3 year old interceptor pilot, if that 3month old character dedicated his skills to the perfection of that craft. Train up your support skills, find a ship you like to fly, and spec it out. Everything else will follow.
People are like the stars - There are bright ones and those that are dim
Byzantium
Profile Blog Joined August 2010
United States423 Posts
June 28 2011 06:38 GMT
#13232
In general, the preferred isk making method of new Hatchery members recently has been making an alt which trains to salvage and placing it in our mission running hub, and either leaving it at that or making an alt account to train towards level 4 mission running (skipping levels 1-3 entirely except in cases of pilot boredom).

A few other of our more experienced pilots who have probing alts run lowsec exploration sites in and around our home system, but since they generally require battlecruisers to complete, our new Rifters often find it better to salvage for income while they train their main from a rifter to a BC of choice. VoV of course plexed his alt entirely on highsec radar exploration, but that's something that isn't particular to our corp, unlike access to our salvaging/standings or the safety of being able to probe sites down in Oddel without being killed by Karah's Hookbill.
MSL 2052
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
Last Edited: 2011-06-28 06:44:12
June 28 2011 06:43 GMT
#13233
On June 28 2011 14:48 MalVortex wrote:
Missioning is not the best isk/hr in the game, and it gets tedious for many players before too long. You could branch off into exploration if you get some probing skills, and there is some real money to be made there if you are lucky and get the right sites with the right drops. You can start exploration content early, but to be good at probing requires a dedicated ship with good astrometrics skills.

I don't know what your 'best isk/hr' is exactly, but I've found missioning to be pretty darn good stable isk/hr. I reach about 80-100m/hr if I'm not distracted and focused, and some in the Hatchery have gotten much higher (200m/hr). Sure it may not be the >300m/hr that you can get in wormhole sites, but those are random and are not consistent.
Moderator
Pufftrees
Profile Joined March 2009
2449 Posts
June 28 2011 07:37 GMT
#13234
Contract brag post :D I haven't been doing contracting a lot lately, but after getting Defmatrix involved I had a newfound desire.

Day started out with a 400m CN invul field, not the greatest thing but a quick 50m. Then someone was selling 12 CN Cruise launchers at 40m, which I quickly flipped at 50m each. Caelum found a tech 2 purger rattle for 900 with some tech 2 drones and other fittings, hasn't sold but that will asuredly sell at 1.3b. Shortly after this, a stacking error on Pith X shield hardener for another 120m. All of this was in the course of an hour.

Later in the evening I start refreshing again, not much happening. An hour or so later I get another cheap CN invul, then a gem of a tripple stacking bugged CN Ballistic Control. Amongst other random shit like an ashimmu for 130m which i just sold on market for 20m.

Great day almost 1b, maybe I should get back into contracting more :D
Chance favors the prepared mind.
kuresuti
Profile Blog Joined December 2009
1393 Posts
June 28 2011 08:05 GMT
#13235
On June 28 2011 15:43 Firebolt145 wrote:
Show nested quote +
On June 28 2011 14:48 MalVortex wrote:
Missioning is not the best isk/hr in the game, and it gets tedious for many players before too long. You could branch off into exploration if you get some probing skills, and there is some real money to be made there if you are lucky and get the right sites with the right drops. You can start exploration content early, but to be good at probing requires a dedicated ship with good astrometrics skills.

I don't know what your 'best isk/hr' is exactly, but I've found missioning to be pretty darn good stable isk/hr. I reach about 80-100m/hr if I'm not distracted and focused, and some in the Hatchery have gotten much higher (200m/hr). Sure it may not be the >300m/hr that you can get in wormhole sites, but those are random and are not consistent.


It's not actually Xm/h. People fail to realize that selling your LP at decent rates does not happen instantly. If you want huge numbers you have to put considerable time into trading in addition to the mission running.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
June 28 2011 08:12 GMT
#13236
I am in the SCBW chat right now but no one is responding T_T but I have read the entire OP and have bought all the skill books that was asked of me to become a rifter within the fleet. Will starting training them up in the dictated order. For now I will work on finishing alll the tutorials until I am given a new order by the Hatchery. Thank you!
Pufftrees
Profile Joined March 2009
2449 Posts
June 28 2011 08:28 GMT
#13237
On June 28 2011 17:05 kuresuti wrote:
Show nested quote +
On June 28 2011 15:43 Firebolt145 wrote:
On June 28 2011 14:48 MalVortex wrote:
Missioning is not the best isk/hr in the game, and it gets tedious for many players before too long. You could branch off into exploration if you get some probing skills, and there is some real money to be made there if you are lucky and get the right sites with the right drops. You can start exploration content early, but to be good at probing requires a dedicated ship with good astrometrics skills.

I don't know what your 'best isk/hr' is exactly, but I've found missioning to be pretty darn good stable isk/hr. I reach about 80-100m/hr if I'm not distracted and focused, and some in the Hatchery have gotten much higher (200m/hr). Sure it may not be the >300m/hr that you can get in wormhole sites, but those are random and are not consistent.


It's not actually Xm/h. People fail to realize that selling your LP at decent rates does not happen instantly. If you want huge numbers you have to put considerable time into trading in addition to the mission running.


Firebolts quote of 80-100m/hr is pretty much including instant LP selling. The ones who earn more do put in some more logistics work which brings it down a little. It's pretty easy to earn 40k LP an hour and collect 20m in bounties in that time, which at 1.5k/lp rate still brings 80m/hour (not factoring in ammo). By "pretty easy" I do mean having high security connections skill and a Mach though lol.
Chance favors the prepared mind.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
June 28 2011 08:29 GMT
#13238
On June 28 2011 17:28 Pufftrees wrote:
Show nested quote +
On June 28 2011 17:05 kuresuti wrote:
On June 28 2011 15:43 Firebolt145 wrote:
On June 28 2011 14:48 MalVortex wrote:
Missioning is not the best isk/hr in the game, and it gets tedious for many players before too long. You could branch off into exploration if you get some probing skills, and there is some real money to be made there if you are lucky and get the right sites with the right drops. You can start exploration content early, but to be good at probing requires a dedicated ship with good astrometrics skills.

I don't know what your 'best isk/hr' is exactly, but I've found missioning to be pretty darn good stable isk/hr. I reach about 80-100m/hr if I'm not distracted and focused, and some in the Hatchery have gotten much higher (200m/hr). Sure it may not be the >300m/hr that you can get in wormhole sites, but those are random and are not consistent.


It's not actually Xm/h. People fail to realize that selling your LP at decent rates does not happen instantly. If you want huge numbers you have to put considerable time into trading in addition to the mission running.


Firebolts quote of 80-100m/hr is pretty much including instant LP selling. The ones who earn more do put in some more logistics work which brings it down a little. It's pretty easy to earn 40k LP an hour and collect 20m in bounties in that time, which at 1.5k/lp rate still brings 80m/hour (not factoring in ammo). By "pretty easy" I do mean having high security connections skill and a Mach though lol.


thanks puff! talking to Nejota right now.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
June 28 2011 08:29 GMT
#13239
On June 28 2011 17:05 kuresuti wrote:
Show nested quote +
On June 28 2011 15:43 Firebolt145 wrote:
On June 28 2011 14:48 MalVortex wrote:
Missioning is not the best isk/hr in the game, and it gets tedious for many players before too long. You could branch off into exploration if you get some probing skills, and there is some real money to be made there if you are lucky and get the right sites with the right drops. You can start exploration content early, but to be good at probing requires a dedicated ship with good astrometrics skills.

I don't know what your 'best isk/hr' is exactly, but I've found missioning to be pretty darn good stable isk/hr. I reach about 80-100m/hr if I'm not distracted and focused, and some in the Hatchery have gotten much higher (200m/hr). Sure it may not be the >300m/hr that you can get in wormhole sites, but those are random and are not consistent.


It's not actually Xm/h. People fail to realize that selling your LP at decent rates does not happen instantly. If you want huge numbers you have to put considerable time into trading in addition to the mission running.

For most people, yes. But in the hatchery, we have kwark, who deals with all the trading so we can focus purely on the mission running.

Moderator
rredtooth
Profile Blog Joined December 2008
5464 Posts
June 28 2011 09:16 GMT
#13240
Nou Mene found a cyclone in Atlar so we sent Puff to probe it down. he got the sig and we warped his rifter and my cane in to kill it. turns out that we had probed down an unrelated Hurricane that Puff had failed to dscan and landed on him. despite orbiting 500 and being on grid with the ship, for some reason Puff didn't realize that the cyclone was a hurricane and was a different pilot than we were originally hunting. the cane subsequently tried to start a ransom convo with Puff but was ignored because Puff still thought he was unrelated (despite being on grid) and we ended up killing him. only afterwards when the cane pilot asked in local why we didn't accept ransom and after the Cyclone still showed on dscan did Puff finally realize that we had actually killed a different ship.

tl;dr
Puff owes me 50m in potential ransom and once again proves he's the #1 dscanner.
[formerly sponsored by the artist formerly known as Gene]
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