EVE Corporation - Page 636
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KwarK
United States41983 Posts
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Warri
Germany3208 Posts
http://teamliquid.killmail.org/?a=kill_related&kll_id=9946060 | ||
Valenius
United Kingdom1266 Posts
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Body_Shield
Canada3368 Posts
If only I had tagged all those kills from last night. And maybe if the rest of you had jobs | ||
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KwarK
United States41983 Posts
Overall it was pretty shit but sometimes fights happen when you're not ready for them. My standing rule when a few people are doing something and then get escalated when there's no FC is just to tell everyone to let them die and this is why. You can't have random guys on TS calling for every hatchery member to grab any ship and warp to a belt. Sucks. | ||
Valenius
United Kingdom1266 Posts
http://teamliquid.killmail.org/?a=kill_related&kll_id=9946193 | ||
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Nyovne
Netherlands19129 Posts
On June 17 2011 04:12 Valenius wrote: Although it was pretty bad comms wise, We still did kill 2 BC's, 2 BS's, 2 Recons, 1 Heavy Assault Ship, an Interceptor and a Frigate whilst only taking a BC + 3 Frigate losses. 831m killed, 155m Lost. http://teamliquid.killmail.org/?a=kill_related&kll_id=9946193 That ratio is not up to hatchery standards. Why disappoint? xD | ||
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KwarK
United States41983 Posts
On June 17 2011 04:12 Valenius wrote: Although it was pretty bad comms wise, We still did kill 2 BC's, 2 BS's, 2 Recons, 1 Heavy Assault Ship, an Interceptor and a Frigate whilst only taking a BC + 3 Frigate losses. 831m killed, 155m Lost. http://teamliquid.killmail.org/?a=kill_related&kll_id=9946193 One of us has standards. | ||
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Nyovne
Netherlands19129 Posts
LOL CHEERS DAVID HAHAHAHAAA. Best simultaneous post haha. | ||
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KwarK
United States41983 Posts
On June 17 2011 04:15 Nyovne wrote: LOL CHEERS DAVID HAHAHAHAAA. Best simultaneous post haha. TL mod Hatchery elitism. :D Never change Kris. | ||
Valenius
United Kingdom1266 Posts
Fixed. ![]() | ||
Zombie_Velociraptor
274 Posts
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dsafness
United States16 Posts
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KwarK
United States41983 Posts
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tofucake
Hyrule18977 Posts
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KwarK
United States41983 Posts
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pahndah
1193 Posts
On June 17 2011 07:20 KwarK wrote: It's a pretty long commute (unless our Titans log in to bridge us) to defend those systems from Delve but we manage it somehow. Fixed | ||
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Firebolt145
Lalalaland34484 Posts
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furet00
11 Posts
On June 17 2011 07:16 tofucake wrote: We control a pocket of 6 systems in Molden Heath. Wich "pocket" would that be? From what i can see off the eve map so far there would only be 2 pockets in Molden Heath. I flew down there (f***ing long trip from Delve for my toon) since i needed a change of scenery and thought i might actually stalk you a little and watch the action; maybe even whore on some lowsec kills, since 0.0 made my sec status look like a carebear. What i did notice is that you had a very impressive and strong presence in 1 system, with occasional stings into neighboring areas. I couldn't be online 23/7, but i tried my best to peek into the different timezones, and I noticed big spikes amd drops in presence. Don't get me wrong, i enjoy reading your thread, its refreshing and good light reading, but maybe it is due to me being used to sov mechanics; when my bunch was "holding space" in empire, there weren't ant other "locals" in our systems. Only "visitors". Maybe i need to hang around a bit longer than a week, but its far from "controlling". You should actually try 0.0 ; i am quite certain your concept pf "holding/controlling" space would change. Just my 2c | ||
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Firebolt145
Lalalaland34484 Posts
If we use your (proper) definition of 'control/sov', it is very much impossible to completely control a lowsec system, and we wouldn't want to either. That would be so boring. More people in the area = moar fights = more fun! | ||
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