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EVE Corporation - Page 537

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Firebolt145
Profile Blog Joined May 2010
Lalalaland34500 Posts
May 08 2011 21:00 GMT
#10721
I believe someone said we need about 2000 rifters to outdps a carrier's reps?

We need more recruits nao
Moderator
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
May 08 2011 21:06 GMT
#10722
There are pilots without sig analysis V? :O
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Firebolt145
Profile Blog Joined May 2010
Lalalaland34500 Posts
Last Edited: 2011-05-08 21:27:08
May 08 2011 21:26 GMT
#10723
I think I have sig analysis 3

(Fixing that this week)
Moderator
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
May 08 2011 21:28 GMT
#10724
rofl I have Sig analysis IV.
Trust
Profile Joined April 2007
Germany107 Posts
Last Edited: 2011-05-08 21:36:07
May 08 2011 21:31 GMT
#10725
ok, here we go from my point of view:
i have this RL friend whos playing eve for a while and bought himself a carrier char. SPAM was having a out-of-eve minigames tourney when my mobile rang and this friend called me that his carrier is stuck in space, pirates shooting him.
once we knew where he was, we formed up with some battleships to try to help him. once we jumped in i saw b2y (another german pirate corp which is flying with us from time to time) shooting the carrier together with the hatchery guys. i convoed them to make them stop shoot the carrier while in warp. we landed, tried to point stuff, but hatchery did a good job escaping.

had a talk with the b2y guys afterwards, they just had a scout over there when they saw something was going up. their roaming gang headed for oddelulf and when they hit the grid they tried to get kills. after hatchery bailed they tried the carrier but discovered that they dont have the damage to break neither the remote, nor the own rep of the carrier, thus they called hatchery for help.

tbh, this guy isnt a good pvper and will never be one. but hes still having fun in eve and thats what it should be about. i am certain his archon will not last very long, but if i can help a friend i will do it again.

€: actually b2y tried to contact us for killing this carrier in our channel but we did read it too late^^ massive clusterfuck after all.
Warri
Profile Joined May 2010
Germany3208 Posts
May 08 2011 21:35 GMT
#10726
I have signature analysis III
Trust
Profile Joined April 2007
Germany107 Posts
May 08 2011 21:38 GMT
#10727
On May 09 2011 06:00 Firebolt145 wrote:
I believe someone said we need about 2000 rifters to outdps a carrier's reps?

We need more recruits nao


triage tanks around 10k dps, so you would need 100 rifters, assuming each one does 100 dps :p
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
May 08 2011 21:39 GMT
#10728
How do you noobs ever lock anything? I would kill to not have to train sig V, but IV isn't fast enough even in a rifter.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
May 08 2011 21:42 GMT
#10729
Sometimes sig V isn't even enough in a sensor boosted inty
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Firebolt145
Profile Blog Joined May 2010
Lalalaland34500 Posts
May 08 2011 21:43 GMT
#10730
On May 09 2011 06:31 Trust wrote:
ok, here we go from my point of view:
i have this RL friend whos playing eve for a while and bought himself a carrier char. SPAM was having a out-of-eve minigames tourney when my mobile rang and this friend called me that his carrier is stuck in space, pirates shooting him.
once we knew where he was, we formed up with some battleships to try to help him. once we jumped in i saw b2y (another german pirate corp which is flying with us from time to time) shooting the carrier together with the hatchery guys. i convoed them to make them stop shoot the carrier while in warp. we landed, tried to point stuff, but hatchery did a good job escaping.

had a talk with the b2y guys afterwards, they just had a scout over there when they saw something was going up. their roaming gang headed for oddelulf and when they hit the grid they tried to get kills. after hatchery bailed they tried the carrier but discovered that they dont have the damage to break neither the remote, nor the own rep of the carrier, thus they called hatchery for help.

tbh, this guy isnt a good pvper and will never be one. but hes still having fun in eve and thats what it should be about. i am certain his archon will not last very long, but if i can help a friend i will do it again.

€: actually b2y tried to contact us for killing this carrier in our channel but we did read it too late^^ massive clusterfuck after all.

Didn't know you were a TLer as well :o fucking russians taking over the world!

But yeah, this was ridiculously messy with absolutely no idea who was on who's side, and in the end it was all very funny (except for the loss of our joke of a phoon)
Moderator
Warri
Profile Joined May 2010
Germany3208 Posts
May 08 2011 21:44 GMT
#10731
Eve is handled in 1sec ticks. Sig analysis 5 doesnt help you cause it doesnt tip your locking time against anythign down to the next second in a drake. Might help in interceptors though, but mostly its useless.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
May 08 2011 21:47 GMT
#10732
Sig analysis V can still make the difference in which tick you land, 0.99 or 1.01 can be a huge difference.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Trust
Profile Joined April 2007
Germany107 Posts
May 08 2011 21:48 GMT
#10733
On May 09 2011 06:43 Firebolt145 wrote:
Didn't know you were a TLer as well :o fucking russians taking over the world!

But yeah, this was ridiculously messy with absolutely no idea who was on who's side, and in the end it was all very funny (except for the loss of our joke of a phoon)


i am german.
and actually, SPAM is based on a bunch of guys from Broodwar.de.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34500 Posts
May 08 2011 21:50 GMT
#10734
German or Russian, same thing, Karah can tell you that. Though it's cool to find out you guys are also based on SC.

Sig analysis III is actually pretty shit when you're flying a battleship rofl.
Moderator
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
May 08 2011 21:54 GMT
#10735
On May 09 2011 06:44 Warri wrote:
Eve is handled in 1sec ticks. Sig analysis 5 doesnt help you cause it doesnt tip your locking time against anythign down to the next second in a drake. Might help in interceptors though, but mostly its useless.


Do you have a source on that? I've seen some behavior that hinted at the server granularity being as low as 1 quarter of a second.
pahndah
Profile Joined August 2009
1193 Posts
Last Edited: 2011-05-08 22:03:34
May 08 2011 22:00 GMT
#10736
On May 09 2011 06:38 Trust wrote:
Show nested quote +
On May 09 2011 06:00 Firebolt145 wrote:
I believe someone said we need about 2000 rifters to outdps a carrier's reps?

We need more recruits nao


triage tanks around 10k dps, so you would need 100 rifters, assuming each one does 100 dps :p


That just means the carrier doesn't lose health. You would need 101 rifters to pass the "outdps the reps" in your scenario!

Edit: Get sig analysis to V you slackers. Not an exact analogy but that's like saying why bother getting IV or V in energy skills if you'll never be able to perma run them with a mwd fit anyway. (And cap boosting is fine in a mission ship you lazy heads that want to advocate for a perma tank, go buy a pith a type med booster if you're that desperate).
Firebolt145
Profile Blog Joined May 2010
Lalalaland34500 Posts
May 08 2011 22:03 GMT
#10737
On May 09 2011 07:00 pahndah wrote:
Show nested quote +
On May 09 2011 06:38 Trust wrote:
On May 09 2011 06:00 Firebolt145 wrote:
I believe someone said we need about 2000 rifters to outdps a carrier's reps?

We need more recruits nao


triage tanks around 10k dps, so you would need 100 rifters, assuming each one does 100 dps :p


That just means the carrier doesn't lose health. You would need 101 rifters to pass the "outdps the reps" in your scenario!

We have this shit down to a science, we know exactly how many rifters it takes to kill any ship.
Moderator
pahndah
Profile Joined August 2009
1193 Posts
May 08 2011 22:10 GMT
#10738
On May 09 2011 07:03 Firebolt145 wrote:
Show nested quote +
On May 09 2011 07:00 pahndah wrote:
On May 09 2011 06:38 Trust wrote:
On May 09 2011 06:00 Firebolt145 wrote:
I believe someone said we need about 2000 rifters to outdps a carrier's reps?

We need more recruits nao


triage tanks around 10k dps, so you would need 100 rifters, assuming each one does 100 dps :p


That just means the carrier doesn't lose health. You would need 101 rifters to pass the "outdps the reps" in your scenario!

We have this shit down to a science, we know exactly how many rifters it takes to kill any ship.


That's totally irrelevant to my point! Do you count the rifter that ship scans your target before you kill it to determine what is fit is? Cause than it'll be 102 rifters to kill the carrier tyvm.
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
May 08 2011 22:15 GMT
#10739
On May 09 2011 07:10 pahndah wrote:
Show nested quote +
On May 09 2011 07:03 Firebolt145 wrote:
On May 09 2011 07:00 pahndah wrote:
On May 09 2011 06:38 Trust wrote:
On May 09 2011 06:00 Firebolt145 wrote:
I believe someone said we need about 2000 rifters to outdps a carrier's reps?

We need more recruits nao


triage tanks around 10k dps, so you would need 100 rifters, assuming each one does 100 dps :p


That just means the carrier doesn't lose health. You would need 101 rifters to pass the "outdps the reps" in your scenario!

We have this shit down to a science, we know exactly how many rifters it takes to kill any ship.


That's totally irrelevant to my point! Do you count the rifter that ship scans your target before you kill it to determine what is fit is? Cause than it'll be 102 rifters to kill the carrier tyvm.


When did we start ship scanning? Wouldn't that encourage an entirely un-hatchish playstyle of possibly not engaging everything that flys anyways?
pahndah
Profile Joined August 2009
1193 Posts
May 08 2011 22:18 GMT
#10740
On May 09 2011 07:15 JingleHell wrote:
Show nested quote +
On May 09 2011 07:10 pahndah wrote:
On May 09 2011 07:03 Firebolt145 wrote:
On May 09 2011 07:00 pahndah wrote:
On May 09 2011 06:38 Trust wrote:
On May 09 2011 06:00 Firebolt145 wrote:
I believe someone said we need about 2000 rifters to outdps a carrier's reps?

We need more recruits nao


triage tanks around 10k dps, so you would need 100 rifters, assuming each one does 100 dps :p


That just means the carrier doesn't lose health. You would need 101 rifters to pass the "outdps the reps" in your scenario!

We have this shit down to a science, we know exactly how many rifters it takes to kill any ship.


That's totally irrelevant to my point! Do you count the rifter that ship scans your target before you kill it to determine what is fit is? Cause than it'll be 102 rifters to kill the carrier tyvm.


When did we start ship scanning? Wouldn't that encourage an entirely un-hatchish playstyle of possibly not engaging everything that flys anyways?


How else will you know exactly how many rifters to kill "any ship" as Firebolt states.
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