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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
tofucake
Profile Blog Joined October 2009
Hyrule19189 Posts
Last Edited: 2011-02-01 15:21:22
February 01 2011 15:20 GMT
#6301
On February 01 2011 23:40 Firebolt145 wrote:
Else we would losing like crazy because of the number of rifters we use.

And because of the number of faction fit maels people lose.

But, a lot of this is because more of us who joined in the middle of Necros & MARSOC wars are graduating from Rifters to T2 canes and Drakes, while having gained lots of valuable experience. We have much more medium tackle now, as well as more scimis and even a few recons plus our links. Now we have proper cloaky scouts and heavy/medium tackle instead of flying around with 2 Drakes and 30 Rifters. We are just plain killing more and losing less.
Liquipediaasante sana squash banana
Warri
Profile Joined May 2010
Germany3208 Posts
February 01 2011 15:23 GMT
#6302
How are we missing almost 20b kills kwark? cant be right. The two sansha carriers i/we have whored on were only ~3b combined.
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
February 01 2011 16:09 GMT
#6303
did a liquid guy just make a terrible thread on scrapheap about neuts on battleships?
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
February 01 2011 16:13 GMT
#6304
That was me lol
i dunno lol
KwarK
Profile Blog Joined July 2006
United States43468 Posts
February 01 2011 16:34 GMT
#6305
On February 02 2011 00:23 Warri wrote:
How are we missing almost 20b kills kwark? cant be right. The two sansha carriers i/we have whored on were only ~3b combined.

There are all sorts of random bullshit kills on there. For example, I found hera killing a golem that luce was somehow involved in for 0 damage done. That was a bil right there. I can give you my figures for each month if you like and you can check, but I think I'm pretty accurate.
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States43468 Posts
February 01 2011 16:35 GMT
#6306
On February 01 2011 23:37 Condor wrote:
Are you counting number of kills here? Or looking at the value of the kills in ISK?

It's measured in billion isk.
ModeratorThe angels have the phone box
Warri
Profile Joined May 2010
Germany3208 Posts
February 01 2011 17:05 GMT
#6307
On February 02 2011 01:35 KwarK wrote:
Show nested quote +
On February 01 2011 23:37 Condor wrote:
Are you counting number of kills here? Or looking at the value of the kills in ISK?

It's measured in billion isk.

its clearly counted in kills, we did less than 30 kills in 7months.
happyft
Profile Blog Joined December 2010
United States470 Posts
February 01 2011 17:54 GMT
#6308
Just had another one of my crazy (stupid) ideas. To further bolster the EHP of a blackbird/falcon, load defender missiles into AML to prevent getting sniped by drake/tengu? (or at least carry defender missile ammo with you just in case?) And perhaps minnie light tackle ships in general can bolster their EHP against missile boats by loading defender missiles?
bN`
Profile Joined May 2009
Slovenia504 Posts
Last Edited: 2011-02-01 18:01:24
February 01 2011 18:01 GMT
#6309
I think defenders are bugged in some wierd way, not exactly sure how though. I recall something about all the defenders chasing the closest missile while all the other missiles still hit the ship.

Edit: try something with smartbombs if you cap can take it.
"It's just a ride." - Bill Hicks
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
February 01 2011 18:14 GMT
#6310
Smart bomb battleship fleets is where the eve party is at!
Serious Business
Valenius
Profile Joined September 2010
United Kingdom1266 Posts
February 01 2011 18:16 GMT
#6311
On February 02 2011 02:54 happyft wrote:
Just had another one of my crazy (stupid) ideas. To further bolster the EHP of a blackbird/falcon, load defender missiles into AML to prevent getting sniped by drake/tengu? (or at least carry defender missile ammo with you just in case?) And perhaps minnie light tackle ships in general can bolster their EHP against missile boats by loading defender missiles?


to be fair, I was thinking this the other day but was scared of asking and being told i'm an idiot :D
Invol2ver
Profile Joined September 2010
United States330 Posts
February 01 2011 18:34 GMT
#6312
On February 02 2011 02:54 happyft wrote:
Just had another one of my crazy (stupid) ideas. To further bolster the EHP of a blackbird/falcon, load defender missiles into AML to prevent getting sniped by drake/tengu? (or at least carry defender missile ammo with you just in case?) And perhaps minnie light tackle ships in general can bolster their EHP against missile boats by loading defender missiles?


Keep in mind that a drake fires 7 missiles and even though they appear as one missile (grouped launchers) the defender missile will only reduce that number to 6. Remember not to sacrifice too much effectiveness for ability to survive. You are in a 3-5mil blackbird, your priority is to impact the fight in as big a way as you can and if you start sacrificing too much effectiveness for survivability you are defeating the purpose of the budget BB.
Losing money is less good than making it, confirm?
TurpinOS
Profile Joined February 2010
Canada1223 Posts
February 01 2011 18:40 GMT
#6313
On February 02 2011 03:34 Invol2ver wrote:
Show nested quote +
On February 02 2011 02:54 happyft wrote:
Just had another one of my crazy (stupid) ideas. To further bolster the EHP of a blackbird/falcon, load defender missiles into AML to prevent getting sniped by drake/tengu? (or at least carry defender missile ammo with you just in case?) And perhaps minnie light tackle ships in general can bolster their EHP against missile boats by loading defender missiles?


Keep in mind that a drake fires 7 missiles and even though they appear as one missile (grouped launchers) the defender missile will only reduce that number to 6. Remember not to sacrifice too much effectiveness for ability to survive. You are in a 3-5mil blackbird, your priority is to impact the fight in as big a way as you can and if you start sacrificing too much effectiveness for survivability you are defeating the purpose of the budget BB.


BB doesnt need highslots for jamming
http://eve.znaor.hr/pimpmydomi/
Valenius
Profile Joined September 2010
United Kingdom1266 Posts
February 01 2011 18:47 GMT
#6314
On February 02 2011 03:34 Invol2ver wrote:
Show nested quote +
On February 02 2011 02:54 happyft wrote:
Just had another one of my crazy (stupid) ideas. To further bolster the EHP of a blackbird/falcon, load defender missiles into AML to prevent getting sniped by drake/tengu? (or at least carry defender missile ammo with you just in case?) And perhaps minnie light tackle ships in general can bolster their EHP against missile boats by loading defender missiles?


Keep in mind that a drake fires 7 missiles and even though they appear as one missile (grouped launchers) the defender missile will only reduce that number to 6. Remember not to sacrifice too much effectiveness for ability to survive. You are in a 3-5mil blackbird, your priority is to impact the fight in as big a way as you can and if you start sacrificing too much effectiveness for survivability you are defeating the purpose of the budget BB.



In that case, how effective in impacting the fight are our Heavy Missile Launcher I's? That's what'd be replaced
Guilford
Profile Blog Joined August 2008
Australia290 Posts
February 01 2011 18:50 GMT
#6315
hml I dps is comical
Being forgotten is worse than death.
happyft
Profile Blog Joined December 2010
United States470 Posts
February 01 2011 19:05 GMT
#6316
On second thought, it probably wouldn't make much of a difference either way. If I'm starting to take damage, I'm going to warp out sooner than later -- the only difference it might make is when I need to stay on the battlefield to help disengage, running through a gatecamp of drakes, and the small increase in likelihood in preventing myself from getting alpha'd by sniper missileboats.

But meh, I guess even a small % increase in survivability is better than none. I'm always out of range of my missiles anyway, and I never use smartbombs cuz I'm too far away for drones to engage me (also I found practically speaking, I'd rather spend my cap on MWD than smartbombs), so might as well put something besides a salvager and a few useless launchers in my highs.

How about cap transfer in my highs if we've got a solo basilisk/guardian?
Weken
Profile Joined November 2010
United Kingdom580 Posts
Last Edited: 2011-02-01 21:39:22
February 01 2011 19:37 GMT
#6317
Warning, MASSIVE wall of text incomming, read at your own risk.

This is about talking on ts (teamspeak)

The topics are:
1. What to say and when
2. What not to say and when
3. Never spam coms(in an op)
4. You use push to talk and which key to use
5. You should never 100% trust it

With that out the way the guide will follow, if you don’t want to read all of this then I recommend you read 2 and 3 possibly 1 (which is 80% of the post btw) because these are the most important part of this post.

1. What to say and when
+ Show Spoiler +
There are several “states”, as I like to say, that ts can be in and I will give an outline of each of them. However don’t be a dick.

When it is completely dead, basically there are generally less than 5 people on - say what ever but remember that most people cant hear you.

In this state its people talking about the current situation and what to do about it. Therefore if you see “get on ts” in corp chat then do it, because orders like “dock up” are likely to be given and I have seen 1b ships die because they haven’t been listening/following orders on ts. You should be talking about the what to do and reporting info , e.g. WT reports WT logs if there is no war and we are just trying to kill some people/can flipping just dont spam it - its still say whatever but remember that people are trying to do something so use ur brain - durrrr.

The 3rd state is the “active” state; it’s when a roam or something is going on or something similar. If you’re not involved in the roam then the ONLY thing you should say is if there are WTs around, pretty much everything else goes into chat, however the chances are that most people are looking at fleet chat in this state so you might be a bit lonely when you not involved in the op, so you could try and join in with the op or something, as long as you can get to the fleet they would be happy to get more people in it. If you in the fleet the scout should be reporting to the FC in ts and the FC should be giving orders in ts, I won’t go over this because it is mentioned somewhere else, but these take priority because clean, clear coms are very important for a fleet to work effectively. If you are in the fleet and are not scout or FC then DONT SAY ANYTHING. Just dont, if you really are clueless of what to do than this might justify asking the FC but turning the ts voloume up should help too. Also every op is diffrent, yes the scout and fc have priority but if the FC has told you to do something and report it on ts, use you ******* brain, do it. Because clear comms are important for a good fleet to work any unnecessary coms should be kept out of ts in this “state” of ts.

The 4th “state” is during a battle, this is basically when the hatchery’s fleet is in the attacking another fleet. Coms get hazy here and the FC should still be able to give out orders but what you should say is: xxxxxx ship is being primaried, I have lost point on xxxxxx, and other important things like there is a massive BS fleet on dscan. This is mainly about practise and know what’s important and what isn’t, for the newer players just warp out if you going to die, (scimis will prolly be reping other ships), and say if you have lost point. Coms at this stage will never be perfect but that is to be expected.

The 5th “state”:Bascally state 2 (when something is about to happen) but be aware that orders may be given and then you need to shut up.

Last state: this is when there are people in ts but nothing is happening, normally happens after a roam or something like that. Basically don’t be a dick.

Also you have got to remember not to be an idiot – use your common sense this is just a vague guide and not everything will fall neatly into different categories. Also you should have the TL TS page faved (or as a homepage as I do) as it makes it a lot easier to get on ts straight away. Most of the stuff here is just commen sence and not being a complete idiot.


2.What not to say
+ Show Spoiler +
What not to say: i’m under attack, HELP ME!!
What you should have said: Weken is in emol and is a Harb, being attacked by 2 WTs in a cane and a bb and 1 neutral rep. I need help.
It takes 5 more seconds to say, also you should say where you are in xxxxx system (mission pocket, gate, belt) This way people can actually help you.

What not to say: I’m coming
What to say: I will come with a scimmy atm I am in ammold, where are you in emol?
Make sure you can help and tell them what kind of help you are going to have, names aren’t really important here but you might want to say it anyway.

What not to say: Should I dock up?
What to say: Should Weken dock in a Harb?
Pretty obvious there, how does the FC know you in a harb when you “I” and if he doesn’t know what you are in how can he decide if you should dock.

The main problem in the examples is that they are not specisfic (bad spelling - deal with it) always remember that people dont know where you are, what ship your in and they dont know who you are - so tell them!
Also, try to keep it EVE related and with irl friends use skype or something, please don’t say things that are unnecessary, because keeping coms clean is important. In a fleet op only ask questions that are relevant and you need to know the answers to them, just because you have a mic doesn’t mean you should only use ts.


3. Never EVER EVER spam coms (during an op)
+ Show Spoiler +
Because the FC needs to know what is going on and the scout doesn’t want to have to repeat himself, this mostly applies to ts in fleets, but it is so important what you don’t spam up the coms with stuff people don’t need to know, as you play more you will get used to what to say and what not to, but as a general rule: if it affects the entire fleet, say it on ts.


4. use Push to talk...
+ Show Spoiler +
Its anoying when i keep hearing peoples keyboards/random voices.
The buttons things to use from best to worst
-Extra mouse buttons
-0 key on num pad
-right ctl/alt
-F12 or F11
-any other key you don’t use.


5. Never 100% trust ts
+ Show Spoiler +
If you have time to put what you have to say in chat and it’s not addressed to one or a few people who are on ts when put it in chat, dammit! This doesn’t mean you have to type out whole convos, but keep it in mind that not everyone is on ts. There is simply no reason not to do this if you have the time to do it.


OK thx for reading this is quite long, but I think that organisation is a very good way to improve fleets, and it comes at no extra isk cost! Improvment are most welcomed because there are probably lots that could be put in there. HF and Fly Safe everyone.

edit: now it makes sence - yay, and thanks for the input guys.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34500 Posts
Last Edited: 2011-02-01 19:42:13
February 01 2011 19:38 GMT
#6318
we don't use basilisks or guardians

edit: wow massive wall of text, could you please enter an extra space between paragraphs, that'd make it a ton easier to read :/

edit2: tried to scan through...you make us sound really strict about ts when no ops are going on. generally when there's nothing serious going on you can use ts in whichever way you want
Moderator
Weken
Profile Joined November 2010
United Kingdom580 Posts
Last Edited: 2011-02-01 20:23:57
February 01 2011 19:44 GMT
#6319
ya this is mainly about when ops are going on and stuff, when nothing is happning say whatever cos people will just mute you.
pahndah
Profile Joined August 2009
1193 Posts
Last Edited: 2011-02-01 19:56:55
February 01 2011 19:56 GMT
#6320
TLDR: Just don't say anything unless you're scout/FC. Only report hostile jump ins if FC isn't in system with main gang and only if you know he cares. If you have to say anything else, you're doing it wrong.

Edit: Where's the CNR loss w/ the triple CCC rigs.
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