aside from some random low poly objects, or times where something like an asteroid is really really huge but still using the same texture resolution as the asteroids that are like 1% of the size
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Cyro
United Kingdom20275 Posts
aside from some random low poly objects, or times where something like an asteroid is really really huge but still using the same texture resolution as the asteroids that are like 1% of the size | ||
Flyingdutchman
Netherlands858 Posts
http://www.reddit.com/r/Eve/comments/2uwxbf/base_attributes_are_an_awful_mechanic/ | ||
Lysenko
Iceland2128 Posts
On February 06 2015 14:27 Flyingdutchman wrote: These kind of threads always feel kinda whiney to me. Basically every aspect of the game that requires some hard choice or trade-off will be challenged under the guise of not fitting into the lore or in this case be bashed because it forces you to make a choice and stick with it for a while. There's no doubt that remaps and implants add complexity to the skill system, but do they really make choices of skill training any more interesting? Complexity doesn't equate to interest if it's just another hoop to jump through, and the real interest in skill training are the opportunity costs involved in choosing one skill over another, not fiddling with parameters to try to maximize SP/hr. | ||
Zavior
Finland753 Posts
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KwarK
United States41976 Posts
On February 07 2015 01:20 Lysenko wrote: There's no doubt that remaps and implants add complexity to the skill system, but do they really make choices of skill training any more interesting? Complexity doesn't equate to interest if it's just another hoop to jump through, and the real interest in skill training are the opportunity costs involved in choosing one skill over another, not fiddling with parameters to try to maximize SP/hr. I agree and would like to add that pushing people to prioritise supports early over ships and guns is generally bad game design, | ||
DefMatrixUltra
Canada1992 Posts
Translation for Rise: "interesting choices" One of the reasons that GSF etc. are so big is because they offer a new player experience. They remove the player responsibility for the overhead of making many of the decisions present in the game (with regards to game mechanics, ship supply, what to do etc.). They ease a lot of people into the game that would absolutely not have transitioned on their own. CCP should see their success (in terms of retention) and consider changing or removing some of these mechanics which primarily hold back newer rather than older players. There is plenty of gamespace in EVE for older, more experienced, richer players to shit on everyone else. I even think new players should get more skillpoints. CCP would probably make a killing if they gave new characters a lump sum of SP 3 months after creation. | ||
hiromi
36 Posts
It's a pretty terrible experience, having my primary interest gated by sp, so I ended up quitting for a long time. When I resubbed I finished off core skills and finally went into per/wil remap, and that was a huge improvement. I think the original design for the SP system was meant to allow players to skill their characters in their own unique ways, similiar to old games such as ragnarok online or diablo 2. However, with the advent of modern gaming, people learnt that there are only a few real viable options, anything else is suboptimal or a waste. In eve, everybody learns the same set of skills to optimize whatever activity they are interested in, thus making the concept of having a unique personal character moot. With all that said, I still do feel a sense of attachment or satisfaction with my characters, but I might be in the minoority for that. | ||
419
Russian Federation3631 Posts
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Warri
Germany3208 Posts
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Impervious
Canada4172 Posts
On February 07 2015 13:32 hiromi wrote: With all that said, I still do feel a sense of attachment or satisfaction with my characters, but I might be in the minoority for that. I know I should have bought a better character on the bazaar 2-3 years ago, but I didn't for exactly this reason. I still could..... The biggest problem is that there is no realistic way for me to catch up to older characters. Sure, if I train for something specific I can perfect it in a relatively short period of time, but then I'm stuck flying the same thing all the time..... Meanwhile characters with like 150m SP are training all spec skills to 5 for an extra 2% damage because they don't know what else to train..... Not only can they fly pretty much anything perfectly, but they can fly pretty much everything perfectly..... The entire SP system needs to be revamped in my view, but I'm not sure how to do it. Honestly, I kinda like the idea of training skills with time rather than having to actually grind like in many other games, and in a lot of ways it's great for preventing idiots from getting into too expensive of ships before they understand the basics of the game (not that it's perfect at it, mind you, because idiots will still be idiots), but things like support skills are fucking ridiculous. The idea that everyone needs to train these specific skills to fly absolutely any ship is pretty stupid. Fitting skills, navigation skills, capacitor skills, shield/armor/structure skills, etc. | ||
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KwarK
United States41976 Posts
![]() Will be fun to let him know I have reserve stocks by listing them 50 at a time 20m below his target price once he lists. | ||
Ramiel
United States1220 Posts
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KwarK
United States41976 Posts
look for my posts here https://forums.eveonline.com/default.aspx?g=posts&t=289366 and here https://forums.eveonline.com/default.aspx?g=posts&t=280511 | ||
Warri
Germany3208 Posts
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Impervious
Canada4172 Posts
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Body_Shield
Canada3368 Posts
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motbob
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United States12546 Posts
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419
Russian Federation3631 Posts
On February 09 2015 01:06 KwarK wrote: https://forums.eveonline.com/default.aspx?g=posts&t=383236 look for my posts here https://forums.eveonline.com/default.aspx?g=posts&t=289366 and here https://forums.eveonline.com/default.aspx?g=posts&t=280511 loans in MD seem like slightly more refined russian roulette | ||
0m3ga
Serbia322 Posts
https://beta.eve-kill.net/related/30002616/201502032000/ | ||
Zavior
Finland753 Posts
On February 09 2015 00:32 KwarK wrote: All hail the new genolution king ![]() Will be fun to let him know I have reserve stocks by listing them 50 at a time 20m below his target price once he lists. Heh. Still got few thousand stashed up on an inactive account from the time they were selling around 15m. Heh. but selling them would require logging in so meh | ||
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