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EVE Corporation - Page 1538

Forum Index > General Games
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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2013-05-18 09:33:37
May 18 2013 07:46 GMT
#30741
i don't even know what just happened:

http://www.teamliquid.killmail.org/?a=kill_related&kll_id=17823687

I am the worst RR prophecy pilot in the world.

highlights include:

random drone aggression onto teammates
drones shooting a drake called primary last for the entire fight - http://www.teamliquid.killmail.org/?a=kill_detail&kll_id=17823705
?
Big Monkey
Profile Joined March 2012
United Kingdom473 Posts
May 18 2013 07:54 GMT
#30742
On May 18 2013 13:02 DiracMonopole wrote:
I always imagined johnny looked like this
+ Show Spoiler +

[image loading]


I always imagined he was older with a beard. He does look hot tho
I smell revival, dead bones coming alive again
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2013-05-18 10:02:15
May 18 2013 10:01 GMT
#30743
Bonus post-roam commentary -

So we jumped into an eve-uni gang that had decided at that moment to warp out. A fleetmate manages to point the last man - a Rupture. We decide to hold him there until the E-UNI fleet return. Unfortunately we had already done that before with a pointed Prophecy (scoring a couple of a kills) so they didn't come back to save their friend. So we popped it.

The pilot appears to have had a somewhat different explanation of what happened.

http://killfeed.eveuniversity.org/?a=kill_detail&kll_id=85980

NoP had been waiting for these guys but decided to move on. I saw them landing on grid and cancelled my warp. Unfortunately, I was the only one in fleet who cancelled. We shot each other for awhile, then some strange, ti-di llke thing wiped my UI largely, but also delayed my death significantly. Game just paused. If I could've seen anything in space, I'd've asked fleet to warp to me for some killing. When it resumed, I found I couldn't take 4 BCs in a cruiser. Saved it from being a no shot night

?
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
May 18 2013 10:17 GMT
#30744
Why do you have all these awesome fights after I go to bed brah?
Serious Business
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
May 18 2013 11:44 GMT
#30745
http://eve-kill.net/?a=kill_detail&kll_id=17821728

then, later:

http://eve-kill.net/?a=kill_detail&kll_id=17822058

I wonder whether someone should tell him that his shirt has been recovered.
?
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
May 18 2013 19:10 GMT
#30746
[19:08:18] Somerset Mahm > Medium Capacitor Booster II Blueprint + 10,000 Navy Cap Booster 800s -- 415980 Ueberlisk
Serious Business
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
May 18 2013 19:11 GMT
#30747
How much is that worth?
Moderator
Ueberlisk
Profile Joined August 2010
Finland455 Posts
May 18 2013 19:44 GMT
#30748
On May 19 2013 04:11 Firebolt145 wrote:
How much is that worth?


last one sold quickly for 25bil but someone might possibly pay more. boosters are few bil or something?
I got honor. - Johnny Business
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
Last Edited: 2013-05-19 14:46:39
May 19 2013 14:41 GMT
#30749


This is actually quite hilarious.
Moderator
SayGen
Profile Joined May 2010
United States1209 Posts
May 19 2013 15:00 GMT
#30750
On May 19 2013 23:41 Firebolt145 wrote:
http://www.youtube.com/watch?v=1i4qlF_9__4

This is actually quite hilarious.


R&K so good
We Live to Die
Mandini
Profile Joined April 2011
United States1717 Posts
May 19 2013 21:14 GMT
#30751
I saw sten mattson being pointed in that fight, wasnt he the guy that used to be with us?
tofucake
Profile Blog Joined October 2009
Hyrule19059 Posts
May 19 2013 21:18 GMT
#30752
yep
Liquipediaasante sana squash banana
Pufftrees
Profile Joined March 2009
2449 Posts
May 19 2013 21:26 GMT
#30753
Cool video.
Chance favors the prepared mind.
Omigawa
Profile Blog Joined August 2010
United States1556 Posts
May 20 2013 00:37 GMT
#30754
When CCP changes ship resist bonuses from 5%/level to 4%/level, does that translate directly to 5% less total ship EHP at level 5?
Galdo
Profile Joined January 2012
United States338 Posts
Last Edited: 2013-05-20 00:52:11
May 20 2013 00:51 GMT
#30755
reduce incoming damage by 25%: 0.75 damage taken, 1.3333 hp multiplier
reduce incoming damage by 20%: 0.80 damage taken, 1.25 hp multiplier

6.25% of your former hp is lost, on effected buffer. Less than this because you still have armor/shield (the other one), and structure.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2013-05-20 02:40:59
May 20 2013 01:12 GMT
#30756
On May 20 2013 09:37 Omigawa wrote:
When CCP changes ship resist bonuses from 5%/level to 4%/level, does that translate directly to 5% less total ship EHP at level 5?


That isn't the way resistance and EHP work together.

http://i.imgur.com/ZNPYVGv.png

+ Show Spoiler [Code] +

x=0:.01:1;
y=1./(1-x);
y2=1./(1-(x-.05));


Look at .8 resistance, for example. The old Abaddon has a multiplier of 5. The new one has a multiplier of 4. Just as an example, that's 1000 EHP lost per 1000 armor HP. 1000 armor HP translated before into 5000 EHP, whereas now it translates into 4000 EHP. Rather than being a 5% loss of EHP this is a 20% loss (at .8, the loss increases when you go up in resistance and decreases when you go down).

/edit - As a disclaimer, this is a short, simplified example. The actual effect of gain or loss will depend on how many stacking-penalized resist changes there are - but this should give you the intuition to understand it. Resist amounts mean little at low resist and mean a lot at high resist.
Omigawa
Profile Blog Joined August 2010
United States1556 Posts
Last Edited: 2013-05-20 02:13:45
May 20 2013 02:10 GMT
#30757
So to make sure I'm understanding correctly, a Drake with a single Adaptive Invulnerability Field II is currently:

+ Show Spoiler +
[image loading]


After the change the resists would be 56.2% / 53.0% / 63.5% / 68.8% and the shield EHP would be 50.1k - (.2)(50.1k) = 40,080 shield EHP?

Edit: That's also with an anti-EM rig, but the same results should translate, right?
KwarK
Profile Blog Joined July 2006
United States42778 Posts
Last Edited: 2013-05-20 02:19:44
May 20 2013 02:16 GMT
#30758
No. The resist bonuses are applied on top of the attribute resists with no stacking penalty and then the invuln bonus is applied on top of that with no stacking penalty but that doesn't mean you simply add or subtract the %s because they interact with each other.
How it works is resist is base 0 + the number it says under attributes. So if it says 50% exp resist then you have a resist 50%. If you then have a 5% per level at level 5 then you get another 25% of the incoming damage reduced. Because you already have 50% it only applies to the remaining 50%, ie 12.5% of the total, bringing your exp resist up to 62.5%. It is still a 25% resist increase but the 50 and the 25 aren't simply added to each other but rather apply one after the other. Therefore if the resist bonus were to change to 4% per level then it would be 20% of the remaining 50%, ie 10% of the total, bringing your exp resist up to 60%. The 5% change in resist bonus amounts to a 2.5% change in the number shown because of the way the number is calculated.

It goes 0 + attribute resist (no penalty) + bonus resist if applicable (no penalty) + dcu resist if applicable (no penalty) + resist module with highest number (no penalty) + resist module with second highest number (stacking penalty 1) and so forth. This is calculated for each resist separately so if you have an invuln and a specific hardener then the invuln will be unpenalised on three of the resists and penalised on one of them.
ModeratorThe angels have the phone box
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2013-05-20 06:36:50
May 20 2013 03:46 GMT
#30759
Ok let's make this crystal clear. I will use an explicit example and generalize it rather than doing the reverse.

Abaddon with no mods and 0 skills has 50% (.5) EM resist to its armor. With all Vs it becomes 62.5% EM resist. So where and how does the 25% bonus to armor resist come in?

+ Show Spoiler [Calculating the effect of resist amounts] +

First we start with the base level. I'll just call it 'a'.

a = 1-.5

Then we add a 25% bonus to armor resist from skills (skills are never penalized).

b = 1-.25

What does the resist number read when we "add" these two resists together? It reads 1-(a*b) = .6250.

What if we add another resist bonus, say a maxed EANM. A maxed EANM is a 25% bonus to resists again (the highest stacking-penalized module is never stacking-penalized).

c = 1-.25

What does the resist number read in EFT when we "add" the EANM? It reads 1-(a*b*c) = .7188.

Stacking-penalized modules/rigs "add" in exactly the same way except that you need to fiddle with the "base" amount it gives.

So what will a 1 EANM all Vs Abaddon look like in terms of EM armor resist when the patch comes out? Well, we have to change 'b'.

b = 1-.20

1-(a*b*c) = .7000

We've only "lost" .0188 (about 2%) resist amount, but what does that mean?

Pre-nerf Abaddon EM armor EHP = 1/(1-.7188) = 3.556

3566 EHP per 1000 HP

Post-nerf Abaddon EM armor EHP = 1/(1-.7000) = 3.333

3333 EHP per 1000 HP

You've lost 233 EHP per 1000 HP - a 20% deficiency (to EM, remember). This resulting from a loss in EFT to 2% resist amount. Get in your head that resist amount has a nonlinear relationship with EHP. Resist amount means jack until you convert it to EHP multiplier.


+ Show Spoiler [Generalization] +

To generalize this example, say you've got n resist bonuses (r1, r2, r3, ... rn). To get EHP, you do the following.

k1 = 1 - r1
k2 = 1 - r2
k3 = 1 - r3
...
kn = 1 - rn

g = k1 * k2 * k3 * ... * kn

(being very careful to properly change the base amounts for stacking penalties before calculating g)

EHP multiplier = 1/(g)

Of course you have to be careful if you want to calculate total EHP. You first need to calculate 'g' for each individual resist then average them. So to get total EHP, you'd do

total EHP multiplier = 1/((gE + gT + gK + gX)/4)


I hope it's clear why resist amounts are extremely misleading. It's best to simply follow the rule that resist amounts mean much more when the amount is closer to 100% (1) and much less when the amount is closer to 0% (0). Going from 5% resist to 6% does almost nothing. Going from 95% resist to 96% adds a ridiculous amount of EHP.

/-edit KwarK's post was correct, and I was sitting there nodding my head when reading it. But I don't think it's very clear to someone who isn't familiar with how it works.
Omigawa
Profile Blog Joined August 2010
United States1556 Posts
May 20 2013 04:26 GMT
#30760
Oh ok, I understand. I was adding resists when I should have been multiplying.

Follow up question: for T1 ships with resist%/level bonuses, do you think it would be more effective for CCP to remove the resist%/level bonus in exchange for something else (missile velocity/explosion radius on the Drake, for example) and just change the base resist amount? An across the board nerf to every ship that has a specific bonus just strikes me as a weird way to "balance" the game. I'd like to hear your thoughts.
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