On February 10 2009 18:53 H wrote:
that's it, I'm convinced Third Strike is the most skilful fighting game.
that's it, I'm convinced Third Strike is the most skilful fighting game.
the mexican guy was very good
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freelander
Hungary4707 Posts
On February 10 2009 18:53 H wrote: that's it, I'm convinced Third Strike is the most skilful fighting game. the mexican guy was very good | ||
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myrmidon2537
Philippines2188 Posts
Other players have done pretty much the same thing, youtube Pyrolee vs AFM for instance as well as Hayao and Umezono (full parry to Gigas >_>) Although I'm a little biased, I'd have to say MvC2 (or third strike). MvC2 has a really steep learning curve, and you can't stick to learning just BnBs. Just because you can AHVBx3 doesn't mean you're gdlk with Cable. Just because you can ROM doesn't mean you're gdlk with magneto. You can't really pull off some random wake-up super and expect to get away with it. It also moves at an unbelivably fast pace (throw in the bunch of crap people can easily put in the screen) which requires insane reflexes to effectively block and survive. Metagames come in the form of resets or even team choice/placement. With regards to balance, before you churn out "God and top tiers rule the game" take a moment to consider that the game consists of 3 characters with assists. Its balance is more focused on the team rather than the individual characters. Given that most Gods and tops complement each other really well, any decent low-tier player can bring a good fight with a good team and assist (DHC based + a strong AAA for example. See VDO, Vegita-X, Mike Z, Joe Zaza, Justin K, Justin Wong) 3s IMO has the best metagame. but that's just me. Anyone who thinks you can combo to death/shoot to death/blah blah blah in Marvel really doesn't know how to play the game. Edit: Just to add. Combo system being beginner friendly doesn't matter when talking about the amount of skill required to play at the highest level. Every game has n00b-friendly combos. example: generic mid range poke or close fierce punch > random special move c.mk > hadou c.mk > Shoryu c.mk > tatsu close C (2 hits) > burning knuckle close C far C > rekkax3 etc | ||
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freelander
Hungary4707 Posts
3s, guess and win | ||
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Night[Mare
Mexico4793 Posts
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danieldrsa
Brazil523 Posts
With a game like ssbm being so well ranked, its no wonder this poll turned on a popularity one, instead of a more technical one. No offense to ssbm players, its a wonderfull game, but the level of ramdomness on it completely trash its competitive aspect. | ||
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sung_moon
United States10110 Posts
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myrmidon2537
Philippines2188 Posts
Y_Y ah.. the good old days. | ||
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sung_moon
United States10110 Posts
On February 13 2009 10:55 myrmidon2537 wrote: And here comes the "Smash is not a fighting game" arguments. Y_Y ah.. the good old days. im not a smash player but dont understand y it cant b a FG. seems technical enough i remember playing marth and doing a ken combo by accident and going crazy until i found out that a guy already made it popular ![]() | ||
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RoieTRS
United States2569 Posts
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thedeadhaji
39489 Posts
On February 13 2009 10:10 freelander wrote: as the classic says: 3s, guess and win 3s is my favorite fighting game by far but this is so fucking true loooooooooool | ||
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thedeadhaji
39489 Posts
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thedeadhaji
39489 Posts
On January 30 2009 10:43 MCMcEmcee wrote: Show nested quote + On January 30 2009 10:09 xJacky wrote: how come no one ever talks about KOF in TL. 97 is clearly the best fighting game after street fighter 9898989898989898989898989898 def. And I played 97 like 200 hours vs 98 for like 20 | ||
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ketomai
United States2789 Posts
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ChoboCop
United States954 Posts
As opposed to just block block block attack attack attack... with DOA you can Attack Counter Throw or Block Attack > Throw > Counter > Attack | ||
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frostynine
Sweden53 Posts
On February 13 2009 15:37 nevake wrote: I think saying Super Smash Brothers is too general since Melee (in my opinion, and those of many others) has a much higher ceiling than Brawl. Melee is the only game I've played competitively out of those, but I can vouch that it is a much deeper game than some people realize. There is a lot of technical skill to characters like Fox that require you to execute actions within a few frames of each other to play well, but even if you are the most technical player in the world, you can't succeed in the game. A good example of this are the Japanese, who are more technically oriented (much like Koreans are more mechanically oriented in starcraft), but every time they play us, we win convincingly. The game revolves around good spacing and using mind games to an even higher degree than games like street fighter. For real. I used to compete in Melee too, but brawl is just horrible. Imo Melee is the hardest one, since like you said, it's alot about mindgames, spacing, combos made on the spot (well, for those that rely on combos..), and so on. I dont agree with the Japanese being more technical tho. As far as I can remember most of their players relied alot on mindgames, Masashi, Aniki to name a few. The only really technical guy I remember from Japan is Bombsoldier. Anyway... I think Street Fighter is the second hardest one, and any other game with already made comboes is a distant 3rd. | ||
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Scooter
United States747 Posts
On February 13 2009 15:37 nevake wrote: I think saying Super Smash Brothers is too general since Melee (in my opinion, and those of many others) has a much higher ceiling than Brawl. Melee is the only game I've played competitively out of those, but I can vouch that it is a much deeper game than some people realize. There is a lot of technical skill to characters like Fox that require you to execute actions within a few frames of each other to play well, but even if you are the most technical player in the world, you can't succeed in the game. A good example of this are the Japanese, who are more technically oriented (much like Koreans are more mechanically oriented in starcraft), but every time they play us, we win convincingly. The game revolves around good spacing and using mind games to an even higher degree than games like street fighter. many of the fighting game vets here have pretty heavy experience with the smash series. Honestly, the skill required to master Fox is not far off from learning how to perfect Yun in 3S or learning Mag's Rom Infinite in Marvel or learning I-no in Guilty Gear. In fact, learning Fox's most advanced of the advanced techniques doesn't even come close to playing a consistent I-no what with having to abuse force roman canceling, which is a shit ton more impressive than learning how to shine wave dash with Fox. As for spacing, in Melee learning how to play a decent air game and attacking with Marth (who I felt had the most emphasis on spacing) can't even be compared to learning how to zone and control space in a game like Super Turbo. Comparing the mind games between the Smash bros series and Street Fighter is pointless too. Playing Fox, the only mind games I played were random wave dashes, guessing tech direction/dodges, and random dash dancing. Directional mix-ups are about all that goes into it while you also have grab games in generic 3d fighters or high-low mixup in 2d fighters. You could even argue that there's more mind games in Brawl since there's way more emphasis on DI games and guessing tech rolls and slips counts for way more. While Melee may have a huge skill ceiling, saying it's higher than every other fighter is short sighted. Dunno, but I feel that America has stronger technical skills than Japan. Looking at Marvel, which may be the most technically difficult game (learning every possible combo with each team is a task only the best are up to). Another reason is that the Japanese players just aren't as interested in Smash and Marvel as the States, which might be obvious considering how big the tournaments are in both the countries. p.s. Play more than just one game competitively before you try to speak for them. It's just as bad as when the Warcraft III players march into TL or when TL spams up WCReplays. Uninformed arguments waste everyone's time. | ||
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stambe
Bulgaria492 Posts
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freelander
Hungary4707 Posts
On February 13 2009 19:53 ChoboCop wrote: http://www.youtube.com/watch?v=BEBcSfSQIHE&feature=related As opposed to just block block block parry parry parry... with DOA you can Attack Counter Throw or Block Attack > Throw > Counter > Attack i hope this is a joke do you realize that in your little chart you can replace your "counter" with the word parry? | ||
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o3.power91
Bahrain5288 Posts
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freelander
Hungary4707 Posts
On February 13 2009 20:40 stambe wrote: Tekken really is the most complex fighting game i've seen or played, especially Tekken Tag Tournament. But seems like everyone have different opinion. Mastering just one char from tekken(and i mean really mastering it) may take you more than an year if you play competitive, and some fighters are so fucking hard, you may never learn them properly. okay if you think this, watch this match tekken is really not that deep and definitely, that the learning period is >1 year, that is not rare in more serious games | ||
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