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What is the biggest skill 1v1 fighter game? - Page 3

Forum Index > General Games
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shavingcream66
Profile Blog Joined February 2008
United States1219 Posts
January 30 2009 00:36 GMT
#41
Shaq Fu
meegrean
Profile Joined May 2008
Thailand7699 Posts
January 30 2009 00:42 GMT
#42
I'm a Mortal Kombat fan heh.
Brood War loyalist
Sadist
Profile Blog Joined October 2002
United States7298 Posts
January 30 2009 00:55 GMT
#43
On January 30 2009 07:59 HamerD wrote:
Show nested quote +
On January 30 2009 06:15 kainzero wrote:
having reached competitive mediocrity in all those games (except smash melee, i never learned how to combo and take advantage of l-cancels, i was only good at wavedashing flawlessly =D), i'd have to say virtua fighter.

the game is incredibly well designed and almost everything links together in a grand flow chart, where each move is thoughtfully designed and balanced against every other. you're always pressing buttons and constantly thinking even though it may look like nothing much is happening.

most other fighting games, the characters have one or two dominant strategies and everything revolves around that. vf forces you to learn multiple tactics to deal with every situation, against every character.

that's not to say other fighting games suck though. actually SF: HD / ST is my game of choice.


THANKS for this post. Moar of this plz guys.

And I know it's lame to group the games into series but I don't want to get into fucking arguments about 'WHY DIDN'T YOU PUT SF4, 3S IS MUCH MORE PRO' and I didn't want to have a poll with 40 options. So I just want you to pick the series which has the most pro game in it, and discount the rest.

And btw quite a lot of ppl I know often say virtua fighter too, and that it's just too hard to even get started in so it's best to just go with SF4 or SSBM. My friends all play ssbm but ill get us onto playing sf4. We all have always loved soul calibur because it's kind of the antithesis to pro gaming, it's so easy that a normal person can just pick it up and be relatively competitive...It's just really interesting to see the poll results even if half the people complain about it ^^




I disagree about soul calibur. Its very easy to pick up yes.....but vs better players who know what they are doing its incredibly difficult to win at all. You will get Parried(sp) and abused with the high low high low sideswip shit to death.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
January 30 2009 00:57 GMT
#44
gg or vf....

well all games can b hard... so yea.....
Forever Young
qaswedfr25
Profile Blog Joined July 2008
United States212 Posts
January 30 2009 01:06 GMT
#45
Smash is intense, though brawl dumbed it down quite a bit. I personally like more freeform games where you don't simply have to have the better combo, but actually significantly outplay your opponent. It's too bad the metagame isn't as high as it once was, and noobs can get lucky and hit you when you trip, or step on your head randomly and send you down to the ground...
Scooter
Profile Blog Joined November 2007
United States747 Posts
January 30 2009 01:06 GMT
#46
This thread really makes me want to play Virtua Fighter :x After the disappointment I had with Soul Cal 3 I swore off 3d fighters forever, but if people are comparing it to Guilty Gear it must be intense. Also, when it comes to skill and competitive-ness I feel Smash bros 64 and Melee outshine Brawl by a longshot. It's not even the fact that there's no wave dashing, shffling, or lack of gamebreaking ATs in Brawl, it's that the game is so damn imbalanced. Metaknight is SS tier and Snake is S tier and the rest of the cast ranges down so far. Metaknight wins a vast majority of tournaments with Snake and the rest of the cast fighting for scraps. Even with other games with glaring imbalances (ogawa things Eddie should get his own tier in Guilty Gear), even all mid-tier teams can win Super Battle Opera.

Seeing pro Smash 64 is sex though, Isai's double jump canceled meteor spam with Ness is siiiick. That guy has to break a controller like every week... seriously.
My unblocks gets yo curleh mustache wet のωの
xJacky
Profile Blog Joined September 2008
China375 Posts
January 30 2009 01:09 GMT
#47
how come no one ever talks about KOF in TL. 97 is clearly the best fighting game after street fighter
Love was supposed to be something women chased, not men. - Neil Strauss
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
January 30 2009 01:11 GMT
#48
On January 30 2009 10:09 xJacky wrote:
how come no one ever talks about KOF in TL. 97 is clearly the best fighting game after street fighter

I like this post
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 30 2009 01:32 GMT
#49
On January 30 2009 03:03 SayaSP wrote:
lol no KoF.

MCMcEmcee
Profile Joined April 2008
United States1609 Posts
January 30 2009 01:43 GMT
#50
On January 30 2009 10:09 xJacky wrote:
how come no one ever talks about KOF in TL. 97 is clearly the best fighting game after street fighter

9898989898989898989898989898
[iHs]MCMcEmcee@UFO | のヮの
Scooter
Profile Blog Joined November 2007
United States747 Posts
January 30 2009 01:52 GMT
#51
On January 30 2009 10:43 MCMcEmcee wrote:
Show nested quote +
On January 30 2009 10:09 xJacky wrote:
how come no one ever talks about KOF in TL. 97 is clearly the best fighting game after street fighter

9898989898989898989898989898

UMUMUMUMUMUMUMUMUMUMUMUMUMUMUM
My unblocks gets yo curleh mustache wet のωの
Antifate
Profile Blog Joined August 2004
United States415 Posts
Last Edited: 2009-01-30 01:53:48
January 30 2009 01:53 GMT
#52
Although I've only played Soul Calibur 2 and SSBM competitively (and got mediocore at the new MKs), I feel that SSBM is definitely up there in "skill." To me, it feels really unique as you don't really have a health bar, instead, you have a percentage meter, and it's not uncommon for some to die with 30%, and have others survive to 150%. So you don't have any time to really relax and think, "Oh I'm up 2 rounds on him, and he's almost dead, so I can just play safe," as you can die at pretty much anytime. Aggression is rewarded. Also, the margin for error on a lot of things is pretty ridiculously small. Furthermore, good use of the stages is really important, and banning/counterpicking is a small game of its own.

Soul Calibur (which in no way represents the 3D fighting genre), kind of feels like that linear, "memorize this combo and win" game that no one likes. Yes, it may require 3 weeks of practice, but doing the same few things over and over doesn't seem very skillful to me.

Null vote.
No one is taller than the last man standing.
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
January 30 2009 01:53 GMT
#53
KoF or Guilty Gear, hands down.
cava
Profile Blog Joined November 2002
United States1035 Posts
January 30 2009 02:43 GMT
#54
In the days of melee I would have voted smash but Brawl is the least skilled game I've ever played so i cant say that anymore. Im hoping the new street fighter is going to be awesome.
cava!
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
January 30 2009 02:49 GMT
#55
WHY ISNT SHACK FU IN YOUR LIST?
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-01-30 04:29:08
January 30 2009 04:25 GMT
#56
What a poorly thought-out topic.

Here's a better (more specific) question: which fighting game has the highest execution requirements? i.e. things like doing combos, using "bugs" (wave-dashing, kara-throwing, roll-cancelling, etc.), and so on.

From my limited experience, I would say:

SSBM - very high.
Marvel vs Capcom 2 - probably very high?

Tatsunoko vs Capcom - looks like it could be quite high, e.g. Morrigan's "A+B+C [B] up" instant overhead.

Arcana Heart - low to very high, depending on character.
BlazBlue - low to high, depending on character.
SF3:3s - low to high, depending on character.
SSB Brawl - low to mid / high, depending on character?


Obviously this is different from "most skill", because there are many other skills common to fighting games besides having good execution.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
January 30 2009 04:40 GMT
#57
By the way, I don't think I've ever played a fighting game that boiled down to "learn this combo and win". (I've never played MvC2, though! )

Also, I will never learn SSBM or MvC2 because of their very high execution requirements. I enjoy having good execution to some extent, but it's definitely not the most enjoyable part of fighting games for me. I'd rather pick up a game where I can practice hardcore for a few days and have 90% of my character's execution down, so that I can compete in the more mental aspects of the game.

Another benefit of having lower execution requirements is that it's easier to introduce new players to the game (especially if they've played other FGs before). I don't think anyone wants to play a game where they lose solely because of differences in execution: it's just not fun.
ZoW
Profile Blog Joined January 2009
United States3983 Posts
January 30 2009 05:37 GMT
#58
Marvel vs. Capcom 2. Most people see it as a game where whoever mashes the most buttons the fastest wins, but that's not the case. Due to the fast pace, the skill it takes to master the timing and precision of executing combos in actual games are ridiculous. Example: Why do you think Justin Wong is so good at every game he plays? It's because hes so good at MvC2, when he plays other games he has already mastered the timing and execution of commands to the millisecond due to his experience in MvC2.
the courage to be a lazy bum
Scooter
Profile Blog Joined November 2007
United States747 Posts
January 30 2009 05:38 GMT
#59
Imagine if this thread was on srk...
My unblocks gets yo curleh mustache wet のωの
DBunny
Profile Joined October 2007
Canada192 Posts
January 30 2009 05:56 GMT
#60
Lol, justin wong isn't ridiculous at every game he plays because he is a master at mvc2. He just has raw talent in the form of gaming, that is why he is able to excel at Mario Kart DS the first time he goes to a tournament for it and why he won a Wii from that box stacking game after he was done demolishing everyone at T9.

And as for mvc2 being the hardest game, yes it requires very good reaction and it is fast paced but just because the combos are longer doesn't mean it requires more skill in execution. Pulling off consecutive kara palms is more difficult than most combos in mvc2. I would vote for 3S since skill to me is beyond just mastering timings and execution. I would say that playing someone who has such game presence that having him just crouch one character length away from you has you hesitating to attack since he will likely punish you hard in 3S is more impressive than someone who can combo you all day in mvc2.
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