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Warcraft 3 Micro - Page 4

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koreasilver
Profile Blog Joined June 2008
9109 Posts
January 18 2009 01:06 GMT
#61
The march of Moon's buildings was a pretty cool scene, but I have no idea about the significance of the spells or units or anything.
Orlandu
Profile Blog Joined January 2003
China2450 Posts
January 18 2009 01:11 GMT
#62
Most of the things in that clip weren't anything too special (a few were), that was more of just a quick recap of some of the better moments from the Moon vs Sky match in a particular tournament from awhile back. Most of that stuff really shouldn't 'wow' you, but some of it is still kinda cool.
We cant give up just because things arent the way we want them to be.
Xenixx
Profile Joined June 2008
United States499 Posts
January 18 2009 01:30 GMT
#63
good post enjoyed the tidbits but you should take a look at dota, its completely micro oriented and is the only reason i play war3
ixion
Profile Joined December 2008
Sweden81 Posts
Last Edited: 2009-01-18 03:45:54
January 18 2009 03:44 GMT
#64
On January 18 2009 10:30 Xenixx wrote:
good post enjoyed the tidbits but you should take a look at dota, its completely micro oriented and is the only reason i play war3

There is no micro in dota. you control 1 unit (a hero). Dota is about teamwork & strategies

On January 18 2009 10:11 Orlandu wrote:
Most of the things in that clip weren't anything too special (a few were), that was more of just a quick recap of some of the better moments from the Moon vs Sky match in a particular tournament from awhile back. Most of that stuff really shouldn't 'wow' you, but some of it is still kinda cool.

In my opinion every scene was special, sky vs moon are always super epic. If ur a regular war3 player you will see the epicness
WE.Pepsi.Sky ~
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
January 18 2009 05:40 GMT
#65
On January 18 2009 10:30 Xenixx wrote:
good post enjoyed the tidbits but you should take a look at dota, its completely micro oriented and is the only reason i play war3


Wow get a clue..
Orlandu
Profile Blog Joined January 2003
China2450 Posts
January 18 2009 08:46 GMT
#66
On January 18 2009 12:44 ixion wrote:
Show nested quote +
On January 18 2009 10:30 Xenixx wrote:
good post enjoyed the tidbits but you should take a look at dota, its completely micro oriented and is the only reason i play war3

There is no micro in dota. you control 1 unit (a hero). Dota is about teamwork & strategies

Show nested quote +
On January 18 2009 10:11 Orlandu wrote:
Most of the things in that clip weren't anything too special (a few were), that was more of just a quick recap of some of the better moments from the Moon vs Sky match in a particular tournament from awhile back. Most of that stuff really shouldn't 'wow' you, but some of it is still kinda cool.

In my opinion every scene was special, sky vs moon are always super epic. If ur a regular war3 player you will see the epicness


I don't disagree that Moon vs Sky encounters are exciting, because they definitely are, but the entire point of that video clip was to recap the better moments of their encounter from a particular tournament (the opening clearly shows that), not to display the all-time best moves of those players or anything. Most of the things that they did are pretty common from those two players, and even though those scenes may or may not have been exciting (and some very clearly were), most of those things weren't as rare or as exceptional as what this thread originally intended to showcase. That clip was more about the highlights of a particular match whereas this thread is more about moves that really make you say "Wow! I haven't seen something like that before/in a long time, there's some really cool stuff you can do in this game!" That's all I was pointing out, since the user I replied to seemed to be a little confused as to why that video clip was supposed to be special. I definitely agree that if you know the game a lot of it was still cool stuff, regardless of how special each scene may or may not have been

I have actually played WarCraft 3 a good bit myself and have attended quite a few large scale tournaments, so I'm definitely familiar with these kinds of events/players/matches.
We cant give up just because things arent the way we want them to be.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2009-01-18 09:31:27
January 18 2009 09:27 GMT
#67
Nice vid, saw them some time ago.

Yes, there's less macro, but wc3 players need to organise their creeping and item buying (which requires cutting units for some who complain abt that too)

Like if u creep higher lvl creeps you stand to gain more xp but risk losing a lot when u get creep-jacked or when some one atks your base.

Humans can change pesants into militia, sacrificing lumber for faster xp or expansion.

I still think SC is harder, but WC3 certainly is a fun game too.

I wanted to start a thread like this too, to correct the misunderstadings abt wc3 but u certainly were beter :D
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Azrael1111
Profile Joined July 2008
United States550 Posts
Last Edited: 2009-01-18 11:35:09
January 18 2009 11:32 GMT
#68
On January 18 2009 06:30 virLudens wrote:
Show nested quote +
On January 15 2009 18:59 LipsOfDeceit wrote:
I agree partly with you Zoler, but there are formulas in place that regulate the crits/any other percentage based skill. It keeps it at exactly 15% over the duration of the game(maybe a bit off, like 15.03%). However, there is still luck as to when they will happen.

Item drops need to be sorted, agreed.

There are a few luck factors in SC(dud scarabs) but it obviously has much less luck involved.


actually, dud scarabs aren't luck based. Scarabs go after whatever unit is targeted, if that units being blocked, too bad. You can still target an SCV that will end near the back of the line though.


i have to agree with this, people complain about a dud scarab, but its a shot that because of the placement of the cc would fail eeeevery time.

more on topic. I think war3 and starcraft are equivalent in micro. Just because one has more patrol micro doesn't make it overall better. Until a player can micro everything going on in the game near perfectly then it can still be used competively.
ixion
Profile Joined December 2008
Sweden81 Posts
January 18 2009 15:07 GMT
#69
Warcraft 3 and Starcraft have different kinds of macro, in wc3 when you play human if you make too many towers vs a destro push you WILL lose and if you make too few you WILL lose. In starcraft you need to mass produce, expand and keep ur economy low and unit count high basically. In wc3 it's not the same at all. The macro in warcraft is all about how many and when. Warcraft 3 macro takes more thinking then SC macro while SC macro requires insane speed which is a lot harder then wc3 macro. But after all Wc3 is a micro based game and it's all about micro in the end.
WE.Pepsi.Sky ~
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
January 18 2009 15:31 GMT
#70
On January 15 2009 15:44 jodogohoo wrote:
I APPROVE OF THIS.
Only thing I don't like is the fact there is no macro in warcraft and the only thing people have to focus on is micro


The main problem with WC3 is not the lack of time consuming macro.
The problem is that in WC3 you have one army that absolutely have to stay together. Now what this means, is that there is no, and I mean NO, multitasking in wc3. Its all about who can time and use their infite amount of spells fastest, and the one that falls behind in a battle then tp's out. Now the other player have gained a small economy advantage and they run around a little and then do the same thing again and again, until one player can't affort a tp and then he has lost.

In WC3 there are no base raids, single drops, multiple drops, little forces to take out key buildings, because units without a hero among them are useless more or less.

Ahhh.. That felt good to write.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
eX-Corgh
Profile Joined October 2007
Russian Federation386 Posts
January 18 2009 16:16 GMT
#71
On January 19 2009 00:31 Ota Solgryn wrote:
Show nested quote +
On January 15 2009 15:44 jodogohoo wrote:
I APPROVE OF THIS.
Only thing I don't like is the fact there is no macro in warcraft and the only thing people have to focus on is micro


The main problem with WC3 is not the lack of time consuming macro.
The problem is that in WC3 you have one army that absolutely have to stay together. Now what this means, is that there is no, and I mean NO, multitasking in wc3. Its all about who can time and use their infite amount of spells fastest, and the one that falls behind in a battle then tp's out. Now the other player have gained a small economy advantage and they run around a little and then do the same thing again and again, until one player can't affort a tp and then he has lost.

In WC3 there are no base raids, single drops, multiple drops, little forces to take out key buildings, because units without a hero among them are useless more or less.

Ahhh.. That felt good to write.


I got into WC3 to see what all the hype was about... played it for a few months until I got completely bored with it -_-

I agree with everything you said. It was also very annoying that everything in WC3 was so s l o w.. Units take a 100 years to die, move slowly, bases take ages to build, even the mouse and scrolling speed is way slower than in SC! omg
Never give cheese to the Gorilla ^^
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
Last Edited: 2009-01-18 17:45:15
January 18 2009 17:41 GMT
#72
On January 19 2009 01:16 eX-Corgh wrote:
Show nested quote +
On January 19 2009 00:31 Ota Solgryn wrote:
On January 15 2009 15:44 jodogohoo wrote:
I APPROVE OF THIS.
Only thing I don't like is the fact there is no macro in warcraft and the only thing people have to focus on is micro


The main problem with WC3 is not the lack of time consuming macro.
The problem is that in WC3 you have one army that absolutely have to stay together. Now what this means, is that there is no, and I mean NO, multitasking in wc3. Its all about who can time and use their infite amount of spells fastest, and the one that falls behind in a battle then tp's out. Now the other player have gained a small economy advantage and they run around a little and then do the same thing again and again, until one player can't affort a tp and then he has lost.

In WC3 there are no base raids, single drops, multiple drops, little forces to take out key buildings, because units without a hero among them are useless more or less.

Ahhh.. That felt good to write.


I got into WC3 to see what all the hype was about... played it for a few months until I got completely bored with it -_-

I agree with everything you said. It was also very annoying that everything in WC3 was so s l o w.. Units take a 100 years to die, move slowly, bases take ages to build, even the mouse and scrolling speed is way slower than in SC! omg


Ugh I was starting to think this thread might actually stay relatively free of people who think they know something and start posting out of their ass.

In the video I posted you can see an undead ghoul creeping while fight a battle which is very difficult because you can lose units on two different places on the map, creeping that camp with 5-7 ghouls would be hard enough by itself.

All races can benefit greatly by harassing with their first hero while creeping with their second hero/army in the midgame.

There is a TON of solo hero harassment in the game... and that means potentially doing it AND defending it while also creeping with your 2nd hero and army.

There is also something called single screen multitasking.. there are a ton of things to do at the same time every battle and knowing what to do when and what to do it to depending on positioning is very difficult.

Also unit pulls make for a lot of different things that need you attentions, you have to refocus units that are targeting a unit that has enough life to run away while making sure you are running away your own high life units etc etc etc... I could go on

Starcraft is a better and more difficult game but you shouldn't post things you know nothing about.

EDIT: I just compared the building times quickly because I thought you were full of shit and the average of building times is like 10 seconds apart at most.
xhuwin
Profile Blog Joined June 2007
United States476 Posts
January 18 2009 17:47 GMT
#73
On January 16 2009 07:08 Orlandu wrote:
Show nested quote +
On January 16 2009 05:54 Purind wrote:
I remember watching the micro in Weryeery's post before and thinking "holy crap that's insane" but didn't appreciate the impact it had on the game until I read about it. It was some insane micro, but nothing died, so to someone like me that doesn't know much about the game, it seems like an empty move that doesn't accomplish anything


That's a good point that brings up an issue that I've noticed for a really long time about WarCraft 3. So much of what goes on inside the game is subtle (much more so than in StarCraft), and a lot of times it's hard for people who aren't really, really good at the game to fully grasp what happened and why it was done or why it was so important. Even pretty good players that consider themselves very skilled often times miss many of these subtle details and misunderstand the importance of vital concepts such as timing, because concepts such as these aren't always visible.

So when you show a game like this to people who really don't know anything about the game, and even StarCraft players are included in this category (because while StarCraft is probably one of the closest things out there to WarCraft 3 and they should understand the concepts better than most, it is still a very, VERY different game and these players aren't trained to pick up on the subtle intricacies of the game), so many things just seem boring or pointless, and as many have echoed here, extremely easy. While relatively speaking some of that may or may not be true, there is far far more to the game than meets the eye, and it's difficult for someone who doesn't understand the game very well to appreciate much of what is going on.

I think that's one of the big flaws with WarCraft 3 in terms of its interest towards spectators. You really need to know the game to enjoy watching it, or you'll find yourself very unimpressed or bored.


With that in mind, I think it's great that the OP provided such detailed explanations, as I think that really helps people with limited knowledge about the game understand why these different things are something to respect.


I played WC3 for about 2.5 years in high school before switching back to SC. (It was watching pimpest plays that made me switch).

I think part of the reason that warcraft 3 is more confusing is that the a lot of the spells are buffs or debuffs. Example: bloodlust is a game changing spell, greatly increasing attack speed, but as a spectator, you might not notice the increase in attack speed. Yes, the units grow bigger and there's a graphical change, but in a big battle with flashy spells flying everywhere, the spectator might not understand the importance of +40% attack speed.

Whereas in StarCraft, a game changing spell might be a storm, and that's just hard to miss; with the explosions and blood erupting underneath the storm, the spectator KNOWS that something powerful just happened.

Another thing is that WC3 concentrates a lot on saving units because of the importance of heroes and XP. Though to a skilled player, watching a player run a wisp time a detonate against a coil is a demonstration of skill, to a the spectator it's not nearly as entertaining as watching a 100 food army of TvP smash into each other. Yes, in StarCraft, people pick off units and do things on a smaller level too, especially late late game (when the map is mined out) and early game (where every unit matters) but it's not like losing a unit will lose you the game (except in ZvZ -_-) whereas losing a hero is a huge setback.


xyn
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
January 18 2009 17:51 GMT
#74
On January 19 2009 00:31 Ota Solgryn wrote:
Show nested quote +
On January 15 2009 15:44 jodogohoo wrote:
I APPROVE OF THIS.
Only thing I don't like is the fact there is no macro in warcraft and the only thing people have to focus on is micro


The main problem with WC3 is not the lack of time consuming macro.
The problem is that in WC3 you have one army that absolutely have to stay together. Now what this means, is that there is no, and I mean NO, multitasking in wc3. Its all about who can time and use their infite amount of spells fastest, and the one that falls behind in a battle then tp's out. Now the other player have gained a small economy advantage and they run around a little and then do the same thing again and again, until one player can't affort a tp and then he has lost.

In WC3 there are no base raids, single drops, multiple drops, little forces to take out key buildings, because units without a hero among them are useless more or less.

Ahhh.. That felt good to write.


I have seen some players (namely Madfrog) creeping 3 place same time and harassing too with his hero.

Nowdays its standard requirements to manage creeping and harassing at the same time.
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
January 18 2009 19:23 GMT
#75
On January 19 2009 02:41 inReacH wrote:
Show nested quote +
On January 19 2009 01:16 eX-Corgh wrote:
On January 19 2009 00:31 Ota Solgryn wrote:
On January 15 2009 15:44 jodogohoo wrote:
I APPROVE OF THIS.
Only thing I don't like is the fact there is no macro in warcraft and the only thing people have to focus on is micro


The main problem with WC3 is not the lack of time consuming macro.
The problem is that in WC3 you have one army that absolutely have to stay together. Now what this means, is that there is no, and I mean NO, multitasking in wc3. Its all about who can time and use their infite amount of spells fastest, and the one that falls behind in a battle then tp's out. Now the other player have gained a small economy advantage and they run around a little and then do the same thing again and again, until one player can't affort a tp and then he has lost.

In WC3 there are no base raids, single drops, multiple drops, little forces to take out key buildings, because units without a hero among them are useless more or less.

Ahhh.. That felt good to write.


I got into WC3 to see what all the hype was about... played it for a few months until I got completely bored with it -_-

I agree with everything you said. It was also very annoying that everything in WC3 was so s l o w.. Units take a 100 years to die, move slowly, bases take ages to build, even the mouse and scrolling speed is way slower than in SC! omg


Ugh I was starting to think this thread might actually stay relatively free of people who think they know something and start posting out of their ass.

In the video I posted you can see an undead ghoul creeping while fight a battle which is very difficult because you can lose units on two different places on the map, creeping that camp with 5-7 ghouls would be hard enough by itself.

All races can benefit greatly by harassing with their first hero while creeping with their second hero/army in the midgame.

There is a TON of solo hero harassment in the game... and that means potentially doing it AND defending it while also creeping with your 2nd hero and army.

There is also something called single screen multitasking.. there are a ton of things to do at the same time every battle and knowing what to do when and what to do it to depending on positioning is very difficult.

Also unit pulls make for a lot of different things that need you attentions, you have to refocus units that are targeting a unit that has enough life to run away while making sure you are running away your own high life units etc etc etc... I could go on

Starcraft is a better and more difficult game but you shouldn't post things you know nothing about.

EDIT: I just compared the building times quickly because I thought you were full of shit and the average of building times is like 10 seconds apart at most.


I do remember MadFrog began creeping while doing herassment, but this still dosent remotely compare to what kind of multitasking is required in BW. Let me elaborate:

There is an infite difference between attacking creeps that is controlled by the ai or attack some human controlled units. The creeps are stupid; what you are required to do, is to pull damaged ghouls back and then the creep will attack your other gouls and whatnot.

In BW everything you do is against another human. This means that if you attack on a front for diversion and simultaniously doing (lets just say one herassment for simplicity) doing a drop on his mineral line with some templars, your opponent will react cleverly and try to escape his workers, intercept your shuttle and kill your templars. So for you to benefit from the drop, you will have to calculate where his workers are going while doing the front attack and if you want to escape with your shuttle and templars it required even more micro.
And a templar drop is really one of the easy herassments compared to e.g. muta herass and reaver.

ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
ixion
Profile Joined December 2008
Sweden81 Posts
January 18 2009 19:29 GMT
#76
On January 19 2009 00:31 Ota Solgryn wrote:
Show nested quote +
On January 15 2009 15:44 jodogohoo wrote:
I APPROVE OF THIS.
Only thing I don't like is the fact there is no macro in warcraft and the only thing people have to focus on is micro


The main problem with WC3 is not the lack of time consuming macro.
The problem is that in WC3 you have one army that absolutely have to stay together. Now what this means, is that there is no, and I mean NO, multitasking in wc3. Its all about who can time and use their infite amount of spells fastest, and the one that falls behind in a battle then tp's out. Now the other player have gained a small economy advantage and they run around a little and then do the same thing again and again, until one player can't affort a tp and then he has lost.

In WC3 there are no base raids, single drops, multiple drops, little forces to take out key buildings, because units without a hero among them are useless more or less.

Ahhh.. That felt good to write.

There is a HUGE amount of multi tasking in wc3. Mostly depends on waht race you play though
WE.Pepsi.Sky ~
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
Last Edited: 2009-01-18 20:08:09
January 18 2009 19:52 GMT
#77
On January 19 2009 04:23 Ota Solgryn wrote:
Show nested quote +
On January 19 2009 02:41 inReacH wrote:
On January 19 2009 01:16 eX-Corgh wrote:
On January 19 2009 00:31 Ota Solgryn wrote:
On January 15 2009 15:44 jodogohoo wrote:
I APPROVE OF THIS.
Only thing I don't like is the fact there is no macro in warcraft and the only thing people have to focus on is micro


The main problem with WC3 is not the lack of time consuming macro.
The problem is that in WC3 you have one army that absolutely have to stay together. Now what this means, is that there is no, and I mean NO, multitasking in wc3. Its all about who can time and use their infite amount of spells fastest, and the one that falls behind in a battle then tp's out. Now the other player have gained a small economy advantage and they run around a little and then do the same thing again and again, until one player can't affort a tp and then he has lost.

In WC3 there are no base raids, single drops, multiple drops, little forces to take out key buildings, because units without a hero among them are useless more or less.

Ahhh.. That felt good to write.


I got into WC3 to see what all the hype was about... played it for a few months until I got completely bored with it -_-

I agree with everything you said. It was also very annoying that everything in WC3 was so s l o w.. Units take a 100 years to die, move slowly, bases take ages to build, even the mouse and scrolling speed is way slower than in SC! omg


Ugh I was starting to think this thread might actually stay relatively free of people who think they know something and start posting out of their ass.

In the video I posted you can see an undead ghoul creeping while fight a battle which is very difficult because you can lose units on two different places on the map, creeping that camp with 5-7 ghouls would be hard enough by itself.

All races can benefit greatly by harassing with their first hero while creeping with their second hero/army in the midgame.

There is a TON of solo hero harassment in the game... and that means potentially doing it AND defending it while also creeping with your 2nd hero and army.

There is also something called single screen multitasking.. there are a ton of things to do at the same time every battle and knowing what to do when and what to do it to depending on positioning is very difficult.

Also unit pulls make for a lot of different things that need you attentions, you have to refocus units that are targeting a unit that has enough life to run away while making sure you are running away your own high life units etc etc etc... I could go on

Starcraft is a better and more difficult game but you shouldn't post things you know nothing about.

EDIT: I just compared the building times quickly because I thought you were full of shit and the average of building times is like 10 seconds apart at most.


I do remember MadFrog began creeping while doing herassment, but this still dosent remotely compare to what kind of multitasking is required in BW. Let me elaborate:

There is an infite difference between attacking creeps that is controlled by the ai or attack some human controlled units. The creeps are stupid; what you are required to do, is to pull damaged ghouls back and then the creep will attack your other gouls and whatnot.

In BW everything you do is against another human. This means that if you attack on a front for diversion and simultaniously doing (lets just say one herassment for simplicity) doing a drop on his mineral line with some templars, your opponent will react cleverly and try to escape his workers, intercept your shuttle and kill your templars. So for you to benefit from the drop, you will have to calculate where his workers are going while doing the front attack and if you want to escape with your shuttle and templars it required even more micro.
And a templar drop is really one of the easy herassments compared to e.g. muta herass and reaver.



Whatever dude, your clueless.
I have no interest in starting an example war.. try doing well on Blizzards next invitational ladder and see if you can get a single win without multitasking.
Midnight)Sun
Profile Joined January 2003
United States256 Posts
January 18 2009 20:08 GMT
#78
thanks for the video! i still can't believe that death coil traveled halfway across the map...

what's the name of the song that plays in the second half?
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
January 18 2009 20:19 GMT
#79
On January 19 2009 05:08 Midnight)Sun wrote:
thanks for the video! i still can't believe that death coil traveled halfway across the map...

what's the name of the song that plays in the second half?


Die Prinzen - Deutschland
Frits
Profile Joined March 2003
11782 Posts
January 18 2009 20:21 GMT
#80
From experience I know that playing wc3 is a lot harder than it looks but damn, that sure as hell doesn't make it entertaining for me to watch, I KNOW the micro in the video in the OP is really good, it just doesn't change anything for me, whenever I watch a wc3 vod I get sleepy as hell. Maybe it's the lack of units, the time it takes for units to die or the fantasy setting, I don't know.

Good effort making the OP though, Im sure there are people here who havent played wc3 yet and do like it.
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