Warcraft 3 Micro - Page 4
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koreasilver
9109 Posts
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Orlandu
China2450 Posts
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Xenixx
United States499 Posts
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ixion
Sweden81 Posts
On January 18 2009 10:30 Xenixx wrote: good post enjoyed the tidbits but you should take a look at dota, its completely micro oriented and is the only reason i play war3 There is no micro in dota. you control 1 unit (a hero). Dota is about teamwork & strategies On January 18 2009 10:11 Orlandu wrote: Most of the things in that clip weren't anything too special (a few were), that was more of just a quick recap of some of the better moments from the Moon vs Sky match in a particular tournament from awhile back. Most of that stuff really shouldn't 'wow' you, but some of it is still kinda cool. In my opinion every scene was special, sky vs moon are always super epic. If ur a regular war3 player you will see the epicness | ||
inReacH
Sweden1612 Posts
On January 18 2009 10:30 Xenixx wrote: good post enjoyed the tidbits but you should take a look at dota, its completely micro oriented and is the only reason i play war3 Wow get a clue.. | ||
Orlandu
China2450 Posts
On January 18 2009 12:44 ixion wrote: There is no micro in dota. you control 1 unit (a hero). Dota is about teamwork & strategies In my opinion every scene was special, sky vs moon are always super epic. If ur a regular war3 player you will see the epicness I don't disagree that Moon vs Sky encounters are exciting, because they definitely are, but the entire point of that video clip was to recap the better moments of their encounter from a particular tournament (the opening clearly shows that), not to display the all-time best moves of those players or anything. Most of the things that they did are pretty common from those two players, and even though those scenes may or may not have been exciting (and some very clearly were), most of those things weren't as rare or as exceptional as what this thread originally intended to showcase. That clip was more about the highlights of a particular match whereas this thread is more about moves that really make you say "Wow! I haven't seen something like that before/in a long time, there's some really cool stuff you can do in this game!" That's all I was pointing out, since the user I replied to seemed to be a little confused as to why that video clip was supposed to be special. I definitely agree that if you know the game a lot of it was still cool stuff, regardless of how special each scene may or may not have been ![]() I have actually played WarCraft 3 a good bit myself and have attended quite a few large scale tournaments, so I'm definitely familiar with these kinds of events/players/matches. | ||
JieXian
Malaysia4677 Posts
Yes, there's less macro, but wc3 players need to organise their creeping and item buying (which requires cutting units for some who complain abt that too) Like if u creep higher lvl creeps you stand to gain more xp but risk losing a lot when u get creep-jacked or when some one atks your base. Humans can change pesants into militia, sacrificing lumber for faster xp or expansion. I still think SC is harder, but WC3 certainly is a fun game too. I wanted to start a thread like this too, to correct the misunderstadings abt wc3 but u certainly were beter :D | ||
Azrael1111
United States550 Posts
On January 18 2009 06:30 virLudens wrote: actually, dud scarabs aren't luck based. Scarabs go after whatever unit is targeted, if that units being blocked, too bad. You can still target an SCV that will end near the back of the line though. i have to agree with this, people complain about a dud scarab, but its a shot that because of the placement of the cc would fail eeeevery time. more on topic. I think war3 and starcraft are equivalent in micro. Just because one has more patrol micro doesn't make it overall better. Until a player can micro everything going on in the game near perfectly then it can still be used competively. | ||
ixion
Sweden81 Posts
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Ota Solgryn
Denmark2011 Posts
On January 15 2009 15:44 jodogohoo wrote: I APPROVE OF THIS. Only thing I don't like is the fact there is no macro in warcraft and the only thing people have to focus on is micro The main problem with WC3 is not the lack of time consuming macro. The problem is that in WC3 you have one army that absolutely have to stay together. Now what this means, is that there is no, and I mean NO, multitasking in wc3. Its all about who can time and use their infite amount of spells fastest, and the one that falls behind in a battle then tp's out. Now the other player have gained a small economy advantage and they run around a little and then do the same thing again and again, until one player can't affort a tp and then he has lost. In WC3 there are no base raids, single drops, multiple drops, little forces to take out key buildings, because units without a hero among them are useless more or less. Ahhh.. That felt good to write. | ||
eX-Corgh
Russian Federation386 Posts
On January 19 2009 00:31 Ota Solgryn wrote: The main problem with WC3 is not the lack of time consuming macro. The problem is that in WC3 you have one army that absolutely have to stay together. Now what this means, is that there is no, and I mean NO, multitasking in wc3. Its all about who can time and use their infite amount of spells fastest, and the one that falls behind in a battle then tp's out. Now the other player have gained a small economy advantage and they run around a little and then do the same thing again and again, until one player can't affort a tp and then he has lost. In WC3 there are no base raids, single drops, multiple drops, little forces to take out key buildings, because units without a hero among them are useless more or less. Ahhh.. That felt good to write. I got into WC3 to see what all the hype was about... played it for a few months until I got completely bored with it -_- I agree with everything you said. It was also very annoying that everything in WC3 was so s l o w.. Units take a 100 years to die, move slowly, bases take ages to build, even the mouse and scrolling speed is way slower than in SC! omg | ||
inReacH
Sweden1612 Posts
On January 19 2009 01:16 eX-Corgh wrote: I got into WC3 to see what all the hype was about... played it for a few months until I got completely bored with it -_- I agree with everything you said. It was also very annoying that everything in WC3 was so s l o w.. Units take a 100 years to die, move slowly, bases take ages to build, even the mouse and scrolling speed is way slower than in SC! omg Ugh I was starting to think this thread might actually stay relatively free of people who think they know something and start posting out of their ass. In the video I posted you can see an undead ghoul creeping while fight a battle which is very difficult because you can lose units on two different places on the map, creeping that camp with 5-7 ghouls would be hard enough by itself. All races can benefit greatly by harassing with their first hero while creeping with their second hero/army in the midgame. There is a TON of solo hero harassment in the game... and that means potentially doing it AND defending it while also creeping with your 2nd hero and army. There is also something called single screen multitasking.. there are a ton of things to do at the same time every battle and knowing what to do when and what to do it to depending on positioning is very difficult. Also unit pulls make for a lot of different things that need you attentions, you have to refocus units that are targeting a unit that has enough life to run away while making sure you are running away your own high life units etc etc etc... I could go on Starcraft is a better and more difficult game but you shouldn't post things you know nothing about. EDIT: I just compared the building times quickly because I thought you were full of shit and the average of building times is like 10 seconds apart at most. | ||
xhuwin
United States476 Posts
On January 16 2009 07:08 Orlandu wrote: That's a good point that brings up an issue that I've noticed for a really long time about WarCraft 3. So much of what goes on inside the game is subtle (much more so than in StarCraft), and a lot of times it's hard for people who aren't really, really good at the game to fully grasp what happened and why it was done or why it was so important. Even pretty good players that consider themselves very skilled often times miss many of these subtle details and misunderstand the importance of vital concepts such as timing, because concepts such as these aren't always visible. So when you show a game like this to people who really don't know anything about the game, and even StarCraft players are included in this category (because while StarCraft is probably one of the closest things out there to WarCraft 3 and they should understand the concepts better than most, it is still a very, VERY different game and these players aren't trained to pick up on the subtle intricacies of the game), so many things just seem boring or pointless, and as many have echoed here, extremely easy. While relatively speaking some of that may or may not be true, there is far far more to the game than meets the eye, and it's difficult for someone who doesn't understand the game very well to appreciate much of what is going on. I think that's one of the big flaws with WarCraft 3 in terms of its interest towards spectators. You really need to know the game to enjoy watching it, or you'll find yourself very unimpressed or bored. With that in mind, I think it's great that the OP provided such detailed explanations, as I think that really helps people with limited knowledge about the game understand why these different things are something to respect. I played WC3 for about 2.5 years in high school before switching back to SC. (It was watching pimpest plays that made me switch). I think part of the reason that warcraft 3 is more confusing is that the a lot of the spells are buffs or debuffs. Example: bloodlust is a game changing spell, greatly increasing attack speed, but as a spectator, you might not notice the increase in attack speed. Yes, the units grow bigger and there's a graphical change, but in a big battle with flashy spells flying everywhere, the spectator might not understand the importance of +40% attack speed. Whereas in StarCraft, a game changing spell might be a storm, and that's just hard to miss; with the explosions and blood erupting underneath the storm, the spectator KNOWS that something powerful just happened. Another thing is that WC3 concentrates a lot on saving units because of the importance of heroes and XP. Though to a skilled player, watching a player run a wisp time a detonate against a coil is a demonstration of skill, to a the spectator it's not nearly as entertaining as watching a 100 food army of TvP smash into each other. Yes, in StarCraft, people pick off units and do things on a smaller level too, especially late late game (when the map is mined out) and early game (where every unit matters) but it's not like losing a unit will lose you the game (except in ZvZ -_-) whereas losing a hero is a huge setback. | ||
Too_MuchZerg
Finland2818 Posts
On January 19 2009 00:31 Ota Solgryn wrote: The main problem with WC3 is not the lack of time consuming macro. The problem is that in WC3 you have one army that absolutely have to stay together. Now what this means, is that there is no, and I mean NO, multitasking in wc3. Its all about who can time and use their infite amount of spells fastest, and the one that falls behind in a battle then tp's out. Now the other player have gained a small economy advantage and they run around a little and then do the same thing again and again, until one player can't affort a tp and then he has lost. In WC3 there are no base raids, single drops, multiple drops, little forces to take out key buildings, because units without a hero among them are useless more or less. Ahhh.. That felt good to write. I have seen some players (namely Madfrog) creeping 3 place same time and harassing too with his hero. Nowdays its standard requirements to manage creeping and harassing at the same time. | ||
Ota Solgryn
Denmark2011 Posts
On January 19 2009 02:41 inReacH wrote: Ugh I was starting to think this thread might actually stay relatively free of people who think they know something and start posting out of their ass. In the video I posted you can see an undead ghoul creeping while fight a battle which is very difficult because you can lose units on two different places on the map, creeping that camp with 5-7 ghouls would be hard enough by itself. All races can benefit greatly by harassing with their first hero while creeping with their second hero/army in the midgame. There is a TON of solo hero harassment in the game... and that means potentially doing it AND defending it while also creeping with your 2nd hero and army. There is also something called single screen multitasking.. there are a ton of things to do at the same time every battle and knowing what to do when and what to do it to depending on positioning is very difficult. Also unit pulls make for a lot of different things that need you attentions, you have to refocus units that are targeting a unit that has enough life to run away while making sure you are running away your own high life units etc etc etc... I could go on Starcraft is a better and more difficult game but you shouldn't post things you know nothing about. EDIT: I just compared the building times quickly because I thought you were full of shit and the average of building times is like 10 seconds apart at most. I do remember MadFrog began creeping while doing herassment, but this still dosent remotely compare to what kind of multitasking is required in BW. Let me elaborate: There is an infite difference between attacking creeps that is controlled by the ai or attack some human controlled units. The creeps are stupid; what you are required to do, is to pull damaged ghouls back and then the creep will attack your other gouls and whatnot. In BW everything you do is against another human. This means that if you attack on a front for diversion and simultaniously doing (lets just say one herassment for simplicity) doing a drop on his mineral line with some templars, your opponent will react cleverly and try to escape his workers, intercept your shuttle and kill your templars. So for you to benefit from the drop, you will have to calculate where his workers are going while doing the front attack and if you want to escape with your shuttle and templars it required even more micro. And a templar drop is really one of the easy herassments compared to e.g. muta herass and reaver. | ||
ixion
Sweden81 Posts
On January 19 2009 00:31 Ota Solgryn wrote: The main problem with WC3 is not the lack of time consuming macro. The problem is that in WC3 you have one army that absolutely have to stay together. Now what this means, is that there is no, and I mean NO, multitasking in wc3. Its all about who can time and use their infite amount of spells fastest, and the one that falls behind in a battle then tp's out. Now the other player have gained a small economy advantage and they run around a little and then do the same thing again and again, until one player can't affort a tp and then he has lost. In WC3 there are no base raids, single drops, multiple drops, little forces to take out key buildings, because units without a hero among them are useless more or less. Ahhh.. That felt good to write. There is a HUGE amount of multi tasking in wc3. Mostly depends on waht race you play though | ||
inReacH
Sweden1612 Posts
On January 19 2009 04:23 Ota Solgryn wrote: I do remember MadFrog began creeping while doing herassment, but this still dosent remotely compare to what kind of multitasking is required in BW. Let me elaborate: There is an infite difference between attacking creeps that is controlled by the ai or attack some human controlled units. The creeps are stupid; what you are required to do, is to pull damaged ghouls back and then the creep will attack your other gouls and whatnot. In BW everything you do is against another human. This means that if you attack on a front for diversion and simultaniously doing (lets just say one herassment for simplicity) doing a drop on his mineral line with some templars, your opponent will react cleverly and try to escape his workers, intercept your shuttle and kill your templars. So for you to benefit from the drop, you will have to calculate where his workers are going while doing the front attack and if you want to escape with your shuttle and templars it required even more micro. And a templar drop is really one of the easy herassments compared to e.g. muta herass and reaver. Whatever dude, your clueless. I have no interest in starting an example war.. try doing well on Blizzards next invitational ladder and see if you can get a single win without multitasking. | ||
Midnight)Sun
United States256 Posts
what's the name of the song that plays in the second half? | ||
inReacH
Sweden1612 Posts
On January 19 2009 05:08 Midnight)Sun wrote: thanks for the video! i still can't believe that death coil traveled halfway across the map... what's the name of the song that plays in the second half? Die Prinzen - Deutschland | ||
Frits
11782 Posts
Good effort making the OP though, Im sure there are people here who havent played wc3 yet and do like it. | ||
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