Warcraft 3 Micro - Page 3
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koreasilver
9109 Posts
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Orlandu
China2450 Posts
On January 16 2009 05:54 Purind wrote: I remember watching the micro in Weryeery's post before and thinking "holy crap that's insane" but didn't appreciate the impact it had on the game until I read about it. It was some insane micro, but nothing died, so to someone like me that doesn't know much about the game, it seems like an empty move that doesn't accomplish anything That's a good point that brings up an issue that I've noticed for a really long time about WarCraft 3. So much of what goes on inside the game is subtle (much more so than in StarCraft), and a lot of times it's hard for people who aren't really, really good at the game to fully grasp what happened and why it was done or why it was so important. Even pretty good players that consider themselves very skilled often times miss many of these subtle details and misunderstand the importance of vital concepts such as timing, because concepts such as these aren't always visible. So when you show a game like this to people who really don't know anything about the game, and even StarCraft players are included in this category (because while StarCraft is probably one of the closest things out there to WarCraft 3 and they should understand the concepts better than most, it is still a very, VERY different game and these players aren't trained to pick up on the subtle intricacies of the game), so many things just seem boring or pointless, and as many have echoed here, extremely easy. While relatively speaking some of that may or may not be true, there is far far more to the game than meets the eye, and it's difficult for someone who doesn't understand the game very well to appreciate much of what is going on. I think that's one of the big flaws with WarCraft 3 in terms of its interest towards spectators. You really need to know the game to enjoy watching it, or you'll find yourself very unimpressed or bored. With that in mind, I think it's great that the OP provided such detailed explanations, as I think that really helps people with limited knowledge about the game understand why these different things are something to respect. | ||
hazz
United Kingdom570 Posts
I actually don't like it that much even though I play like 20 games a day can I ask why? 20 games per day is quite a lot to play if you don't like it | ||
Too_MuchZerg
Finland2818 Posts
year 2004 best moments. | ||
QuanticHawk
United States32040 Posts
On January 16 2009 07:18 Hazz wrote: can I ask why? 20 games per day is quite a lot to play if you don't like it He's probably one of those dude's who pays strippers in high heels to stomp on his balls. The random thing is kind of annoying. I like it when it's related to the terrain (high ground, cover, etc) but not so random. | ||
CDRdude
United States5625 Posts
On January 15 2009 15:26 inReacH wrote: 5:27 - The Longest Forked Lightning any Naga has thrown ever 6:29 - AM matrix dodges a shockwave What's so exciting about a long range forked lighting? Did he do some micro trick to break the set maximum range? Also, I don't know what you mean by AM matrix dodge. I watched it a couple times, and I have no idea what happened. ![]() | ||
ExaltedElegance
United States81 Posts
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topherthetoad
China130 Posts
On January 16 2009 09:20 ExaltedElegance wrote: The Archmage matrix dodge involved using one of his Scout Towers to take the hit of the Shockwave for him. Nope. The explanation is wrong as well. The shockwave clearly goes through the tower and hits the Archmage. What was nice about the clip was the shockwave killing the Ivory Tower. You can tell that the HU player was towering the Orc due to the presence of militia and the item slots of the AM (He had 3 Ivory Towers). He was putting up Ivory towers, which once placed automatically build themselves very quickly. The shockwave, not the 'dodge' was what was nice. The Orc killed the tower as soon as it was placed down. Had he not used shockwave when he did, the tower would not have been killed in one hit. And another thing I noticed quickly skimming the explanation. 2:37 - Lightning fast Staff of Preservation to save Archer from Shockwave should actually be saves TWO archers, which is even more impressive. | ||
hazz
United Kingdom570 Posts
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Raithed
China7078 Posts
On January 16 2009 09:05 CDRdude wrote: What's so exciting about a long range forked lighting? Did he do some micro trick to break the set maximum range? Also, I don't know what you mean by AM matrix dodge. I watched it a couple times, and I have no idea what happened. ![]() he just used the tower to dodge. and the forked lightning idk, it looks normal to me. | ||
ExaltedElegance
United States81 Posts
On January 16 2009 09:29 topherthetoad wrote: Nope. The explanation is wrong as well. The shockwave clearly goes through the tower and hits the Archmage. What was nice about the clip was the shockwave killing the Ivory Tower. You can tell that the HU player was towering the Orc due to the presence of militia and the item slots of the AM (He had 3 Ivory Towers). He was putting up Ivory towers, which once placed automatically build themselves very quickly. The shockwave, not the 'dodge' was what was nice. The Orc killed the tower as soon as it was placed down. Had he not used shockwave when he did, the tower would not have been killed in one hit. And another thing I noticed quickly skimming the explanation. 2:37 - Lightning fast Staff of Preservation to save Archer from Shockwave should actually be saves TWO archers, which is even more impressive. That's more of a mismicro on the Human's part, then. It should be pretty easy to expect a Shockwave coming at your units in the middle of a battle like that anyway, so he definitely could have waited to put that first Scout Tower down. | ||
inReacH
Sweden1612 Posts
On January 16 2009 07:18 Hazz wrote: can I ask why? 20 games per day is quite a lot to play if you don't like it http://www.teamliquid.net/forum/viewmessage.php?topic_id=84565 | ||
inReacH
Sweden1612 Posts
To anyone who thinks that wasn't a long forked lightning.. if it wasn't then why would red have dropped his units? I go naga very often and that shit was a STRETCH. | ||
ixion
Sweden81 Posts
this video is just epic! Sky vs Moon highlights enjoy | ||
liquorice
United States170 Posts
On January 15 2009 18:59 LipsOfDeceit wrote: I agree partly with you Zoler, but there are formulas in place that regulate the crits/any other percentage based skill. It keeps it at exactly 15% over the duration of the game(maybe a bit off, like 15.03%). However, there is still luck as to when they will happen. Item drops need to be sorted, agreed. There are a few luck factors in SC(dud scarabs) but it obviously has much less luck involved. actually, dud scarabs aren't luck based. Scarabs go after whatever unit is targeted, if that units being blocked, too bad. You can still target an SCV that will end near the back of the line though. | ||
Moletrap
United States1297 Posts
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d(O.o)a
Canada5066 Posts
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alphafuzard
United States1610 Posts
and the camera work is mind numbing ima stick with sc ^.^ | ||
koreasilver
9109 Posts
On January 18 2009 04:27 ixion wrote: http://www.youtube.com/watch?v=B3ZvfF7xkSg this video is just epic! Sky vs Moon highlights enjoy I wish I understood what was happening in that video. | ||
GogoKodo
Canada1785 Posts
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