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On December 27 2011 22:05 Mascherano wrote: These are my healer tears:
My cast bar doesn't always show up. I know I'm casting the heal but I only see the animation, I NEED to see the bar. Warzone UI is garbage. Shows ppl at 100% when they are clearly not. Line of sight has issues. Not a problem in warzones but in flashpoints and just questing with friends. So many times it happens that I have clear sight of my target but can't heal him, I either have to find the sweet spot or just say fuck it and walk over to him and start healing him. Huttball bug where after being launched you land but are still in the air with legs bent. Can only do insta cast, resetting UI doesn't fix. Problem goes away after running around for 10 seconds or so where you are completely vulnerable (if you're a healing caster as myself) PvP in general just feels very clunky. User made UI's and mods are a must. MOUSEOVER MACROS, please give these to me too. Dying should reset cooldowns.
I share those same tears. I want to add the title system is the worst part of the whole thing. I can see the guy is dying and his name is formated Title - Name - Title, and I can't find his name on the side bar to heal (edit: because I m a dumb ass looking for some ones title instead of their actual name). This makes things really difficult in warzones where the life bars don't update properly. The f keys don't have any real pattern in war zones, and some times you get people in the game who don't even have a bar on the side. I must be a noob or something.
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Is it possible to change hotkeys outside of the game somehow? I hate that § or ` depending on keyboard language (left of 1) appears to be unchangeable. Also something really annoying is that you have 4 bars for hotkeys but you can only change keys for 2 of them, I can't have different bindings for the different bars which is retarded, also I can't bind something from a hidden bar, it have to be visible on screen to be usable, so I can't hide 0 cooldown spells which is really annoying. Unless I'm retarded and I've missed something.
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On December 27 2011 22:18 Kiante wrote:Show nested quote +On December 27 2011 22:13 AutomatonOmega wrote: If you get a nonorange item that's better than your orange, wear it. Upgrading your orange costs something, getting that item you just got was free. This mostly applies to belt/bracers, but if your orange for that particular slot is so outdated as to be surpassed by a blue or even green that you just picked up, chances are it'd cost you way more to update the orange (unless you really love the way it looks) than to replace that other item you just replaced the orange with.
I believe every class gets a companion with dual blasters. I think this companion is the best one. Get it two orange blasters and update the shit outta them. You're never guaranteed to find adequate replacements. This is the main exception to the above. also i'm not sold on orange weapons. because the damage doesn't actually increase, just the stats. so they get outdated quickly compared to orange armor where the actually armor value isn't such a big deal
They do not get outdated quickly, as long as you update the mods with each planet you're on. When I hit 50, I had a blaster that had a top end damage of ~360, I switched the blue barrel of the blaster with a level 50 purple barrel, and the top end damage rose to 441, as well as tech power taking a large jump also. This blaster already surpasses 2 of the purple end-game weapons. The best blaster available as of right now is still a pretty huge upgrade.
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also i'm not sold on orange weapons. because the damage doesn't actually increase, just the stats.
You are wrong! DPS increases with better mods, but only with the "special mods" for each weapon (barrel/hilt).
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On December 27 2011 08:08 Fruscainte wrote:Show nested quote +On December 27 2011 08:05 Hoban wrote: Lvl 40 Bounty Hunter (mercenary) and so far I am really enjoying myself. I definitely feel like this class requires a fair amount of skill and planning to play. I am really looking forward to 8 and 16-man Ops to try my theory crafting on. The lack of a combat log makes optimization kind of hard but I think I have this class figured out pretty well. I'd like to hear some opinions on Sith Assassins. I am thinking of rolling one next and speccing as a tank. I was actually wondering how Bounty Hunter's played because, when I inevitably return in 2-3 months, I want to know how they feel. Can you give me a good rundown on it? Like, why do you think it takes a good amount of planning, in your opinion? That class really felt appealing to me, but I never got around to touching it.
Been playing primarily arsenal-spec bounty hunter. The difference between each spec is the arsenal-spec has a much higher burst potential but it also requires very careful heat management. The pyrotech-tech spec is all about DoT's. With pyrotech, you have more abilities which can automatically vent some heat for little or no cost, so you can play a little more "aggressively" with your heat. It probably isn't too optimal for leveling but my opinion of it is that it will be higher sustained single-target dps in extended fights where arsenal is more of a burst-type dps spec.
Once you hit level 40 as arsenal spec, you have all your core abilities for dps. The casting order is like a complex priority-list but basically you have a primary nuke (aka filler spell) called tracer missile and your "auto-attack" which comprise the backbone. Then you have 2 high-dps nukes on CD, one is proc-based called Unload and the other is a flat CD called Heat-Seeker Missile. You then have an instant-cast that does decent damage for low heat that is useful when moving but is not generally woven into the rotation called Rail Shot. From there you have a high-heat/high-dps nuke that is situational called Fusion Missile, and a channeled high-dps/moderate-cd spell that does AoE damage called Death from Above. To top it off you have a plethora of CD's to manage including Vent Heat, Power Surge, and Thermal Sensor Override.
I will go more into how the actual class operates. The resource you work with is Heat. You start at 0 heat and vent 5 heat/sec. All your abilities have a heat cost. At ~40% heat, you start only regenerating 3 heat/sec and around 80% heat you drop to 2 heat/sec. Therefore it is imperative to be below 40% heat at all time. This is a challenging aspect about the class that will really separate the goods from the bads. You have 1 get-out-of-jail-free card in Vent Heat (2min CD) which reduces your heat by 50 over 3 seconds. Thermal Sensor Override can be used in a similar fashion, it nullifies the heat cost of the next spell you use. You stay below 40% heat by weaving in Auto-attacks (called rapid-shots) when appropriate. Since your abilities vent heat when you crit, there is no sure-fire rotation to follow. You just need to know if your next nuke will bring you over 40% or not. Now this also gives bounty hunters a great ability to burst. Bringing yourself to near-100% heat makes you basically useless for the next ~15 seconds. But if the fight mechanics require it, or vent heat is off CD, you can pull off some mad burst. Also, if you know that you will be moving for more than ~3 seconds, you can safely bring yourself slightly above 40% heat before you have to move (or during movement). Basically, you want to stay under 40% at all times, unless the situation calls for it otherwise.
I'll go more into skills now. Your biggest nuke, Heat-Seeker Missiles, do the most damage when you have 5 stacks of tracer-missile on the enemy (each cast of tracer missile adds 2 stacks) and is instant-cast. Your 2nd biggest nuke, Unload, is procced off casting either Tracer Missile or Heat Seeker missile and is 3 seconds channeled. Your filler is tracer missile, it does pretty good damage, has a relatively low heat cost, and stacks a debuff which gives armor penetration and buffs your heat-seeker missile damage. It also gives you stacks of a shield that, when fully stacked, gives you 10% damage reduction. It also buffs the damage of your next rail-shot (instant-cast use when moving spell). Whenever you crit with any of these 3 spells, you vent some heat (can happen every 3 seconds). You then have Fusion missile, which costs a ton but if used with Thermal Sensor Override is very high damage. Death from above is very high damage for a low cost and should be used on CD (its 1 min). From there, Rail Shot and Explosive Dart are instant-cast nukes with 15sec CD's that should only be used during movement.
The actual priority list: #1: Always keep at full heat regeneration (5/sec) by weaving in auto-attacks Tank-n-Spank Heat-Seeker Missiles > (Fusion Missile + Thermal Sensor Override) > Death From Above > Unload (procced) > Tracer Missile/Unload (Unload will almost never just be 'off-cd') > auto-attack
Movement Heat-Seeker Missiles > (Unload procced + Power Surge) > Rail Shot > Explosive Dart > Auto-Attack
To summarize, the Arsenal-Specced Bounty Hunter (and Bounty Hunters in general) require very careful resource management. It is really really really really easy to miscalculate and mess up your rotation. It takes a fair amount of practice to get a feel for weaving in auto-attacks. It is very rewarding to play though because if you play them well, you do a metric Boba Fett ton of damage. I know it was a long read but if you managed to make it most of the way through, hopefully you learned something about the Bounty Hunter.
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+ Show Spoiler +On December 28 2011 00:43 Hoban wrote:Show nested quote +On December 27 2011 08:08 Fruscainte wrote:On December 27 2011 08:05 Hoban wrote: Lvl 40 Bounty Hunter (mercenary) and so far I am really enjoying myself. I definitely feel like this class requires a fair amount of skill and planning to play. I am really looking forward to 8 and 16-man Ops to try my theory crafting on. The lack of a combat log makes optimization kind of hard but I think I have this class figured out pretty well. I'd like to hear some opinions on Sith Assassins. I am thinking of rolling one next and speccing as a tank. I was actually wondering how Bounty Hunter's played because, when I inevitably return in 2-3 months, I want to know how they feel. Can you give me a good rundown on it? Like, why do you think it takes a good amount of planning, in your opinion? That class really felt appealing to me, but I never got around to touching it. Been playing primarily arsenal-spec bounty hunter. The difference between each spec is the arsenal-spec has a much higher burst potential but it also requires very careful heat management. The pyrotech-tech spec is all about DoT's. With pyrotech, you have more abilities which can automatically vent some heat for little or no cost, so you can play a little more "aggressively" with your heat. It probably isn't too optimal for leveling but my opinion of it is that it will be higher sustained single-target dps in extended fights where arsenal is more of a burst-type dps spec. Once you hit level 40 as arsenal spec, you have all your core abilities for dps. The casting order is like a complex priority-list but basically you have a primary nuke (aka filler spell) called tracer missile and your "auto-attack" which comprise the backbone. Then you have 2 high-dps nukes on CD, one is proc-based called Unload and the other is a flat CD called Heat-Seeker Missile. You then have an instant-cast that does decent damage for low heat that is useful when moving but is not generally woven into the rotation called Rail Shot. From there you have a high-heat/high-dps nuke that is situational called Fusion Missile, and a channeled high-dps/moderate-cd spell that does AoE damage called Death from Above. To top it off you have a plethora of CD's to manage including Vent Heat, Power Surge, and Thermal Sensor Override. I will go more into how the actual class operates. The resource you work with is Heat. You start at 0 heat and vent 5 heat/sec. All your abilities have a heat cost. At ~40% heat, you start only regenerating 3 heat/sec and around 80% heat you drop to 2 heat/sec. Therefore it is imperative to be below 40% heat at all time. This is a challenging aspect about the class that will really separate the goods from the bads. You have 1 get-out-of-jail-free card in Vent Heat (2min CD) which reduces your heat by 50 over 3 seconds. Thermal Sensor Override can be used in a similar fashion, it nullifies the heat cost of the next spell you use. You stay below 40% heat by weaving in Auto-attacks (called rapid-shots) when appropriate. Since your abilities vent heat when you crit, there is no sure-fire rotation to follow. You just need to know if your next nuke will bring you over 40% or not. Now this also gives bounty hunters a great ability to burst. Bringing yourself to near-100% heat makes you basically useless for the next ~15 seconds. But if the fight mechanics require it, or vent heat is off CD, you can pull off some mad burst. Also, if you know that you will be moving for more than ~3 seconds, you can safely bring yourself slightly above 40% heat before you have to move (or during movement). Basically, you want to stay under 40% at all times, unless the situation calls for it otherwise. I'll go more into skills now. Your biggest nuke, Heat-Seeker Missiles, do the most damage when you have 5 stacks of tracer-missile on the enemy (each cast of tracer missile adds 2 stacks) and is instant-cast. Your 2nd biggest nuke, Unload, is procced off casting either Tracer Missile or Heat Seeker missile and is 3 seconds channeled. Your filler is tracer missile, it does pretty good damage, has a relatively low heat cost, and stacks a debuff which gives armor penetration and buffs your heat-seeker missile damage. It also gives you stacks of a shield that, when fully stacked, gives you 10% damage reduction. It also buffs the damage of your next rail-shot (instant-cast use when moving spell). Whenever you crit with any of these 3 spells, you vent some heat (can happen every 3 seconds). You then have Fusion missile, which costs a ton but if used with Thermal Sensor Override is very high damage. Death from above is very high damage for a low cost and should be used on CD (its 1 min). From there, Rail Shot and Explosive Dart are instant-cast nukes with 15sec CD's that should only be used during movement. The actual priority list: #1: Always keep at full heat regeneration (5/sec) by weaving in auto-attacks Tank-n-Spank Heat-Seeker Missiles > (Fusion Missile + Thermal Sensor Override) > Death From Above > Unload (procced) > Tracer Missile/Unload (Unload will almost never just be 'off-cd') > auto-attack Movement Heat-Seeker Missiles > (Unload procced + Power Surge) > Rail Shot > Explosive Dart > Auto-Attack To summarize, the Arsenal-Specced Bounty Hunter (and Bounty Hunters in general) require very careful resource management. It is really really really really easy to miscalculate and mess up your rotation. It takes a fair amount of practice to get a feel for weaving in auto-attacks. It is very rewarding to play though because if you play them well, you do a metric Boba Fett ton of damage. I know it was a long read but if you managed to make it most of the way through, hopefully you learned something about the Bounty Hunter.
nice write up, especially since Im playing a Powertech Tank BH :D, now I understand how my fellow Bhs play
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Powertech looks awesome but I don't think I could stomach leveling another BH at the moment. Such awesome AoE-Tanking potential. Totally in love with bounty hunters though. I could never quite stomach the 'bring death misery pain anger suffering to all' mentality of the Sith. Credits are the way to my heart.
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Game is failing hard there so many issues and this weeks patch was few tooltip bug fixes and a slice nerf.
It has so much potential , i can see it been warhammer 2 soon cause thousands not resubing.
They need to , have an overhaul to pvp , add rewards in open world pvp , fix healers , fix countless game breaking bugs , make combat more immerse , CHANGE the freaking European time zone schedules , balance classes and on top of that keep their promise and add new content soon.
Tbh i dont see any of this happening
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On December 28 2011 01:01 topoulo wrote: Game is failing hard there so many issues and this weeks patch was few tooltip bug fixes and a slice nerf.
It has so much potential , i can see it been warhammer 2 soon cause thousands not resubing.
They need to , have an overhaul to pvp , add rewards in open world pvp , fix healers , fix countless game breaking bugs , make combat more immerse , CHANGE the freaking European time zone schedules , balance classes and on top of that keep their promise and add new content soon.
Tbh i dont see any of this happening
It's been out for 1 (one) week bro. Everybody is just coming back from Christmas holiday. You already expect them to fix all of the bugs, as well as add content patches?
Give it some time. Maybe the people who are already max level should level an alt instead of worrying when the first content patch will come. They only have themselves to blame for power-gaming.
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Hey guys. Any words on the possibility of a NA/EU TL-guild yet? And is there any list/thread of servers people are playing on thus far?
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Ugh I hope the nerf to slicing wasn't too massive. I understand the whole inflation issue, but honestly, as time moves on, slicing becomes less and less useful. Now it will become irrelevant even faster than before.
And just note: slicing is not an issue because it is a fixed scale of income. As inflation continues to increase, all other crew skills will increase in value while slicing will remain the same.
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Netherlands45349 Posts
I bought the game, so far I REALLY REALY like the story and the way quest interacting is done with light/dark, I also really like the companion system, what I dislike is the combat, it feels rather clunky(so far anyway), while my Mercenary has all kinds of cool moves, my Sith Assasin feels a little bland.
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On December 28 2011 01:13 Kipsate wrote: I bought the game, so far I REALLY REALY like the story and the way quest interacting is done with light/dark, I also really like the companion system, what I dislike is the combat, it feels rather clunky(so far anyway), while my Mercenary has all kinds of cool moves, my Sith Assasin feels a little bland.
I disagree with half of what you said. I don't think the combat is very bland at all, most of the moves of most of the classes I've really enjoyed (despite having an overwhelming number of abilities sometimes), but what I do agree with is the fact that it FEELS extremely clunky and unresponsive.
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On December 28 2011 01:08 ZasZ. wrote:Show nested quote +On December 28 2011 01:01 topoulo wrote: Game is failing hard there so many issues and this weeks patch was few tooltip bug fixes and a slice nerf.
It has so much potential , i can see it been warhammer 2 soon cause thousands not resubing.
They need to , have an overhaul to pvp , add rewards in open world pvp , fix healers , fix countless game breaking bugs , make combat more immerse , CHANGE the freaking European time zone schedules , balance classes and on top of that keep their promise and add new content soon.
Tbh i dont see any of this happening
It's been out for 1 (one) week bro. Everybody is just coming back from Christmas holiday. You already expect them to fix all of the bugs, as well as add content patches? Give it some time. Maybe the people who are already max level should level an alt instead of worrying when the first content patch will come. They only have themselves to blame for power-gaming.
Thats even an excuse or something?
Games was in beta for months , the same issues that were present couple of months now , they very same ones are still exist for some reason
Furthemore their glaring issues that are really hurting the overall gameplay and perfomance right now that are easy to fix.
Memory leaks , groups disbanding when enter and instance , droping to menu when trying enter a warzone , healing tooltip that doesnt upgrade and makes healers life a mess ( they didnt even bother with that ) No rewards for open pvp still and sooo many other countless bugs.
So no when a game is release it has a small grace period ( like the 2 days they gave ) two weeks have passed since early access and they have fixed like zero , yea thats right zero big issues or at least recognise them in an official forum post.
On top of that and although they have said no peek hour maintenance they keep screwing Europeans over , having a maintenance day on xmas holidays ... how cool is that
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Just cancelled my subscription. Have some doubts about the game itself, but it's the service that is just too weak to continue paying for.
The server maintenance seems to always fall during the time I actually have to play. Finally had a day off to play today and they take the servers off for 6 bloody hours. Then after 6 hours....still more downtime. During a holiday nonetheless, to give a patch that doesn't fix any of the game-breaking bugs that exist. Playing as a healer can be a nightmare right now. The unstuck command also still doesn't work properly and many of the bosses in instances are screwy as hell.
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^guy (edit: way >_<) above pretty much nailed it in regards to BH.
Bounty Hunter is lots of fun, provided you dont go all berserk-shit on your heat. I'm a 50 mercenary, although i am heal when it comes to raids.
Yesterday we started our first operation, had to do 8man cause some people we're still on christmas vacations.
As for my first impressions:
The hutt-1-boss-raid is pretty much a mess. Zoning into the actual arena causes EVERY SINGLE GODDAMN character to bug out a get stuck in the middle of the arena without being able to move a bit (you get "beamed" right into the middle instantly), trash evades (but could be aoe'd down occassionally). We eventually found out that sorcerer could avoid getting stuck by using their "sprint"-like-ability.
As for the rest of the raid, by /stuck you could spawn above the arena, jump down and get rezzed then (before you couldn't be targeted). Well...if you managed to get all 8 people into the arena before engaging the boss then i guess you could kill him easily.
We managed it in our first "lockout" to get 6 people down there alive, but decided to not kill the boss (because 2 people stood still outside). Well, wish we did. Because after the wipe we found out that you have to reset the instance to get another try on the boss. Unfortunately after that /stuck didnt work anymore the way it did before, instead it killed you on the spot, where you could not get rezzed.
Fun times. What i saw of the boss (down to the last 5%) though was pretty ezpz shit. Having random aggro and cleave while being pretty slow its mostly spreading out, dont stand before the boss and loot it.
Frustrated we decided to visit Eternity Vault.
Eternity Vault, first of all, was in a playable state (although there were some "death traps" along the way (highscore is 6/8 people dying on the way to the third boss)). We cleared it without many problems.
- Trash before 1st boss is harder than boss itself. - 2nd boss was also extremely easy. (i like the model though). - 3rd boss (pylon boss) bugged out for us on the first try with mobs getting stuck while running from one side to another and us not being able to kill then, and therefore solve the puzzle. Killed it on the 2nd try. - 4th boss is leotheras-like, with everybody fighting his own mob. With 2min enrage it definitely is something unique. Well too bad its fucking pathetic in terms of difficulty. - Soa, final boss though, i liked. Because it seems like its the first boss they designed and though "well, let us do more than the mob just standing there and get looted". Took us 7 trys or so to figure out each phase. Wasnt all to difficult. But at least it required a little bit of execution to a certain amount. Could certainly imagine it being quite nice on hardmode/nightmare.
We went in again shortly after to take a look at hardmodes.
Event before first boss was a funny surprise if you arent 100% aware while running in. Boss 1 itself certainly was tuned a little bit harder than before, but it still was a one-shot. tbh i can't see other groups having lots of problems with him. Boss 2 also was tuned a little more tightly, we wiped the first time due to group misplacement, 2nd try though he fell over quickly. We tried our luck on the pylons, but in its state yesterday we could kill it because it bugged out after solving the 2nd puzzle-stage.
Ended the evening there.
Overall impressions:
Although to me as a former world#60 raider in WoW normalmode was a walkover i can see positive points. They did try somethings with the bosses, some good, some - not so much. The current state in regard to bugs is annoying (did i mention loot-chests no working at all and therefore little to no loot on boss #3 and #4?, aswell as masterlooter and normal looting having quite some issues), on the other hand i can understand them trying to fix the 1-50 content first. (start with BH story-quest bugs please, thank you).
Hardmode-bosses being pretty easy aswell was a surprise, but i guess you cant fault Bioware too much on their first (of hopefully many) content in terms of difficulty. As for my personal experience healing it, it didnt feel very hard (2 healed with a sorcerer). What i dont like though is everything we did yesterday being 1-tank-able. There is no incentive whatsoever to bring a 2nd tank.
Hopefully nightmare modes will be a bigger challenge, still, i had a lot of fun yesterday, moreso than i had on ptrs testing new wow bosses some months ago.
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On December 28 2011 01:30 Lann555 wrote: Just cancelled my subscription. Have some doubts about the game itself, but it's the service that is just too weak to continue paying for.
The server maintenance seems to always fall during the time I actually have to play. Finally had a day off to play today and they take the servers off for 6 bloody hours. Then after 6 hours....still more downtime. During a holiday nonetheless, to give a patch that doesn't fix any of the game-breaking bugs that exist. Playing as a healer can be a nightmare right now. The unstuck command also still doesn't work properly and many of the bosses in instances are screwy as hell.
The bug they need to fix the most right now is Party/Guild/Ops chat not working for some players. I hit level 50 like 4 days ago and can't run any FPs/Ops/WZs because it's impossible to interact with other players. I've just been doing quests then leveling an alt while I wait for them to fix it.
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On December 28 2011 01:21 topoulo wrote:Show nested quote +On December 28 2011 01:08 ZasZ. wrote:On December 28 2011 01:01 topoulo wrote: Game is failing hard there so many issues and this weeks patch was few tooltip bug fixes and a slice nerf.
It has so much potential , i can see it been warhammer 2 soon cause thousands not resubing.
They need to , have an overhaul to pvp , add rewards in open world pvp , fix healers , fix countless game breaking bugs , make combat more immerse , CHANGE the freaking European time zone schedules , balance classes and on top of that keep their promise and add new content soon.
Tbh i dont see any of this happening
It's been out for 1 (one) week bro. Everybody is just coming back from Christmas holiday. You already expect them to fix all of the bugs, as well as add content patches? Give it some time. Maybe the people who are already max level should level an alt instead of worrying when the first content patch will come. They only have themselves to blame for power-gaming. Thats even an excuse or something? Games was in beta for months , the same issues that were present couple of months now , they very same ones are still exist for some reason Furthemore their glaring issues that are really hurting the overall gameplay and perfomance right now that are easy to fix. Memory leaks , groups disbanding when enter and instance , droping to menu when trying enter a warzone , healing tooltip that doesnt upgrade and makes healers life a mess ( they didnt even bother with that ) No rewards for open pvp still and sooo many other countless bugs. So no when a game is release it has a small grace period ( like the 2 days they gave ) two weeks have passed since early access and they have fixed like zero , yea thats right zero big issues or at least recognise them in an official forum post. On top of that and although they have said no peek hour maintenance they keep screwing Europeans over , having a maintenance day on xmas holidays ... how cool is that Memory leak is like the hardest thing ever to fix. No rewards for open PvP isn't a bug. They've recognized a ton of issues in the known issue thread on their forums. They also have christmas.
Expecting a content patch after game has been released for 1 week is just dumb, and there has been 6 small bugfix patches before this bigger patch today so it's not like they've ignored everyone for weeks.
That said, yes they should fix the biggest bugs really fast, if they wait too long it's going to cost them.
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I played the beta and didn't like the game experience for various reasons. Bugs, horrible graphics (for a game launched in December 2011 even for a mmo), the game have some nice ideas and it could be really nice, the companion system for solo play, the crafting associated to the companion. I had every bugs that topulo cite and even more, for some heroic 4 quests you need to loots some crates on the ground but the crates just bug at some point, they are there and you can't interact with them, just like when people harvest a mine/flower but doesn't pick it up, it just stay there bugged out forever.
The force charge(as Sith warrior/jedi knight) can get you uncapacited for ever, some scout underground Talz on Hoth stun you when you he gets out of the ground and you just stay incapacited forever if you don't logout.
In flashpoints, I'm a tank at the last boss of one of them(with the rocket launching where you need to stay where a rocket doesn't burn a 1/4th of the room) this boss was just bugged and did like 4times the damage he should, obviously he killed me and then my whole group in 10 sec, I was fucking surprised as it was a group with 3 friends and I just did this flashpoints in PUG just before and took nearly no damage at all. We pulled the boss again without changing anything and suddenly he was doing nearly no damage... The next flashpoint we did encounter something completely different after killing bosses the chests that are supposed to unlock to get loot would just stay locked, and doing a flashpoint with 3 bosses with ~15minutes trashes between each bosses just for a quest really made me want to just uninstall the game.
I would understand that much issues in a low cost production game or a game that wasn't in alpha/beta closed/open for so long(literally months with people playing full access). I CAN'T enjoy the game with this much issues and absolutely no information coming to us that hint that they are working to solve something.
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On December 28 2011 01:51 Ighox wrote:Show nested quote +On December 28 2011 01:21 topoulo wrote:On December 28 2011 01:08 ZasZ. wrote:On December 28 2011 01:01 topoulo wrote: Game is failing hard there so many issues and this weeks patch was few tooltip bug fixes and a slice nerf.
It has so much potential , i can see it been warhammer 2 soon cause thousands not resubing.
They need to , have an overhaul to pvp , add rewards in open world pvp , fix healers , fix countless game breaking bugs , make combat more immerse , CHANGE the freaking European time zone schedules , balance classes and on top of that keep their promise and add new content soon.
Tbh i dont see any of this happening
It's been out for 1 (one) week bro. Everybody is just coming back from Christmas holiday. You already expect them to fix all of the bugs, as well as add content patches? Give it some time. Maybe the people who are already max level should level an alt instead of worrying when the first content patch will come. They only have themselves to blame for power-gaming. Thats even an excuse or something? Games was in beta for months , the same issues that were present couple of months now , they very same ones are still exist for some reason Furthemore their glaring issues that are really hurting the overall gameplay and perfomance right now that are easy to fix. Memory leaks , groups disbanding when enter and instance , droping to menu when trying enter a warzone , healing tooltip that doesnt upgrade and makes healers life a mess ( they didnt even bother with that ) No rewards for open pvp still and sooo many other countless bugs. So no when a game is release it has a small grace period ( like the 2 days they gave ) two weeks have passed since early access and they have fixed like zero , yea thats right zero big issues or at least recognise them in an official forum post. On top of that and although they have said no peek hour maintenance they keep screwing Europeans over , having a maintenance day on xmas holidays ... how cool is that Memory leak is like the hardest thing ever to fix. No rewards for open PvP isn't a bug. They've recognized a ton of issues in the known issue thread on their forums. They also have christmas. Expecting a content patch after game has been released for 1 week is just dumb, and there has been 6 small bugfix patches before this bigger patch today so it's not like they've ignored everyone for weeks. That said, yes they should fix the biggest bugs really fast, if they wait too long it's going to cost them.
Memory leaks shouldnt have been there on a game that , with licences cost around 60million more or less.
I know the pvp isnt a bug its just failed , atm wows pvp ( which is crap) is still way more competative and fun than swtor .
I havent seen much , they dont seem to care that they keep screwing European with their maintenance days nor reply at all in anything vaild complain.
I dont care if they have xmas or not , they get paid they should work a system thats fair for all continents
Theres only couple of questions any serious company has to answer and its not where you came form. Is do you pay as much as your u.s fellow player and do you get the same treatment ?
Atm we Europeans pay more and got a lesser service thats all that matters.
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