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Right now (lvl 32 Sith Juggernaut) I enjoy the game much more than WoW, which might be partly due to it being "new". Some planets have a great story line, others (Tatooine, Alderaan) are mostly quest-grinding, which gets boring rather quickly. The class quest is amazing tho, at least for my class. So overall leveling is much more fun than in wow. I didn't bother much with flash points, wanna reach lvl 50 asap. What I don't like is how gear/loot/quest rewards work. For people who don't know the game: you have green and blue items, which basically have your two main stats on them, blue a bit better than green. Then there's purple items, which usually have two sockets where you can put modifications to improve them. Then there are orange items, which have zero stats but three sockets. So the way leveling works is to get as many orange items as possible and constantly improve them with better mods, this way an item acquired at level 10 will still be good at level 40. The problem with this is, that you cannot look forward to quest rewards or random loot AT ALL. Every single green blue or purple item will be worse than your modded orange item. A new orange item will be just as good as your old one, only with different looks. So most of the time you will chose a token as your reward, which are distinct for each planet and for which you can buy mods for your orange gear. so for example, when you quest on tatooine at lvl 30, you can choose between a green lvl 30 item or a "tatooine token" for which you can buy a lvl 30 mod for your orange item from the tatooine token vendor. Overall a terrible idea which completely removes one of the most fun aspects of questing for me. I heard that at max level, purple items will end up being superior to orange ones, I hope that's the case...
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On December 27 2011 20:48 InFiNitY[pG] wrote: Right now (lvl 32 Sith Juggernaut) I enjoy the game much more than WoW, which might be partly due to it being "new". Some planets have a great story line, others (Tatooine, Alderaan) are mostly quest-grinding, which gets boring rather quickly. The class quest is amazing tho, at least for my class. So overall leveling is much more fun than in wow. I didn't bother much with flash points, wanna reach lvl 50 asap. What I don't like is how gear/loot/quest rewards work. For people who don't know the game: you have green and blue items, which basically have your two main stats on them, blue a bit better than green. Then there's purple items, which usually have two sockets where you can put modifications to improve them. Then there are orange items, which have zero stats but three sockets. So the way leveling works is to get as many orange items as possible and constantly improve them with better mods, this way an item acquired at level 10 will still be good at level 40. The problem with this is, that you cannot look forward to quest rewards or random loot AT ALL. Every single green blue or purple item will be worse than your modded orange item. A new orange item will be just as good as your old one, only with different looks. So most of the time you will chose a token as your reward, which are distinct for each planet and for which you can buy mods for your orange gear. so for example, when you quest on tatooine at lvl 30, you can choose between a green lvl 30 item or a "tatooine token" for which you can buy a lvl 30 mod for your orange item from the tatooine token vendor. Overall a terrible idea which completely removes one of the most fun aspects of questing for me. I heard that at max level, purple items will end up being superior to orange ones, I hope that's the case...
I think you've misunderstood the item system slightly. Orange items aren't superior to purple items. Only if your actual *mods* are purple you have an item which can be compared stat wise. The problem with purple items is that you outlevel them almost immediately which can make it feel like they are useless(whereas with mods, you usually get new ones every few levels which can make it seem like blue > purple). But for equal level requirements, orange item with blue mods is strictly inferior to a purple item, assuming they both have the same type of stats. Although again, it's way easier to get the stats you want on an orange item, cause if you want say, critical instead of power you usually just need to change a single mod.
Also, purple items do not have "mod slots" per default. When you craft a purple you can "critical craft" which adds a unique type of mod slot which only appears on non-orange items(called an "augment"). Although I'm not sure if it's also possible to crit-craft orange items in order to improve them somehow(or maybe crit-craft the mods themselves).
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Australia7069 Posts
I've been ditching my orange gear mostly. i'm not big on saving stuff just to look cool later and its so much effort to try and keep the mods up to date. usually i'll just upgrade to a blue
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Lalalaland34483 Posts
Does power do anything for sith sorcerers? I'm a bit confused with some of the stats.
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On December 27 2011 21:02 Firebolt145 wrote: Does power do anything for sith sorcerers? I'm a bit confused with some of the stats. Power is "spell power" and "attack power" 2-in-1. Basically for sorcs it's the same as force power functionally, except force power only applies to "spells"(in order to differentiate it from what a melee class would want, stat wise) whereas power simply affects everything. There's also "tech power" for tech users, but you don't get that on lightsabers. 
Edit: Although as a sorc, you generally want a ton of crit(and consequently, surge) since willpower itself increases your "power" tremendously already while not really improving crit all that much. As such, if you neglect crit you won't crit very often at all and a lot of the powerful stuff in the skill trees scale with crits.
Edit2: Also, I'm not exactly sure what exactly a "force attack" is for the other classes(notable, the sith warrior types and sith assassin). But for a sorc everything benefits from force power and power alike, except for your two basic lightsaber strikes, which only benefit from power.
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On December 27 2011 16:07 KaoReal wrote:Show nested quote +On December 27 2011 16:00 Danglars wrote: Loving the game. I was the ultimate skip-quest guy in WoW, didn't care who had gripes with what. If it was a farmer wanting me to get cabbages or some dude by a tower saying I needed to kill x at y, just wanted to hit max level or my target level asap so I could PvP at max efficiency. Here ... I'm actually hearing the dialogue, pondering my response choices, taking more moments to enjoy the scenery.
And of course pvping hard. In a server with 1:4 Jedi:Sith. Getting trashed by 50 premades in bgs, outnumbered in world pvp. But getting instant-pop bgs and world pvp with people stalking my movements hoping for the kill. Loving it (no sarcasm, really what I like about pvp servers). I just got the game. What server are you on, and what are the queue times like? Wound in the Force / Queue times to get on server roughly 20 minutes primetime (It's a west server) and 10 minutes otherwise.
The server statistics have evened out a little after norm game has been released. The pre-release week was a lot more ridiculous. If you're 40-50 at this point and wandering around the later PvP-flagged areas, you'll find 14 sith on your tail. Oh, and they'll beg you to cap pts so they can retake them. Doesn't fall in my red-is-dead philosophy to PvP servers, so I don't oblige them.
To the other discussions going on: I DON'T WANT crossrealm queues or an LFG system with insta-teleport. I want to know my opponents, know their guilds, feel that rush beating the TOP team on the other side. Bonus if they're the PvE/PvP heroes with the better gear, too. I'm not going to be playing this nonstop because my heart is still in RTS, so it's likely my gear won't keep pace for world pvp. For the LFG system, someone already said it: Trivializes the dungeon experience. Leads to players expecting spoon-fed PvE loot with minimal effort acquiring it.
Very satisfied with PvP. Minor things are 100% slows not activating that DR system, and the general dominance of stuns in the game making melee combat difficult. Honestly I see some minor tweaking in the future. BG-wise, the Arathi Basin style one is fun and enjoyable, SotA could use some scrutiny on how close defenders spawn to the walls in each section, and huttball is a mashup. Huttball (Sorta a cross between capture the flag and soccer) suffers from higher-level players possessing the life-grip and death-grip, tilting the balance of power to the team with the higher levels. I could still grab 3 friends (max group queue is 4 right now) and coordinate the resistance against that power and win from an underdog position.
Bugs still include a periodic problem joining bg queues, some extremely long planet loading times (Tatooine & Alderaan come to mind), and some problems finding the right information on tradeskills and vendors.
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On December 27 2011 21:02 Kiante wrote: I've been ditching my orange gear mostly. i'm not big on saving stuff just to look cool later and its so much effort to try and keep the mods up to date. usually i'll just upgrade to a blue
It's not really much of an effort. Just choose tokens every time as your reward, two of the mods cost 2 tokens a piece, the expensive ones cost 7. so with about 30-40 tokens which I think you easily get on each planet you can usually upgrade most, if not all of your orange items completely ( I use helm, armor, boots, bracers, legs and weapon).
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Lalalaland34483 Posts
I'm lvl 25 and still waiting on a cape. Can't be a sith without a cape.
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Australia7069 Posts
On December 27 2011 21:30 InFiNitY[pG] wrote:Show nested quote +On December 27 2011 21:02 Kiante wrote: I've been ditching my orange gear mostly. i'm not big on saving stuff just to look cool later and its so much effort to try and keep the mods up to date. usually i'll just upgrade to a blue It's not really much of an effort. Just choose tokens every time as your reward, two of the mods cost 2 tokens a piece, the expensive ones cost 7. so with about 30-40 tokens which I think you easily get on each planet you can usually upgrade most, if not all of your orange items completely ( I use helm, armor, boots, bracers, legs and weapon). finding orange in every slot is a pain tho. if you're taking tokens every reward you're going to end up with some pretty neglected slots and i dont really feel the increase from the orange gear (and probably reduced armor as a result of not upgrading the main piece often) is more of a drawback. also its nice to get a change in the aethetics of your gear all the time, and less fucking around juggling mods or whatever
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These are my healer tears:
My cast bar doesn't always show up. I know I'm casting the heal but I only see the animation, I NEED to see the bar. Warzone UI is garbage. Shows ppl at 100% when they are clearly not. Line of sight has issues. Not a problem in warzones but in flashpoints and just questing with friends. So many times it happens that I have clear sight of my target but can't heal him, I either have to find the sweet spot or just say fuck it and walk over to him and start healing him. Huttball bug where after being launched you land but are still in the air with legs bent. Can only do insta cast, resetting UI doesn't fix. Problem goes away after running around for 10 seconds or so where you are completely vulnerable (if you're a healing caster as myself) PvP in general just feels very clunky. User made UI's and mods are a must. MOUSEOVER MACROS, please give these to me too. Dying should reset cooldowns.
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On December 27 2011 21:43 Kiante wrote:Show nested quote +On December 27 2011 21:30 InFiNitY[pG] wrote:On December 27 2011 21:02 Kiante wrote: I've been ditching my orange gear mostly. i'm not big on saving stuff just to look cool later and its so much effort to try and keep the mods up to date. usually i'll just upgrade to a blue It's not really much of an effort. Just choose tokens every time as your reward, two of the mods cost 2 tokens a piece, the expensive ones cost 7. so with about 30-40 tokens which I think you easily get on each planet you can usually upgrade most, if not all of your orange items completely ( I use helm, armor, boots, bracers, legs and weapon). finding orange in every slot is a pain tho. if you're taking tokens every reward you're going to end up with some pretty neglected slots and i dont really feel the increase from the orange gear (and probably reduced armor as a result of not upgrading the main piece often) is more of a drawback. also its nice to get a change in the aethetics of your gear all the time, and less fucking around juggling mods or whatever I used the method "if the items are green, take a token" and now at level 40, I am in full blue/purple/orange gear with the lowest level item being level 36 or 35. All my mods are 36+(in about 5 items) and I actually haven't even bought that many mods, most of them are from "complete" orange items or just plain quest rewards. No flashpoints either, just pure single-player questing and the occasional 4player planet missions(and crafting, biochem).
I just added oranges as I found them(usually, from commendation rewards at the end of each planet).
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If you get a nonorange item that's better than your orange, wear it. Upgrading your orange costs something, getting that item you just got was free. This mostly applies to belt/bracers, but if your orange for that particular slot is so outdated as to be surpassed by a blue or even green that you just picked up, chances are it'd cost you way more to update the orange (unless you really love the way it looks) than to replace that other item you just replaced the orange with.
I believe every class gets a companion with dual blasters. I think this companion is the best one. Get it two orange blasters and update the shit outta them. You're never guaranteed to find adequate replacements. This is the main exception to the above.
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Australia7069 Posts
On December 27 2011 22:13 AutomatonOmega wrote: If you get a nonorange item that's better than your orange, wear it. Upgrading your orange costs something, getting that item you just got was free. This mostly applies to belt/bracers, but if your orange for that particular slot is so outdated as to be surpassed by a blue or even green that you just picked up, chances are it'd cost you way more to update the orange (unless you really love the way it looks) than to replace that other item you just replaced the orange with.
I believe every class gets a companion with dual blasters. I think this companion is the best one. Get it two orange blasters and update the shit outta them. You're never guaranteed to find adequate replacements. This is the main exception to the above. the thing is, you're picking between a token OR a green, the token allows you to update your oranges.
also i'm not sold on orange weapons. because the damage doesn't actually increase, just the stats. so they get outdated quickly compared to orange armor where the actually armor value isn't such a big deal
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On December 27 2011 22:18 Kiante wrote:Show nested quote +On December 27 2011 22:13 AutomatonOmega wrote: If you get a nonorange item that's better than your orange, wear it. Upgrading your orange costs something, getting that item you just got was free. This mostly applies to belt/bracers, but if your orange for that particular slot is so outdated as to be surpassed by a blue or even green that you just picked up, chances are it'd cost you way more to update the orange (unless you really love the way it looks) than to replace that other item you just replaced the orange with.
I believe every class gets a companion with dual blasters. I think this companion is the best one. Get it two orange blasters and update the shit outta them. You're never guaranteed to find adequate replacements. This is the main exception to the above. the thing is, you're picking between a token OR a green, the token allows you to update your oranges. also i'm not sold on orange weapons. because the damage doesn't actually increase, just the stats. so they get outdated quickly compared to orange armor where the actually armor value isn't such a big deal I was more talking about drops either from mobs or Treasure Hunter lockboxes. I always pick the token unless the other quest rewards are themselves item components, then I pick one. Especially if it happens to be armoring, those are worth 7 tokens, if one of my pieces of slotted equipment needs an armoring, I'd be dumb to take the token. Really, any armoring, mod, or enhancement for that matter.
You can also always update your orange weapons when you get to a planet with an up-to-date replacement on the Special Goods vendor.
Of course, my character is a Sorcerer, so the willpower and force power (along with attractive secondaries like alacrity, crit, surge, power) is more important than the base damage of the weapon itself. As for my companion's weapons, he's still just a companion. I'll upgrade his shit in due time, would've already if there were weapons on the SGVs of recent planets (on Hoth now).
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Australia7069 Posts
On December 27 2011 22:25 AutomatonOmega wrote:Show nested quote +On December 27 2011 22:18 Kiante wrote:On December 27 2011 22:13 AutomatonOmega wrote: If you get a nonorange item that's better than your orange, wear it. Upgrading your orange costs something, getting that item you just got was free. This mostly applies to belt/bracers, but if your orange for that particular slot is so outdated as to be surpassed by a blue or even green that you just picked up, chances are it'd cost you way more to update the orange (unless you really love the way it looks) than to replace that other item you just replaced the orange with.
I believe every class gets a companion with dual blasters. I think this companion is the best one. Get it two orange blasters and update the shit outta them. You're never guaranteed to find adequate replacements. This is the main exception to the above. the thing is, you're picking between a token OR a green, the token allows you to update your oranges. also i'm not sold on orange weapons. because the damage doesn't actually increase, just the stats. so they get outdated quickly compared to orange armor where the actually armor value isn't such a big deal You can always update your orange weapons when you get to a planet with an up-to-date replacement on the Special Goods vendor. Of course, my character is a Sorcerer, so the willpower and force power (along with attractive secondaries like alacrity, crit, surge, power) is more important than the base damage of the weapon itself. As for my companion's weapons, he's still just a companion. I'll upgrade his shit in due time, would've already if there were weapons on the SGVs of recent planets (on Hoth now). but the weapons cost tokens. which means you cant spend that on mods to update your oranges. I really think taking relevant green/blue upgrades and just using your tokens to buy a weapon before you get off a planet is the most efficient use of quest rewards.
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On December 27 2011 22:27 Kiante wrote:Show nested quote +On December 27 2011 22:25 AutomatonOmega wrote:On December 27 2011 22:18 Kiante wrote:On December 27 2011 22:13 AutomatonOmega wrote: If you get a nonorange item that's better than your orange, wear it. Upgrading your orange costs something, getting that item you just got was free. This mostly applies to belt/bracers, but if your orange for that particular slot is so outdated as to be surpassed by a blue or even green that you just picked up, chances are it'd cost you way more to update the orange (unless you really love the way it looks) than to replace that other item you just replaced the orange with.
I believe every class gets a companion with dual blasters. I think this companion is the best one. Get it two orange blasters and update the shit outta them. You're never guaranteed to find adequate replacements. This is the main exception to the above. the thing is, you're picking between a token OR a green, the token allows you to update your oranges. also i'm not sold on orange weapons. because the damage doesn't actually increase, just the stats. so they get outdated quickly compared to orange armor where the actually armor value isn't such a big deal You can always update your orange weapons when you get to a planet with an up-to-date replacement on the Special Goods vendor. Of course, my character is a Sorcerer, so the willpower and force power (along with attractive secondaries like alacrity, crit, surge, power) is more important than the base damage of the weapon itself. As for my companion's weapons, he's still just a companion. I'll upgrade his shit in due time, would've already if there were weapons on the SGVs of recent planets (on Hoth now). but the weapons cost tokens. which means you cant spend that on mods to update your oranges. I really think taking relevant green/blue upgrades and just using your tokens to buy a weapon before you get off a planet is the most efficient use of quest rewards.
Special Goods Vendors sell oranges for credits, not tokens. Their inventory is limited, however, so you're not always going to be able to just go grab some weapons. Tokens almost always go to mods, for me at least. Haven't spent a token on actual gear in a really long time.
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On December 27 2011 22:18 Kiante wrote:Show nested quote +On December 27 2011 22:13 AutomatonOmega wrote: If you get a nonorange item that's better than your orange, wear it. Upgrading your orange costs something, getting that item you just got was free. This mostly applies to belt/bracers, but if your orange for that particular slot is so outdated as to be surpassed by a blue or even green that you just picked up, chances are it'd cost you way more to update the orange (unless you really love the way it looks) than to replace that other item you just replaced the orange with.
I believe every class gets a companion with dual blasters. I think this companion is the best one. Get it two orange blasters and update the shit outta them. You're never guaranteed to find adequate replacements. This is the main exception to the above. the thing is, you're picking between a token OR a green, the token allows you to update your oranges. also i'm not sold on orange weapons. because the damage doesn't actually increase, just the stats. so they get outdated quickly compared to orange armor where the actually armor value isn't such a big deal All you need to upgrade an orange weapon is a hilt or a barrel(or it's the most important anyway)? They are 7 commendations and you should get to a new commendation vendor every 4 levels. Having a weapon be 3 levels outdated can't be that terrible, can it?
I guess I play a sorc and having my weapon fall behind a few levels doesn't really feel like it matters, but meh. I just haven't had any problem whatsoever in just finding stuff to put on. I didn't even really pay attention to gearing, I just checked the commendation vendors every planet and looked for stuff that was better than I had, and then I bought them when I left the planet, turns out now that all my stuff is blue or orange with blue mods in them.
Edit: Also, I've found a few armorings and hilts as pure quest rewards, which saves you 6 commendations(cost of 7, minus one for the one commendation you didnt get for that particular mission).
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On December 27 2011 22:27 Kiante wrote:Show nested quote +On December 27 2011 22:25 AutomatonOmega wrote:On December 27 2011 22:18 Kiante wrote:On December 27 2011 22:13 AutomatonOmega wrote: If you get a nonorange item that's better than your orange, wear it. Upgrading your orange costs something, getting that item you just got was free. This mostly applies to belt/bracers, but if your orange for that particular slot is so outdated as to be surpassed by a blue or even green that you just picked up, chances are it'd cost you way more to update the orange (unless you really love the way it looks) than to replace that other item you just replaced the orange with.
I believe every class gets a companion with dual blasters. I think this companion is the best one. Get it two orange blasters and update the shit outta them. You're never guaranteed to find adequate replacements. This is the main exception to the above. the thing is, you're picking between a token OR a green, the token allows you to update your oranges. also i'm not sold on orange weapons. because the damage doesn't actually increase, just the stats. so they get outdated quickly compared to orange armor where the actually armor value isn't such a big deal You can always update your orange weapons when you get to a planet with an up-to-date replacement on the Special Goods vendor. Of course, my character is a Sorcerer, so the willpower and force power (along with attractive secondaries like alacrity, crit, surge, power) is more important than the base damage of the weapon itself. As for my companion's weapons, he's still just a companion. I'll upgrade his shit in due time, would've already if there were weapons on the SGVs of recent planets (on Hoth now). but the weapons cost tokens. which means you cant spend that on mods to update your oranges. I really think taking relevant green/blue upgrades and just using your tokens to buy a weapon before you get off a planet is the most efficient use of quest rewards.
The mods you buy with tokens are fucking garbage anyway. Just replace it with green/blue and save the orange if you like the skin.
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It's so easy / fast to level i will replace items with greens... gear doesnt matter till 50 anways. No need to get butt hurt about gear at such low levels. I hit level 50 2 days ago and i must say the late game instances are fantastic. Very fun and interactive.
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On December 27 2011 21:33 Firebolt145 wrote: I'm lvl 25 and still waiting on a cape. Can't be a sith without a cape.
I got mine at level 48.. :p
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