"If a player has a flagstones of trokair out and taps it for mana, then brings out another flagstones can he tap it for mana before they both die?"
SC Magic:The Gathering tournament - Page 18
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FragKrag
United States11540 Posts
"If a player has a flagstones of trokair out and taps it for mana, then brings out another flagstones can he tap it for mana before they both die?" | ||
Stegosaur
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Netherlands1231 Posts
1: You can't let the sprite counter itself, since the 'counter a spell' part goes in effect when the spell is already allowed to resolve, at which moment it's too late. 2: Whenever a creature enters your control, it will be affected by summoning sickness. So if you grab your opponent's creature during your own turn you won't be able to attack with it. However, if you grab it during your opponent's turn, it will be under your control at the beginning of your own turn, thus enabling you to attack with it. 3: There's nothing stopping you from floating mana and then playing a land, the new flagstones won't be able to tap before dying though. | ||
Krohm
Canada1857 Posts
Example, I have a blood pet out, opponent shocks it, in response I sacrifice it, and get 1 B mana. Or, They have another 1/1 creature out. They attack, I block with blood pet, and sacrifice it. (I just don't see how this one is possible...) | ||
Stegosaur
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Netherlands1231 Posts
On July 16 2008 02:45 Krohm wrote: Can you sacrafice a creature after its been targeted with a spell that causes it to die, or else from actual creature damage? Example, I have a blood pet out, opponent shocks it, in response I sacrifice it, and get 1 B mana. Or, They have another 1/1 creature out. They attack, I block with blood pet, and sacrifice it. (I just don't see how this one is possible...) You can: shock: Player plays shock, you respond by saccing. The stack will look like this: ==Top== Sacrifice blood pet Shock ==Bottom== so first the blood pet will be sacced, then the shock will resolve, find no target and miss, doing nothing. Blocking: You assign blood pet as blocker, and if the block is legal the attacking creature will be counted as blocked and you can do whatever the hell you want with your blood pet. You can sac it then and there, but the best would be to wait for the combatdamage to be assigned and put on the stack, after which you can STILL sac it and get your mana, and get it to hit the attacking creature for 1 as well. You will, however, suffer a point of manaburn, after the turn transitions to the post-combat main phase, unless you've got something to spend it on during the combatphase. | ||
CharlieMurphy
United States22895 Posts
On July 16 2008 03:26 Stegosaur wrote: You can: shock: Player plays shock, you respond by saccing. The stack will look like this: ==Top== Sacrifice blood pet Shock ==Bottom== so first the blood pet will be sacced, then the shock will resolve, find no target and miss, doing nothing. Blocking: You assign blood pet as blocker, and if the block is legal the attacking creature will be counted as blocked and you can do whatever the hell you want with your blood pet. You can sac it then and there, but the best would be to wait for the combatdamage to be assigned and put on the stack, after which you can STILL sac it and get your mana, and get it to hit the attacking creature for 1 as well. You will, however, suffer a point of manaburn, after the turn transitions to the post-combat main phase, unless you've got something to spend it on during the combatphase. agreed, Thats why cards like Mogg Fanatic are so good. (it used to be a common and was reprinted as an uncommon) | ||
kirtar111
United States72 Posts
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terr13
United States298 Posts
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CharlieMurphy
United States22895 Posts
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Unforgiven_ve
Venezuela1232 Posts
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Meta
United States6225 Posts
On August 12 2008 07:22 Unforgiven_ve wrote: im new to this, pm me for a game plz :D what format? | ||
Unforgiven_ve
Venezuela1232 Posts
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Stegosaur
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Netherlands1231 Posts
Short version: Vintage aka Type 1: This is where the real pimps are, every card is allowed (except for the vintage banned/restricted list) and practically every deck holds the power 9: lotus, 5 moxen, time walk, timetwister, ancestral recall Legacy aka Type 1.5: The best format in my opinion. Play with whatever cards you want, no restricted cards, but a banned list with almost all the $$$-cards, so no lotus, no moxen, no library of alexandria, no mishra's workshop etc. Standard aka type 2: Play with the 2 latest blocks + the latest core set. This format is dominated by highly expensive cards which drop in price by 75% as soon as they rotate out of type 2. You need a big bag of money to stay competitive in the T2 scene since every new set basically forces you to spend money on the $$$-cards (bitterblossom, mutavault). | ||
terr13
United States298 Posts
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Stegosaur
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Netherlands1231 Posts
On August 13 2008 00:15 terr13 wrote: It's actually not true that most of the decks in T1 have the Power 9. Very few run all the moxen, and it's probably the most skill-intensive format. You should try it out. Well maybe not all, but those that don't usually run other crazily expensive stuff. My group has a few Vintageplayers and most of their decks comprise of at least €1000 in cards and easily more. I'm not very familiar with the Vintage metagame but I've read a couple of tourneyreports and yes, it does indeed look like a fun format with alot of variety in decks, but right now it seems too expensive for me ![]() | ||
CharlieMurphy
United States22895 Posts
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Stegosaur
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Netherlands1231 Posts
On August 13 2008 09:46 CharlieMurphy wrote: So in T1 and Extended does everyone play 3-5 colored decks? I would assume with all the dual lands and shit you pretty much have to. Duallands aren't in extended, extended only reaches to the onslaught block and beyond, duallands haven't been printed since revised! You do get fetchlands though. Assuming you meant Legacy instead of extended, duallands and fetchlands are pretty much staple there in many of the archetypes, even monocoloured decks often use fetchlands to thin out their deck (grab a fetchland, play it, grab another land from your library, 2 lands gone in 1 draw) but it depends on the deck entirely. Loam mostly keeps to 3 colours, whereas most goblindecks play a very light amount of black/green for added versatility on top of their red staple cards. Of course, if duals are available, they'll be the best choice if you play multiple colours because a: they're fetchable and b: they have no drawbacks (except being vulnerable to wasteland). Ravnica-block shocklands are a close second, they do everything the ordinary duals do except possibly hurt you if you need them right away. Edit: but to answer your question, 3 colours is pretty much the maximum that's played in the eternal formats, since colourscrew is around the corner. | ||
terr13
United States298 Posts
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CharlieMurphy
United States22895 Posts
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CharlieMurphy
United States22895 Posts
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Stegosaur
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Netherlands1231 Posts
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