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SC Magic:The Gathering tournament - Page 18

Forum Index > General Games
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Prev 1 16 17 18 19 Next All
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
July 15 2008 00:38 GMT
#341
Your question was misleading then.

"If a player has a flagstones of trokair out and taps it for mana, then brings out another flagstones can he tap it for mana before they both die?"
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
July 15 2008 13:12 GMT
#342
Alright here it goes again then:

1: You can't let the sprite counter itself, since the 'counter a spell' part goes in effect when the spell is already allowed to resolve, at which moment it's too late.

2: Whenever a creature enters your control, it will be affected by summoning sickness. So if you grab your opponent's creature during your own turn you won't be able to attack with it. However, if you grab it during your opponent's turn, it will be under your control at the beginning of your own turn, thus enabling you to attack with it.

3: There's nothing stopping you from floating mana and then playing a land, the new flagstones won't be able to tap before dying though.
O_o
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
July 15 2008 17:45 GMT
#343
Can you sacrafice a creature after its been targeted with a spell that causes it to die, or else from actual creature damage?

Example, I have a blood pet out, opponent shocks it, in response I sacrifice it, and get 1 B mana.

Or, They have another 1/1 creature out. They attack, I block with blood pet, and sacrifice it. (I just don't see how this one is possible...)
Not bad for a cat toy.
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
July 15 2008 18:26 GMT
#344
On July 16 2008 02:45 Krohm wrote:
Can you sacrafice a creature after its been targeted with a spell that causes it to die, or else from actual creature damage?

Example, I have a blood pet out, opponent shocks it, in response I sacrifice it, and get 1 B mana.

Or, They have another 1/1 creature out. They attack, I block with blood pet, and sacrifice it. (I just don't see how this one is possible...)


You can:

shock: Player plays shock, you respond by saccing. The stack will look like this:

==Top==
Sacrifice blood pet
Shock
==Bottom==

so first the blood pet will be sacced, then the shock will resolve, find no target and miss, doing nothing.

Blocking: You assign blood pet as blocker, and if the block is legal the attacking creature will be counted as blocked and you can do whatever the hell you want with your blood pet. You can sac it then and there, but the best would be to wait for the combatdamage to be assigned and put on the stack, after which you can STILL sac it and get your mana, and get it to hit the attacking creature for 1 as well. You will, however, suffer a point of manaburn, after the turn transitions to the post-combat main phase, unless you've got something to spend it on during the combatphase.
O_o
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-07-15 18:33:27
July 15 2008 18:32 GMT
#345
On July 16 2008 03:26 Stegosaur wrote:
Show nested quote +
On July 16 2008 02:45 Krohm wrote:
Can you sacrafice a creature after its been targeted with a spell that causes it to die, or else from actual creature damage?

Example, I have a blood pet out, opponent shocks it, in response I sacrifice it, and get 1 B mana.

Or, They have another 1/1 creature out. They attack, I block with blood pet, and sacrifice it. (I just don't see how this one is possible...)


You can:

shock: Player plays shock, you respond by saccing. The stack will look like this:

==Top==
Sacrifice blood pet
Shock
==Bottom==

so first the blood pet will be sacced, then the shock will resolve, find no target and miss, doing nothing.

Blocking: You assign blood pet as blocker, and if the block is legal the attacking creature will be counted as blocked and you can do whatever the hell you want with your blood pet. You can sac it then and there, but the best would be to wait for the combatdamage to be assigned and put on the stack, after which you can STILL sac it and get your mana, and get it to hit the attacking creature for 1 as well. You will, however, suffer a point of manaburn, after the turn transitions to the post-combat main phase, unless you've got something to spend it on during the combatphase.

agreed, Thats why cards like Mogg Fanatic are so good. (it used to be a common and was reprinted as an uncommon)
..and then I would, ya know, check em'. (Aka SpoR)
kirtar111
Profile Joined May 2007
United States72 Posts
July 15 2008 19:21 GMT
#346
mana abilities don't use the stack, so the stack will really only be a copy of shock with an illegal target that fizzle on resolution.
Jogoling
terr13
Profile Joined April 2007
United States298 Posts
July 16 2008 07:01 GMT
#347
Sacrificing is part of the cost, so it never enters the stack. Only the effect would, but in the case of blood pet it is a mana ability, and wouldn't use the stack.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 17 2008 00:57 GMT
#348
weird mws is working on a new server or something now, gotta switch the server on the pulldown menu when you call.
..and then I would, ya know, check em'. (Aka SpoR)
Unforgiven_ve
Profile Blog Joined August 2004
Venezuela1232 Posts
August 11 2008 22:22 GMT
#349
im new to this, pm me for a game plz :D
:)
Meta
Profile Blog Joined June 2003
United States6228 Posts
August 11 2008 22:26 GMT
#350
On August 12 2008 07:22 Unforgiven_ve wrote:
im new to this, pm me for a game plz :D

what format?
good vibes only
Unforgiven_ve
Profile Blog Joined August 2004
Venezuela1232 Posts
August 12 2008 01:10 GMT
#351
^ no idea, lol, just for fun?
:)
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
August 12 2008 13:41 GMT
#352
Real men play legacy!
Short version:

Vintage aka Type 1: This is where the real pimps are, every card is allowed (except for the vintage banned/restricted list) and practically every deck holds the power 9: lotus, 5 moxen, time walk, timetwister, ancestral recall

Legacy aka Type 1.5: The best format in my opinion. Play with whatever cards you want, no restricted cards, but a banned list with almost all the $$$-cards, so no lotus, no moxen, no library of alexandria, no mishra's workshop etc.

Standard aka type 2: Play with the 2 latest blocks + the latest core set. This format is dominated by highly expensive cards which drop in price by 75% as soon as they rotate out of type 2. You need a big bag of money to stay competitive in the T2 scene since every new set basically forces you to spend money on the $$$-cards (bitterblossom, mutavault).
O_o
terr13
Profile Joined April 2007
United States298 Posts
August 12 2008 15:15 GMT
#353
It's actually not true that most of the decks in T1 have the Power 9. Very few run all the moxen, and it's probably the most skill-intensive format. You should try it out.
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
August 12 2008 15:32 GMT
#354
On August 13 2008 00:15 terr13 wrote:
It's actually not true that most of the decks in T1 have the Power 9. Very few run all the moxen, and it's probably the most skill-intensive format. You should try it out.


Well maybe not all, but those that don't usually run other crazily expensive stuff. My group has a few Vintageplayers and most of their decks comprise of at least €1000 in cards and easily more. I'm not very familiar with the Vintage metagame but I've read a couple of tourneyreports and yes, it does indeed look like a fun format with alot of variety in decks, but right now it seems too expensive for me
O_o
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 13 2008 00:46 GMT
#355
So in T1 and Extended does everyone play 3-5 colored decks? I would assume with all the dual lands and shit you pretty much have to.
..and then I would, ya know, check em'. (Aka SpoR)
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
Last Edited: 2008-08-13 10:14:19
August 13 2008 10:12 GMT
#356
On August 13 2008 09:46 CharlieMurphy wrote:
So in T1 and Extended does everyone play 3-5 colored decks? I would assume with all the dual lands and shit you pretty much have to.


Duallands aren't in extended, extended only reaches to the onslaught block and beyond, duallands haven't been printed since revised! You do get fetchlands though.
Assuming you meant Legacy instead of extended, duallands and fetchlands are pretty much staple there in many of the archetypes, even monocoloured decks often use fetchlands to thin out their deck (grab a fetchland, play it, grab another land from your library, 2 lands gone in 1 draw) but it depends on the deck entirely. Loam mostly keeps to 3 colours, whereas most goblindecks play a very light amount of black/green for added versatility on top of their red staple cards.
Of course, if duals are available, they'll be the best choice if you play multiple colours because a: they're fetchable and b: they have no drawbacks (except being vulnerable to wasteland).
Ravnica-block shocklands are a close second, they do everything the ordinary duals do except possibly hurt you if you need them right away.

Edit: but to answer your question, 3 colours is pretty much the maximum that's played in the eternal formats, since colourscrew is around the corner.
O_o
terr13
Profile Joined April 2007
United States298 Posts
August 13 2008 11:54 GMT
#357
Usually two or three colors is common. T1 is not quite as expensive as continuously playing T2.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 13 2008 20:40 GMT
#358
lol combos
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 13 2008 20:45 GMT
#359
haha nice
..and then I would, ya know, check em'. (Aka SpoR)
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
August 13 2008 21:05 GMT
#360
Luckily flash-hulk has been decapitated about 1.5 month ago
O_o
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