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SC Magic:The Gathering tournament - Page 16

Forum Index > General Games
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kirtar111
Profile Joined May 2007
United States72 Posts
July 13 2008 03:59 GMT
#301
no, sadly red has no response to enchantments. You'd have to splash green in your deck for that ability.
Jogoling
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
Last Edited: 2008-07-13 04:09:50
July 13 2008 04:09 GMT
#302
On July 13 2008 12:39 Krohm wrote:
Is there any Red card that can destroy enchantments? I've been looking and have found nothing...


Red can't really deal with enchantments, but if you are playing against Blue, pyroblast will work. TBH, I think the only way to play mono red are mono-red goblins.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Meta
Profile Blog Joined June 2003
United States6228 Posts
July 13 2008 04:54 GMT
#303
So when's the next tournament gonna be?
good vibes only
SiZ.FaNtAsY
Profile Blog Joined January 2007
Korea (South)1497 Posts
July 13 2008 05:06 GMT
#304
I have a question too.

I'm looking to make a snow white deck
and I want to know is there really a huge difference between having "wrath of god" instead of "rout"?

One if 4 mana and 1 is 5 mana.
Do one mana really make a huge difference in a game?
Karma is a bitch
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
July 13 2008 05:08 GMT
#305
On July 13 2008 14:06 SiZ.FaNtAsY wrote:
I have a question too.

I'm looking to make a snow white deck
and I want to know is there really a huge difference between having "wrath of god" instead of "rout"?

One if 4 mana and 1 is 5 mana.
Do one mana really make a huge difference in a game?

Well logically the cheaper the better. And in very intense games, 1 mana can make all the difference.
Not bad for a cat toy.
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
July 13 2008 12:10 GMT
#306
However Rout can be played at instant speed, for a whopping 7 mana. I'd say, go for the WoG.
Also, there's 1 single card in red that can kill enchantments, and it's called apocalypse. My advice would be, put a couple of taiga's in your red deck and play krosan grip
O_o
terr13
Profile Joined April 2007
United States298 Posts
Last Edited: 2008-07-13 14:15:20
July 13 2008 14:11 GMT
#307
The difference in 4 or 5 mana is the difference in casting it turn 4 or turn 5. If you die before turn 5, rout is useless. However, if the game goes long, then instant speed Rout is very useful, but WoG is the better card overall.

EDIT: Why aren't you guys playing anything after 5th dawn?
Lisk
Profile Blog Joined May 2006
Latvia376 Posts
July 13 2008 14:27 GMT
#308
You can of course play painter's servant and red elemental blasts.

This weird format promoted deckbuilding instead of netdecking I guess.
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
July 13 2008 21:30 GMT
#309
On July 13 2008 23:11 terr13 wrote:
The difference in 4 or 5 mana is the difference in casting it turn 4 or turn 5. If you die before turn 5, rout is useless. However, if the game goes long, then instant speed Rout is very useful, but WoG is the better card overall.

EDIT: Why aren't you guys playing anything after 5th dawn?


Because the guy who hosted the tourney didn't know any sets after fifth dawn
IMO, if there's gonna be a new tourney, it should be a normal no-nonsense legacy-format tourney! Will there be another one though?
O_o
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
Last Edited: 2008-07-13 22:33:13
July 13 2008 22:27 GMT
#310
To the rout/wog question, it really depends on how you are going to play your deck. Generally, 1 less mana makes WoG a better choice, but there are applications for Rout. The +2 for instant is largely useless because you usually won't have 7 untapped lands (but you could pull a city of traitors...).

And apocalypse is just a beefed up WoG.

As a note: If you play mono-red, you might always want to keep pyroblast in your sideboard to knock out force of wills, and sometimes to draw force of wills out.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 13 2008 23:26 GMT
#311
On July 14 2008 07:27 FragKrag wrote:
To the rout/wog question, it really depends on how you are going to play your deck. Generally, 1 less mana makes WoG a better choice, but there are applications for Rout. The +2 for instant is largely useless because you usually won't have 7 untapped lands (but you could pull a city of traitors...).

And apocalypse is just a beefed up WoG.

As a note: If you play mono-red, you might always want to keep pyroblast in your sideboard to knock out force of wills, and sometimes to draw force of wills out.

There is a new red/green card that is like pyroblast against blue but it only counters. (you can pay 1 with either red or green like tattermunge maniac)
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 13 2008 23:27 GMT
#312
When Eventide comes in to t2, what falls out? Just Cold Snap or what?
..and then I would, ya know, check em'. (Aka SpoR)
Ecael
Profile Joined February 2008
United States6703 Posts
July 14 2008 00:12 GMT
#313
Rout hasn't seen competitive play since God knows when, think Invasion block might've been the only time it saw play really.

As for Pyro/REB, people play 1.5/legacy here? I thought the OP said post-Fifth Dawn sets, which is what now, extended?

I quit so long ago, but was still tempted to go to Eventide prerelease yesterday, gah.
terr13
Profile Joined April 2007
United States298 Posts
July 14 2008 01:07 GMT
#314
Were there any other cards banned/restricted besides p9?
SiZ.FaNtAsY
Profile Blog Joined January 2007
Korea (South)1497 Posts
July 14 2008 02:19 GMT
#315
What's a great mono white cleric deck you can really make?
Nothing too competetive but able to win majority of casual games.
Karma is a bitch
Ecael
Profile Joined February 2008
United States6703 Posts
July 14 2008 02:55 GMT
#316
Go search for the Cleric-Lifegain combo deck, should still be budget and fairly viable. I recall that can be played as a monowhite deck, though usually splash B.
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
July 14 2008 03:00 GMT
#317
Well, all ante cards and that weird card from Arabian nights that makes you play a game inside a game. Then again, those are banned in all formats. T1 is known for almost NO banning.

I play a bit of legacy. OP said pre-Fifth Dawn, because everybody knows how imba Kamigawa is lmao.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Ecael
Profile Joined February 2008
United States6703 Posts
July 14 2008 03:19 GMT
#318
Oops, pre? Automatically assumed some kind of tournament standard rather than a weird one that came out of nowhere [insert more excuses for not reading properly]

Well, if it is just pre-Fifth Dawn and no ban list, people should all just play Ravager then.
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
July 14 2008 03:29 GMT
#319
Well, it's no fun then. There's always people who play goblin piledriver, or white weenie. My personal favorite is sui black though. A turn 1 5/5 with trample is always fun.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Ecael
Profile Joined February 2008
United States6703 Posts
July 14 2008 03:32 GMT
#320
Well, just saying if this is held tournament style, with Ravager being arguably the strongest thing under that kind of conditions. Playing with a weirder format is cool, but bans and restrictions need to apply unless one wants to run the risk of every more competitive player running some Ravager/Goblin variant featuring Skullclamp.
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