SC Magic:The Gathering tournament - Page 16
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kirtar111
United States72 Posts
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FragKrag
United States11540 Posts
On July 13 2008 12:39 Krohm wrote: Is there any Red card that can destroy enchantments? I've been looking and have found nothing... Red can't really deal with enchantments, but if you are playing against Blue, pyroblast will work. TBH, I think the only way to play mono red are mono-red goblins. | ||
Meta
United States6225 Posts
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SiZ.FaNtAsY
Korea (South)1497 Posts
I'm looking to make a snow white deck and I want to know is there really a huge difference between having "wrath of god" instead of "rout"? One if 4 mana and 1 is 5 mana. Do one mana really make a huge difference in a game? | ||
Krohm
Canada1857 Posts
On July 13 2008 14:06 SiZ.FaNtAsY wrote: I have a question too. I'm looking to make a snow white deck and I want to know is there really a huge difference between having "wrath of god" instead of "rout"? One if 4 mana and 1 is 5 mana. Do one mana really make a huge difference in a game? Well logically the cheaper the better. And in very intense games, 1 mana can make all the difference. | ||
Stegosaur
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Netherlands1231 Posts
Also, there's 1 single card in red that can kill enchantments, and it's called apocalypse. My advice would be, put a couple of taiga's in your red deck and play krosan grip ![]() | ||
terr13
United States298 Posts
EDIT: Why aren't you guys playing anything after 5th dawn? | ||
Lisk
Latvia376 Posts
This weird format promoted deckbuilding instead of netdecking I guess. | ||
Stegosaur
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Netherlands1231 Posts
On July 13 2008 23:11 terr13 wrote: The difference in 4 or 5 mana is the difference in casting it turn 4 or turn 5. If you die before turn 5, rout is useless. However, if the game goes long, then instant speed Rout is very useful, but WoG is the better card overall. EDIT: Why aren't you guys playing anything after 5th dawn? Because the guy who hosted the tourney didn't know any sets after fifth dawn ![]() IMO, if there's gonna be a new tourney, it should be a normal no-nonsense legacy-format tourney! Will there be another one though? | ||
FragKrag
United States11540 Posts
And apocalypse is just a beefed up WoG. As a note: If you play mono-red, you might always want to keep pyroblast in your sideboard to knock out force of wills, and sometimes to draw force of wills out. | ||
CharlieMurphy
United States22895 Posts
On July 14 2008 07:27 FragKrag wrote: To the rout/wog question, it really depends on how you are going to play your deck. Generally, 1 less mana makes WoG a better choice, but there are applications for Rout. The +2 for instant is largely useless because you usually won't have 7 untapped lands (but you could pull a city of traitors...). And apocalypse is just a beefed up WoG. As a note: If you play mono-red, you might always want to keep pyroblast in your sideboard to knock out force of wills, and sometimes to draw force of wills out. There is a new red/green card that is like pyroblast against blue but it only counters. (you can pay 1 with either red or green like tattermunge maniac) | ||
CharlieMurphy
United States22895 Posts
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Ecael
United States6703 Posts
As for Pyro/REB, people play 1.5/legacy here? I thought the OP said post-Fifth Dawn sets, which is what now, extended? I quit so long ago, but was still tempted to go to Eventide prerelease yesterday, gah. | ||
terr13
United States298 Posts
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SiZ.FaNtAsY
Korea (South)1497 Posts
Nothing too competetive but able to win majority of casual games. | ||
Ecael
United States6703 Posts
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FragKrag
United States11540 Posts
I play a bit of legacy. OP said pre-Fifth Dawn, because everybody knows how imba Kamigawa is lmao. | ||
Ecael
United States6703 Posts
Well, if it is just pre-Fifth Dawn and no ban list, people should all just play Ravager then. | ||
FragKrag
United States11540 Posts
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Ecael
United States6703 Posts
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