When Shards of Alara comes out, the Time Spiral block will move out of Standard.
SC Magic:The Gathering tournament - Page 17
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Gaetele
Esper760 Posts
When Shards of Alara comes out, the Time Spiral block will move out of Standard. | ||
FragKrag
United States11540 Posts
But yeah, I didn't see many people running raffinity, and only 1 with skullclamp. No blue control either, which was a surprise. | ||
terr13
United States298 Posts
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Ecael
United States6703 Posts
How about Ravager with Academy? Besides, Academy was never that broken by itself even with that block environment, it is just an enabler after all. Academy was most broken in T1, where the presence of P9 increase its power as an enabler. Now, even with the presence of Mirrodin, it is unlikely that even Academy can outrace Ravager, which was capable of turn 2 kills in a Block/Standard environment. | ||
terr13
United States298 Posts
3:Abeyance 3 ![]() 3:Intuition 3:Mind over Matter 4:Windfall 4:Stroke of Genius 4:Time Spiral 2:Scroll Rack 3:Voltaic Key 4:Mox Diamond 4:Mana Vault 4:Lotus Petal 3:City of Brass 4:Ancient Tomb 4:Volcanic Island 4:Tolarian Academy 4:Tundra No power 9, yet broken 4: Defense Grid 4:Lions Eye Diamond 4:Lotus Petal 4:Mana Vault 4:Memory Jar 4:Mox Diamond 4: Dark Ritual 1:Megrim 4:Vampiric Tutorial 2:Yawgmoth's Will 4:Brainstorm 1:Mystical totor 4:Tinker 3:Ancient Tomb 4:City of Brass 2:Gemstone Mine 3:Underground River 4:Underground Sea The deck that made WotC ban Memory Jar before it even became legal in tournament play, since it boasts a 70% turn 1 kill. Ravager is capable of turn 2 kills. This is capable and consistent, and this is a list with restrictions in place already. | ||
Ecael
United States6703 Posts
![]() Hmm I've been taking lack of Yawgwin, Vault and Tinker (edit and windfall and Jar and all of that insanity) for granted, apparently. When it said P9 banned my brain automatically shifted to Legacy B&R list it seems. I was reading that list and going like "What's up with all these broken...oh, wait..." Memory Jar wasn't pre-legal ban was it? I thought the only one that made that was Mind's Desire, pretty sure Memory Jar saw play before the series of bans that went on for like 3 months. Looks like my memory really just took me straight to post the batch of bans that got rid of all of the enablers for Academy. | ||
Stegosaur
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Netherlands1231 Posts
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FragKrag
United States11540 Posts
That deck is impossible even in T1 these days T_T | ||
Krohm
Canada1857 Posts
If my opponent has a creature enchanted with Armadillo +2/2 Trample (Also gains life = to damage dealt). If I block it with a creature that is protection from creatures colour, does he still gain life? Because technically it does no damage as long as I can prevent the full damage. Also, if he has two on a single creature. Does that mean the life gain return is doubled? | ||
Ecael
United States6703 Posts
It is triggered right, I forgot the exact wording of it, should've been a "whenever [enchanted creature] deals damage..." | ||
Lisk
Latvia376 Posts
On July 14 2008 22:50 Stegosaur wrote: I'm actually surprised nobody ran an Ichorid deck with bazaars ![]() All the dredge was 'out of type'. ![]() | ||
CharlieMurphy
United States22895 Posts
Another one; If I use that 2UU faerie 2/2 that takes control of opponents creature when it comes into play until it leaves play, played on my turn after he played his creature the previous turn can I attack with it? Or does it have to be out for his full summoning sickness cycle (unless it has haste), or does that not even matter and the creature can't attack the first time I get it on my side no matter what? Also; If a player has a flagstones of trokair out and taps it for mana, then brings out another flagstones can he tap it for mana before they both die? | ||
CharlieMurphy
United States22895 Posts
On July 15 2008 01:46 Ecael wrote: Protection indeed prevents the damage to be dealt to the creature, however, keep in mind Armadillo Cloak adds trample. So as long as you assign lethal damage to the protected creature, the rest of the damage can still be distributed between player and additional blockers, which will lead to the trigger for lifegain upon damage dealt. As for 2 of them on a single creature, the life gain will be doubled, or rather, the amount that you assign that is actually dealt will trigger twice as two triggered abilities. It is triggered right, I forgot the exact wording of it, should've been a "whenever [enchanted creature] deals damage..." agreed | ||
Stegosaur
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Netherlands1231 Posts
On July 15 2008 06:57 CharlieMurphy wrote: Got a couple questions; If my friend plays a thoughtsieze and I have that 1U faerie 1/1 that when it comes into play counter target spell equal or lesser to number of faeries you control, do I have to counter his thoughtseize? Or can I just not counter anything? Another one; If I use that 2UU faerie 2/2 that takes control of opponents creature when it comes into play until it leaves play, played on my turn after he played his creature the previous turn can I attack with it? Or does it have to be out for his full summoning sickness cycle (unless it has haste), or does that not even matter and the creature can't attack the first time I get it on my side no matter what? Also; If a player has a flagstones of trokair out and taps it for mana, then brings out another flagstones can he tap it for mana before they both die? 1: If you play it in response to his thoughtseize you have to counter it (if it's the only spell on the stack at that time) since the text doesn't say 'may'. As a matter of fact, if you play a shriekmaw and you're the only one with any creatures in play, you'll have to kill one of your own things. You can play it at a later time though. The best play here would be 'baiting' him into grabbing your spellstutter sprite so he'll lose 2 life as well, unless you really need the 1/1 beater ![]() 2: Nope, the creature is still affected by SS, and wasn't under your control at the start of your turn. Now, if you grabbed it at the end of his turn in some way, he would be able to attack. 3: Nope. Legend-rule = state-based effect, which means it's too fast to respond to with anything. You will, however, get 2 fresh plains. | ||
FragKrag
United States11540 Posts
On July 15 2008 06:57 CharlieMurphy wrote: Got a couple questions; If my friend plays a thoughtsieze and I have that 1U faerie 1/1 that when it comes into play counter target spell equal or lesser to number of faeries you control, do I have to counter his thoughtseize? Or can I just not counter anything? Another one; If I use that 2UU faerie 2/2 that takes control of opponents creature when it comes into play until it leaves play, played on my turn after he played his creature the previous turn can I attack with it? Or does it have to be out for his full summoning sickness cycle (unless it has haste), or does that not even matter and the creature can't attack the first time I get it on my side no matter what? Also; If a player has a flagstones of trokair out and taps it for mana, then brings out another flagstones can he tap it for mana before they both die? 1. No, when a creature has an effect that comes into play, they can only use it when they come into play. You cannot counter. 2. It is affected by SS 3. They both fizzle before they can be tapped. | ||
CharlieMurphy
United States22895 Posts
I could however (uselessy) play it to counter itself and then he would be wasting his thoughtsieze and lose 2 life. 2 neither of you answered this fully, there was 3 questions in there. All scenarios are effect by SS? I understand it being under SS if he brough it out last turn, but if it has already been out for a bunch of turns is it under a new SS for me? (Its called SUMMONING sickness, I didn't play it, I just stole it) 3 I can tap the one Trokair before the other is played. (but the 2 plains still come into play tapped.) so i'll have 1 mana floating and 2 plains cycled in. | ||
Vo-
United States435 Posts
This thread makes me want to start up again. | ||
Ecael
United States6703 Posts
2, "The term "summoning sickness" is an informal term which describes a creature's inability to attack or to use activated abilities that include the tap symbol or the untap symbol when it has come under a player's control since the beginning of that player's most recent turn." 3, no, you can't, Legend rule is state based effect, and you can't respond to playing of a mana ability/playing a land. | ||
FragKrag
United States11540 Posts
On July 15 2008 08:39 CharlieMurphy wrote: 1 Frag, you are way off. Its a flash creature so it can be played as an instant. I could however (uselessy) play it to counter itself and then he would be wasting his thoughtsieze and lose 2 life. 2 neither of you answered this fully, there was 3 questions in there. All scenarios are effect by SS? I understand it being under SS if he brough it out last turn, but if it has already been out for a bunch of turns is it under a new SS for me? (Its called SUMMONING sickness, I didn't play it, I just stole it) 3 I can tap the one Trokair before the other is played. (but the 2 plains still come into play tapped.) so i'll have 1 mana floating and 2 plains cycled in. I thought you meant it was already in play =/ SS is a broad term. Kind of like Alcohol. Now I want to build a white weenie with clamps =/ | ||
CharlieMurphy
United States22895 Posts
On July 15 2008 09:03 Ecael wrote: 1, but if it is proc CIP, then you can't counter itself either as the trigger is generated upon the resolution of the spell. Got the specific text? I am not too good with new cards. 2, "The term "summoning sickness" is an informal term which describes a creature's inability to attack or to use activated abilities that include the tap symbol or the untap symbol when it has come under a player's control since the beginning of that player's most recent turn." 3, no, you can't, Legend rule is state based effect, and you can't respond to playing of a mana ability/playing a land. ok, but 3 you guys are misunderstanding. I tap the trokair in play for a mana. it resolves, 5 seconds later I play my other trokair- both die. | ||
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