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Forum Index > General Games
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Gaetele
Profile Blog Joined August 2007
Esper760 Posts
July 14 2008 03:38 GMT
#321
CharlieMurphy, nothing got removed from Standard when Eventide came out.

When Shards of Alara comes out, the Time Spiral block will move out of Standard.
aka Ghostclaws
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
July 14 2008 03:50 GMT
#322
White weenie running skullclamps is a force to be reckoned with ;;

But yeah, I didn't see many people running raffinity, and only 1 with skullclamp. No blue control either, which was a surprise.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
terr13
Profile Joined April 2007
United States298 Posts
July 14 2008 04:01 GMT
#323
I was actually thinking something more along the lines of Academy? Academy will kill Ravager before ravager does any damage about 70% of the time, while running 4 counterspells. There's a reason why half the cards in the deck got restricted...
Ecael
Profile Joined February 2008
United States6703 Posts
July 14 2008 04:17 GMT
#324
Yeah I had a WW with 4 clamps for casual play online back then, that was fun~

How about Ravager with Academy?

Besides, Academy was never that broken by itself even with that block environment, it is just an enabler after all. Academy was most broken in T1, where the presence of P9 increase its power as an enabler. Now, even with the presence of Mirrodin, it is unlikely that even Academy can outrace Ravager, which was capable of turn 2 kills in a Block/Standard environment.
terr13
Profile Joined April 2007
United States298 Posts
July 14 2008 04:54 GMT
#325
You have quite enough enablers. LED can replace Black Lotus, Mana crypts, mana vaults, lotus petals. Some draw7 with Windfall and Memory Jar. Then make it go broken with Yawgmoth's Will and Mind's Desire.
3:Abeyance
3ower Sink
3:Intuition
3:Mind over Matter
4:Windfall
4:Stroke of Genius
4:Time Spiral
2:Scroll Rack
3:Voltaic Key
4:Mox Diamond
4:Mana Vault
4:Lotus Petal
3:City of Brass
4:Ancient Tomb
4:Volcanic Island
4:Tolarian Academy
4:Tundra
No power 9, yet broken

4: Defense Grid
4:Lions Eye Diamond
4:Lotus Petal
4:Mana Vault
4:Memory Jar
4:Mox Diamond
4: Dark Ritual
1:Megrim
4:Vampiric Tutorial
2:Yawgmoth's Will
4:Brainstorm
1:Mystical totor
4:Tinker
3:Ancient Tomb
4:City of Brass
2:Gemstone Mine
3:Underground River
4:Underground Sea
The deck that made WotC ban Memory Jar before it even became legal in tournament play, since it boasts a 70% turn 1 kill. Ravager is capable of turn 2 kills. This is capable and consistent, and this is a list with restrictions in place already.
Ecael
Profile Joined February 2008
United States6703 Posts
Last Edited: 2008-07-14 05:54:12
July 14 2008 05:50 GMT
#326
I remember that now, or rather, I've been made to remember it

Hmm I've been taking lack of Yawgwin, Vault and Tinker (edit and windfall and Jar and all of that insanity) for granted, apparently. When it said P9 banned my brain automatically shifted to Legacy B&R list it seems. I was reading that list and going like "What's up with all these broken...oh, wait..."

Memory Jar wasn't pre-legal ban was it? I thought the only one that made that was Mind's Desire, pretty sure Memory Jar saw play before the series of bans that went on for like 3 months.

Looks like my memory really just took me straight to post the batch of bans that got rid of all of the enablers for Academy.
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
July 14 2008 13:50 GMT
#327
I'm actually surprised nobody ran an Ichorid deck with bazaars
O_o
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
Last Edited: 2008-07-14 14:10:12
July 14 2008 14:09 GMT
#328
Yes, memory jar was banned later, not a pre-legal ban.

That deck is impossible even in T1 these days T_T
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
July 14 2008 15:45 GMT
#329
Question again.

If my opponent has a creature enchanted with Armadillo +2/2 Trample (Also gains life = to damage dealt).

If I block it with a creature that is protection from creatures colour, does he still gain life? Because technically it does no damage as long as I can prevent the full damage.

Also, if he has two on a single creature. Does that mean the life gain return is doubled?
Not bad for a cat toy.
Ecael
Profile Joined February 2008
United States6703 Posts
July 14 2008 16:46 GMT
#330
Protection indeed prevents the damage to be dealt to the creature, however, keep in mind Armadillo Cloak adds trample. So as long as you assign lethal damage to the protected creature, the rest of the damage can still be distributed between player and additional blockers, which will lead to the trigger for lifegain upon damage dealt. As for 2 of them on a single creature, the life gain will be doubled, or rather, the amount that you assign that is actually dealt will trigger twice as two triggered abilities.

It is triggered right, I forgot the exact wording of it, should've been a "whenever [enchanted creature] deals damage..."
Lisk
Profile Blog Joined May 2006
Latvia376 Posts
July 14 2008 17:58 GMT
#331
On July 14 2008 22:50 Stegosaur wrote:
I'm actually surprised nobody ran an Ichorid deck with bazaars

All the dredge was 'out of type'.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-07-14 22:01:18
July 14 2008 21:57 GMT
#332
Got a couple questions; If my friend plays a thoughtsieze and I have that 1U faerie 1/1 that when it comes into play counter target spell equal or lesser to number of faeries you control, do I have to counter his thoughtseize? Or can I just not counter anything?

Another one; If I use that 2UU faerie 2/2 that takes control of opponents creature when it comes into play until it leaves play, played on my turn after he played his creature the previous turn can I attack with it? Or does it have to be out for his full summoning sickness cycle (unless it has haste), or does that not even matter and the creature can't attack the first time I get it on my side no matter what?

Also; If a player has a flagstones of trokair out and taps it for mana, then brings out another flagstones can he tap it for mana before they both die?
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 14 2008 22:04 GMT
#333
On July 15 2008 01:46 Ecael wrote:
Protection indeed prevents the damage to be dealt to the creature, however, keep in mind Armadillo Cloak adds trample. So as long as you assign lethal damage to the protected creature, the rest of the damage can still be distributed between player and additional blockers, which will lead to the trigger for lifegain upon damage dealt. As for 2 of them on a single creature, the life gain will be doubled, or rather, the amount that you assign that is actually dealt will trigger twice as two triggered abilities.

It is triggered right, I forgot the exact wording of it, should've been a "whenever [enchanted creature] deals damage..."

agreed
..and then I would, ya know, check em'. (Aka SpoR)
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
Last Edited: 2008-07-14 22:52:28
July 14 2008 22:51 GMT
#334
On July 15 2008 06:57 CharlieMurphy wrote:
Got a couple questions; If my friend plays a thoughtsieze and I have that 1U faerie 1/1 that when it comes into play counter target spell equal or lesser to number of faeries you control, do I have to counter his thoughtseize? Or can I just not counter anything?

Another one; If I use that 2UU faerie 2/2 that takes control of opponents creature when it comes into play until it leaves play, played on my turn after he played his creature the previous turn can I attack with it? Or does it have to be out for his full summoning sickness cycle (unless it has haste), or does that not even matter and the creature can't attack the first time I get it on my side no matter what?

Also; If a player has a flagstones of trokair out and taps it for mana, then brings out another flagstones can he tap it for mana before they both die?


1: If you play it in response to his thoughtseize you have to counter it (if it's the only spell on the stack at that time) since the text doesn't say 'may'. As a matter of fact, if you play a shriekmaw and you're the only one with any creatures in play, you'll have to kill one of your own things. You can play it at a later time though.
The best play here would be 'baiting' him into grabbing your spellstutter sprite so he'll lose 2 life as well, unless you really need the 1/1 beater

2: Nope, the creature is still affected by SS, and wasn't under your control at the start of your turn. Now, if you grabbed it at the end of his turn in some way, he would be able to attack.

3: Nope. Legend-rule = state-based effect, which means it's too fast to respond to with anything. You will, however, get 2 fresh plains.
O_o
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
July 14 2008 22:54 GMT
#335
On July 15 2008 06:57 CharlieMurphy wrote:
Got a couple questions; If my friend plays a thoughtsieze and I have that 1U faerie 1/1 that when it comes into play counter target spell equal or lesser to number of faeries you control, do I have to counter his thoughtseize? Or can I just not counter anything?

Another one; If I use that 2UU faerie 2/2 that takes control of opponents creature when it comes into play until it leaves play, played on my turn after he played his creature the previous turn can I attack with it? Or does it have to be out for his full summoning sickness cycle (unless it has haste), or does that not even matter and the creature can't attack the first time I get it on my side no matter what?

Also; If a player has a flagstones of trokair out and taps it for mana, then brings out another flagstones can he tap it for mana before they both die?


1. No, when a creature has an effect that comes into play, they can only use it when they come into play. You cannot counter.

2. It is affected by SS

3. They both fizzle before they can be tapped.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 14 2008 23:39 GMT
#336
1 Frag, you are way off. Its a flash creature so it can be played as an instant.
I could however (uselessy) play it to counter itself and then he would be wasting his thoughtsieze and lose 2 life.

2 neither of you answered this fully, there was 3 questions in there. All scenarios are effect by SS?
I understand it being under SS if he brough it out last turn, but if it has already been out for a bunch of turns is it under a new SS for me? (Its called SUMMONING sickness, I didn't play it, I just stole it)

3 I can tap the one Trokair before the other is played. (but the 2 plains still come into play tapped.)
so i'll have 1 mana floating and 2 plains cycled in.
..and then I would, ya know, check em'. (Aka SpoR)
Vo-
Profile Joined November 2004
United States435 Posts
July 14 2008 23:45 GMT
#337
I have a lot of magic cards but I am a total newb. My "newest" cards are from sixth edition.
This thread makes me want to start up again.
Ecael
Profile Joined February 2008
United States6703 Posts
July 15 2008 00:03 GMT
#338
1, but if it is proc CIP, then you can't counter itself either as the trigger is generated upon the resolution of the spell. Got the specific text? I am not too good with new cards.

2, "The term "summoning sickness" is an informal term which describes a creature's inability to attack or to use activated abilities that include the tap symbol or the untap symbol when it has come under a player's control since the beginning of that player's most recent turn."

3, no, you can't, Legend rule is state based effect, and you can't respond to playing of a mana ability/playing a land.
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
Last Edited: 2008-07-15 00:15:11
July 15 2008 00:14 GMT
#339
On July 15 2008 08:39 CharlieMurphy wrote:
1 Frag, you are way off. Its a flash creature so it can be played as an instant.
I could however (uselessy) play it to counter itself and then he would be wasting his thoughtsieze and lose 2 life.

2 neither of you answered this fully, there was 3 questions in there. All scenarios are effect by SS?
I understand it being under SS if he brough it out last turn, but if it has already been out for a bunch of turns is it under a new SS for me? (Its called SUMMONING sickness, I didn't play it, I just stole it)

3 I can tap the one Trokair before the other is played. (but the 2 plains still come into play tapped.)
so i'll have 1 mana floating and 2 plains cycled in.


I thought you meant it was already in play =/

SS is a broad term. Kind of like Alcohol.

Now I want to build a white weenie with clamps =/
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 15 2008 00:30 GMT
#340
On July 15 2008 09:03 Ecael wrote:
1, but if it is proc CIP, then you can't counter itself either as the trigger is generated upon the resolution of the spell. Got the specific text? I am not too good with new cards.

2, "The term "summoning sickness" is an informal term which describes a creature's inability to attack or to use activated abilities that include the tap symbol or the untap symbol when it has come under a player's control since the beginning of that player's most recent turn."

3, no, you can't, Legend rule is state based effect, and you can't respond to playing of a mana ability/playing a land.



ok, but 3 you guys are misunderstanding. I tap the trokair in play for a mana. it resolves, 5 seconds later I play my other trokair- both die.
..and then I would, ya know, check em'. (Aka SpoR)
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