SC Magic:The Gathering tournament - Page 19
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CharlieMurphy
United States22895 Posts
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terr13
United States298 Posts
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CharlieMurphy
United States22895 Posts
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Meta
United States6225 Posts
On August 14 2008 06:05 Stegosaur wrote: Luckily flash-hulk has been decapitated about 1.5 month ago explain, because i thought the same thing but haven't been able to find any proof. is it that flash was errata'd to say that the creature never actually enters play if you don't pay its cost? | ||
terr13
United States298 Posts
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Stegosaur
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Netherlands1231 Posts
On August 15 2008 09:28 Meta wrote: explain, because i thought the same thing but haven't been able to find any proof. is it that flash was errata'd to say that the creature never actually enters play if you don't pay its cost? Flash got restricted in vintage (can only use 1 in a deck) and completely banned in legacy. | ||
Krohm
Canada1857 Posts
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CharlieMurphy
United States22895 Posts
On August 16 2008 03:18 Krohm wrote: Yeah Stegosaur is right. They just restricted it, and banned it. The creature does get put into play, but if you don't pay its mana cost reduced by up to two, you have to sacrifice it immediately. So technically the creature is in play for a brief moment. So coupling flash with protein hulk, you can get an instant win pretty much with the right creatures, you can go about it a few ways. You can load your deck up with 0 cost artifact creatures, 4 Keepers of the Vault, and 1 Arcbound Ravager. Then you've won the game. You can also do the same with slivers as well. It's really a cheap card. what the hell do you need a ravager for? just use these X cost artifact creatures (there are 8 in the deck and you only need like 4) | ||
Krohm
Canada1857 Posts
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Stegosaur
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Netherlands1231 Posts
On August 16 2008 08:55 Krohm wrote: I suppose that would work as well. I actually never thought of just using those. I just used Arcbound, and sacrafice all the 0 cost creatures, and voila, you're dead. Odd chance you live and Arcbound is like an 10/10 creature You can use whatever you want to sac those creatures to, not like it matters. I've mostly seen people do it with that 1 manacost zombie that can't block and gets +1/+1 counters for sacced creatures. | ||
terr13
United States298 Posts
1 Reveillark 1 Carrion Feeder 1 Mogg Fanatic 1 Body Snatcher 1 Body Double Only thing that it doesn't do is win off state-based effects. | ||
CharlieMurphy
United States22895 Posts
you get out the saccing zombie, revilark, and mogg fanatic. Isn't that all you need? Sac the mogg do damage- sac the revilark return the mogg and the body double, rinse repeat. | ||
Krohm
Canada1857 Posts
Say some player has out Painters Servant, along with a Grindstone. When he uses grindstone, does that mean I pretty much have to keep discarding cards until I hit a land? It just doesn't seem right to me. | ||
Stegosaur
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Netherlands1231 Posts
On August 17 2008 15:18 CharlieMurphy wrote: I don't see how that combo works terr13, you get out the saccing zombie, revilark, and mogg fanatic. Isn't that all you need? Sac the mogg do damage- sac the revilark return the mogg and the body double, rinse repeat. It's a type 2 combodeck, it also uses venser to bounce everything. I like seismic assault swans more though! Anyway flashhulk was good because it often won in turn 1, and (if you built your deck for it) it could even win during your opponent's turn if you were on the draw (turn 0) | ||
terr13
United States298 Posts
The Painter's combo will deck you completely and you lose the next turn since you can't draw a card. | ||
Stegosaur
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Netherlands1231 Posts
![]() Also terr13 I know that the turn 0 variant of flashhulk is crap, but I'm just pointing out that no lameass T2 combo can beat the might that is (or was) flashhulk. It basically turned magic into a game of poker. The only badass combodecks left right now are Ichorid and Solidarity/Spring Tide which is fine with me since there's nothing I hate more than losing to some gayass combo. | ||
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