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The Official Fighting Games Topic - Page 44

Forum Index > General Games
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Prev 1 42 43 44 45 46 296 Next
New Updated Fighting Game Thread
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
August 15 2008 06:34 GMT
#861
Just play Chun. The solution to every problem ends at Chun.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
August 15 2008 06:50 GMT
#862
Chun requires some reflexes and stuff though; Yun just takes execution.
[iHs]MCMcEmcee@UFO | のヮの
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
Last Edited: 2008-08-15 08:13:08
August 15 2008 07:05 GMT
#863
WHOAAAAAAAAAAAAAAAAAA GENEI JIN IM STILL WHIFFING LOW STRONG THATS MY MIXUP

Edit: Man, the EVO vs Smash community... so much hate. They should go run ULTIMATE NINJA
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
August 15 2008 12:26 GMT
#864
I hit some guy with hilarious Ryu resets and he got mad and left.
[iHs]MCMcEmcee@UFO | のヮの
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
August 15 2008 15:05 GMT
#865
Like 50% of the people I play on GGPO are Denjin Ryus, which sucks because that's what I am! Some of the people I played had the craziest parries. Jump in parried, low short parried, UOH parried, throw parried, jab shoryo blocked cancelled into denjin, full parried. It's like 2% of my attcks are even dealing block damage...

As for Saya, you always dive kick, low hit like 99% of your attacks. I also noticed you were jumpnig in so much vs my shotos and eating tons of shoryus. It gets really east to parry/counter when you always engage me the same way. For some reason I noticed you block high out of wakeup too, like I was always trying overheads, then I just said fuck it and did low forward -> tatsu or low forward -> step kick and it hits like 90% of the time. I found I had the hardest time vs you when we were in the corner and you would just stay on the ground!

Hmm what else. Oh sometimes (and I'm guilty of this too) your punishments for my wiffs need work. Like I'll wiff fierce shoryu and eat a strong or a throw when you have 2 meters.

I think I'm going to work a bit with Hugo since he's really fun to play. Shotos all play the same so I don't know who else to work on, it'll probably be Alex or Dudley since I find them the most fun.
Moderator
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
Last Edited: 2008-08-15 17:45:03
August 15 2008 17:44 GMT
#866
Yo, nigga likes his dive kicks let him do it

Edit: Not step kick it's Nigga Relax kick!
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
August 15 2008 19:57 GMT
#867
I play SA1 Ryu D:
[iHs]MCMcEmcee@UFO | のヮの
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 16 2008 04:31 GMT
#868
getting raped by my brother, about 30% winrate overall we're playing like...

me: Du, Ry, Al
bro: Ur, Ak, Ch, Yu, Ya, Q, Ry, Ke, Se

MCMcEmcee
Profile Joined April 2008
United States1609 Posts
August 16 2008 11:34 GMT
#869
Played some Brawl (lol not a fighting game?!?) today for the first time in a while, I am apparently pretty decent despite not actually playing the game anywhere near seriously.
[iHs]MCMcEmcee@UFO | のヮの
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 16 2008 11:37 GMT
#870
I asked my friend the other day whether I should get a wii. He said dont get it and that brawl sucks.

I'm somewhat disappointed
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
August 16 2008 12:19 GMT
#871
Brawl is so close to being really good; it's just fairly good as it stands. Tripping is a TERRIBLE idea and it really could use L-cancel but otherwise it's fine; balance is a bit suspect but L-cancel would kinda help that (it wouldn't make Snake and Meta Knight all that much better but it'd definitely help the people who are close but not quite good enough).

Brawl isn't so good that I would get a Wii just for Brawl, but I would definitely get Brawl if I had a Wii.
[iHs]MCMcEmcee@UFO | のヮの
KOFgokuon
Profile Blog Joined August 2004
United States14904 Posts
August 16 2008 14:36 GMT
#872
i'd still get a wii
mario galaxy, resident evil 4, legend of zelda twilight princess, both metroid primes are incredible games

unfortunately most of the other third party games aren't so great. but if you stick with first/second party games primarily you'll do fine. i dunno who has time to play that many games anyways, certainly not me anymore =/
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
August 16 2008 15:42 GMT
#873
Hi guys, I want to introduce to you the independently made doujin fighter, MONSTER.
This game is really worth the attention, and I make this post because its release date is actually aug 16, TODAY. The game has PC and arcade version too (which is great from a doujin fighter).

It is a new school 2D fighter, with a tekken-esque combo system (you juggle your opponent standing on the ground while she/he is on the air), good air game and interesting new mind games.

worthy tread about Monster on SRK

The developer of the game called Shrok, he was one of the devs on Arcana Heart 2. He started making this game as a hobby project.
The first playable version was released more than 1 year ago on PC, I think. Shrok updated it regularly with patches. But half a year ago the patching stopped, and shrok introduced this day as the release the date of the brand new, upgraded version of the game.

The game has an interesting new school system, which leads to very fun gameplay.

The two most interesting feature of the game:

**
After choosing your character, you have to choose 1 of the 3 different SHIFTS, these are "monster", "freedom", "tranquility". These are similar to the arcanas in the AH games.
For one stock of super meter, you can change your character to this chosen mode for a limited amount of time. All the modes modify the special moves and supers of your character.

MONSTER mode usually increases the damage of the specials, increase recovery time and thus leads to enourmous combo damage.

FREEDOM mode does the opposite, decresase damage and cut the most of the recovery times and this way it allows you prolonged combos and shows other uses of the originally too slow special moves.

TRANQULITY mode... this is the one what you can`t use generalisations on. It radically changes your special moves, sometimes it makes a completely different type of character from the original one!

**
The other interesting thing is the Powerbreak system. This can change the momentum of a round very easily!
You can earn "monster points" by comboing your opponent or blocking your opponent`s strings.
Your score will be the number of hits in a combo or the number of the blocked attacks from your opponent.
Your score will get back to zero if:
-A new string is blocked.
-A new combo has began.
-A Powerbreak occurs!

Powerbreak will happen if you and your opponent attack the same time and the hitboxes of your attacks collide.
In this case, the game timer stops, and the character with less points will be launched to the air, allowing his/her opponent a combo or escaping some situations for a limited amount time, which depends on the point difference.
You can use powerbreak against projectiles too!

Come on guys, take a look and build a community if you like it. The game will be constantly patched and updated with new contents.
And all is illuminated.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
August 16 2008 18:28 GMT
#874
I'm waiting for Monster AC to hit the arcades in Japan to see if they made the game any more interesting in the future. Not terribly hype for it in any case, it's slow and kinda boring IMHO.
[iHs]MCMcEmcee@UFO | のヮの
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 16 2008 18:56 GMT
#875
is there an official plan for that to happen? Oo
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
August 16 2008 20:09 GMT
#876
Yeah, Monster Ancient Cline (lol yet another AC) has been announced- I believe it's one of the titles that's going to go on Examu's board.
[iHs]MCMcEmcee@UFO | のヮの
Scooter
Profile Blog Joined November 2007
United States747 Posts
August 17 2008 00:34 GMT
#877
Tatsunoko vs. Capcom is confirmed for Wii. I have a Wii so I'm ecstatic, but SRK console drama llamas ensue.

source: http://ffl.sakura.ne.jp/rv/box1/tatsuvscap.htm
My unblocks gets yo curleh mustache wet のωの
KOFgokuon
Profile Blog Joined August 2004
United States14904 Posts
August 17 2008 01:04 GMT
#878
haha sweet
guess i should prolly buy a joystick at some point
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 17 2008 01:24 GMT
#879
damn, I'm pretty sure ps2 -> gc (hence wii) joystick converters arent completely compatible
Kingkosi
Profile Blog Joined October 2006
United States1215 Posts
August 17 2008 06:24 GMT
#880
On August 17 2008 09:34 Scooter wrote:
Tatsunoko vs. Capcom is confirmed for Wii. I have a Wii so I'm ecstatic, but SRK console drama llamas ensue.

source: http://ffl.sakura.ne.jp/rv/box1/tatsuvscap.htm

What Wii???? That's so lame, it won't get the attention it deserves, anything about it coming to state side arcades??
Twitter: @KingKosi
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