• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:36
CEST 09:36
KST 16:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash5[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book
Tourneys
https://www.facebook.com/Solasilk.Official/ RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion Pros React To: SoulKey vs Ample RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group D [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9146 users

[HoN/DotA] Let's Play~!! - Page 844

Forum Index > General Games
Post a Reply
Prev 1 842 843 844 845 846 1664 Next
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
April 21 2010 06:40 GMT
#16861
omfg guys
you have to listen to this right now it was on tonights SKT vs MBC stream (bisu lost in ace match =[)
okay but yeah just listen/watch this omfg
"Wanna join my [combo] clan?" "We play turret d competitively"
Insane
Profile Blog Joined November 2003
United States4991 Posts
April 21 2010 06:48 GMT
#16862
Came expecting bad music.

Was not surprised.
paper
Profile Blog Joined September 2004
13196 Posts
April 21 2010 08:16 GMT
#16863
On April 21 2010 15:48 Insane wrote:
Came expecting bad music.

Was not surprised.


u came to that?
Hates Fun🤔
iLoveKT
Profile Blog Joined October 2008
Philippines3615 Posts
April 21 2010 08:24 GMT
#16864
he came
Woo Jung Ho
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
April 21 2010 08:47 GMT
#16865
ty for spoilers
u gotta sk8
SeeDLiNg
Profile Joined January 2010
United States690 Posts
April 21 2010 09:01 GMT
#16866
i knew checking this page was a bad idea >.<
iLoveKT
Profile Blog Joined October 2008
Philippines3615 Posts
April 21 2010 09:48 GMT
#16867
finally have a reason to not buy elder parasite already
Woo Jung Ho
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
April 21 2010 11:31 GMT
#16868
no more courier mock
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
rabidch
Profile Joined January 2010
United States20289 Posts
April 21 2010 11:37 GMT
#16869
nv.mushi dancing
also
heen
+ Show Spoiler +
has not lost in a replay on gg.net
he is + Show Spoiler +
imba+ Show Spoiler +
ze
LiquidDota StaffOnly a true king can play the King.
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
Last Edited: 2010-04-21 13:23:53
April 21 2010 13:15 GMT
#16870
Heh, HoN finally realised why in dota it's good that orbs don't stack.

I bet if I play HoN soon I shall still find people stacking modifiers though. -_-

Saying that it's weird cos they only made slow an attack modifier, you can still stack lifesteal+magebane, or diffusal.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 21 2010 13:41 GMT
#16871
On April 21 2010 22:15 Goshawk. wrote:
Heh, HoN finally realised why in dota it's good that orbs don't stack.

I bet if I play HoN soon I shall still find people stacking modifiers though. -_-

Saying that it's weird cos they only made slow an attack modifier, you can still stack lifesteal+magebane, or diffusal.


You people realize that orb's don't stack in DotA is more due to the fact stacking orbs in DotA is infinitely harder thanks to the War3 engine rather than balance issues right?
Get it by your hands...
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
April 21 2010 14:01 GMT
#16872
On April 21 2010 10:44 L wrote:
Show nested quote +
On April 21 2010 09:14 JeeJee wrote:
On April 21 2010 04:07 L wrote:
On April 20 2010 08:30 paper wrote:
On April 20 2010 08:22 L wrote:
On April 20 2010 08:16 paper wrote:
Q: Did we just witness a genuine post by L?

[x] Small sample size in argument.
[x] Gross exaggeration with everything.
[x] Condescending/belittling attitude and insults after a neutral opinion.
[x] Retarded/nonsensical follow-up after this post.

A resounding... Yes!

Did we just witness a genuine post by paper?

[x] Fucking retarded.

A resounding... Yes!


u still mad i'm better than you at sc2?

You're horrendously bad.

But yeah, keep thinking marauders are good vs lings.

also, are you seriously telling me based off of one series of games of one team's response that 5 mekas + chen is unbeatable? that's such a shortsighted view i don't know what to say. if it becomes a dominant strategy over a period of several months, you have a point.
Uh. the 5 mek + chen, 5 necrobook push, mass AR fast push, were all dominant for months. Hence why the item combinations were banned; every game became a question of who could get their necrobooks or meks up faster because you simply couldn't stop that shit.

Mek was patched to not overlap. AR was never changed. Necrobook now has a limited stock. Blink was repeatedly nerfed. Etc.

These weren't 1 series strategies. They literally became the game because they raped their counters.

I guess you think ST2 was a terrible game because you could pick akuma, but since he's banned in all tournaments the game continued to have a vibrant competitive scene. There are so many examples of a community self-policing their game that its unreal you'd assume the developer-centric method of game content delivery is the end-all and be-all. You might as well say BW should have died because their ladder was shit and that third parties shouldn't have stepped up to fix the issue.


so, out of curiosity, when 5 meks, 5 necrobooks and 5ARs were all available, which one was melting the most face?

actually i'm happy you brought up akuma, because it's the perfect example. for those unfamiliar, akuma's a secret character that you can select via code that is much better than every other character. if akuma were kept in the game, it would devolve into akuma vs akuma, every match. so there's a hard ban on akuma -- you get DQd. there's also soft bans in that game actually (i.e. discouraged but not outright banned) depending where you play.

what's the difference between st2 and hon? well, the game can't be fixed in the same way that hon/dota can. it's pretty simple.

same goes for other console/arcade fighters that tend to have a lot of community rules, like smash, etc.

also, the bw ladder example doesn't make sense; you should be talking about bw strats. i.e. bw had broken strats like reavers without landing sickness (i don't know if its actually broken, didn't play back then but lets assume it is) but unlike console/arcade games, they can be fixed. is there a strat in bw right now that's banned in 1v1 play? the only thing i can think of is the gaswalk, if it's still possible, but you can see how that's not the same, yeah?


No, I shouldn't be talking about bw strats. I should be talking about game parameters, because the community's ability to change them is perfectly well known and legitimate. Got an issue with the ladder? Deal with it. The developer doesn't need to take responsibility for your game experience when you can do so just as easily as them.

Akuma isn't 'hard banned' and other characters aren't 'soft banned'. Akuma is banned by the community in tournaments because he's fucking broken and no other character is. Period. ST2 isn't a 'bad' game as you've suggested because the community stepped in and laid down guidelines. Its a very good game. From this example we learn that not only are community bans possible, but they're also tenable and acceptable!

You bring up the example of other console/arcade fighters that have a lot of community rules: ding ding ding, that's the entire point! If a certain form of gameplay is accepted to be degenerate and the community agrees to remove it (which they have in the case of base and rax BDing) then what's the problem?

To get back to the point of developer and game experience, do you remember when competitive dota was actually segmented along sentinel/scourge lines? In that the league mode for picking was normal? The community decided to change it, hence why we had rd and captain's mode included into the game. It was actually a huge movement after a tournament in the dota-allstars forum where someone suggested just doing all-pick with alternating bans then picks.

That BECAME a game feature after it had been accepted prior.

Now, on the topic of BD; why not just code it away? Well its because the WC3 engine is a box of shit and we get into scenarios like the following: I walk into your base during a push and put down a ward. Our team now has a unit in your base which arrived there legitimately during a push. Now all your base shit is BDable.

Okay, we fixed that bug, np. Someone walks into your base and rapes you. 5v5 and we've ended up with a 1v1. An obsidian destroyer against, say, a dragon knight. DK has enough hp to skullfuck obsidian, so he's chopping away at melee rax. Obsidian astral prisons him. No units are left in the base. Anti-BD shield goes up. Rax are invincible again.

Okay, we fixed that bug, np. Someone tps into the base as furion and has the rest of his team tp to created treants. Ten seconds later, a creep arrives at a tower.

Okay, we fixed... oh wait, we haven't. that's been firmly against the rules since TDA opened up and they still haven't changed shit.

Why bother releasing repeated patches when the community largely knows what is and what isn't acceptable? Tournaments have their own item restriction rules in place already and they have their own BD rules. You guys are just trying to justify doing this shit in pubs because you get terrible teams and rage them out, then somehow want to win a 5v1 when your team is getting smashed. Well done, you're BM douchebags.

Then again, that's par for the course when it comes to HoN/Dota, so carry on.



no, the question here is about the game not about how there's no good arcade to play the game in. of course the developer doesn't need be responsible for making sure the game is enjoyable, but it's in their best interests, at least while the game is still making money, so it's fair to assume that they will try.

there are actually both hard and soft bans. compare akuma and osagat. one you get DQd for using, the other is just frowned upon. Actually this varies from region to region, iirc osagat is looked at way differently in north america than in japan for example.

here's the main difference between hon and arcade fighters. in arcade fighters, what you get is what you play. that's it. you can either find the OP char, abuse the fuck out of him to the point where everyone gives up finding a counter and the game devolves into X vs X, or try and salvage the rest of the game by banning X (i.e. akuma). technically, this makes the game bad, because everybody knows the dominant strategy is to 1) pick akuma 2)melt face, but since people still want to have fun playing the game, akuma is just banned. if there was patching potential there, people should be abusing akuma until the devs fix it or demonstrate that they don't give a damn.

your examples don't really make sense tbh. consider a simple fix where if one of the 3 spawned creeps enters a pre-defined area (say starting from up the ramps), the base is flagged as attackable until, say, 10 seconds elapse with no allied units left in the area. make sure the area only covers open ground and exclude wards and you're good to go.

also, maybe your definition of largely is different from mine, but by far the majority of dota/hon players aren't even aware of all the nuances (and there are a fair amount) of the backdoor definition, and complain when they shouldn't or don't when they should.

it's funny you bring up raging at pubs, because there's backdooring almost every game in every pub, just not as deliberate as walking up alone to a rax and taking it out. it may be as simple as tossing a few hits on a tower popping it into the deny range after towerdiving a hero that TPd away, but nobody seems to give a shit about that, do they? only when they're in danger of actually losing because they're too retarded to carry TPs that the whinetrain goes choochoo
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
April 21 2010 15:53 GMT
#16873
oh and
ze.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
L
Profile Blog Joined January 2008
Canada4732 Posts
Last Edited: 2010-04-21 16:05:52
April 21 2010 15:59 GMT
#16874
there are actually both hard and soft bans. compare akuma and osagat. one you get DQd for using, the other is just frowned upon. Actually this varies from region to region, iirc osagat is looked at way differently in north america than in japan for example.

Old Sagat is not banned. He's top tier but that's the exact same thing as SF4 sagat. Doesn't mean either hero is banned. Akuma is banned. Sagat is not. Period.

here's the main difference between hon and arcade fighters. in arcade fighters, what you get is what you play.
Uh, that's exactly the way it is with HoN and DotA too. You can bitch at icefrog and S2 to change things, but at the end of the day it comes down to the community to be the final arbiters of what's acceptable and what isn't. Even then, there ARE multiple arcade titles that get updates and release tweak versions. Does that mean that broken shit in prior versions is now acceptable despite having a hard ban? Is ST2 now prime for Akuma usage because its been updated as HD remix? No. Nor should it be.

A form of gameplay that leads to a degenerate play condition can be addressed by the community, and it should be. Backdooring was FAR more degenerate than it is now, and continues to be degenerate and there has been substantial effort from both the developers and the community to get it stopped. You'd think the issue would be closed but then we get a bunch of terrible pub trollfaces like paper who decide its open season to be a BM loser and we're back to this discussion, as usual.


it's funny you bring up raging at pubs, because there's backdooring almost every game in every pub, just not as deliberate as walking up alone to a rax and taking it out. it may be as simple as tossing a few hits on a tower popping it into the deny range after towerdiving a hero that TPd away, but nobody seems to give a shit about that, do they? only when they're in danger of actually losing because they're too retarded to carry TPs that the whinetrain goes choochoo


Backdooring doesn't happen in almost every pub. Perhaps you were confused; what you described isn't BDing unless its on base towers.

And why is it funny I bring up raging at pubs? You can't do it in competitive matches. I've never seen it happen in high level IHs with players that know each other either.

your examples don't really make sense tbh. consider a simple fix where if one of the 3 spawned creeps enters a pre-defined area (say starting from up the ramps), the base is flagged as attackable until, say, 10 seconds elapse with no allied units left in the area. make sure the area only covers open ground and exclude wards and you're good to go.
Feel free to look at my examples. Your situation is already covered. Also, lol at being able unable to attack towers if they have a THD macropyring all your shit before it reaches the top of the ramp, or if you win a team fight but the counter resets because you fought at the bottom of the ramp.

Get it? The simple fix DOESN'T WORK. Hence why IT HASN'T BEEN IMPLEMENTED.

Also: ze.
The number you have dialed is out of porkchops.
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
April 21 2010 16:04 GMT
#16875
On April 21 2010 22:41 Judicator wrote:
Show nested quote +
On April 21 2010 22:15 Goshawk. wrote:
Heh, HoN finally realised why in dota it's good that orbs don't stack.

I bet if I play HoN soon I shall still find people stacking modifiers though. -_-

Saying that it's weird cos they only made slow an attack modifier, you can still stack lifesteal+magebane, or diffusal.


You people realize that orb's don't stack in DotA is more due to the fact stacking orbs in DotA is infinitely harder thanks to the War3 engine rather than balance issues right?


Yes I do. Dunno where I indicated that I didn't know.
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
April 21 2010 17:18 GMT
#16876
Heen are you still around ?!?
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
L
Profile Blog Joined January 2008
Canada4732 Posts
April 21 2010 17:23 GMT
#16877
On April 22 2010 02:18 MYM.Testie wrote:
Heen are you still around ?!?

!?!
The number you have dialed is out of porkchops.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
April 21 2010 17:33 GMT
#16878
On April 22 2010 00:59 L wrote:
Show nested quote +
there are actually both hard and soft bans. compare akuma and osagat. one you get DQd for using, the other is just frowned upon. Actually this varies from region to region, iirc osagat is looked at way differently in north america than in japan for example.

Old Sagat is not banned. He's top tier but that's the exact same thing as SF4 sagat. Doesn't mean either hero is banned. Akuma is banned. Sagat is not. Period.

Show nested quote +
here's the main difference between hon and arcade fighters. in arcade fighters, what you get is what you play.
Uh, that's exactly the way it is with HoN and DotA too. You can bitch at icefrog and S2 to change things, but at the end of the day it comes down to the community to be the final arbiters of what's acceptable and what isn't. Even then, there ARE multiple arcade titles that get updates and release tweak versions. Does that mean that broken shit in prior versions is now acceptable despite having a hard ban? Is ST2 now prime for Akuma usage because its been updated as HD remix? No. Nor should it be.

A form of gameplay that leads to a degenerate play condition can be addressed by the community, and it should be. Backdooring was FAR more degenerate than it is now, and continues to be degenerate and there has been substantial effort from both the developers and the community to get it stopped. You'd think the issue would be closed but then we get a bunch of terrible pub trollfaces like paper who decide its open season to be a BM loser and we're back to this discussion, as usual.


Show nested quote +
it's funny you bring up raging at pubs, because there's backdooring almost every game in every pub, just not as deliberate as walking up alone to a rax and taking it out. it may be as simple as tossing a few hits on a tower popping it into the deny range after towerdiving a hero that TPd away, but nobody seems to give a shit about that, do they? only when they're in danger of actually losing because they're too retarded to carry TPs that the whinetrain goes choochoo


Backdooring doesn't happen in almost every pub. Perhaps you were confused; what you described isn't BDing unless its on base towers.

And why is it funny I bring up raging at pubs? You can't do it in competitive matches. I've never seen it happen in high level IHs with players that know each other either.

Show nested quote +
your examples don't really make sense tbh. consider a simple fix where if one of the 3 spawned creeps enters a pre-defined area (say starting from up the ramps), the base is flagged as attackable until, say, 10 seconds elapse with no allied units left in the area. make sure the area only covers open ground and exclude wards and you're good to go.
Feel free to look at my examples. Your situation is already covered. Also, lol at being able unable to attack towers if they have a THD macropyring all your shit before it reaches the top of the ramp, or if you win a team fight but the counter resets because you fought at the bottom of the ramp.

Get it? The simple fix DOESN'T WORK. Hence why IT HASN'T BEEN IMPLEMENTED.

Also: ze.


again, i don't see how i can make it much clearer, there is a difference between soft bans and hard bans. hey did you know akuma's not actually hard banned in japan? random newbs can still pick akuma in a tourney and not get DQd for it. you wont find a top player that does this though. this is a soft ban.

again, your example makes no sense. if akuma is broken in version1, but fixed in version2, that doesn't mean he's good to go in version1. i don't even know wtf you're trying to say here as it makes absolutely no sense.

again in dota/hon, what you get from the devs isn't the game you end up playing forever. it changes. arcade games are not like that. very big difference.

yes what i described above happens for base towers. for example, a teamfight is brewing outside the base, and vs (on the attacking side) decides to swap a hero out of the base. after the swap she autotargets the tower as its the only thing in range and hits it before running away. nobody gives a shit although they should.

it's funny you bring up raging at pubs because you're saying people who support BD are pubbers that blame their team and still want to pull out a win, but most of the pubbers don't even know what the fuck BD actually is.

err if you win a teamfight outside the base but there's no creeps around, you can't just decide to go in their base to kill shit, it's backdooring. my fix works

ze.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
rabidch
Profile Joined January 2010
United States20289 Posts
April 21 2010 18:17 GMT
#16879
On April 21 2010 22:41 Judicator wrote:
Show nested quote +
On April 21 2010 22:15 Goshawk. wrote:
Heh, HoN finally realised why in dota it's good that orbs don't stack.

I bet if I play HoN soon I shall still find people stacking modifiers though. -_-

Saying that it's weird cos they only made slow an attack modifier, you can still stack lifesteal+magebane, or diffusal.


You people realize that orb's don't stack in DotA is more due to the fact stacking orbs in DotA is infinitely harder thanks to the War3 engine rather than balance issues right?

Yeah, but I don't want broodmother, weaver, ursa, drow fking running around with lifesteal and deso (holy shit deso weaver??) etc. bitches are annoying enough already. the only hero it does any good for is antimage and he's not a terrible pick

its difficult to implement in wc3 engine but its not impossible.
annoying to implement feature that will for sure cause annoying balance issues in the future => why would you want to implement this other than to get rid of all those tidbits of orb effects caused by the wc3 engine
LiquidDota StaffOnly a true king can play the King.
L
Profile Blog Joined January 2008
Canada4732 Posts
April 21 2010 18:26 GMT
#16880
again, your example makes no sense. if akuma is broken in version1, but fixed in version2, that doesn't mean he's good to go in version1. i don't even know wtf you're trying to say here as it makes absolutely no sense.
Feel free to read your own argument from past pages. Your statement was that a game which needed community intervention was a bad game. Period.

there is a difference between soft bans and hard bans. hey did you know akuma's not actually hard banned in japan?
He is in ST2 along with O.sagat. Its a hard ban for both there. In the american scene only akuma is banned. In HD remix, Japan has allowed akuma for some time, whereas the american scene rebanned him.

Either way, either something is banned or it isn't. There is no soft ban. Either something is against a tournament's rules or it isn't. There's no "oh well, that's kinda faggy" because if it isn't against the rules people will do it.

again in dota/hon, what you get from the devs isn't the game you end up playing forever. it changes. arcade games are not like that. very big difference.
Actually it is. The devs haven't been able to code half of the stuff that the community implements. While its admirable and laudable that they should and can fix the problems, at the end of the day its the players who have the final say of what they allow in their games in a situation in which they have power to regulate; IE in tournaments and such. And again, there are arcade games which do receive updates. That doesnt' stop tournaments from enacting bans. If a tournament wanted to run a prohibition on running more than 2 loops of any infinite combo in mvc, for instance, they would be perfectly able to do that.

it's funny you bring up raging at pubs because you're saying people who support BD are pubbers that blame their team and still want to pull out a win, but most of the pubbers don't even know what the fuck BD actually is.
Neither do you, yet people will still do it in pubs, and do it exclusively in pubs because you can't do that shit in ih games or tournament matches. The entire attempt to justify it is an attempt to justify its use in pubs because its simply NOT ALLOWED in other game formats. Its irrelevant if half the pubs don't know what BD is; its mostly the fault of obfuscation and shitty arguments from people like you who don't even know what BD is.

err if you win a teamfight outside the base but there's no creeps around, you can't just decide to go in their base to kill shit, it's backdooring. my fix works
Err, we push up your ramp, we get into a team fight we finish the team fight and win with 2 of us remaining. Our last kill involves both of us being on the bottom of the ramp, say, a puck. He jaunts away, but we have a clock that hooks him or some shit and we kill him. We walk back, 10 seconds have passed and we were just fighting up your ramp, but the shield's up. Now we can't finish the 150 hp rax because your carry just bb'd and we need to wait 30 seconds for creeps to arrive.

Yeah, your fix works alright, except that it materially alters the game in non-backdoor situations.

Again. I'm sitting in my base with THD. 30 seconds till my allies respawn. its 1v5. I macropyre all your creeps and they die, then run to my fountain. All the creeps die before they get up the ramp. Shields up, fucker, can't touch my base till 30 seconds pass and all my team is up.

YEAH, YOUR FIX WORKS ALRIGHT.

1 Creep reaches the bottom tower after ES fissure placed it off the path and so it skipped creeps. Clinkz starts BDing top.

THIS FIX IS FANTASTIC.
nobody gives a shit although they should.
You clearly have no idea what you're talking about. VS wouldn't autotarget the tower and a push wouldn't be sitting on the bottom of a ramp without creeps having pushed them up that far. VS also can't swap up the ramp without vision which typically comes from creeps or a proxy ward (but mostly creeps). You clearly don't know why the BD rule exists or what its meant to prevent if you think that a VS swapping up a ramp during a push is a contravention of the rule.
The number you have dialed is out of porkchops.
Prev 1 842 843 844 845 846 1664 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Larva 100
ToSsGirL 51
910 48
Bale 47
JulyZerg 28
yabsab 25
GoRush 18
Noble 16
ajuk12(nOOB) 16
ZergMaN 10
Dota 2
NeuroSwarm117
League of Legends
JimRising 593
Counter-Strike
summit1g9741
Stewie2K1043
m0e_tv630
shoxiejesuss456
Other Games
C9.Mang0173
Mew2King81
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1221
• HappyZerGling215
Upcoming Events
Replay Cast
1h 25m
Afreeca Starleague
2h 25m
Light vs Calm
Royal vs Mind
Wardi Open
3h 25m
Monday Night Weeklies
8h 25m
Replay Cast
16h 25m
Sparkling Tuna Cup
1d 2h
Afreeca Starleague
1d 2h
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 16h
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
[ Show More ]
Replay Cast
2 days
The PondCast
3 days
OSC
3 days
RSL Revival
4 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
4 days
RSL Revival
5 days
Maru vs MaxPax
BSL
5 days
RSL Revival
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.