you have to listen to this right now it was on tonights SKT vs MBC stream (bisu lost in ace match =[)
okay but yeah just listen/watch this omfg
Forum Index > General Games |
OmgIRok
Taiwan2699 Posts
April 21 2010 06:40 GMT
#16861
you have to listen to this right now it was on tonights SKT vs MBC stream (bisu lost in ace match =[) okay but yeah just listen/watch this omfg | ||
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Insane
United States4991 Posts
April 21 2010 06:48 GMT
#16862
Was not surprised. | ||
paper
13196 Posts
April 21 2010 08:16 GMT
#16863
On April 21 2010 15:48 Insane wrote: Came expecting bad music. Was not surprised. u came to that? | ||
iLoveKT
Philippines3615 Posts
April 21 2010 08:24 GMT
#16864
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nataziel
Australia1455 Posts
April 21 2010 08:47 GMT
#16865
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SeeDLiNg
United States690 Posts
April 21 2010 09:01 GMT
#16866
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iLoveKT
Philippines3615 Posts
April 21 2010 09:48 GMT
#16867
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Pokebunny
United States10654 Posts
April 21 2010 11:31 GMT
#16868
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rabidch
United States20288 Posts
April 21 2010 11:37 GMT
#16869
also heen + Show Spoiler + | ||
Goshawk.
United Kingdom5338 Posts
April 21 2010 13:15 GMT
#16870
I bet if I play HoN soon I shall still find people stacking modifiers though. -_- Saying that it's weird cos they only made slow an attack modifier, you can still stack lifesteal+magebane, or diffusal. | ||
Judicator
United States7270 Posts
April 21 2010 13:41 GMT
#16871
On April 21 2010 22:15 Goshawk. wrote: Heh, HoN finally realised why in dota it's good that orbs don't stack. I bet if I play HoN soon I shall still find people stacking modifiers though. -_- Saying that it's weird cos they only made slow an attack modifier, you can still stack lifesteal+magebane, or diffusal. You people realize that orb's don't stack in DotA is more due to the fact stacking orbs in DotA is infinitely harder thanks to the War3 engine rather than balance issues right? | ||
JeeJee
Canada5652 Posts
April 21 2010 14:01 GMT
#16872
On April 21 2010 10:44 L wrote: Show nested quote + On April 21 2010 09:14 JeeJee wrote: On April 21 2010 04:07 L wrote: On April 20 2010 08:30 paper wrote: On April 20 2010 08:22 L wrote: On April 20 2010 08:16 paper wrote: Q: Did we just witness a genuine post by L? [x] Small sample size in argument. [x] Gross exaggeration with everything. [x] Condescending/belittling attitude and insults after a neutral opinion. [x] Retarded/nonsensical follow-up after this post. A resounding... Yes! Did we just witness a genuine post by paper? [x] Fucking retarded. A resounding... Yes! u still mad i'm better than you at sc2? You're horrendously bad. But yeah, keep thinking marauders are good vs lings. also, are you seriously telling me based off of one series of games of one team's response that 5 mekas + chen is unbeatable? that's such a shortsighted view i don't know what to say. if it becomes a dominant strategy over a period of several months, you have a point. Uh. the 5 mek + chen, 5 necrobook push, mass AR fast push, were all dominant for months. Hence why the item combinations were banned; every game became a question of who could get their necrobooks or meks up faster because you simply couldn't stop that shit. Mek was patched to not overlap. AR was never changed. Necrobook now has a limited stock. Blink was repeatedly nerfed. Etc. These weren't 1 series strategies. They literally became the game because they raped their counters. I guess you think ST2 was a terrible game because you could pick akuma, but since he's banned in all tournaments the game continued to have a vibrant competitive scene. There are so many examples of a community self-policing their game that its unreal you'd assume the developer-centric method of game content delivery is the end-all and be-all. You might as well say BW should have died because their ladder was shit and that third parties shouldn't have stepped up to fix the issue. so, out of curiosity, when 5 meks, 5 necrobooks and 5ARs were all available, which one was melting the most face? actually i'm happy you brought up akuma, because it's the perfect example. for those unfamiliar, akuma's a secret character that you can select via code that is much better than every other character. if akuma were kept in the game, it would devolve into akuma vs akuma, every match. so there's a hard ban on akuma -- you get DQd. there's also soft bans in that game actually (i.e. discouraged but not outright banned) depending where you play. what's the difference between st2 and hon? well, the game can't be fixed in the same way that hon/dota can. it's pretty simple. same goes for other console/arcade fighters that tend to have a lot of community rules, like smash, etc. also, the bw ladder example doesn't make sense; you should be talking about bw strats. i.e. bw had broken strats like reavers without landing sickness (i don't know if its actually broken, didn't play back then but lets assume it is) but unlike console/arcade games, they can be fixed. is there a strat in bw right now that's banned in 1v1 play? the only thing i can think of is the gaswalk, if it's still possible, but you can see how that's not the same, yeah? No, I shouldn't be talking about bw strats. I should be talking about game parameters, because the community's ability to change them is perfectly well known and legitimate. Got an issue with the ladder? Deal with it. The developer doesn't need to take responsibility for your game experience when you can do so just as easily as them. Akuma isn't 'hard banned' and other characters aren't 'soft banned'. Akuma is banned by the community in tournaments because he's fucking broken and no other character is. Period. ST2 isn't a 'bad' game as you've suggested because the community stepped in and laid down guidelines. Its a very good game. From this example we learn that not only are community bans possible, but they're also tenable and acceptable! You bring up the example of other console/arcade fighters that have a lot of community rules: ding ding ding, that's the entire point! If a certain form of gameplay is accepted to be degenerate and the community agrees to remove it (which they have in the case of base and rax BDing) then what's the problem? To get back to the point of developer and game experience, do you remember when competitive dota was actually segmented along sentinel/scourge lines? In that the league mode for picking was normal? The community decided to change it, hence why we had rd and captain's mode included into the game. It was actually a huge movement after a tournament in the dota-allstars forum where someone suggested just doing all-pick with alternating bans then picks. That BECAME a game feature after it had been accepted prior. Now, on the topic of BD; why not just code it away? Well its because the WC3 engine is a box of shit and we get into scenarios like the following: I walk into your base during a push and put down a ward. Our team now has a unit in your base which arrived there legitimately during a push. Now all your base shit is BDable. Okay, we fixed that bug, np. Someone walks into your base and rapes you. 5v5 and we've ended up with a 1v1. An obsidian destroyer against, say, a dragon knight. DK has enough hp to skullfuck obsidian, so he's chopping away at melee rax. Obsidian astral prisons him. No units are left in the base. Anti-BD shield goes up. Rax are invincible again. Okay, we fixed that bug, np. Someone tps into the base as furion and has the rest of his team tp to created treants. Ten seconds later, a creep arrives at a tower. Okay, we fixed... oh wait, we haven't. that's been firmly against the rules since TDA opened up and they still haven't changed shit. Why bother releasing repeated patches when the community largely knows what is and what isn't acceptable? Tournaments have their own item restriction rules in place already and they have their own BD rules. You guys are just trying to justify doing this shit in pubs because you get terrible teams and rage them out, then somehow want to win a 5v1 when your team is getting smashed. Well done, you're BM douchebags. Then again, that's par for the course when it comes to HoN/Dota, so carry on. no, the question here is about the game not about how there's no good arcade to play the game in. of course the developer doesn't need be responsible for making sure the game is enjoyable, but it's in their best interests, at least while the game is still making money, so it's fair to assume that they will try. there are actually both hard and soft bans. compare akuma and osagat. one you get DQd for using, the other is just frowned upon. Actually this varies from region to region, iirc osagat is looked at way differently in north america than in japan for example. here's the main difference between hon and arcade fighters. in arcade fighters, what you get is what you play. that's it. you can either find the OP char, abuse the fuck out of him to the point where everyone gives up finding a counter and the game devolves into X vs X, or try and salvage the rest of the game by banning X (i.e. akuma). technically, this makes the game bad, because everybody knows the dominant strategy is to 1) pick akuma 2)melt face, but since people still want to have fun playing the game, akuma is just banned. if there was patching potential there, people should be abusing akuma until the devs fix it or demonstrate that they don't give a damn. your examples don't really make sense tbh. consider a simple fix where if one of the 3 spawned creeps enters a pre-defined area (say starting from up the ramps), the base is flagged as attackable until, say, 10 seconds elapse with no allied units left in the area. make sure the area only covers open ground and exclude wards and you're good to go. also, maybe your definition of largely is different from mine, but by far the majority of dota/hon players aren't even aware of all the nuances (and there are a fair amount) of the backdoor definition, and complain when they shouldn't or don't when they should. it's funny you bring up raging at pubs, because there's backdooring almost every game in every pub, just not as deliberate as walking up alone to a rax and taking it out. it may be as simple as tossing a few hits on a tower popping it into the deny range after towerdiving a hero that TPd away, but nobody seems to give a shit about that, do they? only when they're in danger of actually losing because they're too retarded to carry TPs that the whinetrain goes choochoo | ||
JeeJee
Canada5652 Posts
April 21 2010 15:53 GMT
#16873
ze. | ||
L
Canada4732 Posts
April 21 2010 15:59 GMT
#16874
there are actually both hard and soft bans. compare akuma and osagat. one you get DQd for using, the other is just frowned upon. Actually this varies from region to region, iirc osagat is looked at way differently in north america than in japan for example. Old Sagat is not banned. He's top tier but that's the exact same thing as SF4 sagat. Doesn't mean either hero is banned. Akuma is banned. Sagat is not. Period. here's the main difference between hon and arcade fighters. in arcade fighters, what you get is what you play. Uh, that's exactly the way it is with HoN and DotA too. You can bitch at icefrog and S2 to change things, but at the end of the day it comes down to the community to be the final arbiters of what's acceptable and what isn't. Even then, there ARE multiple arcade titles that get updates and release tweak versions. Does that mean that broken shit in prior versions is now acceptable despite having a hard ban? Is ST2 now prime for Akuma usage because its been updated as HD remix? No. Nor should it be. A form of gameplay that leads to a degenerate play condition can be addressed by the community, and it should be. Backdooring was FAR more degenerate than it is now, and continues to be degenerate and there has been substantial effort from both the developers and the community to get it stopped. You'd think the issue would be closed but then we get a bunch of terrible pub trollfaces like paper who decide its open season to be a BM loser and we're back to this discussion, as usual. it's funny you bring up raging at pubs, because there's backdooring almost every game in every pub, just not as deliberate as walking up alone to a rax and taking it out. it may be as simple as tossing a few hits on a tower popping it into the deny range after towerdiving a hero that TPd away, but nobody seems to give a shit about that, do they? only when they're in danger of actually losing because they're too retarded to carry TPs that the whinetrain goes choochoo Backdooring doesn't happen in almost every pub. Perhaps you were confused; what you described isn't BDing unless its on base towers. And why is it funny I bring up raging at pubs? You can't do it in competitive matches. I've never seen it happen in high level IHs with players that know each other either. your examples don't really make sense tbh. consider a simple fix where if one of the 3 spawned creeps enters a pre-defined area (say starting from up the ramps), the base is flagged as attackable until, say, 10 seconds elapse with no allied units left in the area. make sure the area only covers open ground and exclude wards and you're good to go. Feel free to look at my examples. Your situation is already covered. Also, lol at being able unable to attack towers if they have a THD macropyring all your shit before it reaches the top of the ramp, or if you win a team fight but the counter resets because you fought at the bottom of the ramp. Get it? The simple fix DOESN'T WORK. Hence why IT HASN'T BEEN IMPLEMENTED. Also: ze. | ||
Goshawk.
United Kingdom5338 Posts
April 21 2010 16:04 GMT
#16875
On April 21 2010 22:41 Judicator wrote: Show nested quote + On April 21 2010 22:15 Goshawk. wrote: Heh, HoN finally realised why in dota it's good that orbs don't stack. I bet if I play HoN soon I shall still find people stacking modifiers though. -_- Saying that it's weird cos they only made slow an attack modifier, you can still stack lifesteal+magebane, or diffusal. You people realize that orb's don't stack in DotA is more due to the fact stacking orbs in DotA is infinitely harder thanks to the War3 engine rather than balance issues right? Yes I do. Dunno where I indicated that I didn't know. | ||
SK.Testie
Canada11084 Posts
April 21 2010 17:18 GMT
#16876
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L
Canada4732 Posts
April 21 2010 17:23 GMT
#16877
On April 22 2010 02:18 MYM.Testie wrote: Heen are you still around ?!? !?! | ||
JeeJee
Canada5652 Posts
April 21 2010 17:33 GMT
#16878
On April 22 2010 00:59 L wrote: Show nested quote + there are actually both hard and soft bans. compare akuma and osagat. one you get DQd for using, the other is just frowned upon. Actually this varies from region to region, iirc osagat is looked at way differently in north america than in japan for example. Old Sagat is not banned. He's top tier but that's the exact same thing as SF4 sagat. Doesn't mean either hero is banned. Akuma is banned. Sagat is not. Period. Show nested quote + Uh, that's exactly the way it is with HoN and DotA too. You can bitch at icefrog and S2 to change things, but at the end of the day it comes down to the community to be the final arbiters of what's acceptable and what isn't. Even then, there ARE multiple arcade titles that get updates and release tweak versions. Does that mean that broken shit in prior versions is now acceptable despite having a hard ban? Is ST2 now prime for Akuma usage because its been updated as HD remix? No. Nor should it be. here's the main difference between hon and arcade fighters. in arcade fighters, what you get is what you play. A form of gameplay that leads to a degenerate play condition can be addressed by the community, and it should be. Backdooring was FAR more degenerate than it is now, and continues to be degenerate and there has been substantial effort from both the developers and the community to get it stopped. You'd think the issue would be closed but then we get a bunch of terrible pub trollfaces like paper who decide its open season to be a BM loser and we're back to this discussion, as usual. Show nested quote + it's funny you bring up raging at pubs, because there's backdooring almost every game in every pub, just not as deliberate as walking up alone to a rax and taking it out. it may be as simple as tossing a few hits on a tower popping it into the deny range after towerdiving a hero that TPd away, but nobody seems to give a shit about that, do they? only when they're in danger of actually losing because they're too retarded to carry TPs that the whinetrain goes choochoo Backdooring doesn't happen in almost every pub. Perhaps you were confused; what you described isn't BDing unless its on base towers. And why is it funny I bring up raging at pubs? You can't do it in competitive matches. I've never seen it happen in high level IHs with players that know each other either. Show nested quote + Feel free to look at my examples. Your situation is already covered. Also, lol at being able unable to attack towers if they have a THD macropyring all your shit before it reaches the top of the ramp, or if you win a team fight but the counter resets because you fought at the bottom of the ramp. your examples don't really make sense tbh. consider a simple fix where if one of the 3 spawned creeps enters a pre-defined area (say starting from up the ramps), the base is flagged as attackable until, say, 10 seconds elapse with no allied units left in the area. make sure the area only covers open ground and exclude wards and you're good to go. Get it? The simple fix DOESN'T WORK. Hence why IT HASN'T BEEN IMPLEMENTED. Also: ze. again, i don't see how i can make it much clearer, there is a difference between soft bans and hard bans. hey did you know akuma's not actually hard banned in japan? random newbs can still pick akuma in a tourney and not get DQd for it. you wont find a top player that does this though. this is a soft ban. again, your example makes no sense. if akuma is broken in version1, but fixed in version2, that doesn't mean he's good to go in version1. i don't even know wtf you're trying to say here as it makes absolutely no sense. again in dota/hon, what you get from the devs isn't the game you end up playing forever. it changes. arcade games are not like that. very big difference. yes what i described above happens for base towers. for example, a teamfight is brewing outside the base, and vs (on the attacking side) decides to swap a hero out of the base. after the swap she autotargets the tower as its the only thing in range and hits it before running away. nobody gives a shit although they should. it's funny you bring up raging at pubs because you're saying people who support BD are pubbers that blame their team and still want to pull out a win, but most of the pubbers don't even know what the fuck BD actually is. err if you win a teamfight outside the base but there's no creeps around, you can't just decide to go in their base to kill shit, it's backdooring. my fix works ze. | ||
rabidch
United States20288 Posts
April 21 2010 18:17 GMT
#16879
On April 21 2010 22:41 Judicator wrote: Show nested quote + On April 21 2010 22:15 Goshawk. wrote: Heh, HoN finally realised why in dota it's good that orbs don't stack. I bet if I play HoN soon I shall still find people stacking modifiers though. -_- Saying that it's weird cos they only made slow an attack modifier, you can still stack lifesteal+magebane, or diffusal. You people realize that orb's don't stack in DotA is more due to the fact stacking orbs in DotA is infinitely harder thanks to the War3 engine rather than balance issues right? Yeah, but I don't want broodmother, weaver, ursa, drow fking running around with lifesteal and deso (holy shit deso weaver??) etc. bitches are annoying enough already. the only hero it does any good for is antimage and he's not a terrible pick its difficult to implement in wc3 engine but its not impossible. annoying to implement feature that will for sure cause annoying balance issues in the future => why would you want to implement this other than to get rid of all those tidbits of orb effects caused by the wc3 engine | ||
L
Canada4732 Posts
April 21 2010 18:26 GMT
#16880
again, your example makes no sense. if akuma is broken in version1, but fixed in version2, that doesn't mean he's good to go in version1. i don't even know wtf you're trying to say here as it makes absolutely no sense. Feel free to read your own argument from past pages. Your statement was that a game which needed community intervention was a bad game. Period. there is a difference between soft bans and hard bans. hey did you know akuma's not actually hard banned in japan? He is in ST2 along with O.sagat. Its a hard ban for both there. In the american scene only akuma is banned. In HD remix, Japan has allowed akuma for some time, whereas the american scene rebanned him. Either way, either something is banned or it isn't. There is no soft ban. Either something is against a tournament's rules or it isn't. There's no "oh well, that's kinda faggy" because if it isn't against the rules people will do it. again in dota/hon, what you get from the devs isn't the game you end up playing forever. it changes. arcade games are not like that. very big difference. Actually it is. The devs haven't been able to code half of the stuff that the community implements. While its admirable and laudable that they should and can fix the problems, at the end of the day its the players who have the final say of what they allow in their games in a situation in which they have power to regulate; IE in tournaments and such. And again, there are arcade games which do receive updates. That doesnt' stop tournaments from enacting bans. If a tournament wanted to run a prohibition on running more than 2 loops of any infinite combo in mvc, for instance, they would be perfectly able to do that.it's funny you bring up raging at pubs because you're saying people who support BD are pubbers that blame their team and still want to pull out a win, but most of the pubbers don't even know what the fuck BD actually is. Neither do you, yet people will still do it in pubs, and do it exclusively in pubs because you can't do that shit in ih games or tournament matches. The entire attempt to justify it is an attempt to justify its use in pubs because its simply NOT ALLOWED in other game formats. Its irrelevant if half the pubs don't know what BD is; its mostly the fault of obfuscation and shitty arguments from people like you who don't even know what BD is.err if you win a teamfight outside the base but there's no creeps around, you can't just decide to go in their base to kill shit, it's backdooring. my fix works Err, we push up your ramp, we get into a team fight we finish the team fight and win with 2 of us remaining. Our last kill involves both of us being on the bottom of the ramp, say, a puck. He jaunts away, but we have a clock that hooks him or some shit and we kill him. We walk back, 10 seconds have passed and we were just fighting up your ramp, but the shield's up. Now we can't finish the 150 hp rax because your carry just bb'd and we need to wait 30 seconds for creeps to arrive. Yeah, your fix works alright, except that it materially alters the game in non-backdoor situations. Again. I'm sitting in my base with THD. 30 seconds till my allies respawn. its 1v5. I macropyre all your creeps and they die, then run to my fountain. All the creeps die before they get up the ramp. Shields up, fucker, can't touch my base till 30 seconds pass and all my team is up. YEAH, YOUR FIX WORKS ALRIGHT. 1 Creep reaches the bottom tower after ES fissure placed it off the path and so it skipped creeps. Clinkz starts BDing top. THIS FIX IS FANTASTIC. nobody gives a shit although they should. You clearly have no idea what you're talking about. VS wouldn't autotarget the tower and a push wouldn't be sitting on the bottom of a ramp without creeps having pushed them up that far. VS also can't swap up the ramp without vision which typically comes from creeps or a proxy ward (but mostly creeps). You clearly don't know why the BD rule exists or what its meant to prevent if you think that a VS swapping up a ramp during a push is a contravention of the rule. | ||
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