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[HoN/DotA] Let's Play~!! - Page 1537

Forum Index > General Games
Post a Reply
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JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
September 07 2011 06:02 GMT
#30721
On September 07 2011 14:06 macmann wrote:
Show nested quote +
On September 07 2011 13:22 JeeJee wrote:
On September 07 2011 11:42 bkrow wrote:
In terms of super late game without the impact of items i think stats gain is pretty important; arachna has a crazy agility gain - i think it's that highest at +3.2 meaning she will scale really well as the levels get higher. Other big ones are dark lady (+3.1) and night hound (+2.9) - there are quite a few agi heroes hovering around the 2.8 mark.

If you combine that with her passive in terms of auto attack damage output arachna is beastly; plus she is ranged. But then again madman does look the coolest so it is a tough one.


Yeah. That's why pudge and silencer are the hardest carries since they're the only heroes in the game with unlimited stat growth.

Silencer's int gain will stop once all 5 enemy heroes have 0 int.
Pudge is the hardest carry.


nah it doesn't they just get negative int
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
macmann
Profile Joined May 2011
87 Posts
September 07 2011 06:13 GMT
#30722
On September 07 2011 15:02 JeeJee wrote:
Show nested quote +
On September 07 2011 14:06 macmann wrote:
On September 07 2011 13:22 JeeJee wrote:
On September 07 2011 11:42 bkrow wrote:
In terms of super late game without the impact of items i think stats gain is pretty important; arachna has a crazy agility gain - i think it's that highest at +3.2 meaning she will scale really well as the levels get higher. Other big ones are dark lady (+3.1) and night hound (+2.9) - there are quite a few agi heroes hovering around the 2.8 mark.

If you combine that with her passive in terms of auto attack damage output arachna is beastly; plus she is ranged. But then again madman does look the coolest so it is a tough one.


Yeah. That's why pudge and silencer are the hardest carries since they're the only heroes in the game with unlimited stat growth.

Silencer's int gain will stop once all 5 enemy heroes have 0 int.
Pudge is the hardest carry.


nah it doesn't they just get negative int

u r right about that
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
September 07 2011 07:06 GMT
#30723
no worries, the difference is that puj hits harder and gets tankier while silencer just hits harder, puj ez imo
When in doubt, just believe in yourself and press buttons
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
September 07 2011 07:09 GMT
#30724
silencer just hits harder, puj ez imo


Worth mentioning that in Hon at least Silencer does True Damage based off his int so that can get really scary lategame.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2011-09-07 07:10:20
September 07 2011 07:09 GMT
#30725
On September 07 2011 15:02 JeeJee wrote:
Show nested quote +
On September 07 2011 14:06 macmann wrote:
On September 07 2011 13:22 JeeJee wrote:
On September 07 2011 11:42 bkrow wrote:
In terms of super late game without the impact of items i think stats gain is pretty important; arachna has a crazy agility gain - i think it's that highest at +3.2 meaning she will scale really well as the levels get higher. Other big ones are dark lady (+3.1) and night hound (+2.9) - there are quite a few agi heroes hovering around the 2.8 mark.

If you combine that with her passive in terms of auto attack damage output arachna is beastly; plus she is ranged. But then again madman does look the coolest so it is a tough one.


Yeah. That's why pudge and silencer are the hardest carries since they're the only heroes in the game with unlimited stat growth.

Silencer's int gain will stop once all 5 enemy heroes have 0 int.
Pudge is the hardest carry.


nah it doesn't they just get negative int

best part is when dr repulsor hits int of 0 he can ult indefinitely, shame he starts with 25 int and 2.5? int gain a level.
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
September 07 2011 07:21 GMT
#30726
On September 07 2011 16:06 Kupon3ss wrote:
no worries, the difference is that puj hits harder and gets tankier while silencer just hits harder, puj ez imo

So what happens when a hero with infinite damage hits a hero with infinite hp? hmmmmm
macmann
Profile Joined May 2011
87 Posts
September 07 2011 07:33 GMT
#30727
On September 07 2011 16:21 GhostKorean wrote:
Show nested quote +
On September 07 2011 16:06 Kupon3ss wrote:
no worries, the difference is that puj hits harder and gets tankier while silencer just hits harder, puj ez imo

So what happens when a hero with infinite damage hits a hero with infinite hp? hmmmmm

blademail.
[image loading]
hideo
Profile Blog Joined May 2007
Canada1641 Posts
September 07 2011 07:37 GMT
#30728
On September 07 2011 12:28 AndyJay wrote:
A funny thing in HoN I've seen is a farmed SW become pretty useless late game when everyone on the other team gets a nullstone. His ult literally does nothing if their nullstones are up.


Valk ult is pretty neat for this too. Tad more practical than farming 5 nullstones.
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
September 07 2011 08:29 GMT
#30729
So what happens when a hero with infinite damage hits a hero with infinite hp? hmmmmm


Has anyone actually tried this? If you can hit someone for more than their current hp in 1 hit will Blademail still trigger and kill you back in return?
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2011-09-07 09:02:03
September 07 2011 09:01 GMT
#30730
On September 07 2011 17:29 wonderwall wrote:
Show nested quote +
So what happens when a hero with infinite damage hits a hero with infinite hp? hmmmmm


Has anyone actually tried this? If you can hit someone for more than their current hp in 1 hit will Blademail still trigger and kill you back in return?

I want to say yes

Also, pudge eventually becomes so tanky that he can just right click on buildings and ignore silencer (multiple hearts, etc). Not very likely to happen, but neither is a late game pudge vs silencer.

Endgame carry theory craft always gets a little silly though.
Manit0u
Profile Blog Joined August 2004
Poland17636 Posts
Last Edited: 2011-09-07 09:23:09
September 07 2011 09:19 GMT
#30731
On September 07 2011 07:51 Rakanishu2 wrote:
Show nested quote +
On September 07 2011 07:00 wonderwall wrote:
So, TL, what is the hardest carry in HoN?


Have to be more specific. Highest potential dps on a single target? No clue I think Dark Lady is up there though. 1v1 carry wars? These are really situational and often depend on who initiates on who. The best carry to pick in a MM game? Valk and Magebane are up there as its so difficult to gank them and stop them from farming. Best carry in the pro scene? Silhouette recently in last weeks games.


I think what he means is, if one carry had high farm, when compared to other carries at the same farmed state, which is the strongest?

I this SW is a strong contender for hardest carry. If you can get him 2400 or so health (frostwulf and behemoths heart?), then he's extremely hard to bring down, and does huge damage to everyone. Nullfire or mock makes him do obscene damage. While at the same time, Frostwulf slowing everyone and draining some mana. Crazy.

Scout is definitely in the conversation. So is Dark Lady.




According to swindlemelonzz Silhouette is the hardest carry in HoN hands down. He even mentioned something about her winning against CD using conduit on her with just autoattacks and not using any skills. Sick.

Might also be a reason why sgty picks her for Tralfamadore every time they can.
+ Show Spoiler [sgty vs DM] +
Annihilation against Dirty Minds isn't something that happens often, isn't it?

Time is precious. Waste it wisely.
Ruscour
Profile Blog Joined April 2011
5233 Posts
September 07 2011 09:26 GMT
#30732
Has there been any discussion about HoN getting its own subforum like Dota2 and LoL? TL being a site about competitive games when LoL has no tournaments aside from Riot sponsored events and Dota2 isn't out yet, with IPL/MLG as well as HoNtour (whatever that ends up being) coming up it seems like whoever made the decision to create the subforums didn't really know anything about the scene and just assumed HoN would die when Dota2 came out.
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
September 07 2011 09:51 GMT
#30733
And what would we talk about? There are like 10 people that would be on there
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
September 07 2011 10:08 GMT
#30734

And what would we talk about? There are like 10 people that would be on ther


Sounds like the current Dota 2 forums.
Ruscour
Profile Blog Joined April 2011
5233 Posts
September 07 2011 10:10 GMT
#30735
On September 07 2011 19:08 wonderwall wrote:
Show nested quote +

And what would we talk about? There are like 10 people that would be on ther


Sounds like the current Dota 2 forums.

Zing.

With a subforum, discussions can take place about individual heroes as well as competitive events as more and more pick up, it'll certainly be more active than the Dota2 forum will before the game gets released, it's pretty much just the same post over and over right now, "I play LoL and what should I do before Dota2 comes out".
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
September 07 2011 10:51 GMT
#30736
Does DotA have the equivalent of predator (Naix?) that has a passive that does 8% of target's current HP in physical damage and heals for that? That's a good "counter" to a super tanky pudge.
I will reduce you to a series of numbers.
Phelix
Profile Blog Joined July 2008
1931 Posts
September 07 2011 10:54 GMT
#30737
On September 07 2011 19:51 Gowerly wrote:
Does DotA have the equivalent of predator (Naix?) that has a passive that does 8% of target's current HP in physical damage and heals for that? That's a good "counter" to a super tanky pudge.

Predator has that skill in HoN. So now there's a character that can regain infinite health from an infinite strength gain Pudge. Who wins?
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
September 07 2011 10:57 GMT
#30738
Predator has that skill in HoN. So now there's a character that can regain infinite health from an infinite strength gain Pudge. Who wins?


You run into the same paradox of what if Devourer has so much strength his damage is so high he can kill Predator in 1 hit before he can regen?
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
September 07 2011 11:00 GMT
#30739
On September 07 2011 19:54 Phelix wrote:
Show nested quote +
On September 07 2011 19:51 Gowerly wrote:
Does DotA have the equivalent of predator (Naix?) that has a passive that does 8% of target's current HP in physical damage and heals for that? That's a good "counter" to a super tanky pudge.

Predator has that skill in HoN. So now there's a character that can regain infinite health from an infinite strength gain Pudge. Who wins?

Pudge wins, since Pred doesnt have an infinite amount of health he'll get 1-shot.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
September 07 2011 11:07 GMT
#30740
Blademail has a damage cap of 3k. Anything above 3k damage (or below 2 damage) in one hit is ignored. Just to bring some mechanics into this discussion. Also pudgeywudgey could just get a bkb.

For every battle honour a thousand heroes die alone, unsung, and unremembered.
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