• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:39
CEST 23:39
KST 06:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon185.0.16 Hotfix (June 30) - Balance + Bug Fixes25Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Best thing happen to StarCraft since Remastered? BW General Discussion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch ProGamer Paychecks Story
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7346 users

[HoN/DotA] Let's Play~!! - Page 1423

Forum Index > General Games
Post a Reply
Prev 1 1421 1422 1423 1424 1425 1664 Next
Judicator
Profile Blog Joined August 2004
United States7270 Posts
July 26 2011 12:38 GMT
#28441
You know the habit of spamming hotkeys that people have? Change that to spamming a look to your minimap, problem fucking solved.
Get it by your hands...
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
July 26 2011 13:03 GMT
#28442
games aren't fair, evolve or die :p
Meh.
NotJack
Profile Joined December 2009
United States737 Posts
July 26 2011 13:17 GMT
#28443
Something about Gummy's posts makes him seem really good at LoL...
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
July 26 2011 13:24 GMT
#28444
On July 26 2011 17:42 Gummy wrote:
Show nested quote +
On July 26 2011 17:35 SirMilford wrote:
On July 26 2011 17:19 Gummy wrote:
On July 26 2011 17:13 Firebolt145 wrote:
I should try that for fun. Have 4 friends just connect on their computer and share control with you and let you play it out. Guess you'd have to play some fast-ending all-mid strat though. :D

If you're bad. Hotkey 3 control groups, 1 for each lane.

Assuming f1,f2,f3 for each lane, you can cycle through the abilities just using f* and tab. If you trilane, you might want to separately hotkey each of the stunners to avoid this issue.

Last hitting is a bit hard, but once you get the rhythm down, it's not much different from doing a round of macro while microing vultures in BW.

Courier is usually bound to whatever my first unused hotkey is, but sometimes I just rebind ` to a dedicated hotkey group since I only ever use it to select the courier anyway.

An advantage of this approach is you can do things that aren't allowed in competitive play. Back in the day you could actually get a guy on hellbourne bot to pull ancients for you and permadeny creeps while you just sat in tower farming as lego.

Also, pooling potions onto your carry is ridiculous effective for getting him a massive lead in gold/xp early in the game.

Wouldn't it be very different to a round of macro in BW. Because of things such as positioning, spells, and 5 brains against you. I think you are being sarcastic so i don't want to go to over the top here

Let's be real here. For a round of macro, you are selecting a "unit" and pressing a hotkey. In HoN, you are selecting a unit and pressing one of the hotkeys that are conveniently located or bound to the top left-hand corner of your keyboard.

The pace of the game is, generally speaking, much slower. In any given lane, there is on average 1 creep kill available every 3 seconds and 1 safe deny opportunity once every 5 seconds. That's roughly one check/identify/execute cycle every second which is totally doable when you have 400 apm. Regarding positioning, you will be at a disadvantage when you're against insta-kill heroes and are trying to just play defensively and stay in xp range. So usually I set that lane as my default and after doing a rapid cycle through the status of my other lanes, I come back.

This becomes admittedly very taxing when you have to deal with an electrician swiftblade in top lane and say a suc valk in the bottom lane.

On the plus side, it is much easier to coordinate ganks, pushes, and tower defenses. Just tab-4-click tab-4-click tab-4-click for mass tele. And you can just select all the heroes and magic box them forward so you will have a suitable follow-up to initiation. (yes magic boxing works in HoN!)

Edit: regarding 5 brains against you, you presume that all 5 of the opposing team's brains are pushing in the same productive direction. Unless you are against a pre-arranged team or just playing at a competitive level, you will find that of the 5 brains playing, at least 3.5 of them will be working AGAINST one another, trying to fuck each over at every opportunity... holding back on followup to initiation, waiting to ks, competing for farm, etc... In the last patch (I'm not sure if this is a bug or not) but in low level games I've seen BH repeatedly gank his own teammates using silence/deny on low-health heroes. Apparently it counts as a kill and raises KDR.


ye you are being sarcastic So i will not go on


Also do you play LoL as mentioned above?
rabidch
Profile Joined January 2010
United States20289 Posts
July 26 2011 14:48 GMT
#28445
On July 26 2011 19:29 Jayme wrote:
Show nested quote +
On July 26 2011 17:53 XeliN wrote:
Ghostkorean misinterpreted my post anyway. To any of you suggesting a simple "ss" is enough, or even that you shouldnt need miss calls because you ought be fine simply by paying diligent attention to the minimap I'd ask you do this.

Go find any example of a professional HoN game that has been ventcasted, then see the way misses are conveyed there.

Also once you've done this, it would be best if you realised how wrong you are, and if possible go to your nearest catholic church and confess, tears are also a bonus.


Yes Proteams communicate well. They are pro for a reason.

What exactly is your point?

I'm not saying that SS calling is enough or that completely not calling an MIA is good...what I am saying is that in a pub you better learn to live without that or you're just going to die all the time.

That's it. You can't avoid ALL ganks by looking at the minimap but you can avoid the vast majority of them frankly.

actually most proteams dont communicate that much better than most other teams. when everybody gets on the same page its just mia calls, help me, i have this item, etc, and the brunt is delegated towards the "captain" who keeps an eye on the big picture
LiquidDota StaffOnly a true king can play the King.
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
July 26 2011 14:53 GMT
#28446
reminds me of the hl mod natural selection used to love that game lol
Meh.
5-s
Profile Joined June 2010
United States1674 Posts
July 26 2011 14:53 GMT
#28447
Yea actually pro players just tend to know what to do better. The communication doesn't get that much better except for LAN teams (One reason why China is so dominant). People just tend to know where to ward and counter gank, but honestly most of the top carries on "pro" American / Euro teams don't actually have great map awareness or communication. Their supports often do.
I liked Dota before it was Mainstream.
rabidch
Profile Joined January 2010
United States20289 Posts
July 26 2011 15:00 GMT
#28448
On July 26 2011 21:38 Judicator wrote:
You know the habit of spamming hotkeys that people have? Change that to spamming a look to your minimap, problem fucking solved.

bad idea

set up some macros for chat spams
LiquidDota StaffOnly a true king can play the King.
shaNk
Profile Joined August 2010
Canada124 Posts
July 26 2011 15:35 GMT
#28449
On July 16 2011 20:51 shaNk wrote:
Show nested quote +
On July 16 2011 20:51 Rejuvenation wrote:
Just had a teammate with 80 GPM... Feels good.

that was me, fyi
http://puu.sh/3o1H

so here's my progress, trust me, its worth taking a look.

http://puu.sh/3HtG (ss link)
NrGshaNk op nrg)
tempestulti
Profile Joined July 2011
14 Posts
July 26 2011 15:43 GMT
#28450
On July 26 2011 23:48 rabidch wrote:
Show nested quote +
On July 26 2011 19:29 Jayme wrote:
On July 26 2011 17:53 XeliN wrote:
Ghostkorean misinterpreted my post anyway. To any of you suggesting a simple "ss" is enough, or even that you shouldnt need miss calls because you ought be fine simply by paying diligent attention to the minimap I'd ask you do this.

Go find any example of a professional HoN game that has been ventcasted, then see the way misses are conveyed there.

Also once you've done this, it would be best if you realised how wrong you are, and if possible go to your nearest catholic church and confess, tears are also a bonus.


Yes Proteams communicate well. They are pro for a reason.

What exactly is your point?

I'm not saying that SS calling is enough or that completely not calling an MIA is good...what I am saying is that in a pub you better learn to live without that or you're just going to die all the time.

That's it. You can't avoid ALL ganks by looking at the minimap but you can avoid the vast majority of them frankly.

actually most proteams dont communicate that much better than most other teams. when everybody gets on the same page its just mia calls, help me, i have this item, etc, and the brunt is delegated towards the "captain" who keeps an eye on the big picture


ya most pros have telepathic powers which enables them to read each others minds(doesnt work if two ppl speak diff language) hence the great synergy that we see between players as well as each being a good player individually. The communication is not seen so we assume they don't communicate, but the game sense and teamwork is actually all telepathic
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 26 2011 15:46 GMT
#28451
On July 27 2011 00:35 shaNk wrote:
Show nested quote +
On July 16 2011 20:51 shaNk wrote:
On July 16 2011 20:51 Rejuvenation wrote:
Just had a teammate with 80 GPM... Feels good.

that was me, fyi
http://puu.sh/3o1H

so here's my progress, trust me, its worth taking a look.

http://puu.sh/3HtG (ss link)


Miles better than me already O_O
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
rabidch
Profile Joined January 2010
United States20289 Posts
July 26 2011 15:50 GMT
#28452
On July 27 2011 00:43 tempestulti wrote:
Show nested quote +
On July 26 2011 23:48 rabidch wrote:
On July 26 2011 19:29 Jayme wrote:
On July 26 2011 17:53 XeliN wrote:
Ghostkorean misinterpreted my post anyway. To any of you suggesting a simple "ss" is enough, or even that you shouldnt need miss calls because you ought be fine simply by paying diligent attention to the minimap I'd ask you do this.

Go find any example of a professional HoN game that has been ventcasted, then see the way misses are conveyed there.

Also once you've done this, it would be best if you realised how wrong you are, and if possible go to your nearest catholic church and confess, tears are also a bonus.


Yes Proteams communicate well. They are pro for a reason.

What exactly is your point?

I'm not saying that SS calling is enough or that completely not calling an MIA is good...what I am saying is that in a pub you better learn to live without that or you're just going to die all the time.

That's it. You can't avoid ALL ganks by looking at the minimap but you can avoid the vast majority of them frankly.

actually most proteams dont communicate that much better than most other teams. when everybody gets on the same page its just mia calls, help me, i have this item, etc, and the brunt is delegated towards the "captain" who keeps an eye on the big picture


ya most pros have telepathic powers which enables them to read each others minds(doesnt work if two ppl speak diff language) hence the great synergy that we see between players as well as each being a good player individually. The communication is not seen so we assume they don't communicate, but the game sense and teamwork is actually all telepathic

which is why it takes a couple months of practicing with each other to figure out how use telepathy on your teammates.
LiquidDota StaffOnly a true king can play the King.
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
July 26 2011 16:04 GMT
#28453
My freind just said over skype (while playing chronos). Don't worry guys i deal damage now i have s+y. I don't understand it... How is s+y a damage item at all
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 26 2011 16:11 GMT
#28454
It can output more damage.
Str?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
July 26 2011 16:25 GMT
#28455
On July 27 2011 01:04 SirMilford wrote:
My freind just said over skype (while playing chronos). Don't worry guys i deal damage now i have s+y. I don't understand it... How is s+y a damage item at all

Each point of agi is a point of damage for an agi hero, and another point of attack speed... not the best item on chronos, but yeah, it does add more damage. (I think it's +22 agi for the yasha, but the strength is somewhat pointless on him if you're playing him correctly, and there are better orbs for him).
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
July 26 2011 16:26 GMT
#28456
Chrono is an agi hero. I guess its damage on rampage.... But most non-range heroes in the game do better with actual damage items. S+Y is so pointless
XeliN
Profile Joined June 2009
United Kingdom1755 Posts
July 26 2011 16:33 GMT
#28457
On July 26 2011 19:29 Jayme wrote:
Show nested quote +
On July 26 2011 17:53 XeliN wrote:
Ghostkorean misinterpreted my post anyway. To any of you suggesting a simple "ss" is enough, or even that you shouldnt need miss calls because you ought be fine simply by paying diligent attention to the minimap I'd ask you do this.

Go find any example of a professional HoN game that has been ventcasted, then see the way misses are conveyed there.

Also once you've done this, it would be best if you realised how wrong you are, and if possible go to your nearest catholic church and confess, tears are also a bonus.


Yes Proteams communicate well. They are pro for a reason.

What exactly is your point?

I'm not saying that SS calling is enough or that completely not calling an MIA is good...what I am saying is that in a pub you better learn to live without that or you're just going to die all the time.

That's it. You can't avoid ALL ganks by looking at the minimap but you can avoid the vast majority of them frankly.


God Jayme end this stupidity! If you can't realise what the point I am//was making from my posts then reiterating it again isn't going to help, but I guess I'll try to summarise for you.

1. You do an angry post about some games, and specifically mention a mid dying//feeding and complaining about misses not being called even though they were

2. I know from my own experience that some peoples idea of "miss calling" is barely better than no calling at all, and that it can be frustrating if your mid and you die as a result of your allies not communicating in an effective way.

3. I try to explain this, as well as a brief explanation of why as a mid player you can not have your eyes glued to the minimap, the importance of explaining more clearly who is missing, what direction etc., and that the information the mini map gives is lacking.

4. Some people disagree with me.

5. In defence of what I am saying I suggest any one of the people who think what I am arguing//suggesting is incorrect then simply view and listen to a ventcast of a proffessional HoN game.

6.The ide of this being the way professionals play is often the best way to play the game effectively. In the same way someone might make a post outlining why scouting properly is important in sc1//2 and use the pro's doing so as a defence of this. If someone were to respond "yeah well they are pro's" that would seem like quite an unintelligent criticism.

That is where I got to, hopefully you managed to keep up, as a reward here is a biscuit *hands tasty biscuit*.

It seems you agree with me and yet seem to be labouring under the delusion that I have said I can't cope with the sad fact many people don't communicate properly, or that I should learn to live with it. Whilst your concern is flattering; I can live with it, and to highlight the irony of your position now I'd remind you I wrote my post in response to a post by you, a very angry one, where you seemed to not be able to cope with public players playing badly. + Show Spoiler +
On July 25 2011 19:49 Jayme wrote:
Show nested quote +
On July 25 2011 17:54 wonderwall wrote:
10 win streak in solo mmr ended by one of those games. We have a guy who randoms chronos, kinda annoying but not the end of the world, a guy who then randoms Pesti, then another random of Balphagore. At this point I'm hoping for a remake but the final guy seals it by being lowest mmr of 1600 and picking Dr Repulsor and calling mid. Dr feeds 4 kills mid to an engineer somehow and ragequits. Long lane feeds 3 kills between them as apparently Pesti and Chronos are friends and *have* to lane together even against common sense. I get my teams only kill as Glacius running Me+Balph bot as they were stupid and were way out of position.

It's sad to have your team sitting in the fountain waiting to cc after 10minutes. I guess some games just aren't winnable.


This game is the most frustrating in the world.

Take for example one of my games today. I was CD and I failed...badly. I could have done much better. I ended up being like 1-5-6 out of the 38 some odd deaths on my team. How did it get to that point?

This fucking failure of taking responsibility for themselves. Devo in mid ended up going something like 4-12-xx because he constantly kept getting ganked from the side lanes. He blamed this on the lanes not calling MIA. I hate this shit. Not only were MIA's called but the game gives you a nice tool called the MINIMAP that one should look at ALL the time. Don't see a color? it's MIA. So now Devo won't gank side lanes because of everyone else's "Failure" to call MIA. Hes now effectively useless.

Game continues in this ridiculous vane and in the end I get called a feeder (with the lowest deaths on the team mind you) and we lose. Now I'm not blaming this on my teammates, shit that they were... I certainly could have carried it myself if I wasn't so annoyed at what else was going on.

The hell is it with people that don't take responsibilities for their complete failures? It couldn't possibly be THEIR fault they just fucked up. Sometimes I have to forcibly remind myself that humans can't possibly be like this on a normal basis... How does anyone get better at something if they don't realize the things they screwed up?

Damn this game sometimes.
Hopefully this clears things up


Adonai bless
Judicator
Profile Blog Joined August 2004
United States7270 Posts
July 26 2011 17:06 GMT
#28458
5-s and rabidch summed it up already. Professional or competitive games are different, it's your responsibility as a player to realize what you are doing and what you have.

I have enough time to check my side lanes in pubs to see what kind of players I am working with. It's not hard, it takes 2 creeps to read the other players in my lane and it takes less than that for the other lanes. I really don't know why you are working from the premise that everyone will play effectively in pubs.
Get it by your hands...
semantics
Profile Blog Joined November 2009
10040 Posts
July 26 2011 19:24 GMT
#28459
On July 26 2011 16:43 wooozy wrote:
apm is the only stat i care about at the end of a game

ofc the only thing that matters
[image loading]
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
July 26 2011 19:27 GMT
#28460
On July 27 2011 04:24 semantics wrote:
Show nested quote +
On July 26 2011 16:43 wooozy wrote:
apm is the only stat i care about at the end of a game

ofc the only thing that matters
[image loading]

Rofl... what.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Prev 1 1421 1422 1423 1424 1425 1664 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 556
Railgan 133
Nina 111
ZombieGrub86
NeuroSwarm 71
Codebar 61
StarCraft: Brood War
Free 44
Bale 8
Counter-Strike
fl0m1680
Coldzera 841
Heroes of the Storm
Liquid`Hasu420
Other Games
summit1g10630
Grubby2437
shahzam578
PiGStarcraft279
C9.Mang0253
UpATreeSC60
Mew2King30
JuggernautJason10
Organizations
Dota 2
PGL Dota 2 - Main Stream166
StarCraft 2
angryscii 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie793
• Shiphtur367
• Scarra297
Upcoming Events
Replay Cast
2h 21m
CrankTV Team League
13h 21m
Bombastic Starleague
22h 21m
The PondCast
1d 12h
HomeStory Cup
1d 13h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
OSC
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.