[HoN/DotA] Let's Play~!! - Page 1423
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Judicator
United States7270 Posts
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xZiGGY
United Kingdom801 Posts
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NotJack
United States737 Posts
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SirMilford
Australia1269 Posts
On July 26 2011 17:42 Gummy wrote: Let's be real here. For a round of macro, you are selecting a "unit" and pressing a hotkey. In HoN, you are selecting a unit and pressing one of the hotkeys that are conveniently located or bound to the top left-hand corner of your keyboard. The pace of the game is, generally speaking, much slower. In any given lane, there is on average 1 creep kill available every 3 seconds and 1 safe deny opportunity once every 5 seconds. That's roughly one check/identify/execute cycle every second which is totally doable when you have 400 apm. Regarding positioning, you will be at a disadvantage when you're against insta-kill heroes and are trying to just play defensively and stay in xp range. So usually I set that lane as my default and after doing a rapid cycle through the status of my other lanes, I come back. This becomes admittedly very taxing when you have to deal with an electrician swiftblade in top lane and say a suc valk in the bottom lane. On the plus side, it is much easier to coordinate ganks, pushes, and tower defenses. Just tab-4-click tab-4-click tab-4-click for mass tele. And you can just select all the heroes and magic box them forward so you will have a suitable follow-up to initiation. (yes magic boxing works in HoN!) Edit: regarding 5 brains against you, you presume that all 5 of the opposing team's brains are pushing in the same productive direction. Unless you are against a pre-arranged team or just playing at a competitive level, you will find that of the 5 brains playing, at least 3.5 of them will be working AGAINST one another, trying to fuck each over at every opportunity... holding back on followup to initiation, waiting to ks, competing for farm, etc... In the last patch (I'm not sure if this is a bug or not) but in low level games I've seen BH repeatedly gank his own teammates using silence/deny on low-health heroes. Apparently it counts as a kill and raises KDR. ye you are being sarcastic ![]() Also do you play LoL as mentioned above? | ||
rabidch
United States20288 Posts
On July 26 2011 19:29 Jayme wrote: Yes Proteams communicate well. They are pro for a reason. What exactly is your point? I'm not saying that SS calling is enough or that completely not calling an MIA is good...what I am saying is that in a pub you better learn to live without that or you're just going to die all the time. That's it. You can't avoid ALL ganks by looking at the minimap but you can avoid the vast majority of them frankly. actually most proteams dont communicate that much better than most other teams. when everybody gets on the same page its just mia calls, help me, i have this item, etc, and the brunt is delegated towards the "captain" who keeps an eye on the big picture | ||
xZiGGY
United Kingdom801 Posts
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5-s
United States1674 Posts
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rabidch
United States20288 Posts
On July 26 2011 21:38 Judicator wrote: You know the habit of spamming hotkeys that people have? Change that to spamming a look to your minimap, problem fucking solved. bad idea set up some macros for chat spams | ||
shaNk
Canada124 Posts
so here's my progress, trust me, its worth taking a look. http://puu.sh/3HtG (ss link) | ||
tempestulti
14 Posts
On July 26 2011 23:48 rabidch wrote: actually most proteams dont communicate that much better than most other teams. when everybody gets on the same page its just mia calls, help me, i have this item, etc, and the brunt is delegated towards the "captain" who keeps an eye on the big picture ya most pros have telepathic powers which enables them to read each others minds(doesnt work if two ppl speak diff language) hence the great synergy that we see between players as well as each being a good player individually. The communication is not seen so we assume they don't communicate, but the game sense and teamwork is actually all telepathic | ||
Torte de Lini
Germany38463 Posts
On July 27 2011 00:35 shaNk wrote: so here's my progress, trust me, its worth taking a look. http://puu.sh/3HtG (ss link) Miles better than me already O_O | ||
rabidch
United States20288 Posts
On July 27 2011 00:43 tempestulti wrote: ya most pros have telepathic powers which enables them to read each others minds(doesnt work if two ppl speak diff language) hence the great synergy that we see between players as well as each being a good player individually. The communication is not seen so we assume they don't communicate, but the game sense and teamwork is actually all telepathic which is why it takes a couple months of practicing with each other to figure out how use telepathy on your teammates. | ||
SirMilford
Australia1269 Posts
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Torte de Lini
Germany38463 Posts
Str? | ||
Nevuk
United States16280 Posts
On July 27 2011 01:04 SirMilford wrote: My freind just said over skype (while playing chronos). Don't worry guys i deal damage now i have s+y. I don't understand it... How is s+y a damage item at all Each point of agi is a point of damage for an agi hero, and another point of attack speed... not the best item on chronos, but yeah, it does add more damage. (I think it's +22 agi for the yasha, but the strength is somewhat pointless on him if you're playing him correctly, and there are better orbs for him). | ||
SirMilford
Australia1269 Posts
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XeliN
United Kingdom1755 Posts
On July 26 2011 19:29 Jayme wrote: Yes Proteams communicate well. They are pro for a reason. What exactly is your point? I'm not saying that SS calling is enough or that completely not calling an MIA is good...what I am saying is that in a pub you better learn to live without that or you're just going to die all the time. That's it. You can't avoid ALL ganks by looking at the minimap but you can avoid the vast majority of them frankly. God Jayme end this stupidity! If you can't realise what the point I am//was making from my posts then reiterating it again isn't going to help, but I guess I'll try to summarise for you. 1. You do an angry post about some games, and specifically mention a mid dying//feeding and complaining about misses not being called even though they were 2. I know from my own experience that some peoples idea of "miss calling" is barely better than no calling at all, and that it can be frustrating if your mid and you die as a result of your allies not communicating in an effective way. 3. I try to explain this, as well as a brief explanation of why as a mid player you can not have your eyes glued to the minimap, the importance of explaining more clearly who is missing, what direction etc., and that the information the mini map gives is lacking. 4. Some people disagree with me. 5. In defence of what I am saying I suggest any one of the people who think what I am arguing//suggesting is incorrect then simply view and listen to a ventcast of a proffessional HoN game. 6.The ide of this being the way professionals play is often the best way to play the game effectively. In the same way someone might make a post outlining why scouting properly is important in sc1//2 and use the pro's doing so as a defence of this. If someone were to respond "yeah well they are pro's" that would seem like quite an unintelligent criticism. That is where I got to, hopefully you managed to keep up, as a reward here is a biscuit *hands tasty biscuit*. It seems you agree with me and yet seem to be labouring under the delusion that I have said I can't cope with the sad fact many people don't communicate properly, or that I should learn to live with it. Whilst your concern is flattering; I can live with it, and to highlight the irony of your position now I'd remind you I wrote my post in response to a post by you, a very angry one, where you seemed to not be able to cope with public players playing badly. + Show Spoiler + On July 25 2011 19:49 Jayme wrote: This game is the most frustrating in the world. Take for example one of my games today. I was CD and I failed...badly. I could have done much better. I ended up being like 1-5-6 out of the 38 some odd deaths on my team. How did it get to that point? This fucking failure of taking responsibility for themselves. Devo in mid ended up going something like 4-12-xx because he constantly kept getting ganked from the side lanes. He blamed this on the lanes not calling MIA. I hate this shit. Not only were MIA's called but the game gives you a nice tool called the MINIMAP that one should look at ALL the time. Don't see a color? it's MIA. So now Devo won't gank side lanes because of everyone else's "Failure" to call MIA. Hes now effectively useless. Game continues in this ridiculous vane and in the end I get called a feeder (with the lowest deaths on the team mind you) and we lose. Now I'm not blaming this on my teammates, shit that they were... I certainly could have carried it myself if I wasn't so annoyed at what else was going on. The hell is it with people that don't take responsibilities for their complete failures? It couldn't possibly be THEIR fault they just fucked up. Sometimes I have to forcibly remind myself that humans can't possibly be like this on a normal basis... How does anyone get better at something if they don't realize the things they screwed up? Damn this game sometimes. ![]() | ||
Judicator
United States7270 Posts
I have enough time to check my side lanes in pubs to see what kind of players I am working with. It's not hard, it takes 2 creeps to read the other players in my lane and it takes less than that for the other lanes. I really don't know why you are working from the premise that everyone will play effectively in pubs. | ||
semantics
10040 Posts
On July 26 2011 16:43 wooozy wrote: apm is the only stat i care about at the end of a game ofc the only thing that matters ![]() | ||
Pokebunny
United States10654 Posts
Rofl... what. | ||
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