[HoN/DotA] Let's Play~!! - Page 1277
Forum Index > General Games |
foom
United States47 Posts
| ||
Thermia
United States866 Posts
On May 08 2011 16:13 foom wrote: I've given advice to huge newbies to not die at any cost. The effect is they learn to be too passive and will never engage, ever. It's better to die, and try to die less the next time while still being aggressive, than not dying at all. I dunno, that's what my friend told me to do when I first started playing and it worked pretty well I think. Of course, I started playing a lot more aggressive once I was familiar with all the heroes, their spells, ranges, the items, etc., but in the meantime I died a lot less than other new friends I've played with since then, and just generally bought wards and played support for my more experienced friends. | ||
don_kyuhote
3006 Posts
On May 08 2011 14:24 LordWeird wrote: My biggest piece of advice to a newbie is to NEVER AUTO ATTACK CREEPS Althought this may sound simple, but I think this is the single best reason that I started improving back when I was a just getting started. Looking back, learning to try to last hit every creep made me improve drastically. | ||
rabidch
United States20289 Posts
On May 08 2011 19:09 don_kyuhote wrote: Althought this may sound simple, but I think this is the single best reason that I started improving back when I was a just getting started. Looking back, learning to try to last hit every creep made me improve drastically. now the problem with you is trying to get you out of the lane when you play heroes that shouldnt be farming that much wtf is with all the koreans in TL DotA, massive rice farmers | ||
don_kyuhote
3006 Posts
On May 08 2011 19:14 rabidch wrote: now the problem with you is trying to get you out of the lane when you play heroes that shouldnt be farming that much wtf is with all the koreans in TL DotA, massive rice farmers Yeah. this is why I like jungling heroes so much. Farm in peace and security. | ||
Kickstart
United States1941 Posts
| ||
woob
United Kingdom1322 Posts
| ||
XheaD
Ireland10 Posts
On May 08 2011 15:49 rabidch wrote: NEVER AUTO ATTACK CREEPS ALWAYS (unless its calculated that you will get the last hit). Even if you are pushing always try to get the last hits unless it's really urgent. This man speaks the truth. | ||
anomalopidae
Slovenia549 Posts
you ahve to click log in several times ![]() | ||
pileopoop
Canada317 Posts
| ||
SK.Testie
Canada11084 Posts
| ||
paper
13196 Posts
| ||
DrN0
United Kingdom184 Posts
I mean they are both bigger games than LoL which has its own subforum. | ||
paper
13196 Posts
On May 08 2011 23:40 DrN0 wrote: why is there no sub forum for this or am i missing somehting? I mean they are both bigger games than LoL which has its own subforum. The LoL thread moved so quickly that it needed a sub-forum to accommodate its activity. LoL is definitely bigger than HoN considering that it's free to play and has more minutes played on xfire than HoN. HoN players are mostly a sub-set of DotA players so the game is never going to get any bigger (especially with Dota2 on the way) whereas LoL is a completely new game that's very casual and caters to all kinds of people so you can obviously see how it will continue to grow its player base. DotA is probably the biggest game of the three because it's basically free and there are limitless numbers of Asians playing it, but the game is dying amongst the TL crowd and it's been like that for a while. You can still find rabidch/OmgIRok playing IHs with the latter's HS friends though. | ||
Judicator
United States7270 Posts
On May 08 2011 23:40 DrN0 wrote: why is there no sub forum for this or am i missing somehting? I mean they are both bigger games than LoL which has its own subforum. paper gives the politically correct version, the real reason is that we're just a bunch of lazy people that are most likely on the mod's short list of shitty posters who never got around to asking for it. Edit: IHs are also fun only with 5-s, namely because he takes the game far more seriously than any of us on DotaCash. | ||
Ack1027
United States7873 Posts
On May 08 2011 11:50 paper wrote: Can you believe that Insane once threatened to close this thread because he was using INTERNET EXPLORER and the first page took too long to load for him? rofl I remember reading that and being so confused also hi from nba thread rabid haha. | ||
JeeJee
Canada5652 Posts
On May 08 2011 16:13 foom wrote: I've given advice to huge newbies to not die at any cost. The effect is they learn to be too passive and will never engage, ever. It's better to die, and try to die less the next time while still being aggressive, than not dying at all. you know, i disagree with that i think great advice for newbies is to stay the fuck back and engage only when the fight's already going. toss in a few abilities and if your hp starts dropping, run the fuck out actually i use that strategy myself as well now lol mostly because i went to that mmr tracking site, and sorted my games by all the different ways they could be sorted (gpm, kadr, kills, deaths, xpm and so on) i didn't really find any correlation between winning and losing with respect to most of them (in other words, whether i had particularly high or low gpm/xpm/kadr etc didn't necessarily mean i was more or less likely to win that game based on stats) HOWEVER, i did find exactly one correlation. that of deaths. i was much more likely to win a game where i died 0-2 times as opposed to 5+ times. that's quite literally the only stat they had available that showed any correlation to winning/losing whatsoever you'd think the kills stat would show inverse correlation to the death stat (i.e. low kills implying more likely to lose) but that wasn't the case at all. quite surprising. so even now at 1800ish i use the above strategy and it works well, /shrug. im something like 16-4 in my last 20 solo MM games | ||
tube
United States1475 Posts
or else your teammates rage at you all game and continue to do so afterwards dont farm, sit with tuskar and wait for the pubs to get stupid enough to try to last hit even though they saw you and 2 of your allies go to side shop 3 of your allies died and the last one is about to die to their entire team? fuck leaving, stick around and give him that much-needed vampiric aura so that he can get a few tens of hp back when he makes that last hit right before he dies, that will make all the difference in tl dota someone says lets rosh and your ally is on the cliff right next to rosh? ping the fuck out of him and tell him to go rosh over and over even though you yourself are sitting at fountain recharging mana but nah, i don't know anything, im just a fucking korean massive rice farmer | ||
don_kyuhote
3006 Posts
On May 08 2011 23:54 paper wrote: You can still find rabidch/OmgIRok playing IHs with the latter's HS friends though. A full 5 v 5 IH is thing of rarity, even with OmgIRok's friends, but when it happens it's pretty fun. | ||
Ack1027
United States7873 Posts
I believe the best thing you can do as a new player regardless of hon or dota is just take a day or two and go through every single hero and skill after about a week of pub play dicking around. Understanding every skill, its general cooldowns, and what mechanics the skills do is very very important. Or if you are decent at one game and simply transferring dota<>hon then it shouldn't take long anyway. In order to get better at the game, no matter where you wanna end up at you should use pro players as your standard and then stop improving when you feel satisfied or plateau. If you look at every successful team ever [ yes these are team games! ] they are filled with incredibly specialized role players or a roster of incredibly flexible players who can play multiple roles/heroes at a high level. After playing comp and pub dota off and on since like .37 this is the conclusion I have come to. I agree that if you wanna correlate something to stats then deaths is probably the only category that matters since you are not only taking something away from your own team but you are also giving something to the other team. People can become decent without last hitting very well, but pretty much nobody gets ok at dota/hon by playing through careless deaths consistently. Here's an incredibly old post describing an old ass version of dota: If you are new my advice is to try to apply this to the current version of hon/dota + Show Spoiler + On March 28 2008 01:14 Ack1027 wrote: Note: Some heroes fall under more than one category, and some heroes like necrolyte can be used in a solo lane if you're playing on a really skilled team. Goes along the lines of what I said earlier about you need 5 who can play everything and you can start getting really imaginative. People even run solo rooftrellen. There are some overlapping roles, but be assured they are all present. Solo: Not necessarily your carry, but a hero that is able to lane alone vs multiple people. Usually ends up being carry Examples: Silencer, Zeus, Mag, PotM, Shadowfiend, Viper, QoP, BM, Puck, Warlock Support: Heroes that are able to buy wards, buy chicken/crow, in early game start the initiates, are able to amplify your carry/solo's effectiveness. Examples: CM, Tauren, Necro, Omni, Lina, Sven, Lesh, CK, SK, Skel King, Levi, Pugna, Tiny, Ogre Magi.... Generally, all str heroes since the majority of them have stuns. Support is a general term that encompasses all heroes that are not there to carry/solo/jungle. Support Secondary Carry: Heroes that are inherently support OR are not able to start dealing decent damage until about midgame. It is very possible for these heroes to outclass and out dps your main carry but usually require sick items or farming time alone. Desolator is great on some of these heroes because it helps as the game progresses, and they don't have to actually farm for mkb,radiance,buriza etc. Examples: PotM, Furion, Magnus laning, Puck, Fiend, Razor, Sniper, Bane Elemental, Weaver, Juggernaught Carry: This should be obvious, the heroes that can win the game for you in the long run. Whether through jungle or solo or lane. Examples: Mag, Terrorblade, Luna, Void, Spectre, Silencer, Fiend, almost all agi heroes. Pusher: Pushers are usually only good when they provide two roles [like pugna for ward support and mek] or your team is trying to win a more fast paced game with an all push lineup. Mek is a really nice item on some these heroes. Examples: THD, Pugna, Avernus, Furion, KotL, Bane, Warlock, WD Initiator: Mostly blink aoe stunners or someone who can start the team fights/ganks off. Examples: Any stunner... The best are blink aoe stunners like Tauren, Mag, Levi Then there's void with chrono, Beastmaster's roar, Warlock's infernal, Centaur's blink stun, Pudge's hook, Bane's sleep and fiends grip with necros out Follow up initiator: Many overlap from the initator category but are MORE effective if there's a primary initiator on your team: Examples: Sand king blinking in with epi burrow after any initiator, Silencer's global, CM's ult, Levi Ganker Roamer: Some heroes are able to almost exclusively roam which provides two benefits, 1 two solo on your team, granted they can handle it [ again alluding to my point ] and 2, rune control and keeps the other team guessing. If you play these expect not to get stacked items. Examples: Venomancer, BH, VS, Chen, Sven, Skel King Jungle: Jungle is a really awesome technique. Provides 2 solos, money not stolen, if done correctly a faster way to level than even a solo could + more money and no denies. Must know how neutral spawns work in order to double or even triple stack. Also can double or triple stack ancients. Examples: Furion if not bothered and BM are by far probably the best junglers, I'll explain in the next category. In .48b you can crow yourself a full bottle so if someone buys it for you almost anyone can jungle but I'll list the classic ones/most effective. BB, Juggernaught, Terrorblade, Luna, Ursa, Centaur. Jungle ganker: This is a nice role too. Most junglers are simply unable to help gank in between jungling because they don't have the hp or the versatility to move around. BM and Furion are the best simply because of maphawk roar and quillbeast for BM and furion can tp anywhere. If furion is completely left alone he is absolutely the easiest jungle hero. You can triple stack all 3-4 spawns in your area with created treants with a little micro. Not to mention he has a global that can hit anyone in his vision [ done correctly ] and is able to tp anywhere non fogged. Hope that helped some people out, was a lot to type. Anyway, that's not the SOLE way to view this game but that's how I see it when you talk about roles and lineups. I couldn't list every single hero but I tried to list the most common ones. A lot of people fail to realize these different roles and try to stick heroes in a role they simply are not able to excel in. + Show Spoiler [Approved by strafe lolol] + On March 28 2008 07:54 {ToT}Strafe wrote: Btw Ack make more long posts, gives something nice and helpful to read That post is incredibly outdated but my point is if you can identify that for hon/dota and learn to play one role at a higher level then you will become much better at dota. It will also help you define and learn other roles because you are objectively placing it in another point of view. Finally, people will actually want to play with you if you are a retarded good support/jungle/ganker. Too many people try to be solo bosses ![]() Dota replay thread #1 dota thread. Edit: Heen hyung I'm using war3 version switcher to watch old replays you shared. LOL@Pudge replays so good. | ||
| ||