• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:15
CEST 05:15
KST 12:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War995.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
Stellar Fest 2 Replay Pack SCII needs to put more weight on strategy and tact Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026
Tourneys
Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Sagi.gg Launcher Released Bot on ladder BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Rollback Netcode in Brood War
Tourneys
[Women's StarCraft] MonstarZ vs Dreams 2026-10-15 ASL 22 Finals [Megathread] Daily Proleagues [ASL22] Semifinal B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10392 users

The Official Street Fighter 4 Thread - Page 13

Forum Index > General Games
Post a Reply
Prev 1 11 12 13 14 15 112 Next
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2009-02-21 19:06:56
February 21 2009 19:04 GMT
#241
On February 22 2009 03:50 iloveroo wrote:
Show nested quote +
On February 22 2009 03:26 Trumpet wrote:
On February 22 2009 01:27 iloveroo wrote:
DOES ANYONE KNOW IF STREET FIGHTER 4 LAGS ONLINE FOR PS3 !!!!!!!!!!!!!!!!!!!!!
or is there any delays in attack or anything..


occasionally its laggy, but you can see the latency of the guy youre playing ahead of time like on bnet to avoid laggy matches. I've played people from Europe without noticeable lag.

cool, thanks so do you know if there is delay in attacks ? like i noticed in 'super smash bros brawl'
online, there's a 1sec delay in attacks.


Brawl is notorious for having terrible input delay online no matter what. Yes, there's a delay in SF4 online that gets worse if you have a poor connection to your opponent. It doesn't use latency hiding netcode (predictive, using rollbacks to correct errors etc.) like SSF2T:HDR, GGPO, and 2dfighter (using nFBA) do. Just look for games with people close to you geographically so the effect is lessened.
zizou21
Profile Joined September 2006
United States3683 Posts
February 21 2009 23:26 GMT
#242
just wondering: is it even possible to compete with high level players using a regular ps3 controller? =\
its me, tasteless,s roomate LOL!
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
February 21 2009 23:41 GMT
#243
On February 22 2009 08:26 zizou21 wrote:
just wondering: is it even possible to compete with high level players using a regular ps3 controller? =\


YesYesYesYesYes.

My roommate does it on a regular basis. Bind L1 to all punches and L2 to all kicks for ultras and your good to go.

Ultimately there are a couple things that are arcade only, but unless youre playing Ken or some other kara character they don't matter.

Controller makes some games a lot easier (1 button dash in marvel as opposed to 2).

I mean, we're not playing on some top Japanese level, but in the 2 years we've been playing fighters the only real difference is that he can't kara. 360s might be a little harder as well, but practice makes perfect there too.

The reason sticks are so awesome is that they let you play like it's arcade, so you can go home and practice then come back to your arcade / travel to japan and do all the awesome shit you learned at home with no trouble.

If your execution isn't on point, that's something you just gotta work on like macro in sc (that's really a guess more than anything, I never made it past D+ in sc >.>).
ZoW
Profile Blog Joined January 2009
United States3983 Posts
February 22 2009 00:18 GMT
#244
On February 22 2009 08:26 zizou21 wrote:
just wondering: is it even possible to compete with high level players using a regular ps3 controller? =\


No. Sticks are faster. This is why you never see pro's use pads. Granted, there are people who are good on pad, but the speed difference just throws it out the window.
the courage to be a lazy bum
zizou21
Profile Joined September 2006
United States3683 Posts
February 22 2009 00:20 GMT
#245
Honestly i don't think the game is worth buying a stick for -_-
its me, tasteless,s roomate LOL!
ZoW
Profile Blog Joined January 2009
United States3983 Posts
February 22 2009 00:28 GMT
#246
You don't have to buy a stick. Pad works fine, if you don't plan on being a competitive player. A lot of my friends just play casually, just for fun.
the courage to be a lazy bum
[X]Ken_D
Profile Blog Joined May 2005
United States4653 Posts
February 22 2009 00:38 GMT
#247
Anyone entered the US national gamestop tournament? Mine had around 40 people. I couldn't believe how good people's execution was on pad.
[X]Domain - I just do the website. Nothing more.
junny
Profile Joined October 2007
United States174 Posts
Last Edited: 2009-02-22 00:45:32
February 22 2009 00:39 GMT
#248
okay, so i got through the cr.mk into ball woes now. but anyway, i've been watching quite a few blanka videos and there was this one part where blanka did a throw, then did a lp roll to get behind the opponent then IMMEDIATELY did ultra. the result was the opponent had to block the ultra which did mega chip damage, AND blanka rolled across the screen which made him safe from punishments.

is this some REALLY strict timing between the lp ball and the ultra or is it lp cancel into ultra? (I'm a sf newbie ) if its the cancel what do I have to do?

if i had to guess it would be something like: throw - lp ball - back forward - ultra. but it hasn't been working for me..

I would link the video but its some 1 hour video talking about the unlockable characters and the part I'm talking about is around 50 minutes.

also what are the "timings" on linking? for an example cr.lk s.lp. i'm just mashing the punch after the kick and sometimes i get them to connect and others the cpu blocks. is there a special timing for this or is it random? (though i doubt its random)
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
February 22 2009 00:54 GMT
#249
i would love to think im at least above average and i use pad... but some stuff is almost downright impossible for me like chun's kara in 3S and kens in sf4..... plus i hear that in tekken u cant light backdash into EWGF... never could get that down right
Forever Young
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2009-02-22 01:04:11
February 22 2009 00:56 GMT
#250
The timing for links is just something challenging you have to learn. For a link you need to wait until after your character has fully recovered from the first attack to input the second attack (as opposed to a cancel, where you input the second move that interrupts the recovery of the first attack). With Blanka's c.lk on hit you have 4 frames advantage after it ends for you before the opponent can block again. s.lp starts in 3 frames, so you have a very small window in which to get it to combo.

I just saw this thread on SRK which may help you out. I haven't looked at it yet myself, but apparently you can use your opponent's lifebar indicator to help you time links. Whenever you hit your opponent (for example, on 2p side), a flash of light will travel down the lifebar (left to right for 2p). You can supposedly use this flash as a visual indicator to tell you when to start your next attack for a link. It's similar to using the visuals to help you in a rhythm game.

No idea on specific Blanka SF4 stuff though sorry. Somebody else should know.

edit: About learning more intuitively when to do links, just try holding up (or maybe left or right) as soon as the c.lk hits. As soon as Blanka starts to jump (or walk sideways), that's when he's recovered from the c.lk. Learn how long it takes between the c.lk hit and the character beginning to jump, as that time--when he just recovered--is when you're supposed to input the s.lp for the combo. Granted, characters don't jump instantaneously, so the visual cue may not be perfect. Or using two controllers, have one character attack, then immediately upon hit hold up on both controllers. You'll be able to see who jumps first and thus who has advantage and by how much. Of course for the actual hard frame data numbers, check here.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
February 22 2009 01:01 GMT
#251
just to put it out there.... theres ALOT of stuff that u get punished for if your roll gets blocked... dont randomly spam rolls heh......

with rog i think even if u hit with the roll i can usually punish still with dash punch... that or they dotn block...
Forever Young
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
February 22 2009 01:03 GMT
#252
On February 22 2009 09:38 [X]Ken_D wrote:
Anyone entered the US national gamestop tournament? Mine had around 40 people. I couldn't believe how good people's execution was on pad.


I won mine free with turtle honda >.>

Execution was terribad, which is why I chose turtle honda over Sagat, who is my main & favorite character

Hate those 360 pads with a passion now, and apparently theyre gonna use em the whole way up. Here's to hoping I can scrub honda my way into a free TE stick lol
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
February 22 2009 01:03 GMT
#253
what, I swear people do lightdash and BDC and all that on pad better than I ever could on stick -_-

Pad is fine. You don't need nearly as much speed as some people make it sound like, tbh. Stick is better imo, but if you're used to pad and can do all the stuff you need to do on a pad, then by all means.

Ghoflz-
Link timing is just doing the move right after the last one recovers. One way to get a feel for it is to watch your character's sprite, when their limb retracts all the way, try pushing the next button. Other than that, practice practice practice. Less mashing and more intentional work to find the timing goes a long way!

As for whiff ball into ultra, just do the motion for the ultra fairly slowly (get a feel for it by doing the ultra by itself first, but taking your time on the motion)- after that, it's just doing it slowly while the ball is still going so that you finish the ultra input right after the ball recovers (but quickly enough that the game still treats it like the same motion).
[iHs]MCMcEmcee@UFO | のヮの
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 22 2009 01:37 GMT
#254
Anyone on PSN at the moment? itching to get some games with TL members. Post your PSN and I'll add/invite.
My unblocks gets yo curleh mustache wet のωの
junny
Profile Joined October 2007
United States174 Posts
February 22 2009 01:38 GMT
#255
thanks, i'll try your guys advice in a bit.

and that health bar link thing looks interesting. i wouldn't want to do it in the middle of a match cuz it seems so distracting to look at the health bar for the timing. but it could certainly help in realizing the timing and working at it to pull it out effortlessly.
iloveroo
Profile Joined February 2009
Canada294 Posts
February 22 2009 01:51 GMT
#256
On February 22 2009 04:04 Myrmidon wrote:
Show nested quote +
On February 22 2009 03:50 iloveroo wrote:
On February 22 2009 03:26 Trumpet wrote:
On February 22 2009 01:27 iloveroo wrote:
DOES ANYONE KNOW IF STREET FIGHTER 4 LAGS ONLINE FOR PS3 !!!!!!!!!!!!!!!!!!!!!
or is there any delays in attack or anything..


occasionally its laggy, but you can see the latency of the guy youre playing ahead of time like on bnet to avoid laggy matches. I've played people from Europe without noticeable lag.

cool, thanks so do you know if there is delay in attacks ? like i noticed in 'super smash bros brawl'
online, there's a 1sec delay in attacks.


Brawl is notorious for having terrible input delay online no matter what. Yes, there's a delay in SF4 online that gets worse if you have a poor connection to your opponent. It doesn't use latency hiding netcode (predictive, using rollbacks to correct errors etc.) like SSF2T:HDR, GGPO, and 2dfighter (using nFBA) do. Just look for games with people close to you geographically so the effect is lessened.

gay i hate when there's delay in attacks, even if your facing people near you
like ill probably facing mostly people in canada, and the states so yeah
Scooter
Profile Blog Joined November 2007
United States747 Posts
Last Edited: 2009-02-22 02:08:03
February 22 2009 02:07 GMT
#257
Thanks for the games miniroman, your Cammy's hard to out air game.

also we have great ping with each other, we should get in more games sometime <3
My unblocks gets yo curleh mustache wet のωの
zizou21
Profile Joined September 2006
United States3683 Posts
February 22 2009 02:11 GMT
#258
Also, is it just me or is there a disproportionate amount of good ppl online (on ps3 anyway). like seriously, every game i play vs an akuma or a gouden and they fucking just obliterate me with all their combos.
like i dont think ive played more than 2 nubs in the last 30 games? this game came out like 2 days ago, what the fuck
its me, tasteless,s roomate LOL!
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 22 2009 02:14 GMT
#259
On February 22 2009 11:11 zizou21 wrote:
Also, is it just me or is there a disproportionate amount of good ppl online (on ps3 anyway). like seriously, every game i play vs an akuma or a gouden and they fucking just obliterate me with all their combos.
like i dont think ive played more than 2 nubs in the last 30 games? this game came out like 2 days ago, what the fuck


are we on the same PSN? I've won my last 18 random ranking games straight. Sooooo many Akumas, but my Gief's trained to handle their shenanigans.

I ran into a couple really good (<100BP) players and friended them, but a lot of the 1000-1500 players are jokes. Jump-in sweep, run away fireball all day. Jeez Akumas and occasional Ken/Ryu's, play more scary /rant
My unblocks gets yo curleh mustache wet のωの
Kingkosi
Profile Blog Joined October 2006
United States1215 Posts
February 22 2009 02:16 GMT
#260
I'm going to OD on battle points tonight. Nothing but ranked matches, maybe some matches with y'all if you guys are down.
Twitter: @KingKosi
Prev 1 11 12 13 14 15 112 Next
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
CranKy Ducklings33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 192
ViBE154
StarCraft: Brood War
Rain 2820
GuemChi 1507
ajuk12(nOOB) 12
Terrorterran 10
Dota 2
NeuroSwarm206
PGG 157
League of Legends
JimRising 709
Counter-Strike
taco 630
m0e_tv94
Other Games
summit1g6154
Coldzera 812
WinterStarcraft403
C9.Mang0303
PiGStarcraft258
Livibee157
[ Show 15 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP29
• davetesta19
• Hinosc 17
• Nickrosys13
• practicex 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur267
Upcoming Events
Online Event
7h 46m
Korean StarCraft League
23h 46m
Afreeca Starleague
1d 2h
Rush vs Soulkey
CranKy Ducklings
1d 6h
AI Arena Tournament
1d 12h
BSL Open Qualifier
1d 15h
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
BSL Open Qualifier
2 days
[ Show More ]
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.