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Stormgate/Frost Giant Megathread - Page 322

Forum Index > General Games
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JimmyJRaynor
Profile Blog Joined April 2010
Canada17829 Posts
Last Edited: 2026-06-23 02:02:23
June 23 2026 02:01 GMT
#6421
On June 23 2026 02:36 Jeremy Reimer wrote:
The level of anger in the Spartak arguments isn't just about people wanting to beat up on a Reddit and Discord moderator. It feels like it's a lot more than that. I have a sense that people are angry, not just at Spartak, but at all the people like him. The people who, by their own inexhaustible force of will, tried to "make Stormgate happen" even when it was abundantly clear that it wasn't going to happen. The folks who tried to shut down discussion about the very questionable and unethical things that Frost Giant leadership were doing (and then later, when things got much worse, pretended that they had never done so).

this is just standard video game BS that's been going on since the winter of 1979. Mattel promised a 16K memory keyboard component add-on "next summer". Get to 1983, and under threat of monthly fines Mattel finally delivered a 2K memory keyboard with a fraction of the software support it originally promised.

There are dozens more examples of this chicanery. Nintendo being told game rentals are legal and they challenge it in every court and every level while blocking rentals using any dickface move possible. Universal fought with Nintendo over Donkey Kong. Atari said it was illegal for Activision to make games for their system. Activision wanted to make a bazillion games and pay Atari $0 in royalty fees. 2 complete scumbucket opponents LOL. Magnavox sued everybody for everything from the joystick to the location of the "enter" button on a keyboard. This idiocy continued throughout the 90s, 00s, 10s, and 20s. In 2019, EA hired behavioural psychologists, monetization specialists, gambling and data analysts to maximize player engagement and spending. It was gambling and EA's Vice President of Legal Affairs, Kerry Hopkins, called them "surprise mechanics". Its been 50 years of slime.
Any how, Tim Morten's career has just been another brick in the wall.

As I stated earlier, this same sleazebucket activity also occurred with the previous industry that video games replaced: Pinball Machines in the 60s and 70s. Its almost like the Amusement Machine Industry attracts scum.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4452 Posts
Last Edited: 2026-06-23 02:55:37
June 23 2026 02:55 GMT
#6422
On June 23 2026 04:10 SoleSteeler wrote:


The amount of (negative) attention Stormgate still gets is wild to me. I really don't know why people don't just move on. There's been very little to talk about for months and months and months...

Yeah it's getting pretty stale.Be better if there were more discussion in the general rts thread instead tbh.
https://www.youtube.com/watch?v=e7PvoI6gvQs
JimmyJRaynor
Profile Blog Joined April 2010
Canada17829 Posts
June 23 2026 04:36 GMT
#6423
On June 23 2026 06:54 _Spartak_ wrote:
Show nested quote +
On June 23 2026 02:36 Jeremy Reimer wrote:
On June 22 2026 23:52 WombaT wrote:
On June 22 2026 18:29 KobraKay wrote:
On June 22 2026 18:17 Harris1st wrote:
On June 22 2026 06:25 Sent. wrote:
I don't know what happened but all these SCV posters are making a terrible case for themselves. You made these accounts purely to hate on Stormgate developers on a subforum of a nearly dead Starcraft community site. The petty loser energy completely neutralizes whatever you wanted to say about that failed project. Stormgate devs made dozens of terrible choices and you still somehow managed to make yourself look like even dumber people. I'd tell you to grow up but it's too late for that.


I second that.
I occasionally post here cause I am interested in the general RTS world but the last 3-4 pages here are just toxic.

This thread should be closed


Agreed. My backseat modding view on this if the current trend continues and doesnt stop soonish would be....
If the game is dead and uplayable as of now? There is no point in having people from across the web coming to TL to bicker their pains from other platforms.

Would also generally agree, it’s not even flogging a dead horse but the skeleton of one. And people have made accounts here almost exclusively to do that.

I think there’s room to discuss the various lessons and the cautionary tale that is Stormgate in the General RTS discussion thread or whatever it’s called

I don’t think it’s particularly fair on Spartak either to have half the thread activity now seemingly being people who came here specifically to shit on him. Sure criticise and disagree by all means but it feels a bit much in my book


Let's take Zerospace as a counter-example. Suppose (and I hope this doesn't happen, but just for the sake of argument) Zerospace comes out and it fails, the company disbands because there isn't enough money, development stops, and the servers shut down. Would people be angry at CatZ? Would people have vendettas against Zerospace Reddit and Discord moderators? No, of course not. The very idea is laughable.

Or to take something that isn't theoretical, what about Battle Aces? Nobody is mad at David Kim for trying to make a cool new RTS and failing. Nobody is angry at former Battle Aces moderators.

It is because those people have never cared about ZeroSpace or BattleAces except using them as a stick to beat Stormgate with. Not to mention Stormgate got at least 10 times more traction than both games, which means bigger expectations, which means bigger disappointment, which means bigger backlash. Guilty as charged as to trying to "make Stormgate happen" though. I fully believed and still believe it was the last chance of a Blizzard-style RTS to be a massive success. Turns out that was probably impossible. Oh well.

don't worry man... making video games is super easy these days. And PC spending was up 12% this year. So there is a giant market sitting there... "they are sitting there waiting for you to take there money", Blake, GlenGary Glen Ross.

As a result, there are about a dozen solid RTS games on Steam to choose from at any one time. We've got AoE2 Definitive Edition, AoE4, CoH2, CoH3, Age of Mythology, Northgard, etc etc. WC3 and SC2 are still going. Halo Wars 2 is still alive. Red Alert 3 is growing again supported on GameReplays.org.

So don't worry, you don't have to save the RTS scene. Its doing just fine.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Gargonus
Profile Joined October 2025
41 Posts
June 23 2026 08:55 GMT
#6424

Jeremy Reimer :

The level of anger in the Spartak arguments isn't just about people wanting to beat up on a Reddit and Discord moderator. It feels like it's a lot more than that. I have a sense that people are angry, not just at Spartak, but at all the people like him. The people who, by their own inexhaustible force of will, tried to "make Stormgate happen" even when it was abundantly clear that it wasn't going to happen. The folks who tried to shut down discussion about the very questionable and unethical things that Frost Giant leadership were doing (and then later, when things got much worse, pretended that they had never done so).


Thank you !
They are not hated because that they have a different opinion on a game.
This, I don't care, everyone likes different things.

It's that, because of those weak-minded shills who will gobble up any marketing bullshit and keep their mouth wide open while shady devs go rampage on unethical practice, they are actually endorsing these shitty behaviours.
Spartak and his bootlicker friends send the message that it's ok for anyone to shit on players and wipe with their money. All the while smiling.
I'd say they are the reason the genre is dying, but as Jimmy explained we already have great games. So I'll just say they're just a nuisance for the coming of future games.


Spartak :

Not to mention Stormgate got at least 10 times more traction than both games


"10" is roughly the number of players of your favourite game these last months, be careful with these digits now !


Spartak :

I fully believed and still believe it was the last chance of a Blizzard-style RTS to be a massive success. Turns out that was probably impossible. Oh well.


Aaaah, the good old "they failed because it was impossible" from Sparty the shill. Never once acknowledging the blatant mistakes nor their shady practices. Instead you chose to deny everything even when confronted with sound arguments and proofs. You really are a suck-up clown.

But you're right. It's getting less and less possible. Because of your kind.
_Spartak_
Profile Joined October 2013
Turkey459 Posts
June 23 2026 09:35 GMT
#6425
On June 23 2026 13:36 JimmyJRaynor wrote:
Show nested quote +
On June 23 2026 06:54 _Spartak_ wrote:
On June 23 2026 02:36 Jeremy Reimer wrote:
On June 22 2026 23:52 WombaT wrote:
On June 22 2026 18:29 KobraKay wrote:
On June 22 2026 18:17 Harris1st wrote:
On June 22 2026 06:25 Sent. wrote:
I don't know what happened but all these SCV posters are making a terrible case for themselves. You made these accounts purely to hate on Stormgate developers on a subforum of a nearly dead Starcraft community site. The petty loser energy completely neutralizes whatever you wanted to say about that failed project. Stormgate devs made dozens of terrible choices and you still somehow managed to make yourself look like even dumber people. I'd tell you to grow up but it's too late for that.


I second that.
I occasionally post here cause I am interested in the general RTS world but the last 3-4 pages here are just toxic.

This thread should be closed


Agreed. My backseat modding view on this if the current trend continues and doesnt stop soonish would be....
If the game is dead and uplayable as of now? There is no point in having people from across the web coming to TL to bicker their pains from other platforms.

Would also generally agree, it’s not even flogging a dead horse but the skeleton of one. And people have made accounts here almost exclusively to do that.

I think there’s room to discuss the various lessons and the cautionary tale that is Stormgate in the General RTS discussion thread or whatever it’s called

I don’t think it’s particularly fair on Spartak either to have half the thread activity now seemingly being people who came here specifically to shit on him. Sure criticise and disagree by all means but it feels a bit much in my book


Let's take Zerospace as a counter-example. Suppose (and I hope this doesn't happen, but just for the sake of argument) Zerospace comes out and it fails, the company disbands because there isn't enough money, development stops, and the servers shut down. Would people be angry at CatZ? Would people have vendettas against Zerospace Reddit and Discord moderators? No, of course not. The very idea is laughable.

Or to take something that isn't theoretical, what about Battle Aces? Nobody is mad at David Kim for trying to make a cool new RTS and failing. Nobody is angry at former Battle Aces moderators.

It is because those people have never cared about ZeroSpace or BattleAces except using them as a stick to beat Stormgate with. Not to mention Stormgate got at least 10 times more traction than both games, which means bigger expectations, which means bigger disappointment, which means bigger backlash. Guilty as charged as to trying to "make Stormgate happen" though. I fully believed and still believe it was the last chance of a Blizzard-style RTS to be a massive success. Turns out that was probably impossible. Oh well.

don't worry man... making video games is super easy these days. And PC spending was up 12% this year. So there is a giant market sitting there... "they are sitting there waiting for you to take there money", Blake, GlenGary Glen Ross.


None of which applies to RTS games and even less so to Blizzard-style RTS games. I would love to proven wrong. I would also be "shilling" for the game that proves me wrong for sure.



"10" is roughly the number of players of your favourite game these last months, be careful with these digits now !


Wow! Is Stormgate doing poorly? That's brand new information and definitely relevant to what I was saying. Stop beating it, man. At this point, it is less of a dead horse and more of a puddle of meat and blood.
ChillFlame
Profile Joined August 2024
327 Posts
Last Edited: 2026-06-23 10:43:46
June 23 2026 10:42 GMT
#6426
On June 23 2026 13:36 JimmyJRaynor wrote:
Show nested quote +
On June 23 2026 06:54 _Spartak_ wrote:
On June 23 2026 02:36 Jeremy Reimer wrote:
On June 22 2026 23:52 WombaT wrote:
On June 22 2026 18:29 KobraKay wrote:
On June 22 2026 18:17 Harris1st wrote:
On June 22 2026 06:25 Sent. wrote:
I don't know what happened but all these SCV posters are making a terrible case for themselves. You made these accounts purely to hate on Stormgate developers on a subforum of a nearly dead Starcraft community site. The petty loser energy completely neutralizes whatever you wanted to say about that failed project. Stormgate devs made dozens of terrible choices and you still somehow managed to make yourself look like even dumber people. I'd tell you to grow up but it's too late for that.


I second that.
I occasionally post here cause I am interested in the general RTS world but the last 3-4 pages here are just toxic.

This thread should be closed


Agreed. My backseat modding view on this if the current trend continues and doesnt stop soonish would be....
If the game is dead and uplayable as of now? There is no point in having people from across the web coming to TL to bicker their pains from other platforms.

Would also generally agree, it’s not even flogging a dead horse but the skeleton of one. And people have made accounts here almost exclusively to do that.

I think there’s room to discuss the various lessons and the cautionary tale that is Stormgate in the General RTS discussion thread or whatever it’s called

I don’t think it’s particularly fair on Spartak either to have half the thread activity now seemingly being people who came here specifically to shit on him. Sure criticise and disagree by all means but it feels a bit much in my book


Let's take Zerospace as a counter-example. Suppose (and I hope this doesn't happen, but just for the sake of argument) Zerospace comes out and it fails, the company disbands because there isn't enough money, development stops, and the servers shut down. Would people be angry at CatZ? Would people have vendettas against Zerospace Reddit and Discord moderators? No, of course not. The very idea is laughable.

Or to take something that isn't theoretical, what about Battle Aces? Nobody is mad at David Kim for trying to make a cool new RTS and failing. Nobody is angry at former Battle Aces moderators.

It is because those people have never cared about ZeroSpace or BattleAces except using them as a stick to beat Stormgate with. Not to mention Stormgate got at least 10 times more traction than both games, which means bigger expectations, which means bigger disappointment, which means bigger backlash. Guilty as charged as to trying to "make Stormgate happen" though. I fully believed and still believe it was the last chance of a Blizzard-style RTS to be a massive success. Turns out that was probably impossible. Oh well.

don't worry man... making video games is super easy these days. And PC spending was up 12% this year. So there is a giant market sitting there... "they are sitting there waiting for you to take there money", Blake, GlenGary Glen Ross.

As a result, there are about a dozen solid RTS games on Steam to choose from at any one time. We've got AoE2 Definitive Edition, AoE4, CoH2, CoH3, Age of Mythology, Northgard, etc etc. WC3 and SC2 are still going. Halo Wars 2 is still alive. Red Alert 3 is growing again supported on GameReplays.org.

So don't worry, you don't have to save the RTS scene. Its doing just fine.

Yeah, I also like how failure of SG = failure of the RTS genre.
It failed, because everyone fails, because it's impossible, not because the game was a hot pile of shit :D

Also I like goalpost shifting, SG was the RTS genre saviour, now it's Blizzard-RTS saviour. Guess why.
Also, always take the most comfortable definition for the Blizzard-RTS term to include or exclude the examples you like/don't like.

And one last heretical thought. But not spell it out loud. Maybe people are content with Blizzard RTS made by Blizzard?
What if SCBW, SC2, and WC3 are doing allright and do not need saving. It's crazy, I know.
Gargonus
Profile Joined October 2025
41 Posts
June 23 2026 11:42 GMT
#6427

Wow! Is Stormgate doing poorly? That's brand new information and definitely relevant to what I was saying. Stop beating it, man. At this point, it is less of a dead horse and more of a puddle of meat and blood.


You were the one boasting about "10 times more traction" as a desperate shill move, don't act surprised lol

So much "traction" and 40 million dollars wasted because guys like you enjoy being playdoll victims of Tim Morten & co.
Gargonus
Profile Joined October 2025
41 Posts
June 23 2026 11:44 GMT
#6428
On June 23 2026 19:42 ChillFlame wrote:
Show nested quote +
On June 23 2026 13:36 JimmyJRaynor wrote:
On June 23 2026 06:54 _Spartak_ wrote:
On June 23 2026 02:36 Jeremy Reimer wrote:
On June 22 2026 23:52 WombaT wrote:
On June 22 2026 18:29 KobraKay wrote:
On June 22 2026 18:17 Harris1st wrote:
On June 22 2026 06:25 Sent. wrote:
I don't know what happened but all these SCV posters are making a terrible case for themselves. You made these accounts purely to hate on Stormgate developers on a subforum of a nearly dead Starcraft community site. The petty loser energy completely neutralizes whatever you wanted to say about that failed project. Stormgate devs made dozens of terrible choices and you still somehow managed to make yourself look like even dumber people. I'd tell you to grow up but it's too late for that.


I second that.
I occasionally post here cause I am interested in the general RTS world but the last 3-4 pages here are just toxic.

This thread should be closed


Agreed. My backseat modding view on this if the current trend continues and doesnt stop soonish would be....
If the game is dead and uplayable as of now? There is no point in having people from across the web coming to TL to bicker their pains from other platforms.

Would also generally agree, it’s not even flogging a dead horse but the skeleton of one. And people have made accounts here almost exclusively to do that.

I think there’s room to discuss the various lessons and the cautionary tale that is Stormgate in the General RTS discussion thread or whatever it’s called

I don’t think it’s particularly fair on Spartak either to have half the thread activity now seemingly being people who came here specifically to shit on him. Sure criticise and disagree by all means but it feels a bit much in my book


Let's take Zerospace as a counter-example. Suppose (and I hope this doesn't happen, but just for the sake of argument) Zerospace comes out and it fails, the company disbands because there isn't enough money, development stops, and the servers shut down. Would people be angry at CatZ? Would people have vendettas against Zerospace Reddit and Discord moderators? No, of course not. The very idea is laughable.

Or to take something that isn't theoretical, what about Battle Aces? Nobody is mad at David Kim for trying to make a cool new RTS and failing. Nobody is angry at former Battle Aces moderators.

It is because those people have never cared about ZeroSpace or BattleAces except using them as a stick to beat Stormgate with. Not to mention Stormgate got at least 10 times more traction than both games, which means bigger expectations, which means bigger disappointment, which means bigger backlash. Guilty as charged as to trying to "make Stormgate happen" though. I fully believed and still believe it was the last chance of a Blizzard-style RTS to be a massive success. Turns out that was probably impossible. Oh well.

don't worry man... making video games is super easy these days. And PC spending was up 12% this year. So there is a giant market sitting there... "they are sitting there waiting for you to take there money", Blake, GlenGary Glen Ross.

As a result, there are about a dozen solid RTS games on Steam to choose from at any one time. We've got AoE2 Definitive Edition, AoE4, CoH2, CoH3, Age of Mythology, Northgard, etc etc. WC3 and SC2 are still going. Halo Wars 2 is still alive. Red Alert 3 is growing again supported on GameReplays.org.

So don't worry, you don't have to save the RTS scene. Its doing just fine.

Yeah, I also like how failure of SG = failure of the RTS genre.
It failed, because everyone fails, because it's impossible, not because the game was a hot pile of shit :D

Also I like goalpost shifting, SG was the RTS genre saviour, now it's Blizzard-RTS saviour. Guess why.
Also, always take the most comfortable definition for the Blizzard-RTS term to include or exclude the examples you like/don't like.

And one last heretical thought. But not spell it out loud. Maybe people are content with Blizzard RTS made by Blizzard?
What if SCBW, SC2, and WC3 are doing allright and do not need saving. It's crazy, I know.


Yeah that guy has been doing that for years, it's insane how even when nose-deep in a pile of shit he still says he breathes fine. With people like him you don't even need IGN's 8/10 review !
Harris1st
Profile Blog Joined May 2010
Germany7407 Posts
June 23 2026 11:49 GMT
#6429
On June 23 2026 20:42 Gargonus wrote:
Show nested quote +

Wow! Is Stormgate doing poorly? That's brand new information and definitely relevant to what I was saying. Stop beating it, man. At this point, it is less of a dead horse and more of a puddle of meat and blood.


You were the one boasting about "10 times more traction" as a desperate shill move, don't act surprised lol

So much "traction" and 40 million dollars wasted because guys like you enjoy being playdoll victims of Tim Morten & co.


Not sure what you are on about.
It HAD a huge amount of traction. It HAD a budget of almost 40 million. That is part of the reason why we are where we are I guess. Disappointed and angry.
Go Serral! GG EZ for Ence. Flashbang dance FTW
Gargonus
Profile Joined October 2025
41 Posts
June 23 2026 11:56 GMT
#6430
On June 23 2026 20:49 Harris1st wrote:
Show nested quote +
On June 23 2026 20:42 Gargonus wrote:

Wow! Is Stormgate doing poorly? That's brand new information and definitely relevant to what I was saying. Stop beating it, man. At this point, it is less of a dead horse and more of a puddle of meat and blood.


You were the one boasting about "10 times more traction" as a desperate shill move, don't act surprised lol

So much "traction" and 40 million dollars wasted because guys like you enjoy being playdoll victims of Tim Morten & co.


Not sure what you are on about.
It HAD a huge amount of traction. It HAD a budget of almost 40 million. That is part of the reason why we are where we are I guess. Disappointed and angry.


He's just using it as an excuse on why the game failed. For him it's just because of big expectations and that it's impossible in the first place.

Obviously FG did nothing wrong and we are all hallucinating
JimmyJRaynor
Profile Blog Joined April 2010
Canada17829 Posts
Last Edited: 2026-06-23 12:18:56
June 23 2026 11:57 GMT
#6431
On June 23 2026 18:35 _Spartak_ wrote:
None of which applies to RTS games and even less so to Blizzard-style RTS games. I would love to proven wrong. I would also be "shilling" for the game that proves me wrong for sure.

Who the hell wants to go blind and get fat playing 1 game all day and all night? what is this 1999? People want to play a bit ... have some laughs and ... then do other things.

South Korea has one of the highest myopia rates in the world.

As far as the ease of making ALL games. and ALL RTS games... the tools are better than ever. We are living in a different world from the 1990s when Blizzard made their first 4 RTS games. Then the SC2 engine got built ~2008.

The dwindling population that wants to play the narrow niche "Blizzard style RTS games" are playing them right now. There is no replacement for all time 90s classics like NHL '94, Tecmo Super Bowl, or Starcraft. People just keep playing those great 90s games. They're not moving.

We have a shrinking consumer market for new RTS games. So many more great RTS games are being made precisely because a very small team, without much software engineering experience, can crank out a quality game.

Brood War and SC2 are two of the greatest games of their respective eras and they are losing market-share/mind-share to better games made by smaller teams with less software engineering experience than ever.

Frost Giant couldn't keep up with the times. It was a massive, bloated studio flailing about making slow decisions. Evolve or cease to exist.

And, if we're going to talk about the 90s and Blizzard's games from that era I'd like to quote one of my favourite jewish philosophers: William Goldberg. "Bonfire is next".
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland27386 Posts
June 23 2026 13:09 GMT
#6432
On June 23 2026 20:56 Gargonus wrote:
Show nested quote +
On June 23 2026 20:49 Harris1st wrote:
On June 23 2026 20:42 Gargonus wrote:

Wow! Is Stormgate doing poorly? That's brand new information and definitely relevant to what I was saying. Stop beating it, man. At this point, it is less of a dead horse and more of a puddle of meat and blood.


You were the one boasting about "10 times more traction" as a desperate shill move, don't act surprised lol

So much "traction" and 40 million dollars wasted because guys like you enjoy being playdoll victims of Tim Morten & co.


Not sure what you are on about.
It HAD a huge amount of traction. It HAD a budget of almost 40 million. That is part of the reason why we are where we are I guess. Disappointed and angry.


He's just using it as an excuse on why the game failed. For him it's just because of big expectations and that it's impossible in the first place.

Obviously FG did nothing wrong and we are all hallucinating

Harris isn’t wrong there, I’m not sure what you’re arguing.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Gargonus
Profile Joined October 2025
41 Posts
Last Edited: 2026-06-23 13:14:07
June 23 2026 13:13 GMT
#6433
On June 23 2026 22:09 WombaT wrote:
Show nested quote +
On June 23 2026 20:56 Gargonus wrote:
On June 23 2026 20:49 Harris1st wrote:
On June 23 2026 20:42 Gargonus wrote:

Wow! Is Stormgate doing poorly? That's brand new information and definitely relevant to what I was saying. Stop beating it, man. At this point, it is less of a dead horse and more of a puddle of meat and blood.


You were the one boasting about "10 times more traction" as a desperate shill move, don't act surprised lol

So much "traction" and 40 million dollars wasted because guys like you enjoy being playdoll victims of Tim Morten & co.


Not sure what you are on about.
It HAD a huge amount of traction. It HAD a budget of almost 40 million. That is part of the reason why we are where we are I guess. Disappointed and angry.


He's just using it as an excuse on why the game failed. For him it's just because of big expectations and that it's impossible in the first place.

Obviously FG did nothing wrong and we are all hallucinating

Harris isn’t wrong there, I’m not sure what you’re arguing.


Harris isn't wrong at all, it had all this, but he didn't see that sparty was merely using this as a defense against Zerospace or other games, for which it's too soon to tell if they're a success or failure, but have a much better course of action and are much more humble and ethical.

Spartoon's too afraid of admitting that FG has shat the bed.
WombaT
Profile Blog Joined May 2010
Northern Ireland27386 Posts
June 23 2026 13:22 GMT
#6434
On June 23 2026 20:57 JimmyJRaynor wrote:
Show nested quote +
On June 23 2026 18:35 _Spartak_ wrote:
None of which applies to RTS games and even less so to Blizzard-style RTS games. I would love to proven wrong. I would also be "shilling" for the game that proves me wrong for sure.

Who the hell wants to go blind and get fat playing 1 game all day and all night? what is this 1999? People want to play a bit ... have some laughs and ... then do other things.

South Korea has one of the highest myopia rates in the world.

As far as the ease of making ALL games. and ALL RTS games... the tools are better than ever. We are living in a different world from the 1990s when Blizzard made their first 4 RTS games. Then the SC2 engine got built ~2008.

The dwindling population that wants to play the narrow niche "Blizzard style RTS games" are playing them right now. There is no replacement for all time 90s classics like NHL '94, Tecmo Super Bowl, or Starcraft. People just keep playing those great 90s games. They're not moving.

We have a shrinking consumer market for new RTS games. So many more great RTS games are being made precisely because a very small team, without much software engineering experience, can crank out a quality game.

Brood War and SC2 are two of the greatest games of their respective eras and they are losing market-share/mind-share to better games made by smaller teams with less software engineering experience than ever.

Frost Giant couldn't keep up with the times. It was a massive, bloated studio flailing about making slow decisions. Evolve or cease to exist.

And, if we're going to talk about the 90s and Blizzard's games from that era I'd like to quote one of my favourite jewish philosophers: William Goldberg. "Bonfire is next".

They are losing market share after over 2 decades and what 16 years respectively?

Sure there’s plenty of good RTS going around, but the whole excitement about Stormgate was it potentially being the next huge RTS. With tons of people playing, and the whole ecosystem that springs around it.

Which they massively fucked up, but hey. Just seems you’re repeating your usual talking points without regards to context. The people interested don’t want to play the equivalent of bloody Tecmo Super Bowl forever.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
June 23 2026 14:28 GMT
#6435
I'm pretty sure Spartak knows that Frost Giant did an overall poor job of spending their money and made several errors along the way (to put it lightly).

He is right though - Stormgate had the most hype and traction. But it was far too "safe" and didn't really bring anything new to the table and lots of issues - poor performance, poor sound/art design (that was improved upon slowly), very unfinished modes, had to re-do the campaign etc.. The game was basically an alpha right to the end and they ran out of money and had massive public image issues that never improved.

FGS has no one to blame but themselves of course. But SG was, so far, the "closest" (I know in reality it was no where close) we've gotten to a brand new big competitive RTS. I have high hopes for Zero Space but I won't hold my breath.
ChillFlame
Profile Joined August 2024
327 Posts
Last Edited: 2026-06-23 15:08:47
June 23 2026 14:58 GMT
#6436
Sometimes there is a spontaneous hype. Some game or video gets viral, no one advertises it, people just show it to each other, and the word spreads.

Sometimes hype is a marketing strategy. Companies make trailers, teasers, and interviews. Sometimes throw in some gossip, leaks.

SG is clearly the second category. They deliberately created as much hype as they could. They said the same shit about creating SC2 and saving the genre every damn time during countless interviews. They made a fucking documentary about themselves before releasing the game. They pulled a Hollywood actor and a fucking archeologist. Was there any need for archaeologists to make this game? Is it an Indiana Jones or Lara Croft game? No, but there was a need for an archaeologist to show how serious they are to create more hype.

Their decision to hype the game to the max and portray it as a masterpiece and a savior of the genre was completely intentional and conscious.
When they failed to meet the expectations they set themselves, shit hit the fan. That's the consequence of their actions.
But somehow, fans and the devs themselves (Including Tim) act like it was Satan who cursed them.

That's one of my two big gripes with this game. The lack of accountability, along with the lack of respect.
They totally deserve it. No one except FG is responsible for the hate they got.
BTW, angry fans were very timid. There weren't any death threats or doxxing, or anything like that.
People just make fun of the game or some angry posts.

https://ibb.co/sJNxtWMk
https://ibb.co/358xbbyZ



WombaT
Profile Blog Joined May 2010
Northern Ireland27386 Posts
June 23 2026 15:58 GMT
#6437
On June 23 2026 23:58 ChillFlame wrote:
Sometimes there is a spontaneous hype. Some game or video gets viral, no one advertises it, people just show it to each other, and the word spreads.

Sometimes hype is a marketing strategy. Companies make trailers, teasers, and interviews. Sometimes throw in some gossip, leaks.

SG is clearly the second category. They deliberately created as much hype as they could. They said the same shit about creating SC2 and saving the genre every damn time during countless interviews. They made a fucking documentary about themselves before releasing the game. They pulled a Hollywood actor and a fucking archeologist. Was there any need for archaeologists to make this game? Is it an Indiana Jones or Lara Croft game? No, but there was a need for an archaeologist to show how serious they are to create more hype.

Their decision to hype the game to the max and portray it as a masterpiece and a savior of the genre was completely intentional and conscious.
When they failed to meet the expectations they set themselves, shit hit the fan. That's the consequence of their actions.
But somehow, fans and the devs themselves (Including Tim) act like it was Satan who cursed them.

That's one of my two big gripes with this game. The lack of accountability, along with the lack of respect.
They totally deserve it. No one except FG is responsible for the hate they got.
BTW, angry fans were very timid. There weren't any death threats or doxxing, or anything like that.
People just make fun of the game or some angry posts.

https://ibb.co/sJNxtWMk
https://ibb.co/358xbbyZ




I don’t think timidity = no death threats or doxxing personally as a benchmark.

I don’t disagree with any of those critiques, made many myself on the sub.

But like people can’t complain about inorganic hype with x game, but just sit around complaining about said game that’s been DoA for months while other promising titles sit around, with way less activity both here and elsewhere discussing them. Or a general ‘other RTS thread’

How many times can a corpse be exhumed and given another autopsy before it becomes redundant?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
ChillFlame
Profile Joined August 2024
327 Posts
Last Edited: 2026-06-23 16:37:31
June 23 2026 16:36 GMT
#6438
On June 24 2026 00:58 WombaT wrote:
Show nested quote +
On June 23 2026 23:58 ChillFlame wrote:
Sometimes there is a spontaneous hype. Some game or video gets viral, no one advertises it, people just show it to each other, and the word spreads.

Sometimes hype is a marketing strategy. Companies make trailers, teasers, and interviews. Sometimes throw in some gossip, leaks.

SG is clearly the second category. They deliberately created as much hype as they could. They said the same shit about creating SC2 and saving the genre every damn time during countless interviews. They made a fucking documentary about themselves before releasing the game. They pulled a Hollywood actor and a fucking archeologist. Was there any need for archaeologists to make this game? Is it an Indiana Jones or Lara Croft game? No, but there was a need for an archaeologist to show how serious they are to create more hype.

Their decision to hype the game to the max and portray it as a masterpiece and a savior of the genre was completely intentional and conscious.
When they failed to meet the expectations they set themselves, shit hit the fan. That's the consequence of their actions.
But somehow, fans and the devs themselves (Including Tim) act like it was Satan who cursed them.

That's one of my two big gripes with this game. The lack of accountability, along with the lack of respect.
They totally deserve it. No one except FG is responsible for the hate they got.
BTW, angry fans were very timid. There weren't any death threats or doxxing, or anything like that.
People just make fun of the game or some angry posts.

https://ibb.co/sJNxtWMk
https://ibb.co/358xbbyZ




I don’t think timidity = no death threats or doxxing personally as a benchmark.

I don’t disagree with any of those critiques, made many myself on the sub.

But like people can’t complain about inorganic hype with x game, but just sit around complaining about said game that’s been DoA for months while other promising titles sit around, with way less activity both here and elsewhere discussing them. Or a general ‘other RTS thread’

How many times can a corpse be exhumed and given another autopsy before it becomes redundant?

Regarding the first point, I listed the extreme examples, yes.
To expand on this, I think the only 2 people from FG are even mentioned negatively, Tim1, and Jesse Brophy. Even Tim2 gets some compliments, despite sharing responsibilities with Tim1.
A lot of employees did their job poorly. For example, sound design is terrible, everyone knows it, but no one even mentions their sound director.

If you look at the other communities, it's not even close to the more mainstream ones. I guess, that's true, the RTS community is more mature.

Regarding the second point. That's like a rule of nature. If you walk out of the window, you fall. If you act surprised, you are stupid. The same here. It just happens. People react emotionally. It takes some time to settle down. The more emotionally invested the person is, the more prominent the reaction. There were quite a lot of invested people, so we still have a reaction going. It will continue as long as enough people find this interesting to discuss.

If you are better at controlling your emotions, you might find it stupid or immature. But most of the people aren't good at this.

Also, I think if Tim gave us a "We tried but failed" post, it would already end. But instead, he keeps dragging this with promises of future investments to make another game to fund this game, essentially repeating the same semi-fraud process that made people angry in the first place. So you might say he tosses some coal into the furnace.

Jeremy Reimer
Profile Blog Joined August 2010
Canada1220 Posts
Last Edited: 2026-06-23 16:51:40
June 23 2026 16:39 GMT
#6439
On June 23 2026 22:22 WombaT wrote:

Sure there’s plenty of good RTS going around, but the whole excitement about Stormgate was it potentially being the next huge RTS. With tons of people playing, and the whole ecosystem that springs around it.


This is the whole issue in a nutshell. Frost Giant promised to make the next huge RTS. The other thing they promised was that it would be the next "Blizzard-style RTS", because as we all know, Blizzard abandoned the idea of making RTS games after releasing Starcraft II, the largest and most hugest and most successful RTS of all time.

In hindsight, something nobody has really talked about in all these post-Mortems is what the hell a "Blizzard-style RTS" is even supposed to mean. Does it mean a fantasy game with a top-down view where you can only select four units at a time? Or a fantasy game with a higher selection limit that has three resources instead of two, and a strong emphasis on naval combat? Maybe it means a science-fiction game with an isometric view where you can select twelve units at a time. Or maybe it means a fantasy game where you are forced to have fewer numbers of units, combat takes longer, and the focus is on leveling up your powerful heroes by attacking creeps?

My point is this: up until the release of Starcraft II, Blizzard changed the definition of what a "Blizzard-style RTS" was with every new RTS they released. They were constantly innovating and trying different ideas. Some of them stuck and some of them didn't. Which is how game development ought to work.

But then Starcraft II blew up, and now everybody just wants it to be 2010 again. I mean, sure, 2010 was awesome. But you can't move forward by only looking backwards.

Tim Morten couldn't even decide whether "Blizzard-style RTS" meant fantasy with heroes and creeps, or science fiction with no heroes and no creeps. So he thought, eh, why not both? After all, mashing together incompatible styles of games is always the way to guaranteed success! Right?

The next "huge RTS" will be something that actually evolves the genre into the future by doing something different. Maybe it will be so different that it gets a whole new genre named after itself, like MOBAs did.


How many times can a corpse be exhumed and given another autopsy before it becomes redundant?


That's a good question! We're currently trying to figure out the answer in this thread.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
TheDougler
Profile Joined April 2010
Canada8323 Posts
Last Edited: 2026-06-23 18:34:25
June 23 2026 18:23 GMT
#6440
On June 23 2026 23:28 SoleSteeler wrote:
I have high hopes for Zero Space but I won't hold my breath.


I really have been enjoying playing ZeroSpace so far.

I just worry that even if it's a good game, there won't be enough hype around it. So far the marketing has been almost non-existent.

It is because those people have never cared about ZeroSpace or BattleAces except using them as a stick to beat Stormgate with. Not to mention Stormgate got at least 10 times more traction than both games, which means bigger expectations, which means bigger disappointment, which means bigger backlash. Guilty as charged as to trying to "make Stormgate happen" though. I fully believed and still believe it was the last chance of a Blizzard-style RTS to be a massive success. Turns out that was probably impossible. Oh well.
Show nested quote +


I can't speak for BattleAces fans, but I think that though there are fewer of us, there's definitely people who REALLY care about ZeroSpace. Most of us stick to GiantGrantGame's discord or ZeroSpace's discord, or just to talking about it with our friends.

I think with ZeroSpace there's just been a lot loss deception. The only shady thing was relative radio silence for about 3 months, when they should've provided an update on the new roadmap. But they've done that now, and that really has been the only thing I can think of, whereas with SG there were all the things that I suspect have been discussed to death on here (the "funded to early access", the "ultimate collection" thing with not including Warz, the steam reviews, and so on).
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
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