|
On September 15 2025 06:00 ChillFlame wrote:Show nested quote +On September 15 2025 04:55 JimmyJRaynor wrote: The market is just too unpredictable these days. IGN rated this an 8/10 game. IGN rated Concorde a 7/10 game. OTOH, Black Myth Wukong also got an 8/10. Clearly, IGN are experts because they have a really slick looking web site and do a great job with very insightful reporting.
You just never know these days.. its an unpredictable world of total chaos and uncertainty! Yeah, we live in a crazy world where every game gets 8/10, but some of them suck for some reason. IGN is inclined to not burn bridges, i.e., at least review games decently so they continue getting early access reviews of games.
|
On September 15 2025 06:02 CicadaSC wrote:Show nested quote +On September 15 2025 06:00 ChillFlame wrote:On September 15 2025 04:55 JimmyJRaynor wrote: The market is just too unpredictable these days. IGN rated this an 8/10 game. IGN rated Concorde a 7/10 game. OTOH, Black Myth Wukong also got an 8/10. Clearly, IGN are experts because they have a really slick looking web site and do a great job with very insightful reporting.
You just never know these days.. its an unpredictable world of total chaos and uncertainty! Yeah, we live in a crazy world where every game gets 8/10, but some of them suck for some reason. IGN is inclined to not burn bridges, i.e., at least review games decently so they continue getting early access reviews of games.
I think this is a weak excuse for poor journalism. Nobody cares if your review comes out a day or two after the game officially launches, but people do care if your review is utter garbage and it's pointless to even read it.
|
Northern Ireland26225 Posts
On September 15 2025 08:15 Jeremy Reimer wrote:Show nested quote +On September 15 2025 06:02 CicadaSC wrote:On September 15 2025 06:00 ChillFlame wrote:On September 15 2025 04:55 JimmyJRaynor wrote: The market is just too unpredictable these days. IGN rated this an 8/10 game. IGN rated Concorde a 7/10 game. OTOH, Black Myth Wukong also got an 8/10. Clearly, IGN are experts because they have a really slick looking web site and do a great job with very insightful reporting.
You just never know these days.. its an unpredictable world of total chaos and uncertainty! Yeah, we live in a crazy world where every game gets 8/10, but some of them suck for some reason. IGN is inclined to not burn bridges, i.e., at least review games decently so they continue getting early access reviews of games. I think this is a weak excuse for poor journalism. Nobody cares if your review comes out a day or two after the game officially launches, but people do care if your review is utter garbage and it's pointless to even read it. They’re as general a gaming review spot as there is. Most reviews are pretty OK through that lens.
8/10 for Stormgate is a bit silly, but if you’ve never played much RTS at all it’s probably a good bit better than someone who’s played nothing but RTS for 20 years will tell you
|
On September 15 2025 08:52 WombaT wrote:Show nested quote +On September 15 2025 08:15 Jeremy Reimer wrote:On September 15 2025 06:02 CicadaSC wrote:On September 15 2025 06:00 ChillFlame wrote:On September 15 2025 04:55 JimmyJRaynor wrote: The market is just too unpredictable these days. IGN rated this an 8/10 game. IGN rated Concorde a 7/10 game. OTOH, Black Myth Wukong also got an 8/10. Clearly, IGN are experts because they have a really slick looking web site and do a great job with very insightful reporting.
You just never know these days.. its an unpredictable world of total chaos and uncertainty! Yeah, we live in a crazy world where every game gets 8/10, but some of them suck for some reason. IGN is inclined to not burn bridges, i.e., at least review games decently so they continue getting early access reviews of games. I think this is a weak excuse for poor journalism. Nobody cares if your review comes out a day or two after the game officially launches, but people do care if your review is utter garbage and it's pointless to even read it. They’re as general a gaming review spot as there is. Most reviews are pretty OK through that lens. 8/10 for Stormgate is a bit silly, but if you’ve never played much RTS at all it’s probably a good bit better than someone who’s played nothing but RTS for 20 years will tell you
I suppose if you've been living in a cave for 20 years and have never played a video game in your life, Stormgate might be a.... 6/10 game.
But I think even the poor cave dwellers would be able to critique the painfully terrible dialog and writing.
|
On September 15 2025 06:00 ChillFlame wrote:Show nested quote +On September 15 2025 04:55 JimmyJRaynor wrote: The market is just too unpredictable these days. IGN rated this an 8/10 game. IGN rated Concorde a 7/10 game. OTOH, Black Myth Wukong also got an 8/10. Clearly, IGN are experts because they have a really slick looking web site and do a great job with very insightful reporting.
You just never know these days.. its an unpredictable world of total chaos and uncertainty! Yeah, we live in a crazy world where every game gets 8/10, but some of them suck for some reason. Steam rating exists, and it's pretty accurate. I play hundreds of games, and check the rating for most of them. I feel like user rating is off in ~15% of the cases. Game journalists just give every game 8/10. Who would ever listen to these clowns?
The problem with game journalism is that it is a game of retaining access more so than in any other area of journalism. It's not a well kept secret that gaming companies restrict access to their games for "journalism" companies that don't adhere to certain positivity standards about their games. That of course turns their "journalism" into worthless junk but enables them to post articles early, gather more clicks which translates into add revenue.
|
Well, it's Monday again, and therefore time for another quality Tim Morten update on LinkedIn!
I was disheartened to see a negative headline from my previous posts. Even though I've made an effort to explicitly accept responsibility, Windows Central said: "Starcraft successor Stormgate is a flop; creator blames gamers". That was definitely not my intention, but I'm reminded that sometimes good intentions are still perceived negatively. I'll touch on this again, but I want to start by taking a step back.
Great games often take time. StarCraft II had over 7 years before Wings of Liberty. Some of the best games from the past year had long dev cycles, including Black Myth: Wukong, Clair Obscur: Expedition 33, and Hollow Knight: Silk Song. It's hard to precisely plan for how long it will take to "find the fun" or to achieve the level of polish that produces greatness. I've wished for more time on every game I've ever worked on, even though some have turned out well.
There have been many valid specific criticisms of Stormgate's Early Access, but the bottom line is that the release was undercooked. Before this gets construed as deflecting, the reasons are my responsibility: scope, which I covered last week; velocity, in that progress didn't happen quickly enough, particularly for the campaign; and finally, funding, in that I failed to raise enough capital to provide the team more time.
Frost Giant had a successful crowdfunding campaign, but the Kickstarter was for new additions: a physical collector's box and broader access to the closed beta. These added costs: physical goods and network infrastructure. The Kickstarter was oversubscribed and did supplement the budget, but factoring in the new costs, the addition was modest.
Unfortunately, the Kickstarter also generated negative sentiment. This first stemmed from a disconnect about what constitutes "launch". The team thinks of "launch" as the moment that anyone in the world can buy and play the game, and 24/7 live service begins. Some others think of "launch" as the moment a game exits Early Access. Both definitions are understandable, but when the description referenced being "funded to launch", it created controversy. As soon as that disconnect was evident, we issued a statement, but the harm was done.
The second incident was the result of fixing an error. The Stormgate Kickstarter was consistent in multiple places about the contents of the offering, with one exception: a FAQ made an inconsistent and erroneously broad statement. When the team member who wrote that section found out, they corrected the error without posting an explanation. This is bad practice reflecting inexperience, and once again, harm was done.
Between the undercooked build, the ambitious surface area, and Kickstarter communication mishaps, Stormgate's Early Access landed poorly. In the year that followed, much effort went into trying to recover, but the negative outcome persisted. Next week, I'll make an effort to tie these reflections together into conclusions that I hope might benefit others.
Tim is spending way too much time defending his own failures in messaging and communication. Blaming the Kickstarter controversies on confusing wording or saying that "when the team member who wrote that section found out, they corrected the error without posting an explanation" is just passing the buck. You're the CEO, Tim, you're not inexperienced, and you had the power to make things right at the time, yet you didn't.
He keeps saying that the responsibility is his at the beginning of these posts, but then spends the remainder of the posts explaining how it really isn't his fault. It's kind of infuriating to read.
|
On September 16 2025 01:54 Jeremy Reimer wrote: He keeps saying that the responsibility is his at the beginning of these posts, but then spends the remainder of the posts explaining how it really isn't his fault. It's kind of infuriating to read. Haha, true. Also PR sentences with multiple meanings. BTW, someone has to fact check this guy. Retconning the "Founded to launch" saga is starting to become tiresome. He's doing it with a such youthful energy, I envy him.
|
Well, you know just know Tim is headed to his desk at the office and sitting there for eight hours with the lights off and 4 out of the former 54 people in the office and just raging online, so...
The steam reviews have dropped from 55% to 45% on Steam for Recent after the 40 days of radio silence from these guys about next steps, even short term bug fixes.
|
On September 16 2025 07:24 Gescom wrote: Well, you know just know Tim is headed to his desk at the office and sitting there for eight hours with the lights off and 4 out of the former 54 people in the office and just raging online, so...
The steam reviews have dropped from 55% to 45% on Steam for Recent after the 40 days of radio silence from these guys about next steps, even short term bug fixes. The question is what is next for them if stormgate shut down? I doubt they will be able to raise enough money to make another game. I can't imagine this looks good on their resumes either. I think they can't afford to fail. Honestly should run on minimum salaries or even just for free for a bit and just try and put their heads down and finish as strong as possible. Release whatever 3v3, Co-Op and map editor they can make in about a month or two then call it.
I would love a post mortem interview with the devs when they don't have to worry about PR for the company/game anymore once all is said and done. What is monks opinion, what went wrong? What does everyone else think from inside the company? I'm really curious. Hopefully someone can put together these interviews.
|
I would think no one cares about IGN any more, especially since it’s obvious ratings are bought and paid for and have no meaning.
|
On September 16 2025 07:31 CicadaSC wrote: I would love a post mortem interview with the devs when they don't have to worry about PR for the company/game anymore once all is said and done. What is monks opinion, what went wrong? What does everyone else think from inside the company? I'm really curious. Hopefully someone can put together these interviews.
I'd love to see this as well. But they should really call it a postmorten interview.
|
On September 16 2025 07:31 CicadaSC wrote:Show nested quote +On September 16 2025 07:24 Gescom wrote: Well, you know just know Tim is headed to his desk at the office and sitting there for eight hours with the lights off and 4 out of the former 54 people in the office and just raging online, so...
The steam reviews have dropped from 55% to 45% on Steam for Recent after the 40 days of radio silence from these guys about next steps, even short term bug fixes. The question is what is next for them if stormgate shut down? I doubt they will be able to raise enough money to make another game. I can't imagine this looks good on their resumes either. I think they can't afford to fail. Honestly should run on minimum salaries or even just for free for a bit and just try and put their heads down and finish as strong as possible. Release whatever 3v3, Co-Op and map editor they can make in about a month or two then call it. I would love a post mortem interview with the devs when they don't have to worry about PR for the company/game anymore once all is said and done. What is monks opinion, what went wrong? What does everyone else think from inside the company? I'm really curious. Hopefully someone can put together these interviews. I think maybe we talked about this a few weeks ago, but Tim & Tim are retiring on top of a pile of money. This has been a grift of hubris. Thirty years working on SoCal high tech with the final years drawing 240k USD salary (even if they garnished their own salaries at the end, okay an average of 180k for 5y). These guys are taking care of their toddler grandkids next year....
Edit: Maybe Tim is expending all his personal money and paying out of pocket or something completely foolish to run skeleton crew right now but to me it's been obvious, despite all the horseshit rhetoric from Tim, that they fired all of the staff the day after the game launched and it was never a "wait and see, maybe we find a partnership" situation. They never issued a single change to the game after the 1.0.0.
|
On September 16 2025 08:21 Gescom wrote: Edit: Maybe Tim is expending all his personal money and paying out of pocket or something completely foolish to run skeleton crew right now but to me it's been obvious, despite all the horseshit rhetoric from Tim, that they fired all of the staff the day after the game launched and it was never a "wait and see, maybe we find a partnership" situation. They never issued a single change to the game after the 1.0.0.
There's zero chance that Tim is paying salaries out of his own pocket. It's quite possible that they had enough money left over to pay salaries for August and September, but the staff isn't doing any actual work because they are waiting for news from Tim that there will actually be a company after September is up.
Tim, for his part, continues to claim that he's working on saving the company. On his LinkedIn post from today, he replied to a commentator who wanted to know what was happening:
I'm very committed to trying to find a path forward for the company and for players, but I don't have a concrete answer right now. Partnership conversations take time, and the outcome will remain uncertain until the process concludes. I remain hopeful about the conversations taking place.
But it's been three weeks since he said that he'd have a "meaningful update in the coming weeks". And the update is the same as it was back then.
Exactly how long he can continue to string this along remains unclear.
|
On September 16 2025 15:24 Jeremy Reimer wrote: Exactly how long he can continue to string this along remains unclear. long enough so that Steam won't order them to issue refunds to people who bought the campaign. it'll be interesting to see what kind of PR spin surrounds the shutting down of the servers.
|
^ That's a very good point. I mean, it's clear that it's done given there's no verbal or technical update -- issued officially by Stormgate, not a Linkedin (lol) post -- of any kind but they need to exceed 60 days since launch of something to keep Tim's sailboat money.
|
On September 17 2025 04:50 Gescom wrote: ^ That's a very good point. I mean, it's clear that it's done given there's no verbal or technical update -- issued officially by Stormgate, not a Linkedin (lol) post -- of any kind but they need to exceed 60 days since launch of something to keep Tim's sailboat money.
Something like the 1969 Hughes 38 in need of repair that I see being sold for $500? It wasn't exactly a profitable launch.
|
this never had a serious chance to succeed, still what a show
|
On September 16 2025 15:24 Jeremy Reimer wrote:Show nested quote +On September 16 2025 08:21 Gescom wrote: Edit: Maybe Tim is expending all his personal money and paying out of pocket or something completely foolish to run skeleton crew right now but to me it's been obvious, despite all the horseshit rhetoric from Tim, that they fired all of the staff the day after the game launched and it was never a "wait and see, maybe we find a partnership" situation. They never issued a single change to the game after the 1.0.0.
There's zero chance that Tim is paying salaries out of his own pocket. It's quite possible that they had enough money left over to pay salaries for August and September, but the staff isn't doing any actual work because they are waiting for news from Tim that there will actually be a company after September is up. Tim, for his part, continues to claim that he's working on saving the company. On his LinkedIn post from today, he replied to a commentator who wanted to know what was happening: Show nested quote + I'm very committed to trying to find a path forward for the company and for players, but I don't have a concrete answer right now. Partnership conversations take time, and the outcome will remain uncertain until the process concludes. I remain hopeful about the conversations taking place.
But it's been three weeks since he said that he'd have a "meaningful update in the coming weeks". And the update is the same as it was back then. Exactly how long he can continue to string this along remains unclear.
Some pages back was mentioned that they licensed their game engines and stuff to someone else. That should also generate some income I guess
|
On September 17 2025 18:58 Harris1st wrote:Show nested quote +On September 16 2025 15:24 Jeremy Reimer wrote:On September 16 2025 08:21 Gescom wrote: Edit: Maybe Tim is expending all his personal money and paying out of pocket or something completely foolish to run skeleton crew right now but to me it's been obvious, despite all the horseshit rhetoric from Tim, that they fired all of the staff the day after the game launched and it was never a "wait and see, maybe we find a partnership" situation. They never issued a single change to the game after the 1.0.0.
There's zero chance that Tim is paying salaries out of his own pocket. It's quite possible that they had enough money left over to pay salaries for August and September, but the staff isn't doing any actual work because they are waiting for news from Tim that there will actually be a company after September is up. Tim, for his part, continues to claim that he's working on saving the company. On his LinkedIn post from today, he replied to a commentator who wanted to know what was happening: I'm very committed to trying to find a path forward for the company and for players, but I don't have a concrete answer right now. Partnership conversations take time, and the outcome will remain uncertain until the process concludes. I remain hopeful about the conversations taking place.
But it's been three weeks since he said that he'd have a "meaningful update in the coming weeks". And the update is the same as it was back then. Exactly how long he can continue to string this along remains unclear. Some pages back was mentioned that they licensed their game engines and stuff to someone else. That should also generate some income I guess I doubt the engine is worth much. reduced cap in 2v2 and no 3v3 cause it simply can't handle that many units. The company is living on borrowed time so there is no support to keep working on it.
|
On September 17 2025 04:53 Yurie wrote:Show nested quote +On September 17 2025 04:50 Gescom wrote: ^ That's a very good point. I mean, it's clear that it's done given there's no verbal or technical update -- issued officially by Stormgate, not a Linkedin (lol) post -- of any kind but they need to exceed 60 days since launch of something to keep Tim's sailboat money. Something like the 1969 Hughes 38 in need of repair that I see being sold for $500? It wasn't exactly a profitable launch. Profit is easy when you spend other peoples money $40M and keep the $2M that you made on it.
Mostly being facetious, but while Stormgate didn't make any money, Tim himself sure did.
|
|
|
|
|
|