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Stormgate/Frost Giant Megathread - Page 268

Forum Index > General Games
6233 CommentsPost a Reply
Prev 1 266 267 268 269 270 312 Next
Creager
Profile Joined February 2011
Germany1923 Posts
Last Edited: 2025-09-18 10:46:13
September 18 2025 10:33 GMT
#5341
Battlerite was a tight little niche game that played really wonderfully, although I dislike WASD controls in isometric games, sad that they completely screwed that game with their dumb decision to create a standalone battle royal mode, which completely bombed on release.

Arkheron looks a like a 3v3 brawler meets TFT/Battlegrounds game. Could be interesting, but for me personally this depends on the degree of RNG they put into this, as these games usually rely quite a bit on this to also appeal to casual players, so not sure what kind of playerbase they want to attract here.
... einmal mit Profis spielen!
CicadaSC
Profile Joined January 2018
United States1913 Posts
September 18 2025 11:00 GMT
#5342
On September 18 2025 19:33 Creager wrote:
Battlerite was a tight little niche game that played really wonderfully, although I dislike WASD controls in isometric games, sad that they completely screwed that game with their dumb decision to create a standalone battle royal mode, which completely bombed on release.

Arkheron looks a like a 3v3 brawler meets TFT/Battlegrounds game. Could be interesting, but for me personally this depends on the degree of RNG they put into this, as these games usually rely quite a bit on this to also appeal to casual players, so not sure what kind of playerbase they want to attract here.

im going to be playing Arkheron this weekend. honestly looks good to me. its kind of like supervive but i would say better replayability, aesthetics.
Remember that we all come from a place of passion!!
Creager
Profile Joined February 2011
Germany1923 Posts
September 18 2025 11:15 GMT
#5343
I mean it definitely looks interesting, keep us updated on your first impressions :D
... einmal mit Profis spielen!
ChillFlame
Profile Joined August 2024
264 Posts
Last Edited: 2025-09-18 14:40:18
September 18 2025 11:53 GMT
#5344
On September 18 2025 16:11 Harris1st wrote:
Show nested quote +
On September 18 2025 04:58 Gescom wrote:
Bonfire Studios publicly announced their game today. Prepare for Stormgate 2.0 playing out over the next 24 months.




It's a bit of a different take MOBA. Some kind of MOBA battle Arena with bosses? Not sure.


What's going on? Is it me or they just ripped off Bloodline Champions/Battlerite/VRising from Stunlock Studios, and even their logo (!). What am I missing?

https://imgur.com/a/TFOv6Gt

There are 4 screenshots and 2 logos.
Try to tell which one are from Akheron without reading titles.
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
September 18 2025 12:24 GMT
#5345
What's going on? Is it me or they just ripped off Bloodline Champions/Battlerite/VRising from Stunlock Studios, and even their logo (!). What am I missing?


Yeah Stunlock got Palworlded
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Miragee
Profile Joined December 2009
8664 Posts
September 18 2025 12:49 GMT
#5346
On September 18 2025 15:39 RogerChillingworth wrote:
Holy shit look how many people work at Bonfire. How many sales do they have to make to pay everyone?
Is the strat these days just to have a big launch then not give a fuck after that? Just move onto the next thing?
How is any of this sustainable..
Also like, with 49 billion games released every day, how much time is someone supposed to spend on a single game. Especially when it looks like a generic turdsplash.


Tbh, the gameplay looks like it could actually be fun. 15 teams fight to ascend? So if you win you move on until there is only one winner in the final round. Is this some sort of MOBA x Heroe's Ascend (Guild Wars), i.e. involving 1v1v1?
Harris1st
Profile Blog Joined May 2010
Germany7202 Posts
September 18 2025 13:16 GMT
#5347
On September 18 2025 21:49 Miragee wrote:
Show nested quote +
On September 18 2025 15:39 RogerChillingworth wrote:
Holy shit look how many people work at Bonfire. How many sales do they have to make to pay everyone?
Is the strat these days just to have a big launch then not give a fuck after that? Just move onto the next thing?
How is any of this sustainable..
Also like, with 49 billion games released every day, how much time is someone supposed to spend on a single game. Especially when it looks like a generic turdsplash.


Tbh, the gameplay looks like it could actually be fun. 15 teams fight to ascend? So if you win you move on until there is only one winner in the final round. Is this some sort of MOBA x Heroe's Ascend (Guild Wars), i.e. involving 1v1v1?


Guess we'll know more after the weekend and if it's worth following the development.
Go Serral! GG EZ for Ence. Flashbang dance FTW
Gorsameth
Profile Joined April 2010
Netherlands22369 Posts
September 18 2025 13:16 GMT
#5348
On September 18 2025 21:49 Miragee wrote:
Show nested quote +
On September 18 2025 15:39 RogerChillingworth wrote:
Holy shit look how many people work at Bonfire. How many sales do they have to make to pay everyone?
Is the strat these days just to have a big launch then not give a fuck after that? Just move onto the next thing?
How is any of this sustainable..
Also like, with 49 billion games released every day, how much time is someone supposed to spend on a single game. Especially when it looks like a generic turdsplash.


Tbh, the gameplay looks like it could actually be fun. 15 teams fight to ascend? So if you win you move on until there is only one winner in the final round. Is this some sort of MOBA x Heroe's Ascend (Guild Wars), i.e. involving 1v1v1?
It seems to be a PvPvE battle royal.
It ignores such insignificant forces as time, entropy, and death
ScoutWBF
Profile Joined April 2005
Germany639 Posts
September 18 2025 13:28 GMT
#5349
The comments under the YouTube trailer sound very real and not written by the "VoidLegacy" of Arkheron at all.
ChillFlame
Profile Joined August 2024
264 Posts
Last Edited: 2025-09-18 15:39:21
September 18 2025 15:36 GMT
#5350
On September 18 2025 22:28 ScoutWBF wrote:
The comments under the YouTube trailer sound very real and not written by the "VoidLegacy" of Arkheron at all.

Yeah, comments under the IGN review are pure comedy.
They are pretty moderate now, but they were WILD day 1. I've never seen so many extatic people in one comment section.

NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2025-09-18 16:56:13
September 18 2025 16:53 GMT
#5351
as competitive gamers, we get ranked by unfeeling and objective ladder systems. these brutal meritocracies put our true ability on display for the world to see. those who manage to rise to the top and venture into the career of a progamer are subject to even greater scrutiny as they attempt to perform better than the most insanely talented and hardworking players in the world

while most jobs are loosely a meritocracy, they are nowhere near the meritocracy that esports, sports, and other specialized careers are. lots of mediocre people can claim to be a professional in their field. some of them even build great resumes and rise to high levels of leadership. game dev is no exception

however, when you start a game studio and create its first game, you are entering a world of fierce competition. a brutal meritocracy

FGS had a huge advantage when entering this world. just like in the world of sport, some kids are given all the resources while others never even get a shot.

there's no way to judge every single employee FGS individually. i'm sure some of them were/are at least Masters level at their job, if not GM or pro.

but it's clear now that the overall performance of FGS is... not competitive.

these linkedin posts are sad like a gold player crying that something is imba. i feel bad too because of the personal sacrifice involved. like moving to korea with your own money hoping you get good enough to be invited to a team house before your money runs out. welp, money ran out, gg
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Manit0u
Profile Blog Joined August 2004
Poland17743 Posts
September 18 2025 17:10 GMT
#5352
On September 18 2025 20:53 ChillFlame wrote:

What's going on? Is it me or they just ripped off Bloodline Champions/Battlerite/VRising from Stunlock Studios, and even their logo (!). What am I missing?


Damn, I loved Bloodline Champions. Wish we would get a sequel...
Time is precious. Waste it wisely.
ChillFlame
Profile Joined August 2024
264 Posts
Last Edited: 2025-09-18 18:19:12
September 18 2025 18:15 GMT
#5353
On September 19 2025 02:10 Manit0u wrote:
Show nested quote +
On September 18 2025 20:53 ChillFlame wrote:

What's going on? Is it me or they just ripped off Bloodline Champions/Battlerite/VRising from Stunlock Studios, and even their logo (!). What am I missing?


Damn, I loved Bloodline Champions. Wish we would get a sequel...

Well, I read your sarcasm, but Battlerite was good (It's dead now), VRising is good (and it's alive).

Edit: Battlerite has exactly the same CCU (59) as SG ATM :D
https://steamdb.info/app/504370/charts/
https://steamdb.info/app/2012510/charts/
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
September 18 2025 18:47 GMT
#5354
Tim's out there complaining about balance but he's in fuckin...mulch league LMAO. Holy guac. No we really should rate FG employees individually. Who's gonna make the tier list. I'm putting monk at the bottom. His 80/20 rule about micro gave me brain cancer. CHAINSMOKERS ARE IN S. Cara La-150mineralspartofthewallin....a solid fuckin B+. She scared me multiple times, not everyone can do that. Gerald Villa gets a... B-. He interacted well but ultimately defended creep camps with a little too much sass. Mikey Nelson phoned it in harder than a call center, he's in Z tier. Actually doesn't even make the alphabet. Concept/2D artists get an A, they did great. Game obviously shoulda been in 2D. Tim's Linkedin posts...gotta give it...an F. Sorry Tim. Who else. Kid with the bunny ears hat and yellow shirt with his back to us in one of those videos...F. Sorry. Video guy...at times he was a C, other times an A. E-novella reader guy...F. Sorry. Anhalt? Gotta give it an A. Shop dude who made the pets n shit...can't go higher than F, what was that. Ryan Coogler...don't think the UI's winning any awards, gotta give it an F.
wOW good job everyone. When's the next kickstarter.
More like...WHEN'S THE NEXT...DORF BETA??? ????
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2025-09-18 19:10:29
September 18 2025 18:55 GMT
#5355
Monk. C+ tier. I watched most of his interviews and they seemed reasonable to me. Didn't have any strong disagreements with him. However, clearly he has a large responsibility for the gameplay being meh. I get that in a real life corporate setting you are restricted and you have to make compromises - but still - I think some design discussions could have been different.

I also think back to the showmatch game vs TLO a few years ago. A game-designer should have much more knowledge than TLO at the time and thus gain a large build order and strategic advantage - but it felt like the opposite. It indicates he didn't fully understand the game he was developing.

Tim Morten. D tier. He doesn't get the lowest rating possible because he was pretty good at getting funding and creating initial hype. That is an important part of being a CEO. Unfortunately he failed at everything else.

His major bad decisions were:
- Early release. He likely could have gotten further funding. It would have been at a worse valuation - however another year of development before any type of release would have helped for image.
- The vision never even made sense in the first place. Let's make a better Sc2 as a startup? Instead of focussing on one key part that you believe you can do much better.
- Too greedy monetization/ bad PR.

He also made some "questionable" hires, e.g. hiring head of esports years before the game was about to be released. Although most likely that's a small minority of total hires.

On top of that I am not a big fan of CEOs that don't have a strong product understanding. Tim Morten has repeatedly shown that his understanding of RTS game design is very simplistic - and I believe it's one of the main reason for why he decided to go for the early release - because he didn't know just how bad the state of the game was.
qwerty4w
Profile Joined January 2024
54 Posts
September 18 2025 20:20 GMT
#5356
Frost Giant's initial narrative for the early access was that it's only used as a chance to collect player feedback and makes the game better. I think they were well aware of how unfinished the game was, but they were pessimistic on future fundraising thus had to bet on the chance that the Blizzard RTS fans somehow bought into the hype so much that they were willing to spend a lot of money on a largely unfinished game.
Gorsameth
Profile Joined April 2010
Netherlands22369 Posts
September 18 2025 20:37 GMT
#5357
There was some speculation I saw on reddit that they were forced to release the Early Access when they did because of some financial agreement, sadly can't remember or find what thread I saw it in but either way money would have already been running low, they had to try and find more income.

I think the single biggest fault of Tim Morten was setting out to make a 150 million dollar game (based on their self evaluation), only securing 40 million in funding and then just keep on blindly trying to make a 150 million dollar game.

As head of the company its your job to realise you don't have to money to do what you set out to do, and decide to either cut your losses and quit, or refocus to making a product that you do have the money for (and you can make a pretty damn good (non-AAA) game with 40 million).
The worst thing you can do it just keep on going as if you don't have a 70% hole in your budget.
It ignores such insignificant forces as time, entropy, and death
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
September 18 2025 20:39 GMT
#5358
On September 19 2025 05:20 qwerty4w wrote:
Frost Giant's initial narrative for the early access was that it's only used as a chance to collect player feedback and makes the game better. I think they were well aware of how unfinished the game was, but they were pessimistic on future fundraising thus had to bet on the chance that the Blizzard RTS fans somehow bought into the hype so much that they were willing to spend a lot of money on a largely unfinished game.


But they got further funds after. Although only a few millions and probably at a poor valuation.

The problem was that the early access killed the game. It went from having a small chance of succeeding to 0% afterwards as as it could never regain the hype. Tim did not know just how bad the reception would be. Had he understood the product better he would have realized that the early access would kill off any future and taking additional fund-raising - although at a low valuation.
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States685 Posts
September 18 2025 22:08 GMT
#5359
Does anyone else think blizzard saved themselves some trouble cutting team 1 after all these? :D
Jokes aside, it's quite disappointing how things turned out, but I guess we did need some new idea in RTS games I suppose.
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
Jeremy Reimer
Profile Blog Joined August 2010
Canada1146 Posts
Last Edited: 2025-09-18 22:39:57
September 18 2025 22:37 GMT
#5360
On September 19 2025 05:37 Gorsameth wrote:
There was some speculation I saw on reddit that they were forced to release the Early Access when they did because of some financial agreement, sadly can't remember or find what thread I saw it in but either way money would have already been running low, they had to try and find more income.

I think the single biggest fault of Tim Morten was setting out to make a 150 million dollar game (based on their self evaluation), only securing 40 million in funding and then just keep on blindly trying to make a 150 million dollar game.

As head of the company its your job to realise you don't have to money to do what you set out to do, and decide to either cut your losses and quit, or refocus to making a product that you do have the money for (and you can make a pretty damn good (non-AAA) game with 40 million).
The worst thing you can do it just keep on going as if you don't have a 70% hole in your budget.


It was revealed in Frost Giant’s 2024 SEC report that they released into Early Access on the exact date they did in order to delay repayment on a $2 million loan to Silicon Valley Bank. That loan comes due in November.

You’re exactly right that they should have reduced scope when it became obvious that money was drying up. But, then as now, Tim refused to accept reality.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
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