In Planetfall, my character started getting sick and slowly dying and I could never figure out what was causing it. i don't want to look up spoilers in case i decide to pick it up again.
Stormgate/Frost Giant Megathread - Page 270
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JimmyJRaynor
Canada17191 Posts
In Planetfall, my character started getting sick and slowly dying and I could never figure out what was causing it. i don't want to look up spoilers in case i decide to pick it up again. | ||
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Gescom
Canada3507 Posts
On September 19 2025 21:34 NonY wrote: https://news.blizzard.com/en-us/article/24225582/starcraft-ii-5-0-15-ptr-patch-notes You are a bronze league poster LMAO. I did not have SC2 patches ahead of SG on my bingo card for Sept 2025, but here we are. Long live the king. | ||
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Manit0u
Poland17613 Posts
On September 20 2025 13:14 Gescom wrote: LMAO. I did not have SC2 patches ahead of SG on my bingo card for Sept 2025, but here we are. Long live the king. You know WarCraft III got a patch in July this year? ![]() | ||
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ChillFlame
239 Posts
On September 20 2025 21:03 Manit0u wrote: You know WarCraft III got a patch in July this year? ![]() WC3 is in the best state it has ever been, IMO. Both in balance and available playstyles. | ||
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Manit0u
Poland17613 Posts
On September 20 2025 21:59 ChillFlame wrote: WC3 is in the best state it has ever been, IMO. Both in balance and available playstyles. Well, it is the best RTS ever for a reason ![]() If only Blizzard gave a shit and actually did reforged right... | ||
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ChillFlame
239 Posts
On September 20 2025 23:05 Manit0u wrote: Well, it is the best RTS ever for a reason ![]() If only Blizzard gave a shit and actually did reforged right... Agreed. There was a nice side effect of Reforged. The game was on a hiatus before. No patches for years, but we got regular patches since it came out. Even stuff like ingame hotkey mapping, camera zoom settings, gold workers indicator, timer, etc. Even if Reforged graphics itself are unsalvagable, everything surrounding it is nice! | ||
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Cyro
United Kingdom20323 Posts
On September 20 2025 23:43 ChillFlame wrote: Agreed. There was a nice side effect of Reforged. The game was on a hiatus before. No patches for years, but we got regular patches since it came out. Even stuff like ingame hotkey mapping, camera zoom settings, gold workers indicator, timer, etc. Even if Reforged graphics itself are unsalvagable, everything surrounding it is nice! Did they fix drag scroll? | ||
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ChillFlame
239 Posts
On September 21 2025 02:33 Cyro wrote: Did they fix drag scroll? I use edge scroll instead, so I didn't know it was broken. Just tested it for ya, it works, I guess. Or was there some specific problem? | ||
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JimmyJRaynor
Canada17191 Posts
https://liquipedia.net/stormgate/Aureil_Stormgate_Circuit/1 | ||
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Jeremy Reimer
Canada1112 Posts
On September 21 2025 09:33 JimmyJRaynor wrote: looks like there is a Stormgate tournament tomorrow. https://liquipedia.net/stormgate/Aureil_Stormgate_Circuit/1 He's been running these every Sunday for a while. Prize pool is usually like $100. Might as well keep doing them while the servers are still up? I guess? | ||
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Bacillus
Finland2011 Posts
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Cyro
United Kingdom20323 Posts
On September 21 2025 03:40 ChillFlame wrote: I use edge scroll instead, so I didn't know it was broken. Just tested it for ya, it works, I guess. https://www.youtube.com/watch?v=7RrXkDbLAZo Or was there some specific problem? More specifically the cursor shouldn't move during the drag scroll and shouldn't be able to hit the edges of the screen and stop scrolling. Sensitivity multiplier is also quite important, and invert Y axis toggle can help (but isn't as critical). Think about the case where you're 0.8 screens of distance away from where you want to be, and your cursor is in the middle of the screen In SC2 you: * hold the drag button * move the mouse * release the drag button and your cursor is still at the same place In old WC3 you: * hold the drag button * move the mouse 0.5 screens (now you've hit the edge, and any further movement on that axis will be dropped) * release the drag button * move the mouse in the opposite direction to get away from the screen edge * hold the drag button again * move mouse more in the movement direction * release the drag button * move the cursor back to the middle of the screen This is 8 steps instead of 3, several of them polar opposites of each other, and it can require even more sequences of dragging and then adjusting the cursor before dragging again if you want to move a further distance - especially if the sensitivity multiplier is missing, as it can then require much more mouse movement to move the camera a set distance. It turns the objectively most efficient way of moving the camera into a complete shitshow that i cannot even use without active, conscious thought and playing at a fraction of normal speed. Blizzard made these massive improvements between 2002 and 2010 (SC2), and a bunch of other games copied it. WC3 would be massively improved with the 2010 dragscroll instead of 2002 but it wasn't there when i first looked at Reforged. Trying to go back to the 2002 drag scroll before we actually figured out how to make drag scroll not suck feels worse than riding a bike where the handlebars turn the wrong way. | ||
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JimmyJRaynor
Canada17191 Posts
On September 21 2025 11:23 Jeremy Reimer wrote: He's been running these every Sunday for a while. Prize pool is usually like $100. Might as well keep doing them while the servers are still up? I guess? there was an EA NHL '94 on SNES LAN Tourney yesterday; there is a Sega Genesis NHL '94 LAN Tourney today. these events are loosely considered the EA NHL '94 World CHampionships. I wonder if there will be Stormgate tournaments in 2057? ![]() | ||
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RogerChillingworth
Chad3104 Posts
I jut don't know why the game had to become so ugly and unreadable. Like oh my god it's just so ugly. Also the units are all blitzing around.... Like it's obviously the DIFFERENCE in speed between 2 units that makes one thing feel fast, like creating darkness around a light to make it look brighter. But when everything is super fast...WHAT? God when I tuned in... I was like Oliver Platt in 3 Musketeers when he's down in the dungeon and turns and sees that gross warden dude, who's like half naked with oatmeal coming out of his mouth. Had to deal with something...UGLY. I x'd out and immediately got the Eternal Sunshine procedure to forget everything. But just like in the movie I came back the very next day to experience the same horror, ad infinitum. And now I'm dead. | ||
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ChillFlame
239 Posts
God when I tuned in... I was like Oliver Platt in 3 Musketeers when he's down in the dungeon and turns and sees that gross warden dude, who's like half naked with oatmeal coming out of his mouth. God, I love references on TL.net To be serious, I think I have an answer to why SG looks ugly and unreadable now. This is mostly my speculation, but at least it is based on some facts. So, the game looked like this at first: https://imgur.com/a/fW24a6c It had almost missing lighting, shaders, ground textures, but it's clean and readable. During the closed beta, the most frequent feedback topic was art style. Ugly models, terrible proportions, etc. Devs thought it was fine and doubled down on this direction despite our laments: https://imgur.com/a/X7JsG4X The game looked ugly, but at least it was clean and readable. There was another feedback topic closer to the EA release. Nobody actually believed FG would release the game in this state. I made a post addressing this. I warned them that releasing the game in this state would severely damage the hype and profits, but they ran out of money and had to release it as it is. When the game was released into EA, reseption was DEVASTATING. Review score from 40 to 50%%, low CCU, low profits, etc. In 2024, FG made $944,877 and spent $15,460,752 The main complaints were the art style and graphics, of course, everyone hated it. They couldn't shrug it off like they did with the closed beta feedback, because the failure was apparent to everyone. So they had to get rid of Tim's buddy (Jesse Brophy), and quickly find another guy (Allen Dilling). The new art director was better, but they had even less money and time now, so they couldn't just remake all the models from scratch. So the only thing they could do is replace the most terrible models like Brute and blasphemous Hedgehog. Now the art style was incoherent as ever, there were 2 clashing art styles in one game (both of them bad IMO), and they didn't have the resources to fix it. Also, making fitting visual effects takes time, which they didn't have. So they just turned out the default UE5 visual effects to max to hide their faults. Now everything is fucking shiny and blurry. The game is all about deathballs, so when players gather substantial amounts of troops, the game looks exactly like you ate a kilo of glitter and some microdots, and puked all over the monitor. It's somehow even more distasteful than the closed beta ugly slog. | ||
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RogerChillingworth
Chad3104 Posts
But yeah, the game looked fine. I'm not gonna argue it tho. Only posted as a break from my OTHER time on screens. Ha ha ha. kill me Anyway, it's just a hypothetical note about people who think they need to make their game look like a David Fincher movie (but still fail horribly) beCAUSE of random comments online. Lightness and colors can be nice. Also less is more, in terms of noise. All the extra shit. You can see examples of the more disciplined approach working better. But whatever. WHATEVER MAN. I'll show you. It'll be like...iN thAT MOVie whEN . . . . that...GUY???? uggggggggggggggggggggggggghhhhhhhhhhhhhh Sorry it was like when thor entered the dark world. Then skibidi boo bop doop aloop. | ||
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Jeremy Reimer
Canada1112 Posts
On September 22 2025 00:13 ChillFlame wrote: There was another feedback topic closer to the EA release. The new art director was better, but they had even less money and time now, so they couldn't just remake all the models from scratch. So the only thing they could do is replace the most terrible models like Brute and blasphemous Hedgehog. Now the art style was incoherent as ever, there were 2 clashing art styles in one game (both of them bad IMO), and they didn't have the resources to fix it. Also, making fitting visual effects takes time, which they didn't have. So they just turned out the default UE5 visual effects to max to hide their faults. Now everything is fucking shiny and blurry. The game is all about deathballs, so when players gather substantial amounts of troops, the game looks exactly like you ate a kilo of glitter and some microdots, and puked all over the monitor. It's somehow even more distasteful than the closed beta ugly slog. This is such a good analysis. It puts into words perfectly what happened. I love that first screenshot you linked. It "showcased" two units, one that was supposed to be a type of siege tank but looked and felt nothing like one, and the second one was the "iconic" Vulkan mech from the original trailer, which ended up not even being that useful a unit. It was stuck in the middle between a ground attack unit and an anti-air unit and wasn't that good at either role. In the campaign they gave it a flamethrower, which at least made it look somewhat cool. But 1v1? Just a weak-sounding, weak-hitting gun. Ugh. One other thing that really hurt the game is that they were trying to hard to make "legally distinct Terran, Zerg, and Protoss" that they ended up making all the buildings for each faction look really nondescript. Like, not all Starcraft buildings are obvious as to what they do, but at least they have distinct visual signatures. So much about this game was so bad that it's hard to even keep track of it all. They were bad at faction design, unit design, art design, sound design, 1v1 balancing, campaign writing, campaign dialog, lore, plot developments, character developments... It boggles the mind. | ||
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ChillFlame
239 Posts
On September 22 2025 01:49 Jeremy Reimer wrote: It "showcased" two units, one that was supposed to be a type of siege tank but looked and felt nothing like one, and the second one was the "iconic" Vulkan mech from the original trailer, which ended up not even being that useful a unit. It was stuck in the middle between a ground attack unit and an anti-air unit and wasn't that good at either role. In the campaign they gave it a flamethrower, which at least made it look somewhat cool. But 1v1? Just a weak-sounding, weak-hitting gun. Ugh. Like, not all Starcraft buildings are obvious as to what they do, but at least they have distinct visual signatures. This is my top 2 complaint (top 1 is the devs being disrespectful to players). I'd put it like this: No one in FG is interested in the aesthetics of military or industrial vehicles. Not a single vehicle or building looks beautiful or functional. Not a single weapon sounds impactful. Everything looks and sounds like a cheap plastic toy. The devs are greatly disjointed from the playerbase. RTS players love guns, tanks, planes, and artillery. What do guys at FG love? Rock climbing and cardio? It seems no one from a 3D modelling team had seen a howitzer, tank, or even a tractor or a crane. AND no one was interested in taking some references. I made multiple posts describing why vehicle designs in this game are total bullshit from a practical and aesthetic perspective. No one at FG seemed to care, so things like this https://imgur.com/a/eJWQMxb were greenlit and went into the EA release. Don't let me start on obese robots. What the hell is this: https://imgur.com/a/WPMJciS ?. Is this some kind of weird fetish? This is disgusting. | ||
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ChillFlame
239 Posts
https://imgur.com/a/2tRzr7j | ||
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Manit0u
Poland17613 Posts
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