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On September 24 2025 03:50 Hider wrote: What are Tim's success stories actually? What project has he been a part of that was a success?
He was the development director for the latter half of Legacy of the Void, which did reasonably well. Of course none of that was because of him, it was entirely riding Starcraft II's considerable coattails. The whole direction of Legacy of the Void was set before he even got there.
And he was the development director for the Starcraft II Nova expansions, which... sold middlingly.
But between Savage Entertainment, Command and Conquer: Generals 2 and now Stormgate, he's had way more misses than hits. And he keeps doubling down on trying to do the same thing: creating live-service free-to-play games that nobody wants.
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On September 19 2025 21:34 NonY wrote:Show nested quote +On September 19 2025 17:40 NeedlerNoobRTS wrote:On September 19 2025 01:53 NonY wrote: as competitive gamers, we get ranked by unfeeling and objective ladder systems. these brutal meritocracies put our true ability on display for the world to see. those who manage to rise to the top and venture into the career of a progamer are subject to even greater scrutiny as they attempt to perform better than the most insanely talented and hardworking players in the world
while most jobs are loosely a meritocracy, they are nowhere near the meritocracy that esports, sports, and other specialized careers are. lots of mediocre people can claim to be a professional in their field. some of them even build great resumes and rise to high levels of leadership. game dev is no exception
however, when you start a game studio and create its first game, you are entering a world of fierce competition. a brutal meritocracy
FGS had a huge advantage when entering this world. just like in the world of sport, some kids are given all the resources while others never even get a shot.
there's no way to judge every single employee FGS individually. i'm sure some of them were/are at least Masters level at their job, if not GM or pro.
but it's clear now that the overall performance of FGS is... not competitive.
these linkedin posts are sad like a gold player crying that something is imba. i feel bad too because of the personal sacrifice involved. like moving to korea with your own money hoping you get good enough to be invited to a team house before your money runs out. welp, money ran out, gg The toxicity in this post. Attacking a man who's out there trying to carve a way for the future of RTS. SC2 and SC1 aren't getting updates anymore. Attacking FG doesn't help anyone. Play their game, or don't. No need to dog pile. https://news.blizzard.com/en-us/article/24225582/starcraft-ii-5-0-15-ptr-patch-notesYou are a bronze league poster
You're lucky the first time in like 3 and half years blzzards itself releases a patch. They can't be trusted. They originally gave this to the balance council and now without any communication of the players they do this. Absolutely ridicilous.
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On September 24 2025 06:00 Jeremy Reimer wrote:Show nested quote +On September 24 2025 03:50 Hider wrote: What are Tim's success stories actually? What project has he been a part of that was a success?
He was the development director for the latter half of Legacy of the Void, which did reasonably well. Of course none of that was because of him, it was entirely riding Starcraft II's considerable coattails. The whole direction of Legacy of the Void was set before he even got there. And he was the development director for the Starcraft II Nova expansions, which... sold middlingly. But between Savage Entertainment, Command and Conquer: Generals 2 and now Stormgate, he's had way more misses than hits. And he keeps doubling down on trying to do the same thing: creating live-service free-to-play games that nobody wants. He keeps aiming for F2P live service because that is where he can get venture capital money. C&C Generals 2 was going to have the EA Servers resolving every unit interaction and tracking every projectile.
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According to a former dev of C&C Generals 2:
On April 17 2017 04:21 phpdevster wrote: The game was an authoritative client-server model, where the server would model the game, and broadcast game state to the clients, which merely rendered it. Great for stopping cheating, but due to performance issues, the game's logical frame rate was 4FPS (literally 250ms per tick). And that didn't really account for latency. So you'd order a unit to go in one direction, and then very noticeably later, it would finally obey that order. This slow gameplay frame rate also made things like accurate crushing, and other effects (like high rate-of-fire weapons like gatts and quads) almost impossible. I suspect it might be one of the reasons Stormgate has 60hz tickrate and rollback netcode.
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On September 24 2025 09:02 NeedlerNoobRTS wrote:Show nested quote +On September 19 2025 21:34 NonY wrote:On September 19 2025 17:40 NeedlerNoobRTS wrote:On September 19 2025 01:53 NonY wrote: as competitive gamers, we get ranked by unfeeling and objective ladder systems. these brutal meritocracies put our true ability on display for the world to see. those who manage to rise to the top and venture into the career of a progamer are subject to even greater scrutiny as they attempt to perform better than the most insanely talented and hardworking players in the world
while most jobs are loosely a meritocracy, they are nowhere near the meritocracy that esports, sports, and other specialized careers are. lots of mediocre people can claim to be a professional in their field. some of them even build great resumes and rise to high levels of leadership. game dev is no exception
however, when you start a game studio and create its first game, you are entering a world of fierce competition. a brutal meritocracy
FGS had a huge advantage when entering this world. just like in the world of sport, some kids are given all the resources while others never even get a shot.
there's no way to judge every single employee FGS individually. i'm sure some of them were/are at least Masters level at their job, if not GM or pro.
but it's clear now that the overall performance of FGS is... not competitive.
these linkedin posts are sad like a gold player crying that something is imba. i feel bad too because of the personal sacrifice involved. like moving to korea with your own money hoping you get good enough to be invited to a team house before your money runs out. welp, money ran out, gg The toxicity in this post. Attacking a man who's out there trying to carve a way for the future of RTS. SC2 and SC1 aren't getting updates anymore. Attacking FG doesn't help anyone. Play their game, or don't. No need to dog pile. https://news.blizzard.com/en-us/article/24225582/starcraft-ii-5-0-15-ptr-patch-notesYou are a bronze league poster You're lucky the first time in like 3 and half years blzzards itself releases a patch. They can't be trusted. They originally gave this to the balance council and now without any communication of the players they do this. Absolutely ridicilous. Game doesn't need constant updates and patches to make them fun.
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On September 24 2025 21:57 Jaysod wrote:Show nested quote +On September 24 2025 09:02 NeedlerNoobRTS wrote:On September 19 2025 21:34 NonY wrote:On September 19 2025 17:40 NeedlerNoobRTS wrote:On September 19 2025 01:53 NonY wrote: as competitive gamers, we get ranked by unfeeling and objective ladder systems. these brutal meritocracies put our true ability on display for the world to see. those who manage to rise to the top and venture into the career of a progamer are subject to even greater scrutiny as they attempt to perform better than the most insanely talented and hardworking players in the world
while most jobs are loosely a meritocracy, they are nowhere near the meritocracy that esports, sports, and other specialized careers are. lots of mediocre people can claim to be a professional in their field. some of them even build great resumes and rise to high levels of leadership. game dev is no exception
however, when you start a game studio and create its first game, you are entering a world of fierce competition. a brutal meritocracy
FGS had a huge advantage when entering this world. just like in the world of sport, some kids are given all the resources while others never even get a shot.
there's no way to judge every single employee FGS individually. i'm sure some of them were/are at least Masters level at their job, if not GM or pro.
but it's clear now that the overall performance of FGS is... not competitive.
these linkedin posts are sad like a gold player crying that something is imba. i feel bad too because of the personal sacrifice involved. like moving to korea with your own money hoping you get good enough to be invited to a team house before your money runs out. welp, money ran out, gg The toxicity in this post. Attacking a man who's out there trying to carve a way for the future of RTS. SC2 and SC1 aren't getting updates anymore. Attacking FG doesn't help anyone. Play their game, or don't. No need to dog pile. https://news.blizzard.com/en-us/article/24225582/starcraft-ii-5-0-15-ptr-patch-notesYou are a bronze league poster You're lucky the first time in like 3 and half years blzzards itself releases a patch. They can't be trusted. They originally gave this to the balance council and now without any communication of the players they do this. Absolutely ridicilous. Is there anything not wrong with his claims? Assuming two accounts with 8 & 7 posts each isn't some funny conspiracy, it's a weird post. Who cares. Does the September 2025 SC2 patch look good? Yes, actually it does. Has Blizzard hired new stuff or moved existing staff to the Classic games team? Maybe. Did other people quit the balance council after 3-4 years? Possibly maybe. Wouldn't shock me if someone like Scarlett wanted to move on completely. Does it matter how a patch got issued? Not particularly. Does Blizzard have to provide that level of transparency to everyone? No they actually do not. It's a post-EWC patch that doesn't interfere with any major tournaments.
Looking forward to seeing RSL#3 on the new patch...! =P
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On September 24 2025 21:57 Jaysod wrote:Show nested quote +On September 24 2025 09:02 NeedlerNoobRTS wrote:On September 19 2025 21:34 NonY wrote:On September 19 2025 17:40 NeedlerNoobRTS wrote:On September 19 2025 01:53 NonY wrote: as competitive gamers, we get ranked by unfeeling and objective ladder systems. these brutal meritocracies put our true ability on display for the world to see. those who manage to rise to the top and venture into the career of a progamer are subject to even greater scrutiny as they attempt to perform better than the most insanely talented and hardworking players in the world
while most jobs are loosely a meritocracy, they are nowhere near the meritocracy that esports, sports, and other specialized careers are. lots of mediocre people can claim to be a professional in their field. some of them even build great resumes and rise to high levels of leadership. game dev is no exception
however, when you start a game studio and create its first game, you are entering a world of fierce competition. a brutal meritocracy
FGS had a huge advantage when entering this world. just like in the world of sport, some kids are given all the resources while others never even get a shot.
there's no way to judge every single employee FGS individually. i'm sure some of them were/are at least Masters level at their job, if not GM or pro.
but it's clear now that the overall performance of FGS is... not competitive.
these linkedin posts are sad like a gold player crying that something is imba. i feel bad too because of the personal sacrifice involved. like moving to korea with your own money hoping you get good enough to be invited to a team house before your money runs out. welp, money ran out, gg The toxicity in this post. Attacking a man who's out there trying to carve a way for the future of RTS. SC2 and SC1 aren't getting updates anymore. Attacking FG doesn't help anyone. Play their game, or don't. No need to dog pile. https://news.blizzard.com/en-us/article/24225582/starcraft-ii-5-0-15-ptr-patch-notesYou are a bronze league poster You're lucky the first time in like 3 and half years blzzards itself releases a patch. They can't be trusted. They originally gave this to the balance council and now without any communication of the players they do this. Absolutely ridicilous. Is there anything not wrong with his claims?
Who are you addressing here?
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megabuster was right. need it on a t-shirt.
megabuster was right, jimmyj called it too. FUCK HOPE.
and then on the back in small font going all different ways, all the diseases you can die from.
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nah im just kidding. fuck stormgate tho.
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On September 24 2025 19:28 qwerty4w wrote:According to a former dev of C&C Generals 2: Show nested quote +On April 17 2017 04:21 phpdevster wrote: The game was an authoritative client-server model, where the server would model the game, and broadcast game state to the clients, which merely rendered it. Great for stopping cheating, but due to performance issues, the game's logical frame rate was 4FPS (literally 250ms per tick). And that didn't really account for latency. So you'd order a unit to go in one direction, and then very noticeably later, it would finally obey that order. This slow gameplay frame rate also made things like accurate crushing, and other effects (like high rate-of-fire weapons like gatts and quads) almost impossible. I suspect it might be one of the reasons Stormgate has 60hz tickrate and rollback netcode. Nah. Stormgate basically has the same networking model as SC2 but with some improvements to allow for higher tick rate and rollback.
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Improvements, lol. We improved our game, so it lags more than ever!
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On September 25 2025 20:51 RogerChillingworth wrote: megabuster was right. need it on a t-shirt. megabuster was right, jimmyj called it too. FUCK HOPE. and then on the back in small font going all different ways, all the diseases you can die from. At least, you pay attention to outcomes. To any outsider i think this was an easy call.
There is hope every where man. So many great games out there.. and you don't have to spend money. I had great fun playing in an SNES live event tournament last weekend that featured dozens of competitors from many countries. More fun playing in that event than any Nintendo Switch game I've ever played.
+ Show Spoiler +Last weekend I played in a live event video game tournament for a 32 year old game made by 1 guy in a barn: EA NHL '94. i met Swedes, Koreans, Pakistanis, Indians, Finns, Russians, Canadians and Americans there. An absolute blast. The guy who won the SNES version of the event originates from Hong Kong: "the Professor".
you don't need hope any way man. the great games have already been made.
On September 25 2025 06:15 Jeremy Reimer wrote:Show nested quote +On September 24 2025 21:57 Jaysod wrote:On September 24 2025 09:02 NeedlerNoobRTS wrote:On September 19 2025 21:34 NonY wrote:On September 19 2025 17:40 NeedlerNoobRTS wrote:On September 19 2025 01:53 NonY wrote: as competitive gamers, we get ranked by unfeeling and objective ladder systems. these brutal meritocracies put our true ability on display for the world to see. those who manage to rise to the top and venture into the career of a progamer are subject to even greater scrutiny as they attempt to perform better than the most insanely talented and hardworking players in the world
while most jobs are loosely a meritocracy, they are nowhere near the meritocracy that esports, sports, and other specialized careers are. lots of mediocre people can claim to be a professional in their field. some of them even build great resumes and rise to high levels of leadership. game dev is no exception
however, when you start a game studio and create its first game, you are entering a world of fierce competition. a brutal meritocracy
FGS had a huge advantage when entering this world. just like in the world of sport, some kids are given all the resources while others never even get a shot.
there's no way to judge every single employee FGS individually. i'm sure some of them were/are at least Masters level at their job, if not GM or pro.
but it's clear now that the overall performance of FGS is... not competitive.
these linkedin posts are sad like a gold player crying that something is imba. i feel bad too because of the personal sacrifice involved. like moving to korea with your own money hoping you get good enough to be invited to a team house before your money runs out. welp, money ran out, gg The toxicity in this post. Attacking a man who's out there trying to carve a way for the future of RTS. SC2 and SC1 aren't getting updates anymore. Attacking FG doesn't help anyone. Play their game, or don't. No need to dog pile. https://news.blizzard.com/en-us/article/24225582/starcraft-ii-5-0-15-ptr-patch-notesYou are a bronze league poster You're lucky the first time in like 3 and half years blzzards itself releases a patch. They can't be trusted. They originally gave this to the balance council and now without any communication of the players they do this. Absolutely ridicilous. Is there anything not wrong with his claims? Who are you addressing here? sry to nitpick... that should be "whom are you addressing here?"
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DAYUUUUMMM JIMMY. SNES LAN. Tbh snes was before my time a bit, but I played some Link to the Past before putting it in storage. UR RITE tho, LAN cannot be beat. Hope is more like, when you see that first SG trailer you don't say this game is gonna suck, you say hmm that wasn't good, but let's see where this goes. I think a lot of people are waiting to hate something, and that's kind of where I am now too. But 3 years ago I was a bit more optimistic. That said, HOLY MOLEY, I gotta be honest I'm more interested to play a RTS or whatever feels like it than ever before. Haven't played SHIYT in like 2 years outside of that SG alpha. Can't beat a good top-down multitasker. I need it in my veins, my bones, my life, everywhere. Lather me with it. SRSLY. I could go on. I could blog so hard. But I'll spare you all. You're welcome.
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AoE2 DE is on sale on Steam, bought it yesterday despite having played this so many times in different versions before. Timeless classic. I was hooked already in the tutorial missions. So much to do in the game, looks great, sounds great. Brings back memories when all I did was invest my time in RTS practice.
When I tried SG campaign recently, I rage quit when it spawned me on that stupid ship and forced me to run around and play the same dialogue nth time - it triggered me so much I lost all my willingness to play before I even got to build a unit.
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On September 26 2025 01:33 JimmyJRaynor wrote: sry to nitpick... that should be "whom are you addressing here?"
Well played, sir.
However you must know that I will now be forced, against my will, to take your "NHL 94 was made by one guy in a barn" statement literally and refute it.
But I must also commend you on your great taste in games. NHL 94 is a classic.
So... Stormgate, huh? CCU hit a new low of 18 players last night. Not even enough for a tournament!
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a post announcing Stormgate has 18 players online gets 100+ upvotes and almost 200 comments. more people are watching Stormgate go down in flames than are playing Stormgate.
The greatest album in the history of the rock genre sums it up. + Show Spoiler +
On September 26 2025 04:41 Jeremy Reimer wrote:Show nested quote +On September 26 2025 01:33 JimmyJRaynor wrote: sry to nitpick... that should be "whom are you addressing here?" Well played, sir. However you must know that I will now be forced, against my will, to take your "NHL 94 was made by one guy in a barn" statement literally and refute it.But I must also commend you on your great taste in games. NHL 94 is a classic. So... Stormgate, huh? CCU hit a new low of 18 players last night. Not even enough for a tournament! great find! Mark Lesser made everything game play related in NHL '93 and NHL '94. EA Canada added in NHL teams and players stats and added presentation polish. EA Canada could not even add the manually controlled goalie to NHL '94. Mark Lesser had to make that change. Everything that makes the EA NHL series what it was from 1991 to 1994 was all Mark Lesser.
When people play the game with line changes and endurance meters the game turns into the closest thing to an RTS before the genre was born. Changing lines on the fly is a critical decision. Setting up your lines with at least 2 guys having high endurance is critical.
EDIT: the Leafs just signed your little brother
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I'm sorry, but watching two people with awfully similar nicknames arguing makes it look like schizophrenia debates at first sight :D
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On September 27 2025 06:28 Jaysod wrote: This thread has to be the biggest dumpster for opinions ever. 5437 comments on something created by con artists. Odd that people dont spend so much time on the "This new RTS is so much better!" games
It's my new hobby. I've never been a hater in my life (except maybe for some pretentious avant-garde bullshit), but I'm genuinely having fun now.
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