• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:42
CET 01:42
KST 09:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series19
StarCraft 2
General
GSL CK - New online series BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 517 Distant Threat The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3369 users

Stormgate/Frost Giant Megathread - Page 269

Forum Index > General Games
6086 CommentsPost a Reply
Prev 1 267 268 269 270 271 305 Next
JimmyJRaynor
Profile Blog Joined April 2010
Canada17329 Posts
Last Edited: 2025-09-18 23:01:49
September 18 2025 22:51 GMT
#5361
On September 18 2025 15:39 RogerChillingworth wrote:
Holy shit look how many people work at Bonfire. How many sales do they have to make to pay everyone?
Is the strat these days just to have a big launch then not give a fuck after that? Just move onto the next thing?
How is any of this sustainable..
Also like, with 49 billion games released every day, how much time is someone supposed to spend on a single game. Especially when it looks like a generic turdsplash.

Pardo was the creative mind behind WoW and Brood War. He was able to turn that track record into 87 bazillion dollars of venture capital cash. He used this money to back Bonfire Studios.

We have been finding out for the past 10 years that Pardo is not a very good CEO.

Look at Pardo's list of accomplishments before leaving Blizzard in 2014. Look at his list of accomplishments since 2014. He's making Bobby Kotick look like a genius CEO.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland26362 Posts
September 18 2025 22:54 GMT
#5362
Haha I was thinking of making this very topic on the subreddit! May as well join in with some of mine.

The chick who wrote the Celestial music - S,
An easy S. That theme is fantastic

The sound bloke/blokettes - F
The core sound(s) often aren’t good, there’s little weight to them. But worse still, it is mixed horribly. Levels are all over the place and not consistent, and it’s incredibly jarring because that is rare. Like genuinely I haven’t played an RTS (or indeed anything that isn’t like, an amateur for-fun indie game) where the sound is so over the place. We’re arguably at the stage where enough people, myself included have said ‘sound is the most underrated part of game design’, that it’s no longer underrated, but hey. I can open a BW VoD, alt tab to something else, and still kinda know what’s happening, the sound is that distinctive, and not just distinctive, but good. The boom of an Arclite shock cannon is bloody crunchy even when I’m not looking at it. Zealots smacking things sounds crunchy, marines going ‘that’s the stuff’ before shooting things with their Gauss rifles, that also sound like a weapon. It’s good shit.

The engine folks - B- or D
Some may feel the former is generous, but do bear with me, this will be the first of a pattern. I think its core feel ain’t bad, there some jankiness but as mentioned up the page, I think the game got prematurely exposed. My personal (unconfirmed) suspicion is that, especially in terms of performance, the game got hampered by a need to have flashy things like ‘the most responsive RTS ever’, and that wasn’t the engine folks’ call. If their work wasn’t made harder and gimped by requests from above to make those calls, and they themselves decided to gimp the game’s performance, then I’ll give them that D

Art Team - C
I don’t care as much about it as many do, if the game was banging, I don’t think it’s that big an issue. Equally overall it’s not well, good either. I think there’s some genuinely good work there, amongst some that’s well, not. I’m being perhaps more generous than I should, but as per a pattern across a lot of my ratings, I feel the art team got railroaded from above to pursue a certain style and aesthetic, and it’s not necessarily one they’d have went with if they were trusted to you know, do the game’s art design as per their job spec.

Writing Team - C-
I don’t care as much about others again, if the campaign blew my socks off with mechanical solidity and variety, I’m not that fussed if the story isn’t great. But man it’s, like insulting bad. It is genuinely just rehashes of previous Blizz RTS arcs, done worse. Another issue I have with the writing, and indeed the art is they don’t feel like they mesh at all. The art style kinda screams fun, irreverent campy goodness, like a Borderlands kinda tone, and the narrative tone is super, super serious business, it doesn’t even have the odd bit of light touches that Blizz would throw in to their classic campaigns, even when overall they were quite serious.

Monk - C (B- with caveats)
The problem here is a real lack of tangible vision, things feel more like throwing things at a wall and seeing what sticks, rather than iterating and experimenting around a real solid core, established set of ideas. However in mitigation, his and the team’s work was thrown out and showcased way before it needed to be. In further, and bigger mitigation, I think Monk has talent, but eventually everyone finds their ceiling. He’s not a massively experienced professional RTS developer, and you’re making him your guy to oversee basically the whole core game, and ambitions of multiple modes to boot? Salah is a bloody good musician but you wouldn’t get him to pen a full symphony orchestra piece like. I think he’s got good ideas, but maybe put him under a real storied RTS lead rather than have him having to have the final say on everything.

The Community Team - B
Caveat, a lot of people complain about the Discord environment. I’m not on the Discord. From what I saw, they were pretty professional, enthusiastic and from where I’m sitting, they were continually tossed live hand grenades by their superiors to deal with.

Whoever OKed all the awful PR gaffes - F
‘Fully funded to release’TM, the Kickstarter is just for servers, biggest backers will get all content, the ninja edits. Every mistake made was then compounded by doubling down on them, and just shredded community goodwill. Community goodwill incidentally being the only reason a game miles out from release, with little tangible known about it ever got the funding, hype and eyes in the first place.

Tim Morten as a fundraiser and hype man - S
Can’t really be argued he ain’t good at that.

Tim Morten the visible face of Frost Giant the actual games studio - T
Can’t really be argued he is good at that
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
JimmyJRaynor
Profile Blog Joined April 2010
Canada17329 Posts
Last Edited: 2025-09-18 23:14:19
September 18 2025 23:00 GMT
#5363
On September 19 2025 07:54 WombaT wrote:
Tim Morten as a fundraiser and hype man - S
Can’t really be argued he ain’t good at that.

his gentle-old-man gimmick is great. i'm more than a fan of it...i'm a mark.
I think he got it from Jon Van Canegham.

its hilarious watching all the old rock stars from Blizzard try to form their own bands.
its like Spinal Tap.. .but its real.

I wish I could've been inside Frost Giant during all their "fuck the napkin" moments.

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Jeremy Reimer
Profile Blog Joined August 2010
Canada1112 Posts
Last Edited: 2025-09-19 00:14:07
September 19 2025 00:13 GMT
#5364
On September 19 2025 07:54 WombaT wrote:

Writing Team - C-
I don’t care as much about others again, if the campaign blew my socks off with mechanical solidity and variety, I’m not that fussed if the story isn’t great. But man it’s, like insulting bad. It is genuinely just rehashes of previous Blizz RTS arcs, done worse. Another issue I have with the writing, and indeed the art is they don’t feel like they mesh at all. The art style kinda screams fun, irreverent campy goodness, like a Borderlands kinda tone, and the narrative tone is super, super serious business, it doesn’t even have the odd bit of light touches that Blizz would throw in to their classic campaigns, even when overall they were quite serious.


Sorry, I'm going to have to downgrade the writing team's score to an E because of the F-tier dialog, the completely nonsensical and stupid plot developments (oh no, we lost the mysterious pyramid artifact off-screen, oh, it doesn't matter because Amara can just run at it really fast and then defeat every single Infernal on Earth instantly, etc, etc) and the complete lack of voice acting direction.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
ETisME
Profile Blog Joined April 2011
12698 Posts
Last Edited: 2025-09-19 01:25:59
September 19 2025 01:25 GMT
#5365
On September 19 2025 09:13 Jeremy Reimer wrote:
Show nested quote +
On September 19 2025 07:54 WombaT wrote:

Writing Team - C-
I don’t care as much about others again, if the campaign blew my socks off with mechanical solidity and variety, I’m not that fussed if the story isn’t great. But man it’s, like insulting bad. It is genuinely just rehashes of previous Blizz RTS arcs, done worse. Another issue I have with the writing, and indeed the art is they don’t feel like they mesh at all. The art style kinda screams fun, irreverent campy goodness, like a Borderlands kinda tone, and the narrative tone is super, super serious business, it doesn’t even have the odd bit of light touches that Blizz would throw in to their classic campaigns, even when overall they were quite serious.


Sorry, I'm going to have to downgrade the writing team's score to an E because of the F-tier dialog, the completely nonsensical and stupid plot developments (oh no, we lost the mysterious pyramid artifact off-screen, oh, it doesn't matter because Amara can just run at it really fast and then defeat every single Infernal on Earth instantly, etc, etc) and the complete lack of voice acting direction.

Hear hear
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Jeremy Reimer
Profile Blog Joined August 2010
Canada1112 Posts
Last Edited: 2025-09-19 02:40:18
September 19 2025 02:39 GMT
#5366
On September 19 2025 10:25 ETisME wrote:

Hear hear


"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
ChillFlame
Profile Joined August 2024
241 Posts
Last Edited: 2025-09-19 09:11:37
September 19 2025 08:15 GMT
#5367
On September 19 2025 07:54 WombaT wrote:
Haha I was thinking of making this very topic on the subreddit! May as well join in with some of mine.

The chick who wrote the Celestial music - S,
An easy S. That theme is fantastic

The sound bloke/blokettes - F
The core sound(s) often aren’t good, there’s little weight to them. But worse still, it is mixed horribly. Levels are all over the place and not consistent, and it’s incredibly jarring because that is rare. Like genuinely I haven’t played an RTS (or indeed anything that isn’t like, an amateur for-fun indie game) where the sound is so over the place. We’re arguably at the stage where enough people, myself included have said ‘sound is the most underrated part of game design’, that it’s no longer underrated, but hey. I can open a BW VoD, alt tab to something else, and still kinda know what’s happening, the sound is that distinctive, and not just distinctive, but good. The boom of an Arclite shock cannon is bloody crunchy even when I’m not looking at it. Zealots smacking things sounds crunchy, marines going ‘that’s the stuff’ before shooting things with their Gauss rifles, that also sound like a weapon. It’s good shit.

The engine folks - B- or D
Some may feel the former is generous, but do bear with me, this will be the first of a pattern. I think its core feel ain’t bad, there some jankiness but as mentioned up the page, I think the game got prematurely exposed. My personal (unconfirmed) suspicion is that, especially in terms of performance, the game got hampered by a need to have flashy things like ‘the most responsive RTS ever’, and that wasn’t the engine folks’ call. If their work wasn’t made harder and gimped by requests from above to make those calls, and they themselves decided to gimp the game’s performance, then I’ll give them that D

Art Team - C
I don’t care as much about it as many do, if the game was banging, I don’t think it’s that big an issue. Equally overall it’s not well, good either. I think there’s some genuinely good work there, amongst some that’s well, not. I’m being perhaps more generous than I should, but as per a pattern across a lot of my ratings, I feel the art team got railroaded from above to pursue a certain style and aesthetic, and it’s not necessarily one they’d have went with if they were trusted to you know, do the game’s art design as per their job spec.

Writing Team - C-
I don’t care as much about others again, if the campaign blew my socks off with mechanical solidity and variety, I’m not that fussed if the story isn’t great. But man it’s, like insulting bad. It is genuinely just rehashes of previous Blizz RTS arcs, done worse. Another issue I have with the writing, and indeed the art is they don’t feel like they mesh at all. The art style kinda screams fun, irreverent campy goodness, like a Borderlands kinda tone, and the narrative tone is super, super serious business, it doesn’t even have the odd bit of light touches that Blizz would throw in to their classic campaigns, even when overall they were quite serious.

Monk - C (B- with caveats)
The problem here is a real lack of tangible vision, things feel more like throwing things at a wall and seeing what sticks, rather than iterating and experimenting around a real solid core, established set of ideas. However in mitigation, his and the team’s work was thrown out and showcased way before it needed to be. In further, and bigger mitigation, I think Monk has talent, but eventually everyone finds their ceiling. He’s not a massively experienced professional RTS developer, and you’re making him your guy to oversee basically the whole core game, and ambitions of multiple modes to boot? Salah is a bloody good musician but you wouldn’t get him to pen a full symphony orchestra piece like. I think he’s got good ideas, but maybe put him under a real storied RTS lead rather than have him having to have the final say on everything.

The Community Team - B
Caveat, a lot of people complain about the Discord environment. I’m not on the Discord. From what I saw, they were pretty professional, enthusiastic and from where I’m sitting, they were continually tossed live hand grenades by their superiors to deal with.

Whoever OKed all the awful PR gaffes - F
‘Fully funded to release’TM, the Kickstarter is just for servers, biggest backers will get all content, the ninja edits. Every mistake made was then compounded by doubling down on them, and just shredded community goodwill. Community goodwill incidentally being the only reason a game miles out from release, with little tangible known about it ever got the funding, hype and eyes in the first place.

Tim Morten as a fundraiser and hype man - S
Can’t really be argued he ain’t good at that.

Tim Morten the visible face of Frost Giant the actual games studio - T
Can’t really be argued he is good at that


It's strange, but that's almost exactly how I would put it.

I'd give writing an F, because it's just trash. I agree with our writer friend here.

Distinction between Tim as a salesman person and the rest of his duties is very accurate.
I'd also rate his abilities as an Internet troll separately as D or C.
But maybe we should give it to Voidlegacy specifically? :D

Maybe I'd put celestial composer to A instead of S. It's not the same tier as "Children of Omnissiah" (Adeptus Mechanicus), or "In The Blood" (Hades) after all. My S+ Tier is "Scorched Queen" and "Monolith" (Against the Storm).
There's also an obscure Japanese MSX-stylized puzzle game "La Mulana" with phenomenal music. Maybe the best chiptune music I've heard

NeedlerNoobRTS
Profile Joined February 2024
7 Posts
September 19 2025 08:40 GMT
#5368
On September 19 2025 01:53 NonY wrote:
as competitive gamers, we get ranked by unfeeling and objective ladder systems. these brutal meritocracies put our true ability on display for the world to see. those who manage to rise to the top and venture into the career of a progamer are subject to even greater scrutiny as they attempt to perform better than the most insanely talented and hardworking players in the world

while most jobs are loosely a meritocracy, they are nowhere near the meritocracy that esports, sports, and other specialized careers are. lots of mediocre people can claim to be a professional in their field. some of them even build great resumes and rise to high levels of leadership. game dev is no exception

however, when you start a game studio and create its first game, you are entering a world of fierce competition. a brutal meritocracy

FGS had a huge advantage when entering this world. just like in the world of sport, some kids are given all the resources while others never even get a shot.

there's no way to judge every single employee FGS individually. i'm sure some of them were/are at least Masters level at their job, if not GM or pro.

but it's clear now that the overall performance of FGS is... not competitive.

these linkedin posts are sad like a gold player crying that something is imba. i feel bad too because of the personal sacrifice involved. like moving to korea with your own money hoping you get good enough to be invited to a team house before your money runs out. welp, money ran out, gg


The toxicity in this post. Attacking a man who's out there trying to carve a way for the future of RTS. SC2 and SC1 aren't getting updates anymore. Attacking FG doesn't help anyone.

Play their game, or don't. No need to dog pile.
ChillFlame
Profile Joined August 2024
241 Posts
September 19 2025 08:48 GMT
#5369
On September 19 2025 17:40 NeedlerNoobRTS wrote:
Attacking a man who's out there trying to carve a way for the future of RTS. SC2 and SC1 aren't

Marketing bullshit.
SG never had anything to do with "saving RTS".
It tarnished RTS genre much more than in tried to help.
Because of Tim's hubris and incompetence, there will be less investors for RTS games.
jinjin5000
Profile Joined May 2010
United States1481 Posts
Last Edited: 2025-09-19 09:29:22
September 19 2025 09:26 GMT
#5370
On September 19 2025 17:40 NeedlerNoobRTS wrote:
Show nested quote +
On September 19 2025 01:53 NonY wrote:
as competitive gamers, we get ranked by unfeeling and objective ladder systems. these brutal meritocracies put our true ability on display for the world to see. those who manage to rise to the top and venture into the career of a progamer are subject to even greater scrutiny as they attempt to perform better than the most insanely talented and hardworking players in the world

while most jobs are loosely a meritocracy, they are nowhere near the meritocracy that esports, sports, and other specialized careers are. lots of mediocre people can claim to be a professional in their field. some of them even build great resumes and rise to high levels of leadership. game dev is no exception

however, when you start a game studio and create its first game, you are entering a world of fierce competition. a brutal meritocracy

FGS had a huge advantage when entering this world. just like in the world of sport, some kids are given all the resources while others never even get a shot.

there's no way to judge every single employee FGS individually. i'm sure some of them were/are at least Masters level at their job, if not GM or pro.

but it's clear now that the overall performance of FGS is... not competitive.

these linkedin posts are sad like a gold player crying that something is imba. i feel bad too because of the personal sacrifice involved. like moving to korea with your own money hoping you get good enough to be invited to a team house before your money runs out. welp, money ran out, gg


The toxicity in this post. Attacking a man who's out there trying to carve a way for the future of RTS. SC2 and SC1 aren't getting updates anymore. Attacking FG doesn't help anyone.

Play their game, or don't. No need to dog pile.


Only thing Stormgate did was market their game and have cult-like fans invade every corner of RTS communities to shill their game to no end. Also didn't help a lot of those guys probably had financial stake/investment into SG lol.
RogerChillingworth
Profile Joined March 2010
Chad3121 Posts
September 19 2025 10:44 GMT
#5371
On September 19 2025 17:40 NeedlerNoobRTS wrote:
Show nested quote +
On September 19 2025 01:53 NonY wrote:
as competitive gamers, we get ranked by unfeeling and objective ladder systems. these brutal meritocracies put our true ability on display for the world to see. those who manage to rise to the top and venture into the career of a progamer are subject to even greater scrutiny as they attempt to perform better than the most insanely talented and hardworking players in the world

while most jobs are loosely a meritocracy, they are nowhere near the meritocracy that esports, sports, and other specialized careers are. lots of mediocre people can claim to be a professional in their field. some of them even build great resumes and rise to high levels of leadership. game dev is no exception

however, when you start a game studio and create its first game, you are entering a world of fierce competition. a brutal meritocracy

FGS had a huge advantage when entering this world. just like in the world of sport, some kids are given all the resources while others never even get a shot.

there's no way to judge every single employee FGS individually. i'm sure some of them were/are at least Masters level at their job, if not GM or pro.

but it's clear now that the overall performance of FGS is... not competitive.

these linkedin posts are sad like a gold player crying that something is imba. i feel bad too because of the personal sacrifice involved. like moving to korea with your own money hoping you get good enough to be invited to a team house before your money runs out. welp, money ran out, gg


The toxicity in this post. Attacking a man who's out there trying to carve a way for the future of RTS. SC2 and SC1 aren't getting updates anymore. Attacking FG doesn't help anyone.

Play their game, or don't. No need to dog pile.


WE'RE ALL JUST SHARING OUR POST-MORTENS. I should rlly dish some srs breakdowns on linkedin. Maybe even start a think-lab and gestate some innovation ideas. I just need 150 million dollars and 20 people who don't know what the fuck they're doing. Please heart this post and leave a comment to earn a 3% chance I click on your face.
Manit0u
Profile Blog Joined August 2004
Poland17693 Posts
Last Edited: 2025-09-19 11:24:29
September 19 2025 11:23 GMT
#5372
On September 19 2025 17:40 NeedlerNoobRTS wrote:
Attacking a man who's out there trying to carve a way for the future of RTS. SC2 and SC1 aren't getting updates anymore. Attacking FG doesn't help anyone.

Play their game, or don't. No need to dog pile.


How do you carve a way for the future of RTS with a failed big budget project when smaller budget RTS games look better and are more successful?

Barring the remastered versions of old IPs we've had some new ones added in the recent years and while they might not have as big of a following as SC2 they're doing fine. And you even get RTS that are actually doing new stuff and not just rehashing the same things over and over again (Northgard or Dune: Spice Wars for example).
Time is precious. Waste it wisely.
Miragee
Profile Joined December 2009
8646 Posts
September 19 2025 12:13 GMT
#5373
On September 19 2025 17:40 NeedlerNoobRTS wrote:
Show nested quote +
On September 19 2025 01:53 NonY wrote:
as competitive gamers, we get ranked by unfeeling and objective ladder systems. these brutal meritocracies put our true ability on display for the world to see. those who manage to rise to the top and venture into the career of a progamer are subject to even greater scrutiny as they attempt to perform better than the most insanely talented and hardworking players in the world

while most jobs are loosely a meritocracy, they are nowhere near the meritocracy that esports, sports, and other specialized careers are. lots of mediocre people can claim to be a professional in their field. some of them even build great resumes and rise to high levels of leadership. game dev is no exception

however, when you start a game studio and create its first game, you are entering a world of fierce competition. a brutal meritocracy

FGS had a huge advantage when entering this world. just like in the world of sport, some kids are given all the resources while others never even get a shot.

there's no way to judge every single employee FGS individually. i'm sure some of them were/are at least Masters level at their job, if not GM or pro.

but it's clear now that the overall performance of FGS is... not competitive.

these linkedin posts are sad like a gold player crying that something is imba. i feel bad too because of the personal sacrifice involved. like moving to korea with your own money hoping you get good enough to be invited to a team house before your money runs out. welp, money ran out, gg


The toxicity in this post. Attacking a man who's out there trying to carve a way for the future of RTS. SC2 and SC1 aren't getting updates anymore. Attacking FG doesn't help anyone.

Play their game, or don't. No need to dog pile.


You picked the one post of the past 20 pages that could not be considered toxic to make a point? If you didn't know, Nony actually tried to compete in Korea so his comparison is speaking from personal experience.

Anyways, if people here enjoy trash talking the game more than playing it, so be it. Venting after being involved in this mess for multiple years feels natural. I for one just enjoy Roger's random posts, which is enough of a reason for me to check this thread every once in a while.
NonY
Profile Blog Joined June 2007
8751 Posts
September 19 2025 12:34 GMT
#5374
On September 19 2025 17:40 NeedlerNoobRTS wrote:
Show nested quote +
On September 19 2025 01:53 NonY wrote:
as competitive gamers, we get ranked by unfeeling and objective ladder systems. these brutal meritocracies put our true ability on display for the world to see. those who manage to rise to the top and venture into the career of a progamer are subject to even greater scrutiny as they attempt to perform better than the most insanely talented and hardworking players in the world

while most jobs are loosely a meritocracy, they are nowhere near the meritocracy that esports, sports, and other specialized careers are. lots of mediocre people can claim to be a professional in their field. some of them even build great resumes and rise to high levels of leadership. game dev is no exception

however, when you start a game studio and create its first game, you are entering a world of fierce competition. a brutal meritocracy

FGS had a huge advantage when entering this world. just like in the world of sport, some kids are given all the resources while others never even get a shot.

there's no way to judge every single employee FGS individually. i'm sure some of them were/are at least Masters level at their job, if not GM or pro.

but it's clear now that the overall performance of FGS is... not competitive.

these linkedin posts are sad like a gold player crying that something is imba. i feel bad too because of the personal sacrifice involved. like moving to korea with your own money hoping you get good enough to be invited to a team house before your money runs out. welp, money ran out, gg


The toxicity in this post. Attacking a man who's out there trying to carve a way for the future of RTS. SC2 and SC1 aren't getting updates anymore. Attacking FG doesn't help anyone.

Play their game, or don't. No need to dog pile.

https://news.blizzard.com/en-us/article/24225582/starcraft-ii-5-0-15-ptr-patch-notes

You are a bronze league poster
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
RogerChillingworth
Profile Joined March 2010
Chad3121 Posts
September 19 2025 13:41 GMT
#5375
On September 19 2025 21:13 Miragee wrote:
Show nested quote +
On September 19 2025 17:40 NeedlerNoobRTS wrote:
On September 19 2025 01:53 NonY wrote:
as competitive gamers, we get ranked by unfeeling and objective ladder systems. these brutal meritocracies put our true ability on display for the world to see. those who manage to rise to the top and venture into the career of a progamer are subject to even greater scrutiny as they attempt to perform better than the most insanely talented and hardworking players in the world

while most jobs are loosely a meritocracy, they are nowhere near the meritocracy that esports, sports, and other specialized careers are. lots of mediocre people can claim to be a professional in their field. some of them even build great resumes and rise to high levels of leadership. game dev is no exception

however, when you start a game studio and create its first game, you are entering a world of fierce competition. a brutal meritocracy

FGS had a huge advantage when entering this world. just like in the world of sport, some kids are given all the resources while others never even get a shot.

there's no way to judge every single employee FGS individually. i'm sure some of them were/are at least Masters level at their job, if not GM or pro.

but it's clear now that the overall performance of FGS is... not competitive.

these linkedin posts are sad like a gold player crying that something is imba. i feel bad too because of the personal sacrifice involved. like moving to korea with your own money hoping you get good enough to be invited to a team house before your money runs out. welp, money ran out, gg


The toxicity in this post. Attacking a man who's out there trying to carve a way for the future of RTS. SC2 and SC1 aren't getting updates anymore. Attacking FG doesn't help anyone.

Play their game, or don't. No need to dog pile.


You picked the one post of the past 20 pages that could not be considered toxic to make a point? If you didn't know, Nony actually tried to compete in Korea so his comparison is speaking from personal experience.

Anyways, if people here enjoy trash talking the game more than playing it, so be it. Venting after being involved in this mess for multiple years feels natural. I for one just enjoy Roger's random posts, which is enough of a reason for me to check this thread every once in a while.


<333
I fundamentally agree with you. If I could wave a magic wand and have fulfilling philosophical discussions about RTS, game design, what's fun, what's geud/bad, and actually engage in abstractions in a non-trivial way, I would. But turns out, for better or worse, THAT MAAA'AAM... THIS IS A DENNY'S.
These are also the final bits of a 5 year journey of hype, sadness, anger, confusion, and ultimately disillusionment. I'd be surprised if people kept shitting on the game in 6 months after the zoo has fully pulled out of town. Even if they are, I won't be there.
Jeremy Reimer
Profile Blog Joined August 2010
Canada1112 Posts
Last Edited: 2025-09-19 19:46:00
September 19 2025 19:34 GMT
#5376
On September 19 2025 17:40 NeedlerNoobRTS wrote:
The toxicity in this post. Attacking a man who's out there trying to carve a way for the future of RTS. SC2 and SC1 aren't getting updates anymore. Attacking FG doesn't help anyone.

Play their game, or don't. No need to dog pile.


The man tried to carve out a way for the future of RTS. Past tense.

Now he's just doing postmortens and farming for sympathy comments on LinkedIn while he counts down the days before he has to shutter his studio.

But as we reflect on this terrible, terrible failure of an RTS, I'd like to point out that whenever I hear someone saying "Starcraft II isn't getting updates anymore" it raises my hackles a little bit.

Because we were all told by Artosis and Tasteless and Neuro and a bunch of other Starcraft II celebrities that everyone had to switch over to Stormgate. Artosis said it multiple times. Zombiegrub even noted that the general sentiment (not one that she shared, just that she observed) was that Stormgate would even replace Starcraft II at the Esports World Championship. Like this was just inevitable, and we just had to get on board, because Blizzard wasn't supporting Starcraft anymore. We all had to get with the program!

Well, I wasn't totally opposed to the idea. A new RTS game that was going to be fully supported and developed was appealing, I'll admit. I was willing to go along with it, at least at the beginning.

But then I saw the game itself.

And it was hot garbage.

But you couldn't criticize the game at all, because all the Stormshills would come out and attack you for not supporting "the future of RTS". Even now, with Stormgate basically completely dead, barring a final announcement, this argument still comes out. "Don't attack Frost Giant, they're the future of RTS!"

No. They're not. And they never were. They were pretenders and charlatans. And they were quite willing to dig a grave for Starcraft II and dance on it, before their game was even ready. They were keen enough to try and hurt the Starcraft II scene right as it was at its most vulnerable point, just so they could steal its spotlight.

Well, Starcraft II is still here. It just got a patch. Yes, it doesn't have the support from Blizzard that it used to, which sucks, but it isn't going anywhere. And competitive Brood War is better now than it has been in years.

In the end, great games endure. Bad games get forgotten.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
JimmyJRaynor
Profile Blog Joined April 2010
Canada17329 Posts
Last Edited: 2025-09-19 20:08:30
September 19 2025 20:02 GMT
#5377
On September 20 2025 04:34 Jeremy Reimer wrote:
Show nested quote +
On September 19 2025 17:40 NeedlerNoobRTS wrote:
The toxicity in this post. Attacking a man who's out there trying to carve a way for the future of RTS. SC2 and SC1 aren't getting updates anymore. Attacking FG doesn't help anyone.

Play their game, or don't. No need to dog pile.


The man tried to carve out a way for the future of RTS. Past tense.

Now he's just doing postmortens and farming for sympathy comments on LinkedIn while he counts down the days before he has to shutter his studio.

But as we reflect on this terrible, terrible failure of an RTS, I'd like to point out that whenever I hear someone saying "Starcraft II isn't getting updates anymore" it raises my hackles a little bit.

Because we were all told by Artosis and Tasteless and Neuro and a bunch of other Starcraft II celebrities that everyone had to switch over to Stormgate. Artosis said it multiple times. Zombiegrub even noted that the general sentiment (not one that she shared, just that she observed) was that Stormgate would even replace Starcraft II at the Esports World Championship. Like this was just inevitable, and we just had to get on board, because Blizzard wasn't supporting Starcraft anymore. We all had to get with the program!

Well, I wasn't totally opposed to the idea. A new RTS game that was going to be fully supported and developed was appealing, I'll admit. I was willing to go along with it, at least at the beginning.

But then I saw the game itself.

And it was hot garbage.

But you couldn't criticize the game at all, because all the Stormshills would come out and attack you for not supporting "the future of RTS". Even now, with Stormgate basically completely dead, barring a final announcement, this argument still comes out. "Don't attack Frost Giant, they're the future of RTS!"

No. They're not. And they never were. They were pretenders and charlatans. And they were quite willing to dig a grave for Starcraft II and dance on it, before their game was even ready. They were keen enough to try and hurt the Starcraft II scene right as it was at its most vulnerable point, just so they could steal its spotlight.

Well, Starcraft II is still here. It just got a patch. Yes, it doesn't have the support from Blizzard that it used to, which sucks, but it isn't going anywhere. And competitive Brood War is better now than it has been in years.

In the end, great games endure. Bad games get forgotten.

attacking a man still recovering from an in-grown toe nail, head cold, and kidney stones is deplorable. be better.

the man is in pain; he is using every ounce of energy he has trying to find new suckers investors to continue his noble effort to resurrect a video game genre we all love. again, be better.

If Tim Morten can singlehandedly resurrect the Zork franchise he can resurrect RTS! Hopefully, he doesn't get eaten by a Grue. ...whatever a Grue is.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ChillFlame
Profile Joined August 2024
241 Posts
Last Edited: 2025-09-19 20:56:44
September 19 2025 20:56 GMT
#5378
On September 20 2025 05:02 JimmyJRaynor wrote:
Show nested quote +
On September 20 2025 04:34 Jeremy Reimer wrote:
On September 19 2025 17:40 NeedlerNoobRTS wrote:
The toxicity in this post. Attacking a man who's out there trying to carve a way for the future of RTS. SC2 and SC1 aren't getting updates anymore. Attacking FG doesn't help anyone.

Play their game, or don't. No need to dog pile.


The man tried to carve out a way for the future of RTS. Past tense.

Now he's just doing postmortens and farming for sympathy comments on LinkedIn while he counts down the days before he has to shutter his studio.

But as we reflect on this terrible, terrible failure of an RTS, I'd like to point out that whenever I hear someone saying "Starcraft II isn't getting updates anymore" it raises my hackles a little bit.

Because we were all told by Artosis and Tasteless and Neuro and a bunch of other Starcraft II celebrities that everyone had to switch over to Stormgate. Artosis said it multiple times. Zombiegrub even noted that the general sentiment (not one that she shared, just that she observed) was that Stormgate would even replace Starcraft II at the Esports World Championship. Like this was just inevitable, and we just had to get on board, because Blizzard wasn't supporting Starcraft anymore. We all had to get with the program!

Well, I wasn't totally opposed to the idea. A new RTS game that was going to be fully supported and developed was appealing, I'll admit. I was willing to go along with it, at least at the beginning.


But then I saw the game itself.

And it was hot garbage.

But you couldn't criticize the game at all, because all the Stormshills would come out and attack you for not supporting "the future of RTS". Even now, with Stormgate basically completely dead, barring a final announcement, this argument still comes out. "Don't attack Frost Giant, they're the future of RTS!"

No. They're not. And they never were. They were pretenders and charlatans. And they were quite willing to dig a grave for Starcraft II and dance on it, before their game was even ready. They were keen enough to try and hurt the Starcraft II scene right as it was at its most vulnerable point, just so they could steal its spotlight.

Well, Starcraft II is still here. It just got a patch. Yes, it doesn't have the support from Blizzard that it used to, which sucks, but it isn't going anywhere. And competitive Brood War is better now than it has been in years.

In the end, great games endure. Bad games get forgotten.

attacking a man still recovering from an in-grown toe nail, head cold, and kidney stones is deplorable. be better.

the man is in pain; he is using every ounce of energy he has trying to find new suckers investors to continue his noble effort to resurrect a video game genre we all love. again, be better.

If Tim Morten can singlehandedly resurrect the Zork franchise he can resurrect RTS! Hopefully, he doesn't get eaten by a Grue. ...whatever a Grue is.

I think Grue is an ugly twin brother of Warz.

Warz and Grue to destroy the world (and Tim's career).
JimmyJRaynor
Profile Blog Joined April 2010
Canada17329 Posts
Last Edited: 2025-09-19 21:17:20
September 19 2025 21:15 GMT
#5379
no one really knows what a grue looks like. it remains an unsolved mystery from 1979. According to the Smashing Pumpkins that was a great year.
To be "eaten by a grue" is a phrase originating from the text-based adventure game Zork, meaning a player has been killed by a monster in the dark because they failed to find a light source in time. While grues are creatures of darkness that fear light, their true form is never seen by players, only implied by the chilling message that prompts the player to continue with the game or suffer the consequence of death. This phrase has become a well-known saying within geek and gamer culture

Without Zork, Activision might've never been resurrected.
The Zork games made by Activision in the early 1990s, notably Return to Zork, were a major commercial success, especially for Return to Zork which sold over a million units by late 1995. This success was significant because it helped to revitalize Activision after its acquisition and was a testament to the growing audience and technology of the graphical adventure game era
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Jeremy Reimer
Profile Blog Joined August 2010
Canada1112 Posts
September 19 2025 23:10 GMT
#5380
On September 20 2025 06:15 JimmyJRaynor wrote:
no one really knows what a grue looks like. it remains an unsolved mystery from 1979. According to the Smashing Pumpkins that was a great year.
Show nested quote +
To be "eaten by a grue" is a phrase originating from the text-based adventure game Zork, meaning a player has been killed by a monster in the dark because they failed to find a light source in time. While grues are creatures of darkness that fear light, their true form is never seen by players, only implied by the chilling message that prompts the player to continue with the game or suffer the consequence of death. This phrase has become a well-known saying within geek and gamer culture

Without Zork, Activision might've never been resurrected.
Show nested quote +
The Zork games made by Activision in the early 1990s, notably Return to Zork, were a major commercial success, especially for Return to Zork which sold over a million units by late 1995. This success was significant because it helped to revitalize Activision after its acquisition and was a testament to the growing audience and technology of the graphical adventure game era


This is excellent gamer lore, but being a super nerd I'm compelled to push my glasses back up my nose and offer some unsolicited corrections. Not for the grue part, that's perfect, but sadly for Smashing Pumpkins, Zork was released in 1977.

The part about Zork saving Activision is also true, but the only incorrect thing here is that it isn't true enough. Yes, Return to Zork (the graphical adventure) was super popular and saved Activision, but they only had enough money to avoid bankruptcy and make Return to Zork in the first place because they had bundled up 20 Infocom text adventure games (which they owned thanks to a bunch of mergers and other corporate nonsense) on a single CD, entitled The Lost Treasures of Infocom. It cost literally nothing to develop (it was like, COPY C:\INFOCOM\*.* D:\) and only the cost of mass-produced blank CDs and a cardboard box to put into stores.

And they sold it for $100. In 1991. Which would be about $200 today.

How was the reception? Let's quote Wikipedia:


Reception

The Lost Treasures of Infocom was a commercial hit.[3][4] Peter Doctorow of Activision reported in 1992 that The Lost Treasures of Infocom was "selling extremely well".[3] Jeremy Reimer of Ars Technica wrote, "Retailing for $99, it sold over 100,000 copies and was almost pure profit. The ashes of Infocom saved Activision from bankruptcy."[4]


Okay, I honestly didn't know that my quote was in Wikipedia before I copied and pasted, lol.



"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
Prev 1 267 268 269 270 271 305 Next
Please log in or register to reply.
Live Events Refresh
BSL
20:00
S22 - Open Qualifier #2
ZZZero.O57
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason151
ProTech128
RuFF_SC2 98
Ketroc 67
StarCraft: Brood War
GuemChi 3596
Artosis 814
ZZZero.O 57
NaDa 17
Dota 2
canceldota69
LuMiX1
Counter-Strike
fl0m1225
taco 612
Heroes of the Storm
Khaldor201
Other Games
summit1g13920
FrodaN3658
JimRising 362
C9.Mang0225
Maynarde161
Organizations
Other Games
gamesdonequick982
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 99
• musti20045 61
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki28
• RayReign 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21634
League of Legends
• Doublelift5552
Other Games
• Scarra1364
Upcoming Events
GSL
7h 19m
Wardi Open
11h 19m
Monday Night Weeklies
16h 19m
WardiTV Team League
1d 11h
PiGosaur Cup
1d 23h
Kung Fu Cup
2 days
OSC
2 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Team League
3 days
[ Show More ]
Replay Cast
3 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.