SSBB New Characters - Page 3
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SoLaR[i.C]
United States2969 Posts
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BeMannerDuPenner
Germany5638 Posts
to the guys saying it sucks and is no real fight game: play the game before u judge. its not only amazing and multiple times more fun in multiplayer then lets say DoA or Tekken, it also requires at least as much skill if not more. there is a reason why there are tournaments. and there is a reason why good players never lose to a bad player. even if u would train the 6 months straight and after that play me for 5k$ i would still beat u in a bo100 without losing one match. some standart moves like wavedashing require perfect timing within a time window as small as 1/12 of seconds on some characters.perfect executed u could shine 4 times a second, but no one can do that. there is much to master in this game. just because it doesnt look as serious as others doesnt mean its easy. | ||
H
New Zealand6137 Posts
On August 14 2007 17:14 SoLaR[i.C] wrote: Does anybody know how this is going to work with the Wii remotes/nunchucks (not enough buttons)? Am I going to have to purchase the actual controller...? Can't you use a GC controller? | ||
holy_war
United States3590 Posts
http://www.smashbros.com/en_us/gamemode/various/various01.html | ||
AcrossFiveJulys
United States3612 Posts
I just posted this a month ago, why did you have to make a new thread? -_- | ||
d.arkive
United States843 Posts
On August 15 2007 00:26 AcrossFiveJulys wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=56605 I just posted this a month ago, why did you have to make a new thread? -_- Reeeeaaad that I posted the information that happened after the "release date" threads. For the record, your thread was not the first one either -_-; | ||
Morzas
United States387 Posts
On August 14 2007 17:03 Ace wrote: And most people COULD pull that parry off if they played for a month straight with the right training. The reason why most people cant do it is because they never get to a level high enough where they have to play in a situation like that. Too many 'ifs'. Realism is a good thing, no? | ||
crazie-penguin
United States1253 Posts
Gosh I remember the days when me and my bro would just play SSb64 alllllllllll day when our parents weren't home. Too bad i didnt get a Gamecube for SSBM (xbox and halo 1 (i'll take this moment to say halo 2 sucks) was captivating me then) | ||
JeeJee
Canada5652 Posts
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BeMannerDuPenner
Germany5638 Posts
On August 15 2007 12:37 JeeJee wrote: exo6yte i don't really see what you're trying to say =/ your original 'argument' was that ssbm was a shitty game where everyone could easily perform the hardest of moves. this has been shown to be false by several people. what are you trying to say now with your full parry comparison and personal attacks? what is that guy talkin bout anyways. exo i play u in 6 motnhs for whatever money u want bo10 starting at a 0-4 disadvantage for me.deal? simple facts to prove how hard ssbm is : tekken which you maybe acknowledge as a real fightinging game need inputs where u have usually 0,5-1,5 secs time to execute them- most of these inputs consist of simple 1 button presses. even counter and chicken moves have usually a almost 1 second window to execute them. compare that to to ssbm. standart wavedash(the main ground "trick" whcih is used to move around fast) is on some characters a time frame of 6 frames. with the game running at 60frames/sec thats 1/10 of a sec to input this. this involves 2 buttons and a accurate joystick control. standart shuffled laser similar time window. inputs this time, a VERY short tab on the jump button(to short hop. very short means on fox if u ur longer then 5 frames on the buttons,read 1/12 second, this move fails), while rising shoot,at the exact peak press down to fast fall, and L cancel to shorten the recovery time or directly follow up with a wavedash(see up). all this very precise input in less then 0,8 secs. and those are standart moves. nothing esp hard. get ssbm and try to do this simple standart move on fox. if u manage to do it more then 50% of the time in less then 3months training i give u 100$. | ||
YoUr_KiLLeR
United States3420 Posts
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Ace
United States16096 Posts
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freelander
Hungary4707 Posts
On August 14 2007 12:56 exo6yte wrote: Oh, so you can do this with your hands tied to your balls? Yeah, didn't think so. Real fighting games have a line that clearly defines the newbs and the gods. Most people could not pull that sort of shit off if they played for hundreds of years. actually, if you think about the parry, you just have to tap the joy so it can be done under the conditions you wrote. | ||
JeeJee
Canada5652 Posts
as for difficult moves in smash.. there are frame-perfect moves in smash, although not too many that are widely used. first that springs to mind is samus' swd (after casting bomb, hold one horizontal direction on frame 41, and the opposite on frame 42, let go by frame 43(?) for maximum length. dunno when you have to let go actually, but it's pretty quick too). or pivot, when you're dash dancing you have 1 frame in which you can execute a non-dash attack or powershield (this isn't actually frame perfect in all cases but pretty close for most, and actually is for some) list goes on and on.. i think the real problem with smash is that it requires a lot of different kinds of precision. firstly there's the obvious button clicking precision (teching 1/3 of a second before u hit the ground, can't mash it because you can only tech once a second if you miss; not holding down the jump button for more than 1/12th of a second for shorthopping, etc.) then, there's the joystick precision (moonwalking with falcon, wavedashing/landing in general, pivot, DI etc) then, there's button mashing, and it's not as easy as you think. try getting a full height on dr. mario's tornado as a start point (you know it's a full height if you can do it from the ground, then do a double-jump in the air before you fall down). if you can do that, move onto luigi's tornado which requires i believe 17presses per second for a full height or something like that then there's the fact that some buttons aren't really buttons but are triggers (this is more of acontroller fault, but still.. i hate the L and R buttons) and the depth at which you press them affects the move you can/can't do. as opposed to looking at that parry video (i have never played the game so correct me if i'm wrong on this), it looks like just tapping a button or joystick in a direction when the attack hits you? I'm assuming they give you a little bit of leeway to do it (I'm just pulling a number out of my ass and saying +/- 3 frames), and the kicks don't come at constant intervals which makes it slightly difficult. if that's true (once again i've never played, so inform me if not) then it's not that difficult since it's just timing and nothing more. that's not to say i can do it in a day, but there are (arguably) harder things in smash | ||
fusionsdf
Canada15390 Posts
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crazie-penguin
United States1253 Posts
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Morzas
United States387 Posts
On August 16 2007 02:35 BeMannerDuPenner wrote: what is that guy talkin bout anyways. exo i play u in 6 motnhs for whatever money u want bo10 starting at a 0-4 disadvantage for me.deal? simple facts to prove how hard ssbm is : tekken which you maybe acknowledge as a real fightinging game need inputs where u have usually 0,5-1,5 secs time to execute them- most of these inputs consist of simple 1 button presses. even counter and chicken moves have usually a almost 1 second window to execute them. compare that to to ssbm. standart wavedash(the main ground "trick" whcih is used to move around fast) is on some characters a time frame of 6 frames. with the game running at 60frames/sec thats 1/10 of a sec to input this. this involves 2 buttons and a accurate joystick control. standart shuffled laser similar time window. inputs this time, a VERY short tab on the jump button(to short hop. very short means on fox if u ur longer then 5 frames on the buttons,read 1/12 second, this move fails), while rising shoot,at the exact peak press down to fast fall, and L cancel to shorten the recovery time or directly follow up with a wavedash(see up). all this very precise input in less then 0,8 secs. and those are standart moves. nothing esp hard. get ssbm and try to do this simple standart move on fox. if u manage to do it more then 50% of the time in less then 3months training i give u 100$. Learn to type. | ||
d.arkive
United States843 Posts
Mm... that was a pretty lame answer, but i suppose there's not really much to say when your main point is totally refuted. | ||
AcrossFiveJulys
United States3612 Posts
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BeMannerDuPenner
Germany5638 Posts
cutie is that all u can bring? no arguments, no questions,no answers no skill. just insult the typing of a non native english speaking guy. ur great. . ignore evrything just try to flame on the lowest level. ur a pathetic lil batty boy an u know it. try harder next time.maybe u can come up with some cheap excuses why game x is harder then executing 3+++ exact button inputs in less then 0,5 secs evry sec | ||
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