On August 14 2007 03:11 exo6yte wrote: Oh boy, a shallow marketing gimmick disguised as a poor attempt of a fighting game! Nintendo fails.
And exactly how was SSBM a "poor attempt at a fighting game"?
First off, it's a shallow marketing gimmick. Second, SSBM is to real fighting games as WC3 is to real RTS. It's noobified so casualfags can pull off extremely difficult moves that only people with real skill should be able to pull off.
On August 14 2007 03:11 exo6yte wrote: Oh boy, a shallow marketing gimmick disguised as a poor attempt of a fighting game! Nintendo fails.
And exactly how was SSBM a "poor attempt at a fighting game"?
First off, it's a shallow marketing gimmick. Second, SSBM is to real fighting games as WC3 is to real RTS. It's noobified so casualfags can pull off extremely difficult moves that only people with real skill should be able to pull off.
Examples of "extremely difficult moves that noobs can pull off?" There are plenty of pro strats that a casual player will never be able to do without spending at least a few hours in training mode. Perhaps you're just not open minded enough that a variation of the traditional "fighter" genre could -actually- be a good game.
Note that being an obvious marketing tool DOES NOT make a game a gimmick, nor does it make it bad.
On August 14 2007 03:42 Last Romantic wrote: ahahhaha
yeah marth and roy inclusion = marketing ploy
;o
Only Roy was a marketing ploy. The last Fire Emblem game with Marth in it was released for the SNES in 1993. Roy was put in to advertise FE6 which came out in 2002 on the GBA.
didn't they repackage fire emblem games for american release? not just for fuin no tsurugi, but older ones as well?
First off, it's a shallow marketing gimmick. Second, SSBM is to real fighting games as WC3 is to real RTS. It's noobified so casualfags can pull off extremely difficult moves that only people with real skill should be able to pull off.
lol? There's no difficult moves in ANY fighting game. Even shit like 720 degrees and Geese's Raging Storm are fairly easy. A good fighting game isn't defined by having difficult moves to pull off, lmao. Shows how much fighting games you've played.
On August 14 2007 03:11 exo6yte wrote: Oh boy, a shallow marketing gimmick disguised as a poor attempt of a fighting game! Nintendo fails.
And exactly how was SSBM a "poor attempt at a fighting game"?
First off, it's a shallow marketing gimmick. Second, SSBM is to real fighting games as WC3 is to real RTS. It's noobified so casualfags can pull off extremely difficult moves that only people with real skill should be able to pull off.
you really have no idea what you're talking about
first, SSBM's skill depth is pretty ridiculous, if you ever play someone really good you'd understand how hard it is for new players to be good
second, your analogy is also stupid because warcraft3 requires skill too. yes, the game is flawed, unwatchable, and inferior to brood war, but theres no doubting that it requires skill to master.
On August 14 2007 03:11 exo6yte wrote: Oh boy, a shallow marketing gimmick disguised as a poor attempt of a fighting game! Nintendo fails.
And exactly how was SSBM a "poor attempt at a fighting game"?
First off, it's a shallow marketing gimmick. Second, SSBM is to real fighting games as WC3 is to real RTS. It's noobified so casualfags can pull off extremely difficult moves that only people with real skill should be able to pull off.
you really have no idea what you're talking about
first, SSBM's skill depth is pretty ridiculous, if you ever play someone really good you'd understand how hard it is for new players to be good
second, your analogy is also stupid because warcraft3 requires skill too. yes, the game is flawed, unwatchable, and inferior to brood war, but theres no doubting that it requires skill to master.
QFT, this guy needs to watch Ken's matches. Ken's Marth pwns. Is he out of his slump?
On August 14 2007 03:11 exo6yte wrote: Oh boy, a shallow marketing gimmick disguised as a poor attempt of a fighting game! Nintendo fails.
You suck.
The entire SSB series is an excellent fighter series because it is unique and doesn't follow what every other fighter does. It adds a twist, and all of the mechanics shed new light onto an already somewhat tired genre. Fresh ideas are good, and the amount of depth within SSB is also quite complex.
SSBM is a great game in the same respect as SC; it takes a long time to get good at, yet it is still fun for the casual player who doesn't play much.
Whatever Ninty adds into the series is probably good, because they know this series rocks.
Edit: Just look how intense this is (Ken [Marth] v. Bombsoldier [Falco])
This game takes tons of skill and mindgames. Learn before you comment pls.
On August 14 2007 03:42 Last Romantic wrote: ahahhaha
yeah marth and roy inclusion = marketing ploy
;o
Only Roy was a marketing ploy. The last Fire Emblem game with Marth in it was released for the SNES in 1993. Roy was put in to advertise FE6 which came out in 2002 on the GBA.
didn't they repackage fire emblem games for american release? not just for fuin no tsurugi, but older ones as well?
Nah, there's some Wii Virtual Console releases of the two older SNES ones (Monshou no Nazo and Seisen no Keifu aka FE3 and FE4), but that's only for Japan. I don't think Fuuin no Tsurugi has any kind of official stateside release?
I think either you're confused by unofficial (although pretty much functionally complete complete) translation patches for FE4-6 or I'm horribly misinformed.
i'm really disappointed that i haven't seen any mention of peach in ssbb. if the floating mechanic is taken out that'd kinda suck ;( (or maybe she's in and i haven't noticed?)
and yeah, saying the game has no hard moves/techniques is just ignorance on the part of whoever said it. even something as simple as consistently shdl'ing with fox is pretty impossible to pick up within a few hours, let alone minutes. not to mention actually using it in battle is a whole other story. and when you wanna start moving with it in battle, then it actually gets difficult. and this is one of the easier things to learn. =)
On August 14 2007 08:07 JeeJee wrote: i'm really disappointed that i haven't seen any mention of peach in ssbb. if the floating mechanic is taken out that'd kinda suck ;( (or maybe she's in and i haven't noticed?)
and yeah, saying the game has no hard moves/techniques is just ignorance on the part of whoever said it. even something as simple as consistently shdl'ing with fox is pretty impossible to pick up within a few hours, let alone minutes. not to mention actually using it in battle is a whole other story. and when you wanna start moving with it in battle, then it actually gets difficult. and this is one of the easier things to learn. =)
Peach HAS been "confirmed" unofficially though. She appears as a main character in one of the trailers, so you're in luck!
On August 14 2007 08:07 JeeJee wrote: i'm really disappointed that i haven't seen any mention of peach in ssbb. if the floating mechanic is taken out that'd kinda suck ;( (or maybe she's in and i haven't noticed?)
and yeah, saying the game has no hard moves/techniques is just ignorance on the part of whoever said it. even something as simple as consistently shdl'ing with fox is pretty impossible to pick up within a few hours, let alone minutes. not to mention actually using it in battle is a whole other story. and when you wanna start moving with it in battle, then it actually gets difficult. and this is one of the easier things to learn. =)
Peach HAS been "confirmed" unofficially though. She appears as a main character in one of the trailers, so you're in luck!
really? :O!! link to said trailer? (im looking myself atm but maybe speed up the process)
edit: nvm
!!! still doesn't mean the floating mechanic stays but at least peach is in <3
On August 14 2007 07:19 ArC_man wrote: lol? There's no difficult moves in ANY fighting game
Oh, so you can do this with your hands tied to your balls? Yeah, didn't think so. Real fighting games have a line that clearly defines the newbs and the gods. Most people could not pull that sort of shit off if they played for hundreds of years.
On August 14 2007 07:19 ArC_man wrote: lol? There's no difficult moves in ANY fighting game
Oh, so you can do this with your hands tied to your balls? Yeah, didn't think so. Real fighting games have a line that clearly defines the newbs and the gods. Most people could not pull that sort of shit off if they played for hundreds of years.
Yes, because that sort of thing happens in every single match of what you consider a "real fighting game". Watch some Smash, or, better yet, actually try playing it at a high level, and then comment.
On August 14 2007 07:19 ArC_man wrote: lol? There's no difficult moves in ANY fighting game
Oh, so you can do this with your hands tied to your balls? Yeah, didn't think so. Real fighting games have a line that clearly defines the newbs and the gods. Most people could not pull that sort of shit off if they played for hundreds of years.
Yes, because that sort of thing happens in every single match of what you consider a "real fighting game". Watch some Smash, or, better yet, actually try playing it at a high level, and then comment.
Did I ever say it happens in every single match? No. You're being a dumbass. ArC_man said that there are no difficult moves in ANY fighting game, and I proved him wrong.
yes because linking to a vid of the infamous Ken parry vs Chun Li assures that you have some form of credibility lawlz.
And most people COULD pull that parry off if they played for a month straight with the right training. The reason why most people cant do it is because they never get to a level high enough where they have to play in a situation like that.