• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:41
CEST 16:41
KST 23:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview3[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
Pros React To: ASL S21 Finals ASL21 General Discussion [ASL21] Finals Preview: Two Legacies 25 Years Since Brood War Patch 1.08 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2383 users

The PlayStation 5 - Page 17

Forum Index > General Games
Post a Reply
Prev 1 15 16 17 18 19 41 Next All
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 18 2021 14:12 GMT
#321
New PSVR controllers revealed.

[image loading]


Following the recent reveal of our next-generation virtual reality system for PS5, I’m excited to unveil more details about the new controller that will play a critical role in providing gamers with the VR experience we’re working to deliver. Our new VR controller speaks to our mission of achieving a much deeper sense of presence and stronger feeling of immersion in VR experiences. It will build upon the innovation we introduced with the DualSense wireless controller, which changed how games “feel” on PS5 by unlocking a new way to tap into the sense of touch. Now we’re bringing that innovation to VR gaming.

Design

The first thing you’ll notice with our next-gen VR controller is the unique design, which takes on an “orb” shape that allows you to hold the controller naturally, while playing with a high degree of freedom. There are no constraints with how you’re moving your hands, providing developers with the ability to create unique gameplay experiences.

We also designed the new controller with great ergonomics in mind, so it’s well-balanced and comfortable to hold in each of your hands. We applied learnings from testing users with a range of hand sizes, as well as the decades of insights from controllers across all PlayStation platforms. The result is an iconic design that will change how VR games are played.

Features

The new VR controller enables players to feel and interact with games in a much more visceral way. There are several features, including key features from the DualSense controller, which match our vision for what next-generation VR games can be.

● Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.

● Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.

● Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.

● Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.

● Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.

SIE’s Product, Engineering, and Design teams have collaborated to build our new VR controller from the ground up with a goal of making a huge leap from current-gen VR gaming. We’re thrilled with the controller we developed, but what matters now is how game creators will take advantage of the features to design the next generation of VR experiences. Prototypes of our new VR controller will be in the hands of the development community soon, and we can’t wait to see what ideas they come up with and how the controller helps bring their imagination to life!

There’s still much more to share about the next-generation of VR on PS5. On behalf of all of us at SIE, I want to thank you for taking this journey with us!


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 18 2021 21:45 GMT
#322
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 22 2021 17:10 GMT
#323
lot of games will be lost unless one has a physical copy.

"Smokey, this is not 'Nam, this is bowling. There are rules."
blabber
Profile Blog Joined June 2007
United States4448 Posts
March 22 2021 22:13 GMT
#324
it didn't seem to imply that you couldn't re-download games that you had bought previously though
blabberrrrr
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 25 2021 16:38 GMT
#325
If Daisuke Tsuji isn't picked to star as Jin then what is the point? He has done TV, and film before.

Sony Pictures and PlayStation Productions are developing a film adaptation of the hugely successful action adventure game Ghost of Tsushima, with Chad Stahelski attached to direct. The game recently crossed a massive milestone of selling over 6.5 million copies since its July 2020 debut.

The game is developed by Sucker Punch Productions and published by Sony Interactive Entertainment and centers around samurai warrior Jin Sakai, the last surviving member of his clan, who must set aside the traditions that have shaped him as a warrior to wage an unconventional war for the freedom of Tsushima.

Stahelski, Alex Young and Jason Spitz are producing through their company 87Eleven Entertainment. Asad Qizilbash and Carter Swan will produce on behalf of PlayStation Productions. Sucker Punch Productions will serve as Executive Producers. Peter Kang is overseeing the project on behalf of the studio.

“We’re excited to be partnering with Chad and 87Eleven Entertainment, to bring their vision of Jin’s story to the big screen. We love working with creative partners like Chad, who have a passion for our games, ensuring we can create rich adaptations that will excite our fans and new audiences.” said Asad Qizilbash, Head of PlayStation Productions.

Ghost of Tsushima is PlayStation 4’s fastest selling first-party original IP debut, selling more than 2.4 million units worldwide in its first 3 days. The game was one of the top nominees for the Game Awards 2020 with several nominations, including Game of the Year, Best Game Direction, Best Narrative, and Best Performer for Daisuke Tsuji. This will mark the second film to come out of the partnership between Sony Pictures and PlayStation Productions, with Uncharted currently in post-production and set to be released on February 11, 2022. Sony Pictures Television and PlayStation Productions are also developing the TV series The Last of Us for HBO, with Craig Mazin attached to write and executive produce.

Stahelski is about to start shooting John Wick 4, after directing the first three films. The films have become a massive box office success surpassing $600 million worldwide. He is represented by WME and attorney Tara Kole.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
ZerOCoolSC2
Profile Blog Joined February 2015
9058 Posts
March 25 2021 17:42 GMT
#326
Or Takeshi Kaneshiro. He would be fantastic.
ZerOCoolSC2
Profile Blog Joined February 2015
9058 Posts
Last Edited: 2021-03-25 19:51:09
March 25 2021 19:50 GMT
#327
These are the #PlayAtHome games just released today. There will be more coming out through the months (really looking forward to Horizon to see how it looks on PS5).
[image loading]
farvacola
Profile Blog Joined January 2011
United States18857 Posts
March 25 2021 19:53 GMT
#328
Really looking forward to Outriders, anyone who wants to play, hit me up
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
ZerOCoolSC2
Profile Blog Joined February 2015
9058 Posts
March 25 2021 20:03 GMT
#329
On March 26 2021 04:53 farvacola wrote:
Really looking forward to Outriders, anyone who wants to play, hit me up

Didn't I already invite you to add me and you never did?
farvacola
Profile Blog Joined January 2011
United States18857 Posts
March 25 2021 20:07 GMT
#330
Nope, that was on Facebook and we couldn’t get it to work. My PSN ID is farvacola1
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
ZerOCoolSC2
Profile Blog Joined February 2015
9058 Posts
March 25 2021 20:11 GMT
#331
Pretty sure I posted my PSN ID when I got the PS5. But no matter, request sent. Mine is DeadlyPacifist.
ZerOCoolSC2
Profile Blog Joined February 2015
9058 Posts
April 05 2021 23:12 GMT
#332
Outriders is pretty cool for PS5. Not that indepth but it has replayability which is always nice.
Bub
Profile Blog Joined June 2006
United States3518 Posts
Last Edited: 2021-04-08 00:24:06
April 08 2021 00:23 GMT
#333
What's your most looked-forward game that's coming out this year?

Curious about VR, I currently have a new VR system for PS4 pro, will that not work for ps5?
XK ßubonic
ZerOCoolSC2
Profile Blog Joined February 2015
9058 Posts
April 08 2021 01:13 GMT
#334
You can get an adapter for the VR free from Sony.

This year? Horizon if it doesn't get pushed back. But Ratchet, Returnal, Deathloop, and FF7RII are on the list for sure.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 09 2021 14:54 GMT
#335
Sony Corp.’s Visual Arts Service Group has long been the unsung hero of many hit PlayStation video games. The San Diego-based operation helps finish off games designed at other Sony-owned studios with animation, art or other content and development. But about three years ago, a handful of influential figures within the Visual Arts Service Group decided they wanted to have more creative control and lead game direction rather than being supporting actors on popular titles such as Spider-Man and Uncharted.

Michael Mumbauer, who founded the Visual Arts Service Group in 2007, recruited a group of about 30 developers, internally and from neighboring game studios, to form a new development unit within Sony. The idea was to expand upon some of the company’s most successful franchises and the team began working on a remake of the 2013 hit The Last of Us for the PlayStation 5. But Sony never fully acknowledged the team’s existence or gave them the funding and support needed to succeed in the highly competitive video game market, according to people involved. The studio never even got its own name. Instead, Sony moved ownership of the The Last of Us remake to its original creator, Naughty Dog, a Sony-owned studio behind many of the company’s best-selling games and an HBO television series in development.

Deflated, the small group’s leadership has largely disbanded, according to interviews with eight people familiar with the operation. Many, including Mumbauer, have left the company entirely. Mumbauer declined to comment and others asked not to be named discussing private information. A representative for Sony declined to comment or provide interviews.

The team’s failure highlights the complex hierarchy of video game development and in particular, Sony’s conservative approach to making games for the PlayStation 5. The Japanese conglomerate owns about a dozen studios across the world as part of its PlayStation Studios label, but in recent years it has prioritized games made by its most successful developers. Studios such as Santa Monica, California-based Naughty Dog and Amsterdam-based Guerrilla Games spend tens of millions of dollars to make games with the expectation that the investments will pay off exponentially. And they usually do. Hits including 2018’s God of War and 2020’s The Last of Us Part II are exclusive to PlayStation consoles, helping Sony sell some 114 million of the PS4. Rival Microsoft Corp. has taken the opposite approach, relying on a wide array of studios to feed its Netflix-like subscription service, Xbox Game Pass, which allows users to pay a monthly fee for unlimited access to a variety of games.

Sony’s focus on exclusive blockbusters has come at the expense of niche teams and studios within the PlayStation organization, leading to high turnover and less choice for players. Last week, Sony reorganized a development office in Japan, resulting in mass departures of people who worked on less well-known but acclaimed games such as Gravity Rush and Everybody's Golf. The company has informed developers that it no longer wants to produce smaller games that are only successful in Japan, Bloomberg has reported.

This fixation on teams that churn out hits is creating unrest across Sony's portfolio of game studios. Oregon-based Sony Bend, best known for the 2019 open-world action game Days Gone, tried unsuccessfully to pitch a sequel that year, according to people familiar with the proposal. Although the first game had been profitable, its development had been lengthy and critical reception was mixed, so a Days Gone 2 wasn’t seen as a viable option.

Instead, one team at the studio was assigned to help Naughty Dog with a multiplayer game while a second group was assigned to work on a new Uncharted game with supervision from Naughty Dog. Some staff, including top leads, were unhappy with this arrangement and left. Bend's developers feared they might be absorbed into Naughty Dog, and the studio’s leadership asked to be taken off the Uncharted project. They got their wish last month and are now working on a new game of their own.

Emphasizing big hits can also be counterproductive because sometimes games that start small can turn into massive successes. In 2020, Sony didn’t put much marketing muscle behind the quirky video game creation system Dreams, by the PlayStation-owned Media Molecule in the U.K. As a result, PlayStation may have missed out on its own version of Roblox, a similar video game tool. Parent company Roblox Corp. went public earlier this year and is now valued at $45 billion.

For their first solo project, Mumbauer and his crew wanted to pitch something that would be well received by their bosses at Sony. Recognizing the risks and expense involved with developing a new game from scratch, they decided to focus on remaking older games for the new PlayStation 5. Remakes are considered a safe bet since it’s cheaper to update and polish an old game than it is to start from scratch, and they can be sold both to nostalgic old fans and curious new ones. The team originally planned on a remake of the first Uncharted game, released by Naughty Dog in 2007. That idea quickly fizzled because it would be expensive and require too much added design work. Instead, the team settled on a remake of Naughty Dog’s 2013 melancholic zombie hit, The Last of Us.

At the time, Naughty Dog was in the thick of development on the sequel, The Last of Us Part II, which would introduce higher-fidelity graphics and new gameplay features. If Mumbauer’s crew remade the first game to have a similar look and feel, the two games could be packaged together for the PlayStation 5. In theory, this would be a less expensive proposition than remaking Uncharted, since The Last of Us was more modern and wouldn’t require too many gameplay overhauls. Then, once Mumbauer’s group had established itself, it could go on to remake the first Uncharted game and other titles down the road.

But pivoting from doing finishing work for other games to making your own is difficult, since original development teams are “competing against hundreds of other teams from all over the world, with varying levels of experiences and successes,” said Dave Lang, founder of Iron Galaxy Studios, which has served as a support team and a development studio.

“The people funding the work are often risk-averse, and if they have to pick between a team that’s done it before, and someone trying to do it on their own for the first time, I can see why some people pick the prior developer over the latter,” he said.

That’s just what Sony did. Mumbauer’s project, code-named T1X, was approved on a probationary basis, but Sony kept the team’s existence a secret, and refused to give them a budget to hire more people, leading many to wonder if the company was really committed to letting the team build a new studio. Still, the small team kept working and by the spring of 2019 they had completed a section of the game designed to showcase how the rest would look and feel.

At that time, Sony was going through a management shuffle and the new boss wasn’t impressed. Hermen Hulst, the former head of Guerrilla Games, was named head of PlayStation’s Worldwide Studios in November 2019. He thought the remake project was too expensive, according to people familiar with the matter, and asked why the planned budget for T1X was so much higher than remakes Sony had made in the past. The reason was that this one was on a brand new graphical engine for the PlayStation 5. Mumbauer needed to hire more people to help rework the graphics on new technology as well as redesign gameplay mechanics. Hulst wasn’t convinced, the people said.

Just when it hoped to enter production on the remake of The Last of Us, Mumbauer’s team got called in to help when another big game fell behind. Release of The Last of Us Part II had been pushed to 2020 from 2019 and Naughty Dog needed the Visual Arts Service Group to polish it off. Most of Mumbauer’s team, along with some of the 200 or so other staff at the Visual Arts Service Group, was assigned to support Naughty Dog, slowing down progress on its own game.

Then, the roles got reversed. Sony sent word that after the completion of The Last of Us Part II, some people from Naughty Dog would help out with T1X. Mumbauer’s team saw this as their short-lived autonomy being stripped. Dozens of Naughty Dog staff were joining the project, and some had actually worked on the original The Last of Us, giving them more weight in discussions about T1X’s direction. The game was moved under Naughty Dog’s budget, which Sony gave more leeway than the Visual Arts Service Group. Soon it was apparent that Naughty Dog was in charge, and the dynamics returned to what they had been for the last decade and a half: The Visual Arts Support Group aiding another team of developers rather than leading.

To Sony, the move made sense. Naughty Dog is “one of the key studios” for Sony’s ability to sell PlayStations, said Bloomberg Intelligence analyst Matthew Kanterman. “Sony’s competitive advantage has always been exclusive content over Microsoft and more new games as well as remakes of classic titles from such a storied team can help sustain demand for PS5.”

But those who had wanted independence were disappointed. By the end of 2020, most of the T1X team’s top staff had left, including Mumbauer and the game’s director, David Hall. Today, the T1X project remains in development at Naughty Dog with assistance from Sony’s Visual Arts Support Group. The future of the remainder of Mumbauer’s team, which has come to be jokingly referred to as Naughty Dog South, remains unclear.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
ZerOCoolSC2
Profile Blog Joined February 2015
9058 Posts
April 09 2021 15:39 GMT
#336
There are things happening at Sony that I don't get. The massive influx of 8-bit indie games and the seemingly lengthy dev times between games for one. Not allowing some of your more veteran devs create is an issue that I take umbrage with. Like the article said, Dreams could have been HUGE. Sony wasted an opportunity. Same with not bringing back Killzone.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2021-04-09 21:23:59
April 09 2021 19:32 GMT
#337
TLOU getting a remake makes no fucking sense in any scenario...
"Smokey, this is not 'Nam, this is bowling. There are rules."
ZerOCoolSC2
Profile Blog Joined February 2015
9058 Posts
April 09 2021 20:21 GMT
#338
It didn't really need one. That's just Sony double dipping and people falling for it. They really are turning into Nintendo when it comes to exclusive. Slowly but surely.
ZerOCoolSC2
Profile Blog Joined February 2015
9058 Posts
April 13 2021 13:17 GMT
#339
First major update coming tomorrow globally.
Source

First major PS5 console update lets you store PS5 games on USB extended storage, share gameplay across PS5 and PS4 consoles, and more.

It's a long list, so check the link.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 19 2021 17:09 GMT
#340
"Smokey, this is not 'Nam, this is bowling. There are rules."
Prev 1 15 16 17 18 19 41 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#9
IntoTheiNu 1370
WardiTV895
SteadfastSC311
TKL 254
Rex130
EnkiAlexander 31
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 311
TKL 254
Rex 130
ProTech73
trigger 1
StarCraft: Brood War
Britney 49138
Calm 5690
GuemChi 2365
Bisu 1949
EffOrt 1500
Horang2 797
Soulkey 581
firebathero 439
ggaemo 288
Mini 279
[ Show more ]
actioN 249
Hyuk 193
Rush 178
Light 161
Pusan 122
Sharp 105
Hyun 101
Zeus 85
Larva 80
Bonyth 68
ToSsGirL 68
Sea.KH 55
scan(afreeca) 50
Sexy 44
Backho 41
Aegong 38
910 21
JYJ 19
zelot 17
ajuk12(nOOB) 15
Sacsri 14
Shinee 13
GoRush 12
SilentControl 10
Terrorterran 7
Dota 2
Gorgc7836
qojqva1378
Dendi915
BananaSlamJamma138
League of Legends
Reynor58
Counter-Strike
allub228
Other Games
singsing2107
B2W.Neo762
hiko682
Mlord454
Lowko387
Liquid`RaSZi318
DeMusliM293
Hui .222
XaKoH 124
Liquid`VortiX104
QueenE71
ArmadaUGS62
amsayoshi58
Trikslyr26
Organizations
Counter-Strike
PGL510
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 21
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2590
• Jankos1940
• TFBlade848
Other Games
• WagamamaTV190
Upcoming Events
PiGosaur Cup
9h 19m
GSL
18h 49m
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
1d
Replay Cast
1d 9h
GSL
1d 18h
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
1d 20h
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
2 days
Replay Cast
2 days
Maestros of the Game
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
3 days
IPSL
4 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
4 days
RSL Revival
4 days
Maestros of the Game
4 days
IPSL
5 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
WardiTV Spring Champion…
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.