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Diablo IV - Page 98

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Manit0u
Profile Blog Joined August 2004
Poland17237 Posts
July 18 2023 16:14 GMT
#1941


Pure gold
Time is precious. Waste it wisely.
Latham
Profile Blog Joined May 2007
9558 Posts
Last Edited: 2023-07-18 17:20:23
July 18 2023 17:15 GMT
#1942
https://news.blizzard.com/en-gb/diablo4/23964909/diablo-iv-patch-notes

WAOW those are some BIG changes. Now to wait for Rax, Wudijo or Alkaizer to make sense out of all of this
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
uummpaa
Profile Joined July 2018
238 Posts
July 18 2023 19:45 GMT
#1943
On July 19 2023 02:15 Latham wrote:
https://news.blizzard.com/en-gb/diablo4/23964909/diablo-iv-patch-notes

WAOW those are some BIG changes. Now to wait for Rax, Wudijo or Alkaizer to make sense out of all of this


i really dont get the xp-nerfs, this is a mostly single player game without any meaningful leaderboards for that little of "competition" that is in ARPGs in the first place.
the single worst thing in D3 seasons was the couple hours you had to waste for lvling up each season, and they seem to be doubling down on that. which would be more ok if the lvling was more fun than it is (i dont even want to think about the regrinding of renown)

might be a hot take, but lvling shouldnt be included in seasons at all, if you like to lvl up your alts, you can do that any time you wish (with or without season), but i guess the "do you want them to mail you BiS gear with character generation" crowd wont like that too much
but still, the lvling part of seasons feels quite outdated to me
uummpaa
Profile Joined July 2018
238 Posts
July 18 2023 19:51 GMT
#1944
and this i not exclusive to D4 in any way, but i miss games that are released in a somewhat finished way, without complete balancing overhall within the very first month of its release.

why not letting players figure out stuff?
why not see what kind of meta settles?

ARPGs are no MMOs (even D4 that has elements of both), are some overpowered builds really that bad? and if so why in a mostly single player game?
sorcerer was by far the best class in D1, never heared anyone complain about that either
Manit0u
Profile Blog Joined August 2004
Poland17237 Posts
July 18 2023 21:04 GMT
#1945
So, their answer to level scaling is just make monsters cap at -5 player level. I bet all the people complaining about getting too much low level loot at end game will be thrilled.

And now they're cross-polinating affixes between items to make it even harder to get the roll you want?
Time is precious. Waste it wisely.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2023-07-18 22:03:35
July 18 2023 21:52 GMT
#1946
This whole patch is fucking ridiculous. Who in their right mind thought it a good idea to nerf Cinders dropping?

D4 really needs a PTR. Badly.

"Smokey, this is not 'Nam, this is bowling. There are rules."
Bub
Profile Blog Joined June 2006
United States3518 Posts
July 18 2023 22:38 GMT
#1947
6:40 pm I can still not "update" this. Anyone having this issue still?
XK ßubonic
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2023-07-19 00:44:01
July 19 2023 00:36 GMT
#1948
Past days I'd been watching some videos like this:

Which was viewed and talked about a lot with many youtubers reacting to it.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 19 2023 01:20 GMT
#1949
"Smokey, this is not 'Nam, this is bowling. There are rules."
Latham
Profile Blog Joined May 2007
9558 Posts
Last Edited: 2023-07-19 07:43:32
July 19 2023 07:21 GMT
#1950
It's pretty incredible how they saw Druid & Barbarian facetanking everything in melee and decided to nerf the paperthin amount of armor both rogues & sorcerers had.
And on top of that they're making builds more glasscannon-y? -30% armor, but roughly +25% damage on most skills?
Rejoice players, NM dungeons are going to drop more items! Forget dropping meaningful items like only ancestrals past a certain level, or making Uber Uniques more accessible, or putting in a loot filter so we can only see what we want to see, the answer is LOOT PINATAS BABY! Diablo 3 we back~~~

We also heard you guys like Cooldown Reduction (CDR), so we fucked it in the ass, for all classes, across the board!
And if getting items with good affix rolls wasn't hard enough yet (or expensive enough, each roll at the enchanter costing multiple millions) we have further diluted the affix pools so you have less of a chance to get those 4 Damage Reduction affixes on pants that you're looking for!
Now on top of a proc happening every Tuesday at 12 PM on the third Tuesday of a given month, we have additionally made it happen only when you are religious and the monster you happen to be fighting has a bigger model than your own character!

But wait! There's more! We didn't quite like how quickly people were getting to 100, so we nerfed XP gain across the board.

I don't think I've ever seen a patch quite so out-of-touch with the community, post-release.
-----------------
So glad I'm playing Rogue this season... they got off relatively scot free.
~13 days of playing the first season of Diablo 4 (and most likely my last season for 1 year+) and then I can jump into Baldur's Gate 3. After that either PoE or Last Epoch, and then snap back to reality with hopefully a new Final Fantasy 14 expansion or more BattleBit ==Remastered==
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Vinekh
Profile Joined September 2021
130 Posts
Last Edited: 2023-07-19 09:46:36
July 19 2023 09:46 GMT
#1951
What I'm seeing is exactly what I expected. The company that created Diablo 3 is basically recreating it in Diablo 4 with a few twists.
The new powers are basically D3 style - X skill will do Y more damage when Z only on a sunny day. This is extremely boring way of doing itemization and I'm pretty sure they know it... But this is what they are capable of doing.
One exclusion here - Azurewrath. This is the smarter way of doing it, but it's 1 out of 15 or so items.

The nerfs, fixes and whatever I don't care much about, at this point. This game is heading towards oblivion pretty fast, but it's Blizzard, so it's pretty much expected at this point.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 19 2023 10:12 GMT
#1952
so I've kinda been reading about D4 and stuff to see if it's worth ever getting when I have to buy my next computer (cause the current one couldn't run it) and I'm leaning towards it's better to watch a let's play type video so I have seen the campaign and then peace out on it.

is anyone aware of cool let's plays on D4?
TY <3 Cure <3 Inno <3 Special <3
Manit0u
Profile Blog Joined August 2004
Poland17237 Posts
Last Edited: 2023-07-19 10:30:08
July 19 2023 10:21 GMT
#1953
On July 19 2023 16:21 Latham wrote:
And on top of that they're making builds more glasscannon-y? -30% armor, but roughly +25% damage on most skills?


To be fair I can see some reasoning behind the changes. They upped the base damage across the board but heavily penalized mods that people were relying on (crit, vuln, cdr) which created a situation where you only really cared about those and you only really had like 1 build per class that made full use of it.

Sure, all those changes hose the meta builds pretty hard but for the builds I'm playing it's all just straight up buffs since I don't care about crit or vuln, don't need cdr as my main skills don't have cooldowns and have plenty of healing so damage isn't that much of an issue (can't speak to being one-shotted in the late late game because I'm not there yet). I guess people will have to go more into into +life instead of +armor/dr. And maybe barriers now that they're available to everyone.

Not an expert but the changes overall don't seem that scary, the meta will have to shift for sure but it's not the end of the world.



My biggest complaint is that the main problems aren't being addressed, and that's way too many damage/resist mods artificially diluting the affix pool. Not to mention the fact that with this system you need to get a very specific gear for your build instead of having gear that could be used in a number of builds. They even doubled down on it with there being a penalty to generic affixes and bonuses to specific ones.
Time is precious. Waste it wisely.
Harris1st
Profile Blog Joined May 2010
Germany6818 Posts
July 19 2023 10:57 GMT
#1954
Curious to know the % of chars that actually reached lvl 90+ in the preseason. My guess it's less than 5%.
I feel like most things that got adressed in the patch is power lvling and super endgame min max stuff which most players don't even care that much about.
More possible builds is interesting for everyone though.
Go Serral! GG EZ for Ence. Flashbang dance FTW
Gorsameth
Profile Joined April 2010
Netherlands21533 Posts
July 19 2023 11:10 GMT
#1955
5%? I think your missing a zero in there.

As in 0.5% get to level 90+
It ignores such insignificant forces as time, entropy, and death
Turbovolver
Profile Blog Joined January 2009
Australia2384 Posts
July 19 2023 11:16 GMT
#1956
On July 19 2023 19:21 Manit0u wrote:
To be fair I can see some reasoning behind the changes. They upped the base damage across the board but heavily penalized mods that people were relying on (crit, vuln, cdr) which created a situation where you only really cared about those and you only really had like 1 build per class that made full use of it.

Yeah, but the way the different damage "buckets" compound multiplicatively means that at the top end where you have large multipliers for each, even those nerfs are insufficient to prevent the optimal build still being one that tries to get strong multipliers in as many buckets as possible. That's my feeling but I won't pretend to have mathed it out, MrLlamaSC says the same in his video (but is also going off feel).

Really this seems like an awkward bandaid fix to the underlying issue being that multiplying the damage modifiers can get silly. I presume this was done because changing the damage formula would involve retuning huge swaths of the game (and presumably similar for issues like resistances basically being useless).


The original Bogus fan.
Manit0u
Profile Blog Joined August 2004
Poland17237 Posts
July 19 2023 11:47 GMT
#1957
On July 19 2023 19:57 Harris1st wrote:
Curious to know the % of chars that actually reached lvl 90+ in the preseason. My guess it's less than 5%.
I feel like most things that got adressed in the patch is power lvling and super endgame min max stuff which most players don't even care that much about.
More possible builds is interesting for everyone though.


I think it was mentioned somewhere by Blizzard that 70% of characters haven't even finished the campaign.
Time is precious. Waste it wisely.
Archeon
Profile Joined May 2011
3253 Posts
July 19 2023 12:57 GMT
#1958
On July 19 2023 20:16 Turbovolver wrote:
Show nested quote +
On July 19 2023 19:21 Manit0u wrote:
To be fair I can see some reasoning behind the changes. They upped the base damage across the board but heavily penalized mods that people were relying on (crit, vuln, cdr) which created a situation where you only really cared about those and you only really had like 1 build per class that made full use of it.

Yeah, but the way the different damage "buckets" compound multiplicatively means that at the top end where you have large multipliers for each, even those nerfs are insufficient to prevent the optimal build still being one that tries to get strong multipliers in as many buckets as possible. That's my feeling but I won't pretend to have mathed it out, MrLlamaSC says the same in his video (but is also going off feel).

Really this seems like an awkward bandaid fix to the underlying issue being that multiplying the damage modifiers can get silly. I presume this was done because changing the damage formula would involve retuning huge swaths of the game (and presumably similar for issues like resistances basically being useless).



I mean people feel that way cause it was the way to build. If you nerf the top outliers you tend to make others more viable.

Like on the one hand we have a video of a guy who says that all the more common barb uniques are trash cause their mods aren't the 5? good ones, and people call classes trash that don't have easy access to vulnerable because vulnerable amp is a mandatory way to build, on the other hand people cry wolf if Blizzard nerfs the top outliers and tries to change the meta. At this point I'm halfways convinced that the fanbase is just being toxic for no reason, they don't want change, they want outrage.

People are just building around these buckets and by buffing overall damage and nerfing tankability it's easier to hit for enough to clear speed and itemization starts revolving more around underutilized defensive perks, especially if they nerf the overutilized defensive perks like armor and damage reduction. CDR is the first stat that gets nerfed in every game cause devs always get it wrong somehow.

On another note lots of good stuff in the patchnotes, better silent chests, lots of bugfixes.
low gravity, yes-yes!
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2023-07-19 13:25:40
July 19 2023 13:00 GMT
#1959
On July 19 2023 18:46 Vinekh wrote:
What I'm seeing is exactly what I expected. The company that created Diablo 3 is basically recreating it in Diablo 4 with a few twists.
The new powers are basically D3 style - X skill will do Y more damage when Z only on a sunny day. This is extremely boring way of doing itemization and I'm pretty sure they know it... But this is what they are capable of doing.
One exclusion here - Azurewrath. This is the smarter way of doing it, but it's 1 out of 15 or so items.

The nerfs, fixes and whatever I don't care much about, at this point. This game is heading towards oblivion pretty fast, but it's Blizzard, so it's pretty much expected at this point.


Ironic.... because right after the patch notes were released people noticed that they referred to Sorc's as Wizards. Then someone did a quick edit. But it was noticed by the community lol
"Smokey, this is not 'Nam, this is bowling. There are rules."
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2023-07-19 15:08:41
July 19 2023 15:04 GMT
#1960
Playing ice shards sorc and I thought that damage in the endgame was too high and survivability too low. Imagine my surprise that Blizzard buffed damage and nerfed defensive stats. I pretty much get one-shot in level 50 NM dungeons yet I can still clear pretty fast. I actually skipped glass cannon in my build but ironically, these changes make it mandatory.

I don't mind them changing the meta and lowering the NM dungeon tier that people can do. But they need to buff exp and glyph exp to compensate. I think I'm at roughly 150 hours with my main and I'm in the mid-90s. The people who are speed leveling shouldn't be the base line speed.

I really think they should simplify the amount of affixes in items instead of doubling down and making so many equal ones. It's going to take even longer to sell items in town.
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