I feel like the biggest impact in the endgame is that the NM tier players will be able to do would be lower post-patch. It means that leveling to 100 and leveling your glyphs would a bigger slog than what it was before, especially for builds that use 5-6 glyphs.
I have a level 54 alt and my main is still at 96. Going to stick to eternal for now and maybe come back for season 2 or 3. Playing other things mostly as well since I think I already hit 200 hours on this.
I'm hoping a full 3-month season would give them better feedback and more data on what they really need to patch.
idk man duriel is pretty memorable as I remember as a child having this strat of just instant popping a tp when i entered the chamber and then just dying over and over until he finally died
I've been really on the fence about getting it vs just waiting until poe2 comes out. Is there new content each "season" or is it more of just like new maps or something?
On July 20 2023 03:15 [Phantom] wrote: So… I ended up purchasing Diablo 4 a couple of days ago… maybe should have waited
I was about to buy it, only just noticed the big community outcry. Is it overblown / only relevant at endgame? Or actually a really bad patch
Only relevant at endgame. And really only if you are pushing NM dungeons (D4's version of greater rifts). They actually fixed a ton of stuff for the early game. If you have experienced D2 and D3, D2 ends at max level while D3 starts at max level. D4 should be played more like D2. Start a character, enjoy the journey, play until you hit a wall and get bored of it. Then start a new character somewhere down the road. No need to reach max level.
On July 20 2023 03:15 [Phantom] wrote: So… I ended up purchasing Diablo 4 a couple of days ago… maybe should have waited
I was about to buy it, only just noticed the big community outcry. Is it overblown / only relevant at endgame? Or actually a really bad patch
People are making a way bigger deal about it than is actually deserved, and Blizzard will probably continue patching the game every week, addressing more issues, anyway.
On July 21 2023 05:40 Erasme wrote: idk man duriel is pretty memorable as I remember as a child having this strat of just instant popping a tp when i entered the chamber and then just dying over and over until he finally died
Yeah I remember I was maybe 6 or 7 when I got to duriel on a barb that had way too much not vit, and no idea what I was doing with skills.
I didn't know squat about hotkeys, so I put double swing on left click and town portal on right click eventually to beat him.
Run to the chamber, right click as soon as it loaded and then spam potions while holding left click. Probably died a couple dozen times and had a load of corpse runs as well, with the express goal of luring duriel to the far corner so I could pick up my gear.
Took like 1-2 hours to kill him.
Playing d2r when I mostly knew what I was doing, duriel was dead in like 2 minutes on a barb.
Filthy casual experience going into Duriel is probably going to be better than 6 year old me, but if they don't expect it, duriel will absolutely ruin them.
On July 20 2023 03:15 [Phantom] wrote: So… I ended up purchasing Diablo 4 a couple of days ago… maybe should have waited
I was about to buy it, only just noticed the big community outcry. Is it overblown / only relevant at endgame? Or actually a really bad patch
its a fine game (balancing patches never matter that much for casual play tbh), id say once its down to ~40 € you can easily buy it and play a few characters, its a fun experiance for a couple hours. but as already mentioned reaching max lvl is just tedious, so at least i wont bother.
but for the current price i myself wouldnt have bought it if i didnt have the WOW gold to spare
When i was a child, i played a frost sorc. I also think i saved up all skill points until level 30, because why would i waste them in lower level skills. The rest of my build probably wasn't optimized either.
Duriel was definitively an experience. I don't remember details, just lots and lots of dying. And, when i finally killed that bastard, i stomped every single one of the maggots coming out of him. Just to make sure he doesn't come back.
On July 21 2023 14:51 Simberto wrote: When i was a child, i played a frost sorc. I also think i saved up all skill points until level 30, because why would i waste them in lower level skills. The rest of my build probably wasn't optimized either.
Duriel was definitively an experience. I don't remember details, just lots and lots of dying. And, when i finally killed that bastard, i stomped every single one of the maggots coming out of him. Just to make sure he doesn't come back.
? sorcs probably had the easiest time with him... All you had to do was put 1 skill point into the wonderful skill called Static Field (that had no pre-requisites btw) and that would chunk him for 25% of his current health with every cast. In a matter of ~10 seconds he'd be down to a tiny sliver of health and then you could kill him with anything basically. Ice Blast, Fireball, Lightning, anything you had on at the time, before you dumped 20 skill points into Frozen Orb, Blizzard or what-have-you... The real tragedy was melee characters that couldn't either hit him because of low accuracy rating or because of the damned paladin Holy Freeze he (Duriel) had for some odd reason.
I remember just cheesing him mostly with filling up my inventory with HP/Mana potions and then chugging them throughout the fight.
On July 21 2023 14:51 Simberto wrote: When i was a child, i played a frost sorc. I also think i saved up all skill points until level 30, because why would i waste them in lower level skills. The rest of my build probably wasn't optimized either.
Duriel was definitively an experience. I don't remember details, just lots and lots of dying. And, when i finally killed that bastard, i stomped every single one of the maggots coming out of him. Just to make sure he doesn't come back.
? sorcs probably had the easiest time with him... All you had to do was put 1 skill point into the wonderful skill called Static Field (that had no pre-requisites btw) and that would chunk him for 25% of his current health with every cast. In a matter of ~10 seconds he'd be down to a tiny sliver of health and then you could kill him with anything basically. Ice Blast, Fireball, Lightning, anything you had on at the time, before you dumped 20 skill points into Frozen Orb, Blizzard or what-have-you... The real tragedy was melee characters that couldn't either hit him because of low accuracy rating or because of the damned paladin Holy Freeze he (Duriel) had for some odd reason.
I remember just cheesing him mostly with filling up my inventory with HP/Mana potions and then chugging them throughout the fight.
Casuals and early on in general most people had no idea of the true power of static field. I remember I considered it utter garbage for years.
On July 21 2023 14:51 Simberto wrote: When i was a child, i played a frost sorc. I also think i saved up all skill points until level 30, because why would i waste them in lower level skills. The rest of my build probably wasn't optimized either.
Duriel was definitively an experience. I don't remember details, just lots and lots of dying. And, when i finally killed that bastard, i stomped every single one of the maggots coming out of him. Just to make sure he doesn't come back.
? sorcs probably had the easiest time with him... All you had to do was put 1 skill point into the wonderful skill called Static Field (that had no pre-requisites btw) and that would chunk him for 25% of his current health with every cast. In a matter of ~10 seconds he'd be down to a tiny sliver of health and then you could kill him with anything basically. Ice Blast, Fireball, Lightning, anything you had on at the time, before you dumped 20 skill points into Frozen Orb, Blizzard or what-have-you... The real tragedy was melee characters that couldn't either hit him because of low accuracy rating or because of the damned paladin Holy Freeze he (Duriel) had for some odd reason.
I remember just cheesing him mostly with filling up my inventory with HP/Mana potions and then chugging them throughout the fight.
Casuals and early on in general most people had no idea of the true power of static field. I remember I considered it utter garbage for years.
Exactly.
Also, i was playing a Frost Sorc. Why would i put points into lightning stuff? Lightning clearly isn't frost. (Remember that i was a child at that point, and my reasoning skills were maybe not fully developed yet)
On July 21 2023 14:51 Simberto wrote: When i was a child, i played a frost sorc. I also think i saved up all skill points until level 30, because why would i waste them in lower level skills. The rest of my build probably wasn't optimized either.
Duriel was definitively an experience. I don't remember details, just lots and lots of dying. And, when i finally killed that bastard, i stomped every single one of the maggots coming out of him. Just to make sure he doesn't come back.
? sorcs probably had the easiest time with him... All you had to do was put 1 skill point into the wonderful skill called Static Field (that had no pre-requisites btw) and that would chunk him for 25% of his current health with every cast. In a matter of ~10 seconds he'd be down to a tiny sliver of health and then you could kill him with anything basically. Ice Blast, Fireball, Lightning, anything you had on at the time, before you dumped 20 skill points into Frozen Orb, Blizzard or what-have-you... The real tragedy was melee characters that couldn't either hit him because of low accuracy rating or because of the damned paladin Holy Freeze he (Duriel) had for some odd reason.
I remember just cheesing him mostly with filling up my inventory with HP/Mana potions and then chugging them throughout the fight.
Casuals and early on in general most people had no idea of the true power of static field. I remember I considered it utter garbage for years.
Exactly.
Also, i was playing a Frost Sorc. Why would i put points into lightning stuff? Lightning clearly isn't frost. (Remember that i was a child at that point, and my reasoning skills were maybe not fully developed yet)
Dunno, my friends & I figured out pretty early that Sorc had some 1-point wonders like Warmth, Telekinesis, Teleport and Static Field. I guess that also depends on how old you were when Diablo 2 came out. I was 10/11 and actually read what the skills did. It also helped I was friends with 2-3 older kids (15/17) and when our parents were drinking we'd play MTG and talk about computer games like Fifa 98', NFS: Hot Pursuit (the original one from 2002) Diablo 1/2 and Warcraft 2... ahh the memories. But I do understand why younger kids wouldn't go about skills logically and instead try to pick a theme. I was like that in Diablo 1 when I was ~7...
On July 20 2023 07:44 Manit0u wrote: I've just had a very interesting discussion with a fellow Diablo fan over beers. A lot of points were brought up that rarely show up in the content creator's videos and such so I thought I'd share them (aside from the usual stuff about items being shit and stuff). I'll leave D1 out of this to not move too far into the past. I will also leave D3 out of this which is an excellent game but a very poor Diablo game. So focus will be mostly on D2.
Lack of challenge
I know that Act Man in his now famous "D4 is a bad game" video brought it up but he didn't really provide specifics.
In D2 you had certain "WTF" moments where you had to consider your approach to the game. Not really power spikes but just challenges you have to overcome in order to progress the campaign. I don't even mean the hell difficulty or anything like that, consider this:
1. Act 1, normal difficulty: You have to tackle the Blood Raven for the first time (I know nowadays for people who know the game inside out it's a walk in the park). You meet a boss that attacks at range, hits like a truck, has lifesteal and keeps rising zombies to swarm you/shield herself. This happens when you're level 4-6 with shit gear and barely any skills. 2. Rakanishu. You meet your first lightning-enchanted enemy that can hurt you as you hurt it (often times he'll hurt you more than you hurt him). 3. Andariel. Even after all of Act I you're not really expecting this big ass monster to go at you, especially with all the poison and such.
I mean, even as simple thing as going from Blood Moor (first zone out of starting town) to the Cold Plains (second zone) and getting charged by spearwomen who roam in packs and you don't kill them in 1 hit can be terrifying.
That's just Act I. Don't even get me started on stuff like Duriel (I wonder if there's a single player in the world who managed to survive his first ever encounter with him - assuming pre-internet days when you went into games blind).
The game kept challenging you all the time, presenting problems to solve and overcome. I will never forget my first playthrough as minion necro, where the game was a cakewalk until normal Diablo who simply deleted your minions. It took me like 2 hours to kill him, first teleporting back to Act I to kill some weak mobs for more skellies, then just trying to summon clay golem over and over again until finally (took me 20+ deaths) figuring out that I can stand in a corner where his abilities can't reach me and just spamming level 1 bone spirit (homing missiles FTW) and teleporting back to town to get more mana potions until he was dead.
15 years later I remember more details about this one particular fight in D2 than anything I did in D4...
(
I've had plenty of memorable moments in diablo 4 leveling. Getting frozen and then dunked on by the big goats, the ice spiders deleting me with HIMARS salvos from offscreen, the red ghosts zapping, the vampire sword guys holding you while another charges, the polar bears. Most of the random events were pretty neat the first time too. Some of the act1 bosses were pretty tough and memorable for a melee char with all the bullet-hell you need to dodge. (though later bosses seemed easier in comparison).
The atmosphere and world building they did is really good. I loved just exploring towns and zones and stuff and was actually sad when I realized I need to hurry the campaign to unlock worldtier 3. Some of the zone designs just look so good. The main campaign has some high highs but also some weird parts and I didn't really care much for the main cast, lethargic Lorath is no Cain. But the overall world building and small things NPCs say in towns is great and some of the sidequests are very memorable.
On July 20 2023 03:15 [Phantom] wrote: So… I ended up purchasing Diablo 4 a couple of days ago… maybe should have waited
I was about to buy it, only just noticed the big community outcry. Is it overblown / only relevant at endgame? Or actually a really bad patch
Never seen anything like the online negativity for Diablo4, the subreddit is just unusable with the amounts of whining. People acting like it's unplayable when it's still a good game and way better/more versatile game at launch than D3 ever was. 1.1 is not a great patch with some weird choices, and it's annoying that they didn't fix obvious things like a gem tab but some things just needed to be nerfed too for overal balance.
On July 21 2023 14:51 Simberto wrote: When i was a child, i played a frost sorc. I also think i saved up all skill points until level 30, because why would i waste them in lower level skills. The rest of my build probably wasn't optimized either.
Duriel was definitively an experience. I don't remember details, just lots and lots of dying. And, when i finally killed that bastard, i stomped every single one of the maggots coming out of him. Just to make sure he doesn't come back.
? sorcs probably had the easiest time with him... All you had to do was put 1 skill point into the wonderful skill called Static Field (that had no pre-requisites btw) and that would chunk him for 25% of his current health with every cast. In a matter of ~10 seconds he'd be down to a tiny sliver of health and then you could kill him with anything basically. Ice Blast, Fireball, Lightning, anything you had on at the time, before you dumped 20 skill points into Frozen Orb, Blizzard or what-have-you... The real tragedy was melee characters that couldn't either hit him because of low accuracy rating or because of the damned paladin Holy Freeze he (Duriel) had for some odd reason.
I remember just cheesing him mostly with filling up my inventory with HP/Mana potions and then chugging them throughout the fight.
Casuals and early on in general most people had no idea of the true power of static field. I remember I considered it utter garbage for years.
Exactly.
Also, i was playing a Frost Sorc. Why would i put points into lightning stuff? Lightning clearly isn't frost. (Remember that i was a child at that point, and my reasoning skills were maybe not fully developed yet)
Dunno, my friends & I figured out pretty early that Sorc had some 1-point wonders like Warmth, Telekinesis, Teleport and Static Field. I guess that also depends on how old you were when Diablo 2 came out. I was 10/11 and actually read what the skills did. It also helped I was friends with 2-3 older kids (15/17) and when our parents were drinking we'd play MTG and talk about computer games like Fifa 98', NFS: Hot Pursuit (the original one from 2002) Diablo 1/2 and Warcraft 2... ahh the memories. But I do understand why younger kids wouldn't go about skills logically and instead try to pick a theme. I was like that in Diablo 1 when I was ~7...
Back then I didn't play much sorc, I was the Paladin guy Running thorns first, then weird stuff like holy freeze + zeal (when zeal didn't cap at 5 hits and there were no synergies) or sacrifice with 2-hander
after watching the developer livestream, i have lost all faith in the team in charge of producing content for this game. such a shame because i feel all of the pieces are there.
saying things like...that they REALIZED reducing XP constituted a nerf without density changes...said that they felt nightmare dungeons were OVERTUNED, yet nerfed player power.. told me everything i needed to know. no one over there actually plays the game.
Still no answer as to why every class got 30% of their armor value taken away? That one truly baffled me when I read it. Everyone except the druid with perma unstoppable (supreme late game) was already randomly dying to 1-shots, CC and certain affix combos on monsters in a group, so their solution was... to F us harder? I was seeing Rogues, Sorcerers, Druids, Necros take down Uber Lilith in under 2 minutes (transition phases included) but they nerf armor and buff damage even further instead?