On June 21 2023 09:14 iamperfection wrote: out of curiosity what do most people play here softcore or hardcore? I play hardcore and i dont think i could ever go back to soft.
Soft. I see bright colors on the floor and I go stand in them.
In all honesty though, I'm too old to grind up characters multiple times or play safe. I just want to fire up the game after a long day, go kill some demons for 30 mins, maybe get some loot, and then go to bed.
I die once every few NM dungeons just from walking into fire enchanted to pick up a shiny item. Never mind the cold enchanted stuff where I could be cc locked in between my unstoppables if I don't hold them.
Also on the buy topic, I've paid just as much for worse games for 50 hours of campaign. For a game where I've put in this many hours, it's a buy for sure.
Softcore. That sounds like me. I see 3 packs of cold enchanted elites. I teleport in with sorc and see if I can freeze them longer than they can freeze me. It takes me 2-3 deaths of trying before picking them off one by one. Then I still try to loot sacred crap to vendor on a stormbane's wrath NM dungeon because I'm just compulsive that way. Then I keep forgetting they made fire enchanted a 3-parter just to mess with longtime players.
Random thought: they should lean on elixirs to help balance out builds and help people who are missing a good legendary aspect or whatever. Specifically, what happened to me was I was popping whatever elixir I had in my inventory while farming dungeons and I went through a few resource-related ones. I think one was +50 max resource and the other was 20% reduced resource cost. I thought wow these are great, makes my build feel so much smoother and more fun, I gotta craft these. And then I went to craft them and they weren't craftable -- I guess they're just drops from a cache or a reward from a sidequest.
Other builds have trouble with Vulnerable uptime. It'd be nice to have a craftable elixir for that too.
And then for builds that have everything they need (resources, vulnerable uptime, defensiveness), then there are powerful damage elixirs which they can enjoy using and which anyone with an "incomplete" build misses out on. Everyone's happy
edit: for my last hurrah i pushed nightmare dungeons a bit. didn't fully create a build that's good for pushing but just had fun pushing without feeling the self-imposed burden of being fast and efficient. it was fun! if i kept playing i'd definitely stop keeping track of what level i am and just find the monster level that feels right to me, even though it'd be inefficient. firebird has the right idea there. focusing on lvl 100 as a goal is a huge trap for most players imo. just play however you wanna play when you hit ~70 (if you haven't been already). you've arrived at the endgame. it can be fun. anyway, im onto ff16 tomorrow~
On June 22 2023 02:56 NonY wrote: Random thought: they should lean on elixirs to help balance out builds and help people who are missing a good legendary aspect or whatever. Specifically, what happened to me was I was popping whatever elixir I had in my inventory while farming dungeons and I went through a few resource-related ones. I think one was +50 max resource and the other was 20% reduced resource cost. I thought wow these are great, makes my build feel so much smoother and more fun, I gotta craft these. And then I went to craft them and they weren't craftable -- I guess they're just drops from a cache or a reward from a sidequest.
Other builds have trouble with Vulnerable uptime. It'd be nice to have a craftable elixir for that too.
And then for builds that have everything they need (resources, vulnerable uptime, defensiveness), then there are powerful damage elixirs which they can enjoy using and which anyone with an "incomplete" build misses out on. Everyone's happy
edit: for my last hurrah i pushed nightmare dungeons a bit. didn't fully create a build that's good for pushing but just had fun pushing without feeling the self-imposed burden of being fast and efficient. it was fun! if i kept playing i'd definitely stop keeping track of what level i am and just find the monster level that feels right to me, even though it'd be inefficient. firebird has the right idea there. focusing on lvl 100 as a goal is a huge trap for most players imo. just play however you wanna play when you hit ~70 (if you haven't been already). you've arrived at the endgame. it can be fun. anyway, im onto ff16 tomorrow~
You can't just replace exclamation marks with tildes even as an FF-player, lol. If this is a subtle endorsement about the elective system, I get that. Enabling elective was a pain in the ass in the first place, and probably redundant as all hell.
Anyway one passive is the same as another and if there is no jewels tab you might as well subtract this shit with the elixirs. There's no sense complicating player criticism and critique. It's just an inferior version of Diablo 2 without blood items. The quality of the inventory is 100% junk out of all, no green no nothing. Can't even see the artwork for items in their slots.
I did the campaign on tier 2 blind with a sorc (but it's one of the easiest classes to do that with). It was only after that that I looked for guides, not just for class building but also for figuring out what activities open up after taht. The game really does lack an in-game guide.
On June 23 2023 07:17 WombaT wrote: How much is intuitive enough to be able to figure out just playing the game?
Still will probably buy to play with my bro and a few others, perusing this thread there seems a lot going on that one might have to read up on.
It really depends on how much time you have and want to invest. Google a working build takes ~ 5 min. Testing your own theories and dabbling with it can take hours. Hours put in the sand with no real progress half of the time.
For endgame activites it's kind of the same. You can google what is the best/ most effective way to get XP / Gold / items or you can just go out in world and do what you wanna do and what is fun for you. You don't need a guide for that as it is explained ingame per special quests.
On June 23 2023 07:17 WombaT wrote: How much is intuitive enough to be able to figure out just playing the game?
Still will probably buy to play with my bro and a few others, perusing this thread there seems a lot going on that one might have to read up on.
It really depends on how much time you have and want to invest. Google a working build takes ~ 5 min. Testing your own theories and dabbling with it can take hours. Hours put in the sand with no real progress half of the time.
For endgame activites it's kind of the same. You can google what is the best/ most effective way to get XP / Gold / items or you can just go out in world and do what you wanna do and what is fun for you. You don't need a guide for that as it is explained ingame per special quests.
Cheers for the info!
On June 24 2023 18:47 Amui wrote: Some streamers got info on uniques.
3 rarity tiers, with relative weights of 1, 2 and 800000, with the highest tier dropping from level 85+ mobs.
Even with 10000 people farming 85+ for 8h a day, you might expect one of the ultra exclusive ones a month.
I actually think that's at least an order of magnitude too rare
That seems insanely rare but hey I’m not the target demographic for that kind of lategame grind/repeat
Setting it that rare, I mean unless you’re a real real Diablo nut who wants to flex, would most players who roll such a rare unique not just sell it?
Whereas if it wasn’t quite as crazily scarce folks might have more incentivise to just get that huge dopamine hit from the drop and then actually wield it?
I am a relative Diablo noob, as almost all of my posts have confirmed! So here’s another haha
On June 23 2023 07:17 WombaT wrote: How much is intuitive enough to be able to figure out just playing the game?
Still will probably buy to play with my bro and a few others, perusing this thread there seems a lot going on that one might have to read up on.
It really depends on how much time you have and want to invest. Google a working build takes ~ 5 min. Testing your own theories and dabbling with it can take hours. Hours put in the sand with no real progress half of the time.
For endgame activites it's kind of the same. You can google what is the best/ most effective way to get XP / Gold / items or you can just go out in world and do what you wanna do and what is fun for you. You don't need a guide for that as it is explained ingame per special quests.
On June 24 2023 18:47 Amui wrote: Some streamers got info on uniques.
3 rarity tiers, with relative weights of 1, 2 and 800000, with the highest tier dropping from level 85+ mobs.
Even with 10000 people farming 85+ for 8h a day, you might expect one of the ultra exclusive ones a month.
I actually think that's at least an order of magnitude too rare
That seems insanely rare but hey I’m not the target demographic for that kind of lategame grind/repeat
Setting it that rare, I mean unless you’re a real real Diablo nut who wants to flex, would most players who roll such a rare unique not just sell it?
Whereas if it wasn’t quite as crazily scarce folks might have more incentivise to just get that huge dopamine hit from the drop and then actually wield it?
I am a relative Diablo noob, as almost all of my posts have confirmed! So here’s another haha
Can't be traded.
That being said, if you randomly dropped one of the primo ones, you could probably sell the account for a very grand sum of money, because you cannot possibly farm for it.
On June 24 2023 18:47 Amui wrote: Some streamers got info on uniques.
3 rarity tiers, with relative weights of 1, 2 and 800000, with the highest tier dropping from level 85+ mobs.
Even with 10000 people farming 85+ for 8h a day, you might expect one of the ultra exclusive ones a month.
I actually think that's at least an order of magnitude too rare
the takeaway from this is - if you play both Diablo4 & PoE, Shako or Grandfather is rarer than a Mirror of Kalandra, to put it into perspective.
Much, much rarer. There's probably 2 orders of magnitude more people playing D4 in 85+ content compared to PoE equivalent, and only handful of known drops.
I am Diablo fan since the first game. Currently on my first try with Rogue level 50.
What could be better:
At some point of the game almost each dungeon has overpowered final boss taking 10 or more tries to kill it. While it is challenging, it feels like you are fighting Diablo level boss each 20 minutes. Or maybe I simply suck.
Unlike the first two games, you still cannot chose how to develop your stat points (STR, DEX..).
It is difficult to understand how DPS works, since there are a lot of variables (critical strike, vulnerable chance and so on)
Sellers have new stock each 30 minutes, and you cannot gamble for money, making it (money) close to irrelevant. Considering of course that is quite easy to mass a lot of it, and that you have to repair items only if you die.
Personally I miss possibility to buy and mass health potions to your belt / inventory.
When you do gamble, you always receive item about 10 levels below you current one
When you open portal within battle, sometimes health resets for Minions and their location is reset.
What is great
Game is not forcing you to complete quests in certain order
A lot of side quests - big world to explore
There is no Diablo, this is especially awesome, making more content for expansions
You can simply "join-venture" with other players in order to complete simple quests, and then you part ways.
Micro battle, I like (at least with Rogue) that you have to think which enemy to strike first and when to time your skills. It is great, but some overpowered bosses ruin this experience.
Possibility to "buy back" spent skill points, so you can test and re-spec as you want.
On June 24 2023 18:47 Amui wrote: Some streamers got info on uniques.
3 rarity tiers, with relative weights of 1, 2 and 800000, with the highest tier dropping from level 85+ mobs.
Even with 10000 people farming 85+ for 8h a day, you might expect one of the ultra exclusive ones a month.
I actually think that's at least an order of magnitude too rare
the takeaway from this is - if you play both Diablo4 & PoE, Shako or Grandfather is rarer than a Mirror of Kalandra, to put it into perspective.
that doesnt do it justice. Within the first 12-24 hours you see multiple mirrors in a new PoE league. This is literally basically non-existant. Don't get me wrong. I actually LOVE incredibly rare items but if its something that is build enabling and important for seasonal content or at least could be used , thats bad.
Those items basically dont exist for 99,99999999999% of the playerbase. If they would be tradable that would at least have some thought behind it but since they are not, you probably are better of buying lottery tickets
On June 25 2023 01:27 Red_Dragon wrote: I am Diablo fan since the first game. Currently on my first try with Rogue level 50.
What could be better:
At some point of the game almost each dungeon has overpowered final boss taking 10 or more tries to kill it. While it is challenging, it feels like you are fighting Diablo level boss each 20 minutes. Or maybe I simply suck.
Sorry this will sound harsh but thats a skill issue. Bosses and even in later nightmare dungeons are most of the time the easiest and less dangerous mob in the whole dungeon. Again not trying to be mean but this is absolutely not what the majority will give as feedback. (but you wrote it yourself :D)
On June 25 2023 01:27 Red_Dragon wrote: Unlike the first two games, you still cannot chose how to develop your stat points (STR, DEX..).
You could in paragon. I understand what you mean but its simply another system. You cant spec into stats in PoE either, but why would you? Its not really relevant and especially in D2 it has always been a "fake choice". You distribute so you can wear breakpoint end-level gear and the rest you distribute in one certain attribute which is always the best for you. There is no decision there outside of "but I want and I can!"
On June 25 2023 01:27 Red_Dragon wrote: It is difficult to understand how DPS works, since there are a lot of variables (critical strike, vulnerable chance and so on)
100%. Absolutely too little info on all technical aspects.
On June 25 2023 01:27 Red_Dragon wrote: Sellers have new stock each 30 minutes, and you cannot gamble for money, making it (money) close to irrelevant. Considering of course that is quite easy to mass a lot of it, and that you have to repair items only if you die.
Gold is used to reroll stats on items. Upgrade, extract and imprint aspects. Repair if you die often. You are LVL50 and I understand this is feedback "up to this point" but gold is an actual suprisingly well balanced lategame ressource. Or lets say: artificially designed lategame ressource since rerolling goes into the millions depending on how useful it actually is.
On June 25 2023 01:27 Red_Dragon wrote: Personally I miss possibility to buy and mass health potions to your belt / inventory.
??? :D MADNESS D2 potion system is one of the worst systems in D2 and wouldnt make it in 2023 past any quality assurance (hopefully)
On June 25 2023 01:27 Red_Dragon wrote: When you do gamble, you always receive item about 10 levels below you current one
Thats false? I cant confirm this being 95
On June 25 2023 01:27 Red_Dragon wrote: When you open portal within battle, sometimes health resets for Minions and their location is reset.
Thats obviously a preference of you and/or me. I dont have a strong opinion but I think "zerging" down bosses or mobs i.e leaving and coming back is bad so I prefer the reset.
Some of the first bosses are very anti-melee, and if you start with a druid/barb in particular, though rogue as well, they're gonna feel harder than sorc/necro. I wouldn't say over 10 tries for multiple bosses, but there was definitely one or two bosses that I died 3-4 times on as a druid.
I'm starting to feel a bit bored in D4. I'm lvl 72 and everything except NM dongeon feel way to easy. I had to do a T49 NM dongeon to get challenged and mobs are 40 lvl over me (lvl 103).
And the worst part is NM dongeon are pretty boring and not rewarding :\
The difficulty curve of the overworld or normal dongeon is pretty weird.
On June 26 2023 20:31 FaCE_1 wrote: I'm starting to feel a bit bored in D4. I'm lvl 72 and everything except NM dongeon feel way to easy. I had to do a T49 NM dongeon to get challenged and mobs are 40 lvl over me (lvl 103).
And the worst part is NM dongeon are pretty boring and not rewarding :\
The difficulty curve of the overworld or normal dongeon is pretty weird.
my recommendation to you would be to find a NM dungeon you like that has good density and just in general you enjoy and do the solo-player reset exploit and run that over and over without finishing it (thats the cost of it) . Which means you cant level glyphs but you at least can enjoythe game D: at least for me
On June 26 2023 20:31 FaCE_1 wrote: I'm starting to feel a bit bored in D4. I'm lvl 72 and everything except NM dongeon feel way to easy. I had to do a T49 NM dongeon to get challenged and mobs are 40 lvl over me (lvl 103).
And the worst part is NM dongeon are pretty boring and not rewarding :\
The difficulty curve of the overworld or normal dongeon is pretty weird.
I read NM will get buffed in regards to XP and Items in the next? patch. We'll see