|
On June 26 2023 22:52 Harris1st wrote:Show nested quote +On June 26 2023 20:31 FaCE_1 wrote: I'm starting to feel a bit bored in D4. I'm lvl 72 and everything except NM dongeon feel way to easy. I had to do a T49 NM dongeon to get challenged and mobs are 40 lvl over me (lvl 103).
And the worst part is NM dongeon are pretty boring and not rewarding :\
The difficulty curve of the overworld or normal dongeon is pretty weird. I read NM will get buffed in regards to XP and Items in the next? patch. We'll see 
dont even think the XP is bad. its just that there is too much walking vs slaying
|
On June 25 2023 19:54 TaKeTV wrote:Show nested quote +On June 25 2023 01:27 Red_Dragon wrote: I am Diablo fan since the first game. Currently on my first try with Rogue level 50.
What could be better:
At some point of the game almost each dungeon has overpowered final boss taking 10 or more tries to kill it. While it is challenging, it feels like you are fighting Diablo level boss each 20 minutes. Or maybe I simply suck. Sorry this will sound harsh but thats a skill issue. Bosses and even in later nightmare dungeons are most of the time the easiest and less dangerous mob in the whole dungeon. Again not trying to be mean but this is absolutely not what the majority will give as feedback. (but you wrote it yourself :D)
He's level 50. If he did the campaign on tier 2 like I did, some of the bosses could get really difficult. There was one particular stronghold I gave up on after something like 5 tries while carrying somebody underleveled. Still not sure how stuff scales with more players. 10 tries is a lot but I did die to some bosses while playing solo and I was playing one of the easier characters to level with.
My first char is now level 76 and tier 30+ nm dungeon bosses are easier than T2 bosses while leveling up.
On June 26 2023 23:32 TaKeTV wrote:Show nested quote +On June 26 2023 22:52 Harris1st wrote:On June 26 2023 20:31 FaCE_1 wrote: I'm starting to feel a bit bored in D4. I'm lvl 72 and everything except NM dongeon feel way to easy. I had to do a T49 NM dongeon to get challenged and mobs are 40 lvl over me (lvl 103).
And the worst part is NM dongeon are pretty boring and not rewarding :\
The difficulty curve of the overworld or normal dongeon is pretty weird. I read NM will get buffed in regards to XP and Items in the next? patch. We'll see  dont even think the XP is bad. its just that there is too much walking vs slaying
If it's better than doing a normal dungeon, it's totally not noticeable. And considering you kill slower and have more chances of dying, normal dungeons are way better if you are not leveling glyphs. They really need to greatly buff XP and items of nm dungeons.
And maybe buff leveling in general. It really slows down at 40+. I didn't mind it on my first char, but it feels slow getting a second char to 50. On my first char, I finished the campaign at maybe level 54 and got bored of T3 after 10 levels. My gear is not optimal but its good enough that I got maybe 1 upgrade in the last 3 or so levels. Maybe this will be better once nm dungeons are buffed. We'll see.
|
On June 27 2023 00:28 andrewlt wrote:Show nested quote +On June 25 2023 19:54 TaKeTV wrote:On June 25 2023 01:27 Red_Dragon wrote: I am Diablo fan since the first game. Currently on my first try with Rogue level 50.
What could be better:
At some point of the game almost each dungeon has overpowered final boss taking 10 or more tries to kill it. While it is challenging, it feels like you are fighting Diablo level boss each 20 minutes. Or maybe I simply suck. Sorry this will sound harsh but thats a skill issue. Bosses and even in later nightmare dungeons are most of the time the easiest and less dangerous mob in the whole dungeon. Again not trying to be mean but this is absolutely not what the majority will give as feedback. (but you wrote it yourself :D) He's level 50. If he did the campaign on tier 2 like I did, some of the bosses could get really difficult. There was one particular stronghold I gave up on after something like 5 tries while carrying somebody underleveled. Still not sure how stuff scales with more players. 10 tries is a lot but I did die to some bosses while playing solo and I was playing one of the easier characters to level with. My first char is now level 76 and tier 30+ nm dungeon bosses are easier than T2 bosses while leveling up. Show nested quote +On June 26 2023 23:32 TaKeTV wrote:On June 26 2023 22:52 Harris1st wrote:On June 26 2023 20:31 FaCE_1 wrote: I'm starting to feel a bit bored in D4. I'm lvl 72 and everything except NM dongeon feel way to easy. I had to do a T49 NM dongeon to get challenged and mobs are 40 lvl over me (lvl 103).
And the worst part is NM dongeon are pretty boring and not rewarding :\
The difficulty curve of the overworld or normal dongeon is pretty weird. I read NM will get buffed in regards to XP and Items in the next? patch. We'll see  dont even think the XP is bad. its just that there is too much walking vs slaying If it's better than doing a normal dungeon, it's totally not noticeable. And considering you kill slower and have more chances of dying, normal dungeons are way better if you are not leveling glyphs. They really need to greatly buff XP and items of nm dungeons. And maybe buff leveling in general. It really slows down at 40+. I didn't mind it on my first char, but it feels slow getting a second char to 50. On my first char, I finished the campaign at maybe level 54 and got bored of T3 after 10 levels. My gear is not optimal but its good enough that I got maybe 1 upgrade in the last 3 or so levels. Maybe this will be better once nm dungeons are buffed. We'll see.
You need about 2 hours (slightly longer) solo with 5% xp potion to level in NM dungeon (solo reset) even from 99-100. I dont think thats too slow imo :C
|
Is it just me or does everything seem sluggish, especially combat? I'm playing as a Rogue btw... may be it is/was the maintenance.
|
On June 27 2023 03:51 TaKeTV wrote: You need about 2 hours (slightly longer) solo with 5% xp potion to level in NM dungeon (solo reset) even from 99-100. I dont think thats too slow imo :C What mystical strat are you using to get 11M XP/hr? :D
I levelled 99-100 on Sunday and it took me about 5h. Was usually getting around 6M XP/hr doing NM dungeons from lvl 80-100, but I definitely became inefficient over time because I did get quite bored once I hit around lvl95 so I was dragging my feet big time.
|
The campaign and 1-50 play experience was fantastic to me, but everything 50+ and WT3 just feels like a slog. Grind renown, grind dungeons, grind Helltides, grind Whispers, grind NM dungeons…all for small percentage-based upgrades to gear and stats. There’s nothing I’m really looking forward to progress, except maybe finding a particular build-enabling unique. No new skills, no new lore, no new secrets.
PoE has a whole second campaign and an in-depth Atlas/map system, Grim Dawn has so much content that you can reach post-end game experiencing new content the entire time. Even Median XL mod for D2 has a better endgame.
I’ll probably quit playing now and roll a new class to 50 whenever a season comes out.
|
On June 27 2023 21:45 Ryzel wrote: The campaign and 1-50 play experience was fantastic to me, but everything 50+ and WT3 just feels like a slog. Grind renown, grind dungeons, grind Helltides, grind Whispers, grind NM dungeons…all for small percentage-based upgrades to gear and stats. There’s nothing I’m really looking forward to progress, except maybe finding a particular build-enabling unique. No new skills, no new lore, no new secrets.
PoE has a whole second campaign and an in-depth Atlas/map system, Grim Dawn has so much content that you can reach post-end game experiencing new content the entire time. Even Median XL mod for D2 has a better endgame.
I’ll probably quit playing now and roll a new class to 50 whenever a season comes out.
I would even say 50-65 and then 70-80 are fine-ish as well. 50-70 you are introduced to Helltides and Tree of Whispers and start getting sacred items. A lot of people also finished their renown grind while still in Tier 3 before moving on to Tier 4. 73+ you start gearing in ancestrals. By 80 you probably have replaced all your sacreds with ancestrals and thats when the fun stops and the gear treadmill is over. Now you only get incremental, minimal gear upgrades. You're hunting for that ilvl 800+ weapon that rolls your needed affixes. Maybe hunting for numerical upgrades to your sacred legendary aspects (like XXXX to YYYY shield when you kill an elite) because the % aspects don't roll any higher in ancestral items (25% damage to vulnerable enemies is still the max on normal, sacred and ancestral items).
At this point its only Helltides for the reroll materials and NM dungeons which are very wishy-washy when it comes to pack density. Some rooms/hallways its 3-5 fallen... then a big room with 7 elites that tear you a new asshole collectively because of their affixes.
|
Yup. I would say the first 10 levels of T3 and T4 are some of the most fun for me in the game. The upgrades just come in fast and furious. The slog starts once you start having to decide if the new items are really an upgrade over the old ones. Or a new one drops and you need to get lucky with enchanting for it to be an incremental upgrade over the old one.
BUT Raiment of the Infinite dropped for me last night off a world boss. And I just had to do 2 NM dungeons past my bedtime to test it out. I think I pushed to either 39 or 40. Losing defensive stats on the chestpiece really hurt my survivability but it's helping clear out packs faster unless I die. I might have to upgrade the rest of my gear from 3/5 to 5/5 just to up my defenses a little. I already upgraded a few, including my amulet with its 7%ish damage reduction.
|
|
NM dongeon 24/7 here we go  Huge !!
edit: nevermind, doesn't seem that great so far.. a little better
|
On June 27 2023 09:11 Gescom wrote:Show nested quote +On June 27 2023 03:51 TaKeTV wrote: You need about 2 hours (slightly longer) solo with 5% xp potion to level in NM dungeon (solo reset) even from 99-100. I dont think thats too slow imo :C What mystical strat are you using to get 11M XP/hr? :D I levelled 99-100 on Sunday and it took me about 5h. Was usually getting around 6M XP/hr doing NM dungeons from lvl 80-100, but I definitely became inefficient over time because I did get quite bored once I hit around lvl95 so I was dragging my feet big time.
as i said simply nightmare dungeon solo reset. Did either blind burrows with movement/attackspeed on kill or magic find
|
On June 25 2023 19:54 TaKeTV wrote:Show nested quote +On June 25 2023 01:27 Red_Dragon wrote: I am Diablo fan since the first game. Currently on my first try with Rogue level 50.
What could be better:
At some point of the game almost each dungeon has overpowered final boss taking 10 or more tries to kill it. While it is challenging, it feels like you are fighting Diablo level boss each 20 minutes. Or maybe I simply suck. Sorry this will sound harsh but thats a skill issue. Bosses and even in later nightmare dungeons are most of the time the easiest and less dangerous mob in the whole dungeon. Again not trying to be mean but this is absolutely not what the majority will give as feedback. (but you wrote it yourself :D)
I can understand your opinion. It was my first try with ranged Rogue. I played on higher difficulty from the moment it was available. I had problems with only some bosses, other was doable. As you and some other in topic stated, game seems easier later. Now just few levels after 50 and some investment in Paragon points, I have no issues.
For some other points, I think is matter of personal preference.
|
Pretty noticeable buff to leveling speed between being able to port to dungeons, as well as the raw experience increase. Roughly an hour per level up now in the mid-80's playing solo.
Going to get a big node and my 4th paragon board tomorrow. Biggest DPS buff I could get is a good condemnation (I've found so many frost burns and grasps of shadow and Hakan amulets). I'm comfortably farming mid 50 NM dungeons now. Still looking for a good amulet, ring and 2x 810+ weapons.
|
|
On June 29 2023 16:55 Amui wrote: Pretty noticeable buff to leveling speed between being able to port to dungeons, as well as the raw experience increase. Roughly an hour per level up now in the mid-80's playing solo.
Going to get a big node and my 4th paragon board tomorrow. Biggest DPS buff I could get is a good condemnation (I've found so many frost burns and grasps of shadow and Hakan amulets). I'm comfortably farming mid 50 NM dungeons now. Still looking for a good amulet, ring and 2x 810+ weapons.
What build? I'm doing ice shards sorc and I'm getting too squishy for 40 NM dungeon. The dungeons where waves of mobs (including elites) spawn in a small room wreck me every time. But all sorts of things can pretty much 1-2 shot me and things can get really chaotic very often. I got raiment of the infinite recently. It upped my dps a bit but tanked my survivability.
I'm level 77 and I rushed paragon to get 5 boards to place the rare glyphs ASAP. I'm working to get my 4th rare to level 15 right now.
My penetrating shot rogue is about to enter world tier 3.
|
On June 30 2023 00:12 andrewlt wrote:Show nested quote +On June 29 2023 16:55 Amui wrote: Pretty noticeable buff to leveling speed between being able to port to dungeons, as well as the raw experience increase. Roughly an hour per level up now in the mid-80's playing solo.
Going to get a big node and my 4th paragon board tomorrow. Biggest DPS buff I could get is a good condemnation (I've found so many frost burns and grasps of shadow and Hakan amulets). I'm comfortably farming mid 50 NM dungeons now. Still looking for a good amulet, ring and 2x 810+ weapons. What build? I'm doing ice shards sorc and I'm getting too squishy for 40 NM dungeon. The dungeons where waves of mobs (including elites) spawn in a small room wreck me every time. But all sorts of things can pretty much 1-2 shot me and things can get really chaotic very often. I got raiment of the infinite recently. It upped my dps a bit but tanked my survivability. I'm level 77 and I rushed paragon to get 5 boards to place the rare glyphs ASAP. I'm working to get my 4th rare to level 15 right now. My penetrating shot rogue is about to enter world tier 3. I'm still on Flurry rogue. ~8k health, 7k armor + some defensive aspects. Roughly 800 dex and 450 other stats. Flurry crits for about 300k*4 with full combo points, 200k if I just energy dump. Build feels great to play because I have so much attack speed. Boss damage is pitiful, but everything else is very comfy.
I'm still not sure if it's worth going for the 450 stat tier. 350 is relatively trivial, but 450 requires a few allstat pieces as well as picking specific routes to pick up str/int nodes instead of dex. Next tier is not realistic, so I'll probably drop an allstat piece here or there as I get slightly more from traveling the board.
I kinda wish there was an ingame preview mode for board so I can do a bit more theorycrafting rather than just putting points in.
|
|
On June 30 2023 02:58 Amui wrote:Show nested quote +On June 30 2023 00:12 andrewlt wrote:On June 29 2023 16:55 Amui wrote: Pretty noticeable buff to leveling speed between being able to port to dungeons, as well as the raw experience increase. Roughly an hour per level up now in the mid-80's playing solo.
Going to get a big node and my 4th paragon board tomorrow. Biggest DPS buff I could get is a good condemnation (I've found so many frost burns and grasps of shadow and Hakan amulets). I'm comfortably farming mid 50 NM dungeons now. Still looking for a good amulet, ring and 2x 810+ weapons. What build? I'm doing ice shards sorc and I'm getting too squishy for 40 NM dungeon. The dungeons where waves of mobs (including elites) spawn in a small room wreck me every time. But all sorts of things can pretty much 1-2 shot me and things can get really chaotic very often. I got raiment of the infinite recently. It upped my dps a bit but tanked my survivability. I'm level 77 and I rushed paragon to get 5 boards to place the rare glyphs ASAP. I'm working to get my 4th rare to level 15 right now. My penetrating shot rogue is about to enter world tier 3. I'm still on Flurry rogue. ~8k health, 7k armor + some defensive aspects. Roughly 800 dex and 450 other stats. Flurry crits for about 300k*4 with full combo points, 200k if I just energy dump. Build feels great to play because I have so much attack speed. Boss damage is pitiful, but everything else is very comfy. I'm still not sure if it's worth going for the 450 stat tier. 350 is relatively trivial, but 450 requires a few allstat pieces as well as picking specific routes to pick up str/int nodes instead of dex. Next tier is not realistic, so I'll probably drop an allstat piece here or there as I get slightly more from traveling the board. I kinda wish there was an ingame preview mode for board so I can do a bit more theorycrafting rather than just putting points in. How do you solve energy with flurry?
I've been playing traps + dancing blade with traps mainly providing energy regen and debuffs and dancing blade doing most of the damage, but it feels like most of the mana regen options for rogue are reliant on lucky hits. Used to run concealment for energy, but it's nowhere near as effective as spamming death trap.
I'm surprised your boss dps is pitiful, thought flurry was one of the highest dps options.
|
I leveled to 50 with flurry and it was amazingly comfortable, but yeah boss DPS was quite bad for me too. Once i changed to twisting blades and traps it had no comparison.
|
On July 03 2023 08:03 Archeon wrote:Show nested quote +On June 30 2023 02:58 Amui wrote:On June 30 2023 00:12 andrewlt wrote:On June 29 2023 16:55 Amui wrote: Pretty noticeable buff to leveling speed between being able to port to dungeons, as well as the raw experience increase. Roughly an hour per level up now in the mid-80's playing solo.
Going to get a big node and my 4th paragon board tomorrow. Biggest DPS buff I could get is a good condemnation (I've found so many frost burns and grasps of shadow and Hakan amulets). I'm comfortably farming mid 50 NM dungeons now. Still looking for a good amulet, ring and 2x 810+ weapons. What build? I'm doing ice shards sorc and I'm getting too squishy for 40 NM dungeon. The dungeons where waves of mobs (including elites) spawn in a small room wreck me every time. But all sorts of things can pretty much 1-2 shot me and things can get really chaotic very often. I got raiment of the infinite recently. It upped my dps a bit but tanked my survivability. I'm level 77 and I rushed paragon to get 5 boards to place the rare glyphs ASAP. I'm working to get my 4th rare to level 15 right now. My penetrating shot rogue is about to enter world tier 3. I'm still on Flurry rogue. ~8k health, 7k armor + some defensive aspects. Roughly 800 dex and 450 other stats. Flurry crits for about 300k*4 with full combo points, 200k if I just energy dump. Build feels great to play because I have so much attack speed. Boss damage is pitiful, but everything else is very comfy. I'm still not sure if it's worth going for the 450 stat tier. 350 is relatively trivial, but 450 requires a few allstat pieces as well as picking specific routes to pick up str/int nodes instead of dex. Next tier is not realistic, so I'll probably drop an allstat piece here or there as I get slightly more from traveling the board. I kinda wish there was an ingame preview mode for board so I can do a bit more theorycrafting rather than just putting points in. How do you solve energy with flurry? I've been playing traps + dancing blade with traps mainly providing energy regen and debuffs and dancing blade doing most of the damage, but it feels like most of the mana regen options for rogue are reliant on lucky hits. Used to run concealment for energy, but it's nowhere near as effective as spamming death trap. I'm surprised your boss dps is pitiful, thought flurry was one of the highest dps options. I run 3 points innervation and puncture. Since you should run with combo points, you shouldn't really run out of energy unless you energy dump which is not ideal when running expectant and condemnation.
Level 9 flurry has less damage than level 1 TB with no upgrades. Enhanced TB, and the orbiting legendary, and the cooldown reduction for imbuements probably results in like 4-5x damage for TB with less risk compared to flurry, which as a short ranged 360 AoE, heavily encourages you to jump into the middle of giant packs of monsters to maximize damage rather than skirting the edges. Not sure on the ranged builds, but I would have to regear to build swap since I have 140% to close at the moment.
I have pretty good gear now (level 92), and my flurries cap at about 3M with 4 crits @750k each. Against bosses I've only seen up to about 800k or so. Highest I've pushed is 64, but definitely a lot more comfy running mid-50's still since my survivability hasn't gone up a lot.
|
|
|
|