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Diablo IV - Page 89

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DarkPlasmaBall
Profile Blog Joined March 2010
United States46450 Posts
June 20 2023 15:45 GMT
#1761
Zizaran, Asmongold, Wudijo, and Kripparrian had a nearly three-hour conversation about everything past, present, and future Diablo 4. Lots of brainstorming suggestions, constructive criticism, and generally positive reviews of most of the game.

"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
lestye
Profile Blog Joined August 2010
United States4243 Posts
June 20 2023 16:10 GMT
#1762
On June 20 2023 17:07 Gorsameth wrote:
Really? We are now supposed to be outraged about the seasonal journey progression requiring you to play a season character?

Seriously?

I think I get it. LIke, a seasonal journey in Destiny 2/Overwatch 2 looks different than a season journey in Diablo. I guess thats a pill people are having a hard time to swallow. I think there is a set of people who want to see new content without levelling a new character.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Latham
Profile Blog Joined May 2007
9592 Posts
June 20 2023 17:40 GMT
#1763


Good video explaining multiplicative damage modifiers (like vulnerable) in comparison to additive damage modifiers (+Core skill damage%)
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2023-06-20 17:59:43
June 20 2023 17:51 GMT
#1764
One thing I hoped Diablo implemented was more stuff to do when getting to max level. More dungeons, more game modes, raids, world bosses etc.

Kind of like World of Warcraft.

I've played all diablo games. Never liked seasons. I've maybe played 3 seasons total in the past 18 years. Having to start over from the beggining sucks, and "losing" all the progress you made on your first character. I know you don't really "lose" it but it becomes irrelevant as new and better gear is seasonal only.

I wish Diablo 4 would have mixed the game with more MMO elements (not necessarily multiplayer but like I said, stuff to do when you get to max level), but it seems it is just grinding for better gear, so you can kill things faster so you can get better gear, and then do it time after time...

I wished they would add more quest or content stuff like that. I know ARPGs are not MMOs but if we're already taking some elements from MMOs...why not take some cool things.

___
Also if more people could vote in the poll:

https://tl.net/forum/games/552443-diablo-iv?page=87#1726

Right now it's equal "recommend diablo" and "don't purchase it" Although interestingly most people rate it 7/10 and up.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
andrewlt
Profile Joined August 2009
United States7702 Posts
June 20 2023 21:13 GMT
#1765
It's a live service game. If you played Diablo 2 and 3 for 1000+ hours each and that's your min threshold for Diablo 4, then it's too early to tell if it's worth it. If you are looking for something to enjoy for 100-200 hours, then I'd highly recommend it. D2 and 3 wouldn't have lasted this long without all the patches that continuously improved all sorts of stuff.

I hit the 110-120 hour mark, by my estimate, before slowing down on my first char and making my first alt. Personally, I wouldn't make my first char a seasonal char. I would really want to experience the base game first out of season.

There are quite a bit of stuff to do once you hit T3. Unfortunately, helltides are the most rewarding by far. Nightmare dungeons and tree of whispers are pretty meh. They can only make world bosses so complicated in an ARPG. It will always be on the easy side compared to MMO ones. Right now, max level takes too long that I would treat the game more like D2 then D3. Your char ends at max level. It doesn't begin at max level. Treat getting to T4 like beating Baal in Act V Hell then just play until you get bored of trying to improve your character.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2023-06-21 00:35:07
June 20 2023 23:30 GMT
#1766
On June 21 2023 06:13 andrewlt wrote:
D2 [...] wouldn't have lasted this long without all the patches that continuously improved all sorts of stuff.

Actually I was told the game lost a lot of players with 1.10 patch but I wasn't around to see it : P
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
June 21 2023 00:10 GMT
#1767
On June 21 2023 08:30 ProMeTheus112 wrote:
Show nested quote +
On June 21 2023 06:13 andrewlt wrote:D2 wouldn't have lasted this long without all the patches that continuously improved all sorts of stuff.

Actually I was told the game lost a lot of players with 1.10 patch but I wasn't around to see it : P


Not everyone was fond of the changes. Personally I don't mind most stuff in D2 with the sole exception of runewords, they're way too strong and make some legendaries and such obsolete and some of them completely break the balance of the game IMO (Enigma, Infinity, Insight and such). All in all I'm against getting free and unlimited use of other class' skills and mechanics at high level.
Time is precious. Waste it wisely.
iamperfection
Profile Blog Joined February 2011
United States9648 Posts
June 21 2023 00:14 GMT
#1768
out of curiosity what do most people play here softcore or hardcore? I play hardcore and i dont think i could ever go back to soft.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
ShloobeR
Profile Blog Joined April 2008
Korea (South)3847 Posts
Last Edited: 2023-06-21 00:27:29
June 21 2023 00:25 GMT
#1769
I personally love the season mechanic (basically the same thing used in PoE)
on the assumption that enough new stuff is added in new seasons to make leveling a new character feel fresh. I assume the first couple seasons will be light on new mechanics so I'm saving the other 4 classes for new seasonal play throughs. PoE kind of gets by this issue by having a silly number of skill gems available making new characters always feel different.

Also, finished the campaign today, pretty satisfied with the money I spent on D4, only played barb so far but I'm enjoying the game more than I expected
: o )
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2023-06-21 00:44:42
June 21 2023 00:44 GMT
#1770
D4 looks decent at least but I've been watching and got SF6 instead for now, I'll keep an eye on it.. I could list some likes/dislikes but I haven't played it. [likes: skill builds, graphics, amount of content ; dislikes: low difficulty, no trading, only 6 skills with a lot of cooldowns.] I'm like evilfatsh1t can't make up my mind^^
DarkPlasmaBall
Profile Blog Joined March 2010
United States46450 Posts
June 21 2023 02:55 GMT
#1771
On June 21 2023 09:14 iamperfection wrote:
out of curiosity what do most people play here softcore or hardcore? I play hardcore and i dont think i could ever go back to soft.


I've always played softcore, from D2 onwards. I never fully trusted myself, my internet connection, or the game enough to be okay with hardcore deaths.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
KrillinFromwales
Profile Blog Joined March 2022
68 Posts
June 21 2023 05:07 GMT
#1772
On June 19 2023 11:54 DarkPlasmaBall wrote:
Show nested quote +
On June 19 2023 11:23 KrillinFromwales wrote:
After a little while I'm stuck with 3 characters and about 80 levels total. I get the impression that an incredible number of manhours went into making D4, but it seems kinda lifeless.

The gold standard seems to be somewhere between D1 and D2 which were different experiences 20+ years ago. Whatever I liked about those games just isn't present here.

There are a zillion things I notice from the homogeneity of the items to the dreary conventional world. It almost doesn't bear elaborating because the good things were there in previous installments of Diablo and why explain something that has obviously become marginalized. In Diablo 1 items in your inventory were so much more pronounced in terms of how they looked and felt. There's no immersion whatsoever because there are little towns and villages and people everywhere. D1, 1 town. D2, 4 towns. D3, 4 towns. Diablo 4 1000 towns and 10,000 NPCs. D1 1 boss. D2, 4 bosses, D3 more bosses. D4 a zillion bosses.

There's nothing really interesting to say other than brevity is sometimes a virtue. There's something nice about a film like the Matrix (which I saw when I was young) and the ability to leave an impression. You get hit with a banger right off the bat and then the thing works itself out. Diablo was like that.

D4 is so saturated in shit from cellars to altars to dungeons to open world to the five billion strongholds, NPCs, and villages that it's numbing. There's more Netflix in the first hour than Diablo 1 had in the whole game. I feel like I'm watching 2,000 hours of college class instead of reading a 30-minute thesis. There's no point in this shit. Plotline was the worst thing that ever happened to a game about killing the devil.

You just gotta divorce the notion of traditional storytelling from the aRPG medium. The 5 or 6 necessary characters should sit in town and mind their vocations just like they do in Diablo 1. The more these NPCs interact with the world the less immersive it becomes. The point is they can't win and it doesn't occur to them to try. Stringing together a piece of Shakespearean theater from the mottled perspective of dozens of minor NPCs is absolutely garbage.

Anyway, I think the game sucks. Everything is too controlled and contrived. It's not even charming accidentally. Or rather there are no interesting accidents because there's shit everywhere and none of it got enough attention to develop personality. The gameplay isn't even worth discussing. I literally have no idea who any characters are except Vigo, Donan, and Lorath, and all 3 of them suck. The world building would be better if it was led by Marvel and the only competition was what demon is the most powerful.

Anyway, the combat system sucks. It doesn't have to be like anything. It just has to be not like this. When I was whirlwinding at level 5. I knew I was fucked. It's not even creative accidentally. There's nothing unique, let alone unprecedented. At least previous installments of Diablo were uniquely different from one another. Is there no incentive to even try being original in some way? Even if it was apparently fucked up in some ambitious way it would be so much better than quicksand. It's just a routine that's not a winner, and that has no chance of being a winner. It doesn't yield a single interesting question. What about a backflip 420 or a fireball 69? No, it can't even be pointless in a way that isn't pointless.


So you'd probably rate the game like a 7/10 or something?


No way, dude. It just completely lacks personality and charisma. I think it's the same reason that Beowulf is an interesting experience versus the countless modern novels which never see real publication or readership. There's just nothing unique or compelling about Diablo 4.

Blizzard is stuck at the ABCs with this game. There's a reason I'll watch a 20 second YouTube clip and not something that lasts an hour. It's an amateurish collection of greys and browns that separates a try hard from a real banger. Blizzard feels like they worked hard on this in an uninspired way that probably belies a more serious problem. A company like Blizzard posting some try hard results is 100% death throes and not for instance a second year student who smashes keys for a month trying to show up some talent.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2023-06-21 08:03:51
June 21 2023 08:01 GMT
#1773
On June 21 2023 09:14 iamperfection wrote:
out of curiosity what do most people play here softcore or hardcore? I play hardcore and i dont think i could ever go back to soft.

Soft. I see bright colors on the floor and I go stand in them.

In all honesty though, I'm too old to grind up characters multiple times or play safe. I just want to fire up the game after a long day, go kill some demons for 30 mins, maybe get some loot, and then go to bed.

I die once every few NM dungeons just from walking into fire enchanted to pick up a shiny item. Never mind the cold enchanted stuff where I could be cc locked in between my unstoppables if I don't hold them.

Also on the buy topic, I've paid just as much for worse games for 50 hours of campaign. For a game where I've put in this many hours, it's a buy for sure.
Porouscloud - NA LoL
DarkPlasmaBall
Profile Blog Joined March 2010
United States46450 Posts
June 21 2023 09:12 GMT
#1774
On June 21 2023 14:07 KrillinFromwales wrote:
Show nested quote +
On June 19 2023 11:54 DarkPlasmaBall wrote:
On June 19 2023 11:23 KrillinFromwales wrote:
After a little while I'm stuck with 3 characters and about 80 levels total. I get the impression that an incredible number of manhours went into making D4, but it seems kinda lifeless.

The gold standard seems to be somewhere between D1 and D2 which were different experiences 20+ years ago. Whatever I liked about those games just isn't present here.

There are a zillion things I notice from the homogeneity of the items to the dreary conventional world. It almost doesn't bear elaborating because the good things were there in previous installments of Diablo and why explain something that has obviously become marginalized. In Diablo 1 items in your inventory were so much more pronounced in terms of how they looked and felt. There's no immersion whatsoever because there are little towns and villages and people everywhere. D1, 1 town. D2, 4 towns. D3, 4 towns. Diablo 4 1000 towns and 10,000 NPCs. D1 1 boss. D2, 4 bosses, D3 more bosses. D4 a zillion bosses.

There's nothing really interesting to say other than brevity is sometimes a virtue. There's something nice about a film like the Matrix (which I saw when I was young) and the ability to leave an impression. You get hit with a banger right off the bat and then the thing works itself out. Diablo was like that.

D4 is so saturated in shit from cellars to altars to dungeons to open world to the five billion strongholds, NPCs, and villages that it's numbing. There's more Netflix in the first hour than Diablo 1 had in the whole game. I feel like I'm watching 2,000 hours of college class instead of reading a 30-minute thesis. There's no point in this shit. Plotline was the worst thing that ever happened to a game about killing the devil.

You just gotta divorce the notion of traditional storytelling from the aRPG medium. The 5 or 6 necessary characters should sit in town and mind their vocations just like they do in Diablo 1. The more these NPCs interact with the world the less immersive it becomes. The point is they can't win and it doesn't occur to them to try. Stringing together a piece of Shakespearean theater from the mottled perspective of dozens of minor NPCs is absolutely garbage.

Anyway, I think the game sucks. Everything is too controlled and contrived. It's not even charming accidentally. Or rather there are no interesting accidents because there's shit everywhere and none of it got enough attention to develop personality. The gameplay isn't even worth discussing. I literally have no idea who any characters are except Vigo, Donan, and Lorath, and all 3 of them suck. The world building would be better if it was led by Marvel and the only competition was what demon is the most powerful.

Anyway, the combat system sucks. It doesn't have to be like anything. It just has to be not like this. When I was whirlwinding at level 5. I knew I was fucked. It's not even creative accidentally. There's nothing unique, let alone unprecedented. At least previous installments of Diablo were uniquely different from one another. Is there no incentive to even try being original in some way? Even if it was apparently fucked up in some ambitious way it would be so much better than quicksand. It's just a routine that's not a winner, and that has no chance of being a winner. It doesn't yield a single interesting question. What about a backflip 420 or a fireball 69? No, it can't even be pointless in a way that isn't pointless.


So you'd probably rate the game like a 7/10 or something?


No way, dude.


I was being sarcastic It's very clear that you hate the game and think it's terrible.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Miragee
Profile Joined December 2009
8707 Posts
June 21 2023 09:12 GMT
#1775
On June 21 2023 02:51 [Phantom] wrote:
One thing I hoped Diablo implemented was more stuff to do when getting to max level. More dungeons, more game modes, raids, world bosses etc.

Kind of like World of Warcraft.

I've played all diablo games. Never liked seasons. I've maybe played 3 seasons total in the past 18 years. Having to start over from the beggining sucks, and "losing" all the progress you made on your first character. I know you don't really "lose" it but it becomes irrelevant as new and better gear is seasonal only.

I wish Diablo 4 would have mixed the game with more MMO elements (not necessarily multiplayer but like I said, stuff to do when you get to max level), but it seems it is just grinding for better gear, so you can kill things faster so you can get better gear, and then do it time after time...

I wished they would add more quest or content stuff like that. I know ARPGs are not MMOs but if we're already taking some elements from MMOs...why not take some cool things.

___
Also if more people could vote in the poll:

https://tl.net/forum/games/552443-diablo-iv?page=87#1726

Right now it's equal "recommend diablo" and "don't purchase it" Although interestingly most people rate it 7/10 and up.


I'm sure some people like me have voted "don't purchase it" and have followed that advice themselves so they can't rate the game itself.
Harris1st
Profile Blog Joined May 2010
Germany7408 Posts
June 21 2023 09:16 GMT
#1776
On June 21 2023 17:01 Amui wrote:
Show nested quote +
On June 21 2023 09:14 iamperfection wrote:
out of curiosity what do most people play here softcore or hardcore? I play hardcore and i dont think i could ever go back to soft.

Soft. I see bright colors on the floor and I go stand in them.

In all honesty though, I'm too old to grind up characters multiple times or play safe. I just want to fire up the game after a long day, go kill some demons for 30 mins, maybe get some loot, and then go to bed.

I die once every few NM dungeons just from walking into fire enchanted to pick up a shiny item. Never mind the cold enchanted stuff where I could be cc locked in between my unstoppables if I don't hold them.

Also on the buy topic, I've paid just as much for worse games for 50 hours of campaign. For a game where I've put in this many hours, it's a buy for sure.


I second this. Definitely soft. I can't count the amount of deaths I had by looting stuff forgeting some mobs have "after death" effects like poison and explosions :D
Go Serral! GG EZ for Ence. Flashbang dance FTW
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
June 21 2023 09:32 GMT
#1777
Too old for hardcore. Don't have the time to commit to rerolling after every death. If I played hardcore I know I'd stop playing after my first major death.
Moderator
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2023-06-21 10:10:30
June 21 2023 10:09 GMT
#1778
On June 21 2023 09:14 iamperfection wrote:
out of curiosity what do most people play here softcore or hardcore? I play hardcore and i dont think i could ever go back to soft.

Since I tried HC not really going back, it's a lot more fun for me now. Biggest downside in a Diablo game is you can hardly pvp at all (and lag deaths happen) but the rest is much more fun game I'd say.
Latham
Profile Blog Joined May 2007
9592 Posts
Last Edited: 2023-06-21 12:48:14
June 21 2023 12:32 GMT
#1779
I rate Diablo 4 currently at 6.5 with a tendency to go up (hopeful). In the poll, I voted for a 6, not a 7 however.
I also voted for recommend but wait for patches/seasons.

       The base game is just OK. Solid, but nothing groundbreaking or earth-shattering. I think I had too high expectations going into it, even despite my doomer mentality. I really REALLY wanted them to work off of Diablo 2 as a base and modernize it, instead of taking Diablo 3 as the base product and pulling it back towards Diablo 2.
Unfortunately, the mentality at Blizzard seems to be "Diablo 2 is something to be corrected, not perfected" which is really a damn shame.
The skill tree is just as shitty as I imagined it. "Illusion of Choice" describes it best.
Paragon board is deeper and more casual-friendly than I gave it credit for.
       Itemization is bloated with useless affixes that serve only to dilute the pool of rollable affixes so in the end its harder to get a good item with decent rolls.
Hunting for good rares is better / more fun than equipping your whole character in set/legendary/unique items.
       Story was... OK, once again. But they had a chance to make history here, really shake up the setting and breathe new life into it. Instead, either they cowered in fear of such responsibility or didn't get the green light from the top brass to make meaningful changes to the setting. Better than Diablo 3, but its the same damn tired formula from Diablo 2.
       Late game activities are bland and 1-dimensional.
Tree of Whispers rewards suck dick when you think about the time invested. There's even no guaranteed legendary item in there, you could get only sacred items as a level 75/80+. Joke.
Nightmare dungeons are hilariously bad as well. Currently they only serve as sigil experience. Drops & actual character XP are ass in there. Additionally if you roll some bad monster affixes (fire resistence / burn resistence) as a fire sorc, you can go ahead and recycle the sigil. That's like 60 to 75% of your damage being completely mitigated. Roll "resistant to vulnerable" or "resistant to critical hits" on top of that elemental resistance and you're done, lol. Quite literally impossible to clear for a Sorc.
Helltides are OK, if a little repetitve. Once you get into the habit of rushing events and opening Mystery Chests, you can open up to 6 mystery chests during the 1 hour period of the Helltide and that's some good loot. On top of that you'll surely get 1000 obols to gamble with to boot.

-------------------------------
If I knew how to rush characters and get a level ~70/80 in like 6-8 hours I'd try hardcore. Right now, getting to 76 took me nearly 3 weeks so... I'm not too keen on restarting from level 1.
I will probably soon stop playing on my sorc and give myself ~2-3 weeks of rest to start season 1 reinvigorated and with fresh motivation.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Nirli
Profile Joined February 2023
Bulgaria387 Posts
June 21 2023 14:44 GMT
#1780
On June 21 2023 08:30 ProMeTheus112 wrote:
Show nested quote +
On June 21 2023 06:13 andrewlt wrote:
D2 [...] wouldn't have lasted this long without all the patches that continuously improved all sorts of stuff.

Actually I was told the game lost a lot of players with 1.10 patch but I wasn't around to see it : P


All the baddies that quit when you could't buy a full belt of full rejuvs from the shop?
That's a net win in my book.
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