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Diablo IV - Page 113

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FaCE_1
Profile Blog Joined December 2006
Canada6185 Posts
October 03 2023 21:07 GMT
#2241
for me w/e they do, it's over. I don't midn what they add or change.
n_n
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
Last Edited: 2023-10-03 22:20:05
October 03 2023 22:18 GMT
#2242
On October 04 2023 05:29 DarkPlasmaBall wrote:
If all of this happens in the next 1-2 years (along with significant patches along the way), then perhaps some people might be drawn back as a sort of redemption for Diablo 4...


I'm sorry but I don't believe anyone will even give a second thought to playing D4 1-2 years from now. IMO all the people they lose this year are gone forever and I assume quite a few of them are like FaCE_1 above or myself where D4's second (and last) chance was Season 1 which they botched.

I mean, for me it even had a ripple effect and I no longer even have battle.net installed as the distaste for Blizzard carried over into D2 for me.
Time is precious. Waste it wisely.
sertas
Profile Joined April 2012
Sweden890 Posts
October 03 2023 23:05 GMT
#2243
I didn't even buy the game because it looked like it had no endgame from the videos blizzard posted and I thought it will just be running dungeons over and over same as diablo immortal and it turned out true.

I would play the game 3 expansions later if they put in considerable work to make the game good, but I highly doubt they can pull it off.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
October 04 2023 05:22 GMT
#2244
On October 04 2023 05:29 DarkPlasmaBall wrote:
Some potential information about an eventual expansion, revealing a new class, opening up more of the map, and even possibly featuring the Prime Evils. If all of this happens in the next 1-2 years (along with significant patches along the way), then perhaps some people might be drawn back as a sort of redemption for Diablo 4, but a lot would need to be improved, and this would be one hell of a "playing the long game" from Blizzard.



On a side note, I just had a lazy Sunday where the wife and I were half-watching television and half-doing other things. My half- other thing was just sidequesting with my D4 Necro. Leveled from 20 to 40 in a single day, which felt kind of nice.


I feel a D4 expantion is inevitable but will go the way of the D3 expantion.

Will fix many of the issues, make it a better game. It will sell well, but not to the expectations of Blizzard because many players gave up on the game, and then they will cancel the future expantions (as they did for d3, in fact the Lilith and Innarius plot was the plot for the cancelled d3 expantion).

I think many players will simply not give the chance to them.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Latham
Profile Blog Joined May 2007
9592 Posts
October 04 2023 10:58 GMT
#2245
On October 04 2023 14:22 [Phantom] wrote:
Show nested quote +
On October 04 2023 05:29 DarkPlasmaBall wrote:
Some potential information about an eventual expansion, revealing a new class, opening up more of the map, and even possibly featuring the Prime Evils. If all of this happens in the next 1-2 years (along with significant patches along the way), then perhaps some people might be drawn back as a sort of redemption for Diablo 4, but a lot would need to be improved, and this would be one hell of a "playing the long game" from Blizzard.

https://www.youtube.com/watch?v=Y7b049SQRGA

On a side note, I just had a lazy Sunday where the wife and I were half-watching television and half-doing other things. My half- other thing was just sidequesting with my D4 Necro. Leveled from 20 to 40 in a single day, which felt kind of nice.


I feel a D4 expantion is inevitable but will go the way of the D3 expantion.

Will fix many of the issues, make it a better game. It will sell well, but not to the expectations of Blizzard because many players gave up on the game, and then they will cancel the future expantions (as they did for d3, in fact the Lilith and Innarius plot was the plot for the cancelled d3 expantion).

I think many players will simply not give the chance to them.


I mean, should we? Should we really pour more money into this project as consumers and buy an expac when they can't even get a bloody ladder season right?
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 04 2023 13:50 GMT
#2246
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2023-10-04 19:56:39
October 04 2023 17:58 GMT
#2247
Starting.



edit: Encouraging stream tbh.
"Smokey, this is not 'Nam, this is bowling. There are rules."
DarkPlasmaBall
Profile Blog Joined March 2010
United States46439 Posts
Last Edited: 2023-10-04 21:07:26
October 04 2023 20:43 GMT
#2248
From about 1:02:00 onward, for the last ~80 minutes of the video, there is a very long conversation about a variety of quality-of-life improvements all across the board, starting Season 2: scrolls of escape will help save Hardcore players who disconnect during combat; experience bonuses will be multiplicative and therefore more impactful ("you will reach level 100 about 40% faster than you currently do"); CC is significantly nerfed/decreased from monsters/traps against players (so that we're not stun-locked to death anymore); QOL related to renown, towns, vendors, mounts, nightmare dungeons, world events, endgame, UI, UX, stash, items; etc. If you want more information about any of these, the video's description has the timestamps (I've bolded the ones I found most relevant for player enjoyment):

0:00- 25:00 Pre-roll
25:00 - 32:04 Season of Blood Developer Insights Video
32:04 - 34:57 Stream start: Opening remarks and Agenda
34:57 - 38:08 Season of Blood overview
38:08 - 41:33 Season of Blood Mechanics: Vampiric Powers
41:33 - 43:45 Season of Blood Mechanics: Vampiric Pacts discussion
43:45 - 45:23 Season of Blood: Enemy Families
45:23 - 47:36 Season of Blood: Blood Seekers and Potent Blood
47:36 - 51:00 Season of Blood: Blood Harvest and Hunter’s Acclaim
51:00 - 1:02:10 Endgame Bosses
1:02:10 - 1:11:50 General quality-of-life Improvements
1:11:50 - 1:14:25 Towns & Vendors quality-of-life
1:14:25 - 1:20:57 Mounts quality-of-life
1:20:57 - 1:25:22 Nightmare Dungeons quality-of-life
1:25:22 - 1:30:18 Nightmare Dungeon Afflictions quality-of-life
1:30:18 - 1:32:53 Nightmare Dungeons quality-of-life continued
1:32:53 - 1:35:16 World Events quality-of-life
1:35:16 - 1:38:29 Endgame Activities quality-of-life
1:38:29 - 1:44:24 UI / UX quality-of-life
1:44:24 - 1:56:42 Items quality-of-life
1:56:42 - 1:59:40 Oct. 10 Campfire Chat preview and BlizzCon discussion
1:59:40 - 2:01:37 Battle Pass discussion
2:01:37 - 2:03:01 Diablo IV coming to Steam
2:03:01 - 2:23:02 Q&A
2:23:02 - 2:25:12 Closing Thoughts

2:25:15 - 2:26:16 Thank you for watching end screen
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2023-10-04 21:19:37
October 04 2023 21:14 GMT
#2249
QOL stuff is nice.

I still think that rares work best as midgame items. Endgame BiS items should be mostly uniques. This is the mistake that Diablo 3 vanilla made. When the pace of upgrades slows down in the endgame, it becomes a chore to sift through random loot. We'll see if the planned changes will make much of an improvement. I'm skeptical about this.

Gem and experience quality of life improvements are needed. No aspect QoL? That's even worse than gems right now. I stopped playing for around 2 months before finally finishing the last few levels of my first char. I feel like the aspects I wanted dropped a lot less. The patches in between diluted the pool greatly.

I have misgivings about annual expansions. Even if they fix the endgame, I don't think I'll play it enough to make paying for annual expansions worth the money.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46439 Posts
October 04 2023 21:21 GMT
#2250
On October 05 2023 06:14 andrewlt wrote:
QOL stuff is nice.

I still think that rares work best as midgame items. Endgame BiS items should be mostly uniques. This is the mistake that Diablo 3 vanilla made. When the pace of upgrades slows down in the endgame, it becomes a chore to sift through random loot. We'll see if the planned changes will make much of an improvement. I'm skeptical about this.

Gem and experience quality of life improvements are needed. No aspect QoL? That's even worse than gems right now.

I have misgivings about annual expansions. Even if they fix the endgame, I don't think I'll play it enough to make paying for annual expansions worth the money.


They mentioned a few things you might consider relevant to gems, experience, and aspects:
-Gems will start off as shards/materials that don't take up inventory/stash space until you choose to create your own gems (which you'd probably only do in small quantities, to directly socket into items); the developers seemed confident that this would basically solve the issue we currently have with filling up entire stash pages full of different gem tiers.
-Experience is supposed to be boosted all across the board, from naturally leveling up to receiving experience through completing side quests.
-Aspects and other stash items will be more intuitively arranged and easily searchable.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
andrewlt
Profile Joined August 2009
United States7702 Posts
October 04 2023 22:58 GMT
#2251
On October 05 2023 06:21 DarkPlasmaBall wrote:
Show nested quote +
On October 05 2023 06:14 andrewlt wrote:
QOL stuff is nice.

I still think that rares work best as midgame items. Endgame BiS items should be mostly uniques. This is the mistake that Diablo 3 vanilla made. When the pace of upgrades slows down in the endgame, it becomes a chore to sift through random loot. We'll see if the planned changes will make much of an improvement. I'm skeptical about this.

Gem and experience quality of life improvements are needed. No aspect QoL? That's even worse than gems right now.

I have misgivings about annual expansions. Even if they fix the endgame, I don't think I'll play it enough to make paying for annual expansions worth the money.


They mentioned a few things you might consider relevant to gems, experience, and aspects:
-Gems will start off as shards/materials that don't take up inventory/stash space until you choose to create your own gems (which you'd probably only do in small quantities, to directly socket into items); the developers seemed confident that this would basically solve the issue we currently have with filling up entire stash pages full of different gem tiers.
-Experience is supposed to be boosted all across the board, from naturally leveling up to receiving experience through completing side quests.
-Aspects and other stash items will be more intuitively arranged and easily searchable.


Yeah, the gems QoL changes are awesome. I'm hoping the experience boost is enough, will have to see if leveling speed feels right after that.

I think they still need to do something about aspects. Intuitively arranged doesn't change the fact that they are taking up so much space in my stash. And how hard it is to get the specific ones I want (without having to resort to the codex min roll one).
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 04 2023 23:06 GMT
#2252
"Smokey, this is not 'Nam, this is bowling. There are rules."
DarkPlasmaBall
Profile Blog Joined March 2010
United States46439 Posts
October 04 2023 23:16 GMT
#2253
On October 05 2023 07:58 andrewlt wrote:
Show nested quote +
On October 05 2023 06:21 DarkPlasmaBall wrote:
On October 05 2023 06:14 andrewlt wrote:
QOL stuff is nice.

I still think that rares work best as midgame items. Endgame BiS items should be mostly uniques. This is the mistake that Diablo 3 vanilla made. When the pace of upgrades slows down in the endgame, it becomes a chore to sift through random loot. We'll see if the planned changes will make much of an improvement. I'm skeptical about this.

Gem and experience quality of life improvements are needed. No aspect QoL? That's even worse than gems right now.

I have misgivings about annual expansions. Even if they fix the endgame, I don't think I'll play it enough to make paying for annual expansions worth the money.


They mentioned a few things you might consider relevant to gems, experience, and aspects:
-Gems will start off as shards/materials that don't take up inventory/stash space until you choose to create your own gems (which you'd probably only do in small quantities, to directly socket into items); the developers seemed confident that this would basically solve the issue we currently have with filling up entire stash pages full of different gem tiers.
-Experience is supposed to be boosted all across the board, from naturally leveling up to receiving experience through completing side quests.
-Aspects and other stash items will be more intuitively arranged and easily searchable.


Yeah, the gems QoL changes are awesome. I'm hoping the experience boost is enough, will have to see if leveling speed feels right after that.

I think they still need to do something about aspects. Intuitively arranged doesn't change the fact that they are taking up so much space in my stash. And how hard it is to get the specific ones I want (without having to resort to the codex min roll one).


Totally agree. Aspects take up a disproportionately large amount of my stash too.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
iamperfection
Profile Blog Joined February 2011
United States9648 Posts
October 05 2023 01:43 GMT
#2254
On October 05 2023 08:06 {CC}StealthBlue wrote:
https://twitter.com/PezRadar/status/1709705462869021096

thank god
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
Harris1st
Profile Blog Joined May 2010
Germany7406 Posts
October 05 2023 08:18 GMT
#2255
Sooooo I don't get it. Do I have to get renown again in S2? Like waypoints, sidequest and dungeons?
Go Serral! GG EZ for Ence. Flashbang dance FTW
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2023-10-05 15:46:13
October 05 2023 15:08 GMT
#2256
No, the account wide rewards only have to be earned once. If I'm reading it right, the only exception is if your hardcore character died before the patch that made renown account wide. You'll have to do those again.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46439 Posts
October 05 2023 15:55 GMT
#2257
On October 06 2023 00:08 andrewlt wrote:
No, the account wide rewards only have to be earned once. If I'm reading it right, the only exception is if your hardcore character died before the patch that made renown account wide. You'll have to do those again.


That's my understanding of it, as well.

Also, happy birthday Harris1st
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
October 06 2023 00:20 GMT
#2258


He makes a good point. Sure, there are some minor QOL changes in D4 but they don't really change much in the game so why bother?
Time is precious. Waste it wisely.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46439 Posts
October 06 2023 02:13 GMT
#2259
On October 06 2023 09:20 Manit0u wrote:
https://www.youtube.com/watch?v=DUI2zuN_AYQ

He makes a good point. Sure, there are some minor QOL changes in D4 but they don't really change much in the game so why bother?


??? They're changing a ton, especially a lot of things that people have been asking for. Players can say that they've moved on and that the patch changes should have already been in the game from the beginning, but it's clear there have already been huge improvements in previous patches, and the upcoming ones for season two are also significant.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
October 06 2023 06:06 GMT
#2260
On October 06 2023 11:13 DarkPlasmaBall wrote:
Show nested quote +
On October 06 2023 09:20 Manit0u wrote:
https://www.youtube.com/watch?v=DUI2zuN_AYQ

He makes a good point. Sure, there are some minor QOL changes in D4 but they don't really change much in the game so why bother?


??? They're changing a ton, especially a lot of things that people have been asking for. Players can say that they've moved on and that the patch changes should have already been in the game from the beginning, but it's clear there have already been huge improvements in previous patches, and the upcoming ones for season two are also significant.


They're just some QOL improvements. This doesn't mean much if the core gameplay loop is bad, itemization is bad, skill trees are bad, combat is bad, crafting is bad...

They could give people infinite stash tabs and it wouldn't suddenly make the game good and most of the changes shown above are not even on the level of more stash tabs... I didn't stop playing because I didn't know what to do with my loot. I stopped playing because it was incredibly boring and none of the changes I've seen so far seem to be addressing that.
Time is precious. Waste it wisely.
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