• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:17
CET 11:17
KST 19:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Tenacious Turtle Tussle StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
Let's talk about Metropolis BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest Foreign Brood War BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Fighting Spirit mining rates Current Meta Game Theory for Starcraft How to stay on top of macro?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Path of Exile ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 997 users

Diablo IV - Page 112

Forum Index > General Games
Post a Reply
Prev 1 110 111 112 113 114 128 Next
Uldridge
Profile Blog Joined January 2011
Belgium4975 Posts
September 19 2023 14:21 GMT
#2221
Both Starfield and AC 6 look like bland games to me. They seem to have very cookie cutter everything. What's the appeal exactly?
Taxes are for Terrans
WombaT
Profile Blog Joined May 2010
Northern Ireland26214 Posts
September 19 2023 15:24 GMT
#2222
On September 19 2023 23:21 Uldridge wrote:
Both Starfield and AC 6 look like bland games to me. They seem to have very cookie cutter everything. What's the appeal exactly?

Mechs! With a pretty deep combat system with a lot of depth

And Starfield is just a big game with lots to do, some of the systems don’t feel super deep to me but even playing the mainline quest line alone will take a fair bit of time.

Aside for some personal quibbles both those games broadly do what they advertised, which appealed to those who like such things.

I’m still not sure what D4 is and it’s months since it’s been out. It can’t seem to decide if it should be a fun blast where more casual players do a bunch of play throughs get a few hundred hours of money well spent, or if it’s for hardcore ARPG fans who like the grind endgame/get better loot/grind more optimally/repeat kind of loop.

I can’t honestly think of a game that suffers from such a divergent playerbase and trying (failing) to please everyone than Diablo since 2.

I’d certainly be towards the casual end of the scale, but I do like a challenge in my games. Pushing through the mainline campaign is a bit of a cakewalk. Tbh maybe that’s just the genre, the only challenge I’ve tended to find was in Diablos 1/2 when I was like 8 and 11 playing them. But it was fun to get one’s arse kicked and overcome!

Nonetheless for a casual player the challenge needs to be in the stock mainline game, not in endgame.

As someone else pointed out perhaps just making a call and making D4 the definitive casual ARPG could have been prudent, but if not that call it feels they need to make SOME call.

That said I wouldn’t look at various metrics and declare it as anything other than a pretty big commercial hit. It’s not going to keep big Twitch numbers as it’s not a super interesting Twitch watch for folks if they aren’t actively still playing.

And I’d wager a huge amount of players got a fun couple of hundred hours off it and moved on. It IS a rather damning indictment of the seasonal model moving forwards of course.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
0x64
Profile Blog Joined September 2002
Finland4596 Posts
September 19 2023 19:30 GMT
#2223
A slightly stupid design decision was to include random player on the map sometimes. It feels like the world is overrun by heroes, so much that you ignore them :D.

It really kills my power fantasy. "you are the only one who can save the world but ignore that 20 level above you guy, he is killing the same monsters at the same speed"
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
andrewlt
Profile Joined August 2009
United States7702 Posts
September 19 2023 23:23 GMT
#2224
On September 20 2023 04:30 0x64 wrote:
A slightly stupid design decision was to include random player on the map sometimes. It feels like the world is overrun by heroes, so much that you ignore them :D.

It really kills my power fantasy. "you are the only one who can save the world but ignore that 20 level above you guy, he is killing the same monsters at the same speed"


You mean "you are the only one who can save the world from that world boss that that bone spear necromancer will erase in 5 seconds".
Harris1st
Profile Blog Joined May 2010
Germany7009 Posts
September 20 2023 07:14 GMT
#2225
I think it's just too boring for casuals and hardcore grinders alike. There is literally nothing happening between lvl 60 and 100.
I'm pretty close to uninstalling right now but I'll wait for these campfire talks to decide. And I never reinstall a game. Best example right now is CP 2077 with these huge updates and DLC's but I just can't be bothered to jump back into that game somehow, get used to the controls and skills again and stuff. Like i hate rewatching movies or re-reading books. Whats done is done
Go Serral! GG EZ for Ence. Flashbang dance FTW
Manit0u
Profile Blog Joined August 2004
Poland17515 Posts
Last Edited: 2023-09-20 12:31:06
September 20 2023 12:29 GMT
#2226
On September 20 2023 04:30 0x64 wrote:
A slightly stupid design decision was to include random player on the map sometimes. It feels like the world is overrun by heroes, so much that you ignore them :D.

It really kills my power fantasy. "you are the only one who can save the world but ignore that 20 level above you guy, he is killing the same monsters at the same speed"


There's plenty of stupid design decisions and like it was mentioned previously it all pretty much boils down to Blizzard's indecision.

1. It is an MMO, but focuses mostly on single player experience.
2. It is a hardcore grinder, but also designed with casuals first.

Very little actually makes sense in this game and the longer you look at it, the deeper you dive trying to understand the intricacies, the more it unravels and makes even less sense.

Vast majority of the problems D4 is facing could be easily avoided if they simply had one clear vision and stuck to it instead of trying to do a bit of everything in an attempt to please everyone which results in nothing of it being any good for anyone really.

Sure, there probably are plenty of casuals who beat the campaign and had a blast, but I doubt they're going to return every season to do that again, undermining one of the core design pillars for the game.
Time is precious. Waste it wisely.
WombaT
Profile Blog Joined May 2010
Northern Ireland26214 Posts
September 20 2023 20:10 GMT
#2227
On September 20 2023 21:29 Manit0u wrote:
Show nested quote +
On September 20 2023 04:30 0x64 wrote:
A slightly stupid design decision was to include random player on the map sometimes. It feels like the world is overrun by heroes, so much that you ignore them :D.

It really kills my power fantasy. "you are the only one who can save the world but ignore that 20 level above you guy, he is killing the same monsters at the same speed"


There's plenty of stupid design decisions and like it was mentioned previously it all pretty much boils down to Blizzard's indecision.

1. It is an MMO, but focuses mostly on single player experience.
2. It is a hardcore grinder, but also designed with casuals first.

Very little actually makes sense in this game and the longer you look at it, the deeper you dive trying to understand the intricacies, the more it unravels and makes even less sense.

Vast majority of the problems D4 is facing could be easily avoided if they simply had one clear vision and stuck to it instead of trying to do a bit of everything in an attempt to please everyone which results in nothing of it being any good for anyone really.

Sure, there probably are plenty of casuals who beat the campaign and had a blast, but I doubt they're going to return every season to do that again, undermining one of the core design pillars for the game.

Pretty much.

For me it’s a perfect rental (or in these days Game Pass) kind of game. Play the shit out of it over a weekend or two, have a blast, be done.

Not a problem to be that kinda game, unless you’ve built it around seasons and people continuing to play and return.

Honestly I’m not a great believer that a handful of individuals were responsible for that Blizzard magic and are irreplaceable, just needs a few new individuals, or the collective culture cracking a whip and bringing some focus and tightness to these projects.

OW2 is even worse in this regard, I mean what the fuck was the vision there?

It’s definitely my main worry for Stormgate, crowdsourcing too much feedback and almost doing design by committee rather than pursuing a vision with some strong core ideas. In fairness I’m slightly less worried about that these days.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
September 20 2023 20:28 GMT
#2228
On September 20 2023 21:29 Manit0u wrote:
Show nested quote +
On September 20 2023 04:30 0x64 wrote:
A slightly stupid design decision was to include random player on the map sometimes. It feels like the world is overrun by heroes, so much that you ignore them :D.

It really kills my power fantasy. "you are the only one who can save the world but ignore that 20 level above you guy, he is killing the same monsters at the same speed"


Very little actually makes sense in this game and the longer you look at it, the deeper you dive trying to understand the intricacies, the more it unravels and makes even less sense.


Absolutely...until you view it from the lens of player retention metrics, interactions with the shop, seasonal model that mirrors financial quarters...then it all makes perfect sense. Everything is about maximizing profit.

They have flat out said there are multiple teams working on Diablo 4 simultaneously, but all on different projects. For example one team on odd numbered season, another team on even numbered season. This assembly line approach to game making is impersonal and inefficient. It results in weak games that do not respect the player's time.
Shorts down shorts up, BOOM, just like that.
WombaT
Profile Blog Joined May 2010
Northern Ireland26214 Posts
September 20 2023 20:34 GMT
#2229
On September 21 2023 05:28 Titusmaster6 wrote:
Show nested quote +
On September 20 2023 21:29 Manit0u wrote:
On September 20 2023 04:30 0x64 wrote:
A slightly stupid design decision was to include random player on the map sometimes. It feels like the world is overrun by heroes, so much that you ignore them :D.

It really kills my power fantasy. "you are the only one who can save the world but ignore that 20 level above you guy, he is killing the same monsters at the same speed"


Very little actually makes sense in this game and the longer you look at it, the deeper you dive trying to understand the intricacies, the more it unravels and makes even less sense.


Absolutely...until you view it from the lens of player retention metrics, interactions with the shop, seasonal model that mirrors financial quarters...then it all makes perfect sense. Everything is about maximizing profit.

They have flat out said there are multiple teams working on Diablo 4 simultaneously, but all on different projects. For example one team on odd numbered season, another team on even numbered season. This assembly line approach to game making is impersonal and inefficient. It results in weak games that do not respect the player's time.

Didn’t realise they were doing that, seems an odd way to work on a project like this

Such rotation worked when Activision started releasing annual CoD games because there were separate studios working on separate games
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
andrewlt
Profile Joined August 2009
United States7702 Posts
September 20 2023 22:08 GMT
#2230
On September 21 2023 05:28 Titusmaster6 wrote:
Show nested quote +
On September 20 2023 21:29 Manit0u wrote:
On September 20 2023 04:30 0x64 wrote:
A slightly stupid design decision was to include random player on the map sometimes. It feels like the world is overrun by heroes, so much that you ignore them :D.

It really kills my power fantasy. "you are the only one who can save the world but ignore that 20 level above you guy, he is killing the same monsters at the same speed"


Very little actually makes sense in this game and the longer you look at it, the deeper you dive trying to understand the intricacies, the more it unravels and makes even less sense.


Absolutely...until you view it from the lens of player retention metrics, interactions with the shop, seasonal model that mirrors financial quarters...then it all makes perfect sense. Everything is about maximizing profit.

They have flat out said there are multiple teams working on Diablo 4 simultaneously, but all on different projects. For example one team on odd numbered season, another team on even numbered season. This assembly line approach to game making is impersonal and inefficient. It results in weak games that do not respect the player's time.


None of that would be a problem if they have a clear vision on who their core customer segment is. There is very little nowadays that can appeal to many segments at once. The most successful, profitable companies know exactly who they are catering to. If you end up with crossover appeal, fine. That's a nice bonus. Trying to appeal to different people with opposing tastes isn't going to work out.
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
September 20 2023 23:35 GMT
#2231
On September 21 2023 07:08 andrewlt wrote:
Show nested quote +
On September 21 2023 05:28 Titusmaster6 wrote:
On September 20 2023 21:29 Manit0u wrote:
On September 20 2023 04:30 0x64 wrote:
A slightly stupid design decision was to include random player on the map sometimes. It feels like the world is overrun by heroes, so much that you ignore them :D.

It really kills my power fantasy. "you are the only one who can save the world but ignore that 20 level above you guy, he is killing the same monsters at the same speed"


Very little actually makes sense in this game and the longer you look at it, the deeper you dive trying to understand the intricacies, the more it unravels and makes even less sense.


Absolutely...until you view it from the lens of player retention metrics, interactions with the shop, seasonal model that mirrors financial quarters...then it all makes perfect sense. Everything is about maximizing profit.

They have flat out said there are multiple teams working on Diablo 4 simultaneously, but all on different projects. For example one team on odd numbered season, another team on even numbered season. This assembly line approach to game making is impersonal and inefficient. It results in weak games that do not respect the player's time.


None of that would be a problem if they have a clear vision on who their core customer segment is. There is very little nowadays that can appeal to many segments at once. The most successful, profitable companies know exactly who they are catering to. If you end up with crossover appeal, fine. That's a nice bonus. Trying to appeal to different people with opposing tastes isn't going to work out.

I get what you're saying and that was my initial impression as well. But the more evidence that comes out, the more I feel the foundational systems and mechanics of this game are based on showing impressive metrics and maximizing profit. They weren't specifically designed to appeal to one segment or another, it just ended up appearing directionless because well, they are directionless. Gameplay and enjoyment were not prioritized; profit and numbers were.

In other words, I feel even if they picked a segment of players to cater to, the game would still not be good because they never truly cared in the first place.
Shorts down shorts up, BOOM, just like that.
Sermokala
Profile Blog Joined November 2010
United States14050 Posts
September 21 2023 04:45 GMT
#2232
On September 21 2023 05:34 WombaT wrote:
Show nested quote +
On September 21 2023 05:28 Titusmaster6 wrote:
On September 20 2023 21:29 Manit0u wrote:
On September 20 2023 04:30 0x64 wrote:
A slightly stupid design decision was to include random player on the map sometimes. It feels like the world is overrun by heroes, so much that you ignore them :D.

It really kills my power fantasy. "you are the only one who can save the world but ignore that 20 level above you guy, he is killing the same monsters at the same speed"


Very little actually makes sense in this game and the longer you look at it, the deeper you dive trying to understand the intricacies, the more it unravels and makes even less sense.


Absolutely...until you view it from the lens of player retention metrics, interactions with the shop, seasonal model that mirrors financial quarters...then it all makes perfect sense. Everything is about maximizing profit.

They have flat out said there are multiple teams working on Diablo 4 simultaneously, but all on different projects. For example one team on odd numbered season, another team on even numbered season. This assembly line approach to game making is impersonal and inefficient. It results in weak games that do not respect the player's time.

Didn’t realise they were doing that, seems an odd way to work on a project like this

Such rotation worked when Activision started releasing annual CoD games because there were separate studios working on separate games

Eh theres that adage that the more people you have on a project the less efficent you are. giveing half a team 6 months to do something instead of a whole team 3 month cycles is better.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
September 24 2023 23:08 GMT
#2233
"Smokey, this is not 'Nam, this is bowling. There are rules."
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
September 25 2023 00:27 GMT
#2234
On September 25 2023 08:08 {CC}StealthBlue wrote:
https://www.youtube.com/watch?v=2uEKI_u4eMQ


Overall I agree with what his sentiment is even though I think he didnt have to be so open ended or diplomatic on why D4 didnt work out. For me it's simple, it's a bad game because the company did a bad job
Shorts down shorts up, BOOM, just like that.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
September 25 2023 00:27 GMT
#2235
I'll be honest guys, I loved Diablo 2, Loved Diablo 3.

Haven't even finished the campaig for Diablo 4... It bored me and I'm not sure why :/
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Manit0u
Profile Blog Joined August 2004
Poland17515 Posts
September 25 2023 20:14 GMT
#2236


They're making some really good points.
Time is precious. Waste it wisely.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45141 Posts
Last Edited: 2023-09-26 21:02:51
September 26 2023 20:47 GMT
#2237
On September 25 2023 08:08 {CC}StealthBlue wrote:
https://www.youtube.com/watch?v=2uEKI_u4eMQ


While a lot of that Comeback Kids video above is accurate, Rhykker contextualizes and corrects a good amount of it:
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 01 2023 16:57 GMT
#2238
"Smokey, this is not 'Nam, this is bowling. There are rules."
JimmyJRaynor
Profile Blog Joined April 2010
Canada17109 Posts
Last Edited: 2023-10-02 13:25:22
October 02 2023 13:09 GMT
#2239
On September 21 2023 05:28 Titusmaster6 wrote:
Show nested quote +
On September 20 2023 21:29 Manit0u wrote:
On September 20 2023 04:30 0x64 wrote:
A slightly stupid design decision was to include random player on the map sometimes. It feels like the world is overrun by heroes, so much that you ignore them :D.

It really kills my power fantasy. "you are the only one who can save the world but ignore that 20 level above you guy, he is killing the same monsters at the same speed"


Very little actually makes sense in this game and the longer you look at it, the deeper you dive trying to understand the intricacies, the more it unravels and makes even less sense.


Absolutely...until you view it from the lens of player retention metrics, interactions with the shop, seasonal model that mirrors financial quarters...then it all makes perfect sense. Everything is about maximizing profit.

They have flat out said there are multiple teams working on Diablo 4 simultaneously, but all on different projects. For example one team on odd numbered season, another team on even numbered season. This assembly line approach to game making is impersonal and inefficient. It results in weak games that do not respect the player's time.

CoD has been employing this model for a very long time. I'd say the top creatives for CoD are just flat out better than the people working on D4. That is the difference maker. Top BLizzard creatives behind Diablo like Pardo and Moshqueira are gone.
Revenue model has always impacted design decisions in video games. nothing new here.

The good news is that super talented Diablo3 designers like JOsh Moshqueira are over at Rob Pardo's
8 year old Bonfire Studios cranking out some great aRPG games!
On September 25 2023 09:27 [Phantom] wrote:
I'll be honest guys, I loved Diablo 2, Loved Diablo 3.
Haven't even finished the campaig for Diablo 4... It bored me and I'm not sure why :/

same here. i quit playing and moved on to something i felt was fun. a tip of the cap to the ATVI marketing team. they sure suckered me in.

at least way back in the day i could give someone my CD or cart. there was an active N64 cart trading scene. I traded for my copy of SC64. Now, i have to give blizzard support some cock and bull story when a friend of mine accidentally logs into my account from their place.. .because you know .. i was just at their house last week... ya.. that's what happened.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
DarkPlasmaBall
Profile Blog Joined March 2010
United States45141 Posts
October 03 2023 20:29 GMT
#2240
Some potential information about an eventual expansion, revealing a new class, opening up more of the map, and even possibly featuring the Prime Evils. If all of this happens in the next 1-2 years (along with significant patches along the way), then perhaps some people might be drawn back as a sort of redemption for Diablo 4, but a lot would need to be improved, and this would be one hell of a "playing the long game" from Blizzard.



On a side note, I just had a lazy Sunday where the wife and I were half-watching television and half-doing other things. My half- other thing was just sidequesting with my D4 Necro. Leveled from 20 to 40 in a single day, which felt kind of nice.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Prev 1 110 111 112 113 114 128 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 75
CranKy Ducklings20
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft542
SortOf 200
StarCraft: Brood War
Sea 4866
Bisu 1387
Hyuk 783
Leta 405
Sharp 240
Mini 238
Hyun 109
Rush 108
ZerO 89
Light 80
[ Show more ]
ToSsGirL 60
Killer 59
ggaemo 53
hero 50
Last 48
Mind 44
sorry 36
Shine 26
Sacsri 25
JYJ 22
soO 21
NaDa 20
910 19
HiyA 9
Terrorterran 1
Dota 2
Fuzer 152
XcaliburYe102
League of Legends
C9.Mang0326
Reynor107
Counter-Strike
olofmeister1265
shoxiejesuss661
Other Games
summit1g9613
singsing1540
B2W.Neo373
XaKoH 172
Mew2King77
ToD39
Dewaltoss16
Organizations
Other Games
gamesdonequick686
StarCraft: Brood War
Kim Chul Min (afreeca) 557
lovetv 2
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH234
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota255
League of Legends
• Jankos1442
• HappyZerGling146
Upcoming Events
WardiTV 2025
1h 43m
StarCraft2.fi
6h 43m
WardiTV 2025
1d 1h
RSL Revival
1d 18h
StarCraft2.fi
1d 23h
IPSL
2 days
Sziky vs JDConan
RSL Revival
2 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
3 days
IPSL
3 days
Tarson vs DragOn
Wardi Open
4 days
[ Show More ]
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.