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Diablo IV - Page 110

Forum Index > General Games
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Trozz
Profile Blog Joined November 2008
Canada3456 Posts
August 25 2023 22:25 GMT
#2181
So let's give them the two thirds, and we'll do the other third later.' And that didn't work out in our favour."

These guys are jokers.
I had low expectations.
Better luck next year.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 25 2023 22:50 GMT
#2182
"But there were other parts that needed to go along with it," the Diablo franchise lead continues. "We were trying to move a little fast, we were trying to be very responsive and agile. So we were like 'hey, we have two-thirds of a solution. So let's give them the two thirds, and we'll do the other third later.' And that didn't work out in our favour."


Who honestly at Blizz thought that would be a good thing to say in an interview, in person or not...?
"Smokey, this is not 'Nam, this is bowling. There are rules."
DarkPlasmaBall
Profile Blog Joined March 2010
United States46442 Posts
August 25 2023 23:00 GMT
#2183
On August 26 2023 07:50 {CC}StealthBlue wrote:
Show nested quote +
"But there were other parts that needed to go along with it," the Diablo franchise lead continues. "We were trying to move a little fast, we were trying to be very responsive and agile. So we were like 'hey, we have two-thirds of a solution. So let's give them the two thirds, and we'll do the other third later.' And that didn't work out in our favour."


Who honestly at Blizz thought that would be a good thing to say in an interview, in person or not...?


I'm assuming what they meant there was this perspective: *If we take too long to release a solution, players will think we don't care at all, but the full solution does take a lot of time, so let's start to fix the problem right away and release what we have to the public once we reach a reasonable benchmark, to show that we're making some progress rather than none, and then continue working on it until it's done.*
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
aseq
Profile Joined January 2003
Netherlands4019 Posts
August 26 2023 00:51 GMT
#2184
That's what developers do towards bosses and stakeholders, I've had to hold back showing new features occasionally, to not let them think we can do everything in a jiffy. But it's not something you do in a release version, that's just mental.
iamperfection
Profile Blog Joined February 2011
United States9648 Posts
August 26 2023 00:53 GMT
#2185
On August 26 2023 09:51 aseq wrote:
That's what developers do towards bosses and stakeholders, I've had to hold back showing new features occasionally, to not let them think we can do everything in a jiffy. But it's not something you do in a release version, that's just mental.

never give 100% at work is always a good idea.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
evilfatsh1t
Profile Joined October 2010
Australia8925 Posts
August 26 2023 01:27 GMT
#2186
wow absolutely nothing in that interview was encouraging about future diablo 4 development. as bleak as you could get
Gorsameth
Profile Joined April 2010
Netherlands22586 Posts
August 26 2023 08:15 GMT
#2187
On August 26 2023 08:00 DarkPlasmaBall wrote:
Show nested quote +
On August 26 2023 07:50 {CC}StealthBlue wrote:
"But there were other parts that needed to go along with it," the Diablo franchise lead continues. "We were trying to move a little fast, we were trying to be very responsive and agile. So we were like 'hey, we have two-thirds of a solution. So let's give them the two thirds, and we'll do the other third later.' And that didn't work out in our favour."


Who honestly at Blizz thought that would be a good thing to say in an interview, in person or not...?


I'm assuming what they meant there was this perspective: *If we take too long to release a solution, players will think we don't care at all, but the full solution does take a lot of time, so let's start to fix the problem right away and release what we have to the public once we reach a reasonable benchmark, to show that we're making some progress rather than none, and then continue working on it until it's done.*
Thats what communication is for surely?
you tell people you have a fix, you can tell them what your going to do. But then your open and tell them it will take a while to implement so please be patient.

You don't half-arse it and fix it later without telling the players that is what your doing.
It ignores such insignificant forces as time, entropy, and death
DarkPlasmaBall
Profile Blog Joined March 2010
United States46442 Posts
Last Edited: 2023-08-26 11:14:28
August 26 2023 11:09 GMT
#2188
On August 26 2023 17:15 Gorsameth wrote:
Show nested quote +
On August 26 2023 08:00 DarkPlasmaBall wrote:
On August 26 2023 07:50 {CC}StealthBlue wrote:
"But there were other parts that needed to go along with it," the Diablo franchise lead continues. "We were trying to move a little fast, we were trying to be very responsive and agile. So we were like 'hey, we have two-thirds of a solution. So let's give them the two thirds, and we'll do the other third later.' And that didn't work out in our favour."


Who honestly at Blizz thought that would be a good thing to say in an interview, in person or not...?


I'm assuming what they meant there was this perspective: *If we take too long to release a solution, players will think we don't care at all, but the full solution does take a lot of time, so let's start to fix the problem right away and release what we have to the public once we reach a reasonable benchmark, to show that we're making some progress rather than none, and then continue working on it until it's done.*
Thats what communication is for surely?
you tell people you have a fix, you can tell them what your going to do. But then your open and tell them it will take a while to implement so please be patient.

You don't half-arse it and fix it later without telling the players that is what your doing.


That's precisely what they did with the fireside chats, and while some of the community appreciated the transparency, communication, and the "please give us a little time for us to fix the following issues", others still wanted immediate solutions (or for the developers to go back in time and preemptively solve problems). I think if you're worried about losing even more players each week, it's not unreasonable to have a few small, quick patches that show positive movement towards completely fixing something. I also don't think that's the same thing as "half-assing" it, especially if you're still working on it after those mini-patches.

I totally understand that it's too little, too late, and there are a lot of problems that still exist in Diablo 4 that should have been fixed before release. I'm just saying that I don't think it's unreasonable (pardon the double negative) to show some progress with in-game updates along the way.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2023-08-29 02:10:06
August 29 2023 02:07 GMT
#2189
Heads up. D4 from Sept 1st to the 5th players will give 25% extra gold, and exp.

https://news.blizzard.com/en-us/diablo4/23999063/mother-s-blessing-is-bestowed-on-sanctuary

From September 1, 10 a.m.– September 5, 10 a.m. PDT, all players will earn XP and Gold at a 25% increased rate. The Mother blesses all of her children, as this bonus applies to both Seasonal and Eternal Realms, and all World Tiers.

For those curious where to attribute this newfound boon, look for the new in-game icon beside your potion count that signifies the increased rate of earning Gold and XP.


*leaves*
"Smokey, this is not 'Nam, this is bowling. There are rules."
DarkPlasmaBall
Profile Blog Joined March 2010
United States46442 Posts
Last Edited: 2023-08-29 10:24:37
August 29 2023 10:19 GMT
#2190
I was never really starved for gold during D4, but if they wanted to arbitrarily give everyone a gold and experience boost, they should have realized by now that a tiny, incremental, temporary boost isn't going to cut it. I think they either should have released a more drastic boost (like doubling all experience and gold, not just +25%), or improved the game in such a way that players don't get bored grinding. Or both of these solutions, because this 4-day boost isn't going to keep players around for any longer than that.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7026 Posts
August 29 2023 10:23 GMT
#2191
kinda crazy how viewership for this droped so bad. it was Averaging 100k now is around 4k viewers. For a massive ip and the budget they put in this hmm.
Harris1st
Profile Blog Joined May 2010
Germany7406 Posts
August 29 2023 11:05 GMT
#2192
On August 29 2023 11:07 {CC}StealthBlue wrote:
Heads up. D4 from Sept 1st to the 5th players will give 25% extra gold, and exp.

https://news.blizzard.com/en-us/diablo4/23999063/mother-s-blessing-is-bestowed-on-sanctuary

Show nested quote +
From September 1, 10 a.m.– September 5, 10 a.m. PDT, all players will earn XP and Gold at a 25% increased rate. The Mother blesses all of her children, as this bonus applies to both Seasonal and Eternal Realms, and all World Tiers.

For those curious where to attribute this newfound boon, look for the new in-game icon beside your potion count that signifies the increased rate of earning Gold and XP.


*leaves*


That's nice. Maybe I can get to lvl 70 then and finally get a least one char to WT4 before quitting
Go Serral! GG EZ for Ence. Flashbang dance FTW
DarkPlasmaBall
Profile Blog Joined March 2010
United States46442 Posts
August 29 2023 11:21 GMT
#2193
On August 29 2023 20:05 Harris1st wrote:
Show nested quote +
On August 29 2023 11:07 {CC}StealthBlue wrote:
Heads up. D4 from Sept 1st to the 5th players will give 25% extra gold, and exp.

https://news.blizzard.com/en-us/diablo4/23999063/mother-s-blessing-is-bestowed-on-sanctuary

From September 1, 10 a.m.– September 5, 10 a.m. PDT, all players will earn XP and Gold at a 25% increased rate. The Mother blesses all of her children, as this bonus applies to both Seasonal and Eternal Realms, and all World Tiers.

For those curious where to attribute this newfound boon, look for the new in-game icon beside your potion count that signifies the increased rate of earning Gold and XP.


*leaves*


That's nice. Maybe I can get to lvl 70 then and finally get a least one char to WT4 before quitting


I think they increased the number/density of enemies too, which means leveling up will be easier than ever.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
aseq
Profile Joined January 2003
Netherlands4019 Posts
August 29 2023 11:28 GMT
#2194
They must gave figured that (temporarily) brings back players? Because to me, that feels very cheap. They multiply two numbers by 1.25 and call it a blessing? It only shows how players are puppets in their grand time sink.
0x64
Profile Blog Joined September 2002
Finland4641 Posts
August 29 2023 11:32 GMT
#2195
-"The game design is shallow and the game feels empty"
-"GIVE THEM MORE GOLD SO THEY WOULD JUST STOP COMPLAINING"
-"You do realize the gold has no use in your current game design"
-"INCREEEEEEASE IT, The data never lies"
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Latham
Profile Blog Joined May 2007
9592 Posts
Last Edited: 2023-08-29 13:16:11
August 29 2023 13:15 GMT
#2196
Gold has exactly 1 use - rerolling affixes on items.
What completely baffles me is how undercooked/bad the current system is, especially compared to Diablo 3's EXACT SAME SYSTEM.
In D3 you could see the ranges and the stats you could reroll into, and if I recall correctly, even the chance to get that affix per reroll.

How the FUCK do you NOT take that COMPLETE system and implement it in its entirety is just mind-boggling. Instead you implement a half-assed version of that system that probably dated back to an internal alpha/beta of Reaper of Souls. Its like YOU LEARNT NOTHING since then.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
andrewlt
Profile Joined August 2009
United States7702 Posts
August 29 2023 15:31 GMT
#2197
On August 29 2023 19:19 DarkPlasmaBall wrote:
I was never really starved for gold during D4, but if they wanted to arbitrarily give everyone a gold and experience boost, they should have realized by now that a tiny, incremental, temporary boost isn't going to cut it. I think they either should have released a more drastic boost (like doubling all experience and gold, not just +25%), or improved the game in such a way that players don't get bored grinding. Or both of these solutions, because this 4-day boost isn't going to keep players around for any longer than that.


They should just go all in on being the casual mass market ARPG. A lot of the pain points that are being complained about the most come from trying to appeal to both casual players and hardcore grinders. If I could level a new seasonal char from 1-100 and get full BIS gear in 50-80 hours, I'd play the game more.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46442 Posts
August 29 2023 18:15 GMT
#2198
Diablo 4 is currently on sale.

[image loading]

"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2023-08-29 22:57:01
August 29 2023 22:56 GMT
#2199
"Medicine"


"Smokey, this is not 'Nam, this is bowling. There are rules."
DarkPlasmaBall
Profile Blog Joined March 2010
United States46442 Posts
August 29 2023 23:30 GMT
#2200
Yikes, that video was uninspiring.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
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