On October 10 2023 05:24 Manit0u wrote:
An introductory video just landed that explain things better than I ever could:
According to this respecs are rather hard early on but get easier as you progress. Bad for early experimentation but great for fine-tuning or changing builds completely later on.
Show nested quote +
On October 09 2023 20:27 DarkPlasmaBall wrote:
That's good to know
Can you respec / undo your skill tree points/nodes that you select in Last Epoch, if you make a mistake or want to try a slightly alternate path, without making another character, like how D4 allows for refunds/changes?
Edit: Apparently, respecs are possible and pretty convenient within a class, although you cannot change your class mastery from one leveled up branch to another.
On October 09 2023 11:32 Manit0u wrote:
I do recommend checking it out. I mean, they already have softcore and hardcore solo ladders implemented despite being in early access and that's something D4 has to wait for another 3 months at least. I know a lot of people like climbing the ladder and refining builds to the point of absurdity.
What's the most interesting for me is the number of different builds that are present. Within the same specialization people have different skills they're using (and then you can also modify those skills differently) and even itemization is different. I'm no expert but right now there seem to be no "be all end all" 100% must have items that enable the build. I've checked some stats on the builds and item distribution and it seems this way. Checking paladin stats there seems to be a key skill (96% builds taking it) but no key item (top usage was the same item featuring in 17% of the builds).
One guy described it nicely: I started playing the game with a Necromancer. After some time I wanted to try something different so I made a Necromancer. His third char was also a Necromancer. All completely different builds and playstyles.
On October 09 2023 07:01 DarkPlasmaBall wrote:
Thanks for the elaboration! I'll add it to the backlog
On October 09 2023 06:40 Manit0u wrote:
Plenty of games are released as Early Access nowadays. LE is currently at version 0.9.2 and the full release of 1.0 is planned for December this year. You can buy it right now to support the studio and play it ahead of time. It's pretty much feature complete, they're mostly doing some fine-tuning and adding more specializations for some classes.
They're not as big as D4 and PoE so some parts of the game are still a bit rough around the edges when it comes to graphics/voice acting but the gameplay is really good and the in-game systems are better than what D4 and PoE have. Interesting crafting, each ability having its own skill tree for bonkers customization potential (that's separate from your class skill tree), items are also great (and best loot filter out there). I mean, the economy in this game was designed by the guy who did the Trade Skill Master (TSM) add-on for WoW.
It's fun and engaging and so far I haven't really seen any bad stuff about the game.
On October 09 2023 03:09 DarkPlasmaBall wrote:
I've played quite a bit of PoE, but what would you say are the best qualities of Last Epoch?
Edit: I'm also confused... has Last Epoch actually been released? Is it still in beta? Does it cost money to play right now? I see it on Steam, and it costs $35, but it also says it's currently in Early Access mode, and that also "If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development", which makes me think we can try a free, limited version now while it's still being finished, and then later on decide if we truly want to buy the finished product once Last Epoch is complete? (And on Steam it says the game released in 2019, but everywhere else it says the game doesn't have an official release date yet.) https://store.steampowered.com/app/899770/Last_Epoch/
On October 09 2023 02:09 FaCE_1 wrote:
Last Epoch and Path of Exile are so much ahead and better then D4 (imo).
D4 doesn't have any aspect of the game (see what i did... aspect) that is better then both of those game.
Last Epoch and Path of Exile are so much ahead and better then D4 (imo).
D4 doesn't have any aspect of the game (see what i did... aspect) that is better then both of those game.
I've played quite a bit of PoE, but what would you say are the best qualities of Last Epoch?
Edit: I'm also confused... has Last Epoch actually been released? Is it still in beta? Does it cost money to play right now? I see it on Steam, and it costs $35, but it also says it's currently in Early Access mode, and that also "If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development", which makes me think we can try a free, limited version now while it's still being finished, and then later on decide if we truly want to buy the finished product once Last Epoch is complete? (And on Steam it says the game released in 2019, but everywhere else it says the game doesn't have an official release date yet.) https://store.steampowered.com/app/899770/Last_Epoch/
Plenty of games are released as Early Access nowadays. LE is currently at version 0.9.2 and the full release of 1.0 is planned for December this year. You can buy it right now to support the studio and play it ahead of time. It's pretty much feature complete, they're mostly doing some fine-tuning and adding more specializations for some classes.
They're not as big as D4 and PoE so some parts of the game are still a bit rough around the edges when it comes to graphics/voice acting but the gameplay is really good and the in-game systems are better than what D4 and PoE have. Interesting crafting, each ability having its own skill tree for bonkers customization potential (that's separate from your class skill tree), items are also great (and best loot filter out there). I mean, the economy in this game was designed by the guy who did the Trade Skill Master (TSM) add-on for WoW.
It's fun and engaging and so far I haven't really seen any bad stuff about the game.
Thanks for the elaboration! I'll add it to the backlog

I do recommend checking it out. I mean, they already have softcore and hardcore solo ladders implemented despite being in early access and that's something D4 has to wait for another 3 months at least. I know a lot of people like climbing the ladder and refining builds to the point of absurdity.
What's the most interesting for me is the number of different builds that are present. Within the same specialization people have different skills they're using (and then you can also modify those skills differently) and even itemization is different. I'm no expert but right now there seem to be no "be all end all" 100% must have items that enable the build. I've checked some stats on the builds and item distribution and it seems this way. Checking paladin stats there seems to be a key skill (96% builds taking it) but no key item (top usage was the same item featuring in 17% of the builds).
One guy described it nicely: I started playing the game with a Necromancer. After some time I wanted to try something different so I made a Necromancer. His third char was also a Necromancer. All completely different builds and playstyles.
That's good to know

Edit: Apparently, respecs are possible and pretty convenient within a class, although you cannot change your class mastery from one leveled up branch to another.
An introductory video just landed that explain things better than I ever could:
According to this respecs are rather hard early on but get easier as you progress. Bad for early experimentation but great for fine-tuning or changing builds completely later on.
Watching this and adjacent videos now, thanks!